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- /**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /**
- * Texture tile caching.
- *
- * Author:
- * Brian Paul
- */
-
- #include "util/u_inlines.h"
- #include "util/u_memory.h"
- #include "util/u_tile.h"
- #include "util/u_math.h"
- #include "sp_context.h"
- #include "sp_texture.h"
- #include "sp_tex_tile_cache.h"
-
-
-
- struct softpipe_tex_tile_cache *
- sp_create_tex_tile_cache( struct pipe_context *pipe )
- {
- struct softpipe_tex_tile_cache *tc;
- uint pos;
-
- tc = CALLOC_STRUCT( softpipe_tex_tile_cache );
- if (tc) {
- tc->pipe = pipe;
- for (pos = 0; pos < NUM_ENTRIES; pos++) {
- tc->entries[pos].addr.bits.invalid = 1;
- }
- tc->last_tile = &tc->entries[0]; /* any tile */
- }
- return tc;
- }
-
-
- void
- sp_destroy_tex_tile_cache(struct softpipe_tex_tile_cache *tc)
- {
- uint pos;
-
- for (pos = 0; pos < NUM_ENTRIES; pos++) {
- /*assert(tc->entries[pos].x < 0);*/
- }
- if (tc->transfer) {
- tc->pipe->transfer_destroy(tc->pipe, tc->transfer);
- }
- if (tc->tex_trans) {
- tc->pipe->transfer_destroy(tc->pipe, tc->tex_trans);
- }
-
- FREE( tc );
- }
-
-
-
-
- void
- sp_tex_tile_cache_map_transfers(struct softpipe_tex_tile_cache *tc)
- {
- if (tc->tex_trans && !tc->tex_trans_map)
- tc->tex_trans_map = tc->pipe->transfer_map(tc->pipe, tc->tex_trans);
- }
-
-
- void
- sp_tex_tile_cache_unmap_transfers(struct softpipe_tex_tile_cache *tc)
- {
- if (tc->tex_trans_map) {
- tc->pipe->transfer_unmap(tc->pipe, tc->tex_trans);
- tc->tex_trans_map = NULL;
- }
- }
-
- /**
- * Invalidate all cached tiles for the cached texture.
- * Should be called when the texture is modified.
- */
- void
- sp_tex_tile_cache_validate_texture(struct softpipe_tex_tile_cache *tc)
- {
- unsigned i;
-
- assert(tc);
- assert(tc->texture);
-
- for (i = 0; i < NUM_ENTRIES; i++) {
- tc->entries[i].addr.bits.invalid = 1;
- }
- }
-
- /**
- * Specify the sampler view to cache.
- */
- void
- sp_tex_tile_cache_set_sampler_view(struct softpipe_tex_tile_cache *tc,
- struct pipe_sampler_view *view)
- {
- struct pipe_texture *texture = view ? view->texture : NULL;
- uint i;
-
- assert(!tc->transfer);
-
- if (tc->texture != texture) {
- pipe_texture_reference(&tc->texture, texture);
-
- if (tc->tex_trans) {
- if (tc->tex_trans_map) {
- tc->pipe->transfer_unmap(tc->pipe, tc->tex_trans);
- tc->tex_trans_map = NULL;
- }
-
- tc->pipe->transfer_destroy(tc->pipe, tc->tex_trans);
- tc->tex_trans = NULL;
- }
-
- if (view) {
- tc->swizzle_r = view->swizzle_r;
- tc->swizzle_g = view->swizzle_g;
- tc->swizzle_b = view->swizzle_b;
- tc->swizzle_a = view->swizzle_a;
- tc->format = view->format;
- }
-
- /* mark as entries as invalid/empty */
- /* XXX we should try to avoid this when the teximage hasn't changed */
- for (i = 0; i < NUM_ENTRIES; i++) {
- tc->entries[i].addr.bits.invalid = 1;
- }
-
- tc->tex_face = -1; /* any invalid value here */
- }
- }
-
-
-
-
- /**
- * Flush the tile cache: write all dirty tiles back to the transfer.
- * any tiles "flagged" as cleared will be "really" cleared.
- */
- void
- sp_flush_tex_tile_cache(struct softpipe_tex_tile_cache *tc)
- {
- int pos;
-
- if (tc->texture) {
- /* caching a texture, mark all entries as empty */
- for (pos = 0; pos < NUM_ENTRIES; pos++) {
- tc->entries[pos].addr.bits.invalid = 1;
- }
- tc->tex_face = -1;
- }
-
- }
-
-
- /**
- * Given the texture face, level, zslice, x and y values, compute
- * the cache entry position/index where we'd hope to find the
- * cached texture tile.
- * This is basically a direct-map cache.
- * XXX There's probably lots of ways in which we can improve this.
- */
- static INLINE uint
- tex_cache_pos( union tex_tile_address addr )
- {
- uint entry = (addr.bits.x +
- addr.bits.y * 9 +
- addr.bits.z * 3 +
- addr.bits.face +
- addr.bits.level * 7);
-
- return entry % NUM_ENTRIES;
- }
-
- /**
- * Similar to sp_get_cached_tile() but for textures.
- * Tiles are read-only and indexed with more params.
- */
- const struct softpipe_tex_cached_tile *
- sp_find_cached_tile_tex(struct softpipe_tex_tile_cache *tc,
- union tex_tile_address addr )
- {
- struct softpipe_tex_cached_tile *tile;
-
- tile = tc->entries + tex_cache_pos( addr );
-
- if (addr.value != tile->addr.value) {
-
- /* cache miss. Most misses are because we've invaldiated the
- * texture cache previously -- most commonly on binding a new
- * texture. Currently we effectively flush the cache on texture
- * bind.
- */
- #if 0
- _debug_printf("miss at %u: x=%d y=%d z=%d face=%d level=%d\n"
- " tile %u: x=%d y=%d z=%d face=%d level=%d\n",
- pos, x/TILE_SIZE, y/TILE_SIZE, z, face, level,
- pos, tile->addr.bits.x, tile->addr.bits.y, tile->z, tile->face, tile->level);
- #endif
-
- /* check if we need to get a new transfer */
- if (!tc->tex_trans ||
- tc->tex_face != addr.bits.face ||
- tc->tex_level != addr.bits.level ||
- tc->tex_z != addr.bits.z) {
- /* get new transfer (view into texture) */
-
- if (tc->tex_trans) {
- if (tc->tex_trans_map) {
- tc->pipe->transfer_unmap(tc->pipe, tc->tex_trans);
- tc->tex_trans_map = NULL;
- }
-
- tc->pipe->transfer_destroy(tc->pipe, tc->tex_trans);
- tc->tex_trans = NULL;
- }
-
- tc->tex_trans =
- tc->pipe->get_transfer(tc->pipe, tc->texture,
- addr.bits.face,
- addr.bits.level,
- addr.bits.z,
- PIPE_TRANSFER_READ, 0, 0,
- u_minify(tc->texture->width0, addr.bits.level),
- u_minify(tc->texture->height0, addr.bits.level));
-
- tc->tex_trans_map = tc->pipe->transfer_map(tc->pipe, tc->tex_trans);
-
- tc->tex_face = addr.bits.face;
- tc->tex_level = addr.bits.level;
- tc->tex_z = addr.bits.z;
- }
-
- /* get tile from the transfer (view into texture) */
- pipe_get_tile_swizzle(tc->pipe,
- tc->tex_trans,
- addr.bits.x * TILE_SIZE,
- addr.bits.y * TILE_SIZE,
- TILE_SIZE,
- TILE_SIZE,
- tc->swizzle_r,
- tc->swizzle_g,
- tc->swizzle_b,
- tc->swizzle_a,
- tc->format,
- (float *) tile->data.color);
- tile->addr = addr;
- }
-
- tc->last_tile = tile;
- return tile;
- }
-
-
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