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standalone_scaffolding.h 2.7KB

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  1. /*
  2. * Copyright © 2011 Intel Corporation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice (including the next
  12. * paragraph) shall be included in all copies or substantial portions of the
  13. * Software.
  14. *
  15. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  18. * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  21. * DEALINGS IN THE SOFTWARE.
  22. */
  23. /* This file declares stripped-down versions of functions that
  24. * normally exist outside of the glsl folder, so that they can be used
  25. * when running the GLSL compiler standalone (for unit testing or
  26. * compiling builtins).
  27. */
  28. #pragma once
  29. #ifndef STANDALONE_SCAFFOLDING_H
  30. #define STANDALONE_SCAFFOLDING_H
  31. #include <assert.h>
  32. #include "main/mtypes.h"
  33. extern "C" void
  34. _mesa_warning(struct gl_context *ctx, const char *fmtString, ... );
  35. extern "C" void
  36. _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
  37. struct gl_shader *sh);
  38. extern "C" struct gl_shader *
  39. _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
  40. extern "C" void
  41. _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
  42. const char *msg, int len);
  43. static inline gl_shader_type
  44. _mesa_shader_type_to_index(GLenum v)
  45. {
  46. switch (v) {
  47. case GL_VERTEX_SHADER:
  48. return MESA_SHADER_VERTEX;
  49. case GL_FRAGMENT_SHADER:
  50. return MESA_SHADER_FRAGMENT;
  51. case GL_GEOMETRY_SHADER:
  52. return MESA_SHADER_GEOMETRY;
  53. default:
  54. assert(!"bad value in _mesa_shader_type_to_index()");
  55. return MESA_SHADER_VERTEX;
  56. }
  57. }
  58. /**
  59. * Initialize the given gl_context structure to a reasonable set of
  60. * defaults representing the minimum capabilities required by the
  61. * OpenGL spec.
  62. *
  63. * This is used when compiling builtin functions and in testing, when
  64. * we don't have a connection to an actual driver.
  65. */
  66. void initialize_context_to_defaults(struct gl_context *ctx, gl_api api);
  67. #endif /* STANDALONE_SCAFFOLDING_H */