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fd4_program.c 16KB

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  1. /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
  2. /*
  3. * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
  4. *
  5. * Permission is hereby granted, free of charge, to any person obtaining a
  6. * copy of this software and associated documentation files (the "Software"),
  7. * to deal in the Software without restriction, including without limitation
  8. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  9. * and/or sell copies of the Software, and to permit persons to whom the
  10. * Software is furnished to do so, subject to the following conditions:
  11. *
  12. * The above copyright notice and this permission notice (including the next
  13. * paragraph) shall be included in all copies or substantial portions of the
  14. * Software.
  15. *
  16. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  19. * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  20. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  21. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  22. * SOFTWARE.
  23. *
  24. * Authors:
  25. * Rob Clark <robclark@freedesktop.org>
  26. */
  27. #include "pipe/p_state.h"
  28. #include "util/u_string.h"
  29. #include "util/u_memory.h"
  30. #include "util/u_inlines.h"
  31. #include "util/u_format.h"
  32. #include "tgsi/tgsi_dump.h"
  33. #include "tgsi/tgsi_parse.h"
  34. #include "freedreno_program.h"
  35. #include "fd4_program.h"
  36. #include "fd4_emit.h"
  37. #include "fd4_texture.h"
  38. #include "fd4_format.h"
  39. static void
  40. delete_shader_stateobj(struct fd4_shader_stateobj *so)
  41. {
  42. ir3_shader_destroy(so->shader);
  43. free(so);
  44. }
  45. static struct fd4_shader_stateobj *
  46. create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
  47. enum shader_t type)
  48. {
  49. struct fd4_shader_stateobj *so = CALLOC_STRUCT(fd4_shader_stateobj);
  50. so->shader = ir3_shader_create(pctx, cso->tokens, type);
  51. return so;
  52. }
  53. static void *
  54. fd4_fp_state_create(struct pipe_context *pctx,
  55. const struct pipe_shader_state *cso)
  56. {
  57. return create_shader_stateobj(pctx, cso, SHADER_FRAGMENT);
  58. }
  59. static void
  60. fd4_fp_state_delete(struct pipe_context *pctx, void *hwcso)
  61. {
  62. struct fd4_shader_stateobj *so = hwcso;
  63. delete_shader_stateobj(so);
  64. }
  65. static void *
  66. fd4_vp_state_create(struct pipe_context *pctx,
  67. const struct pipe_shader_state *cso)
  68. {
  69. return create_shader_stateobj(pctx, cso, SHADER_VERTEX);
  70. }
  71. static void
  72. fd4_vp_state_delete(struct pipe_context *pctx, void *hwcso)
  73. {
  74. struct fd4_shader_stateobj *so = hwcso;
  75. delete_shader_stateobj(so);
  76. }
  77. static void
  78. emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
  79. {
  80. const struct ir3_info *si = &so->info;
  81. enum adreno_state_block sb;
  82. enum adreno_state_src src;
  83. uint32_t i, sz, *bin;
  84. if (so->type == SHADER_VERTEX) {
  85. sb = SB_VERT_SHADER;
  86. } else {
  87. sb = SB_FRAG_SHADER;
  88. }
  89. if (fd_mesa_debug & FD_DBG_DIRECT) {
  90. sz = si->sizedwords;
  91. src = SS_DIRECT;
  92. bin = fd_bo_map(so->bo);
  93. } else {
  94. sz = 0;
  95. src = 2; // enums different on a4xx..
  96. bin = NULL;
  97. }
  98. OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
  99. OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
  100. CP_LOAD_STATE_0_STATE_SRC(src) |
  101. CP_LOAD_STATE_0_STATE_BLOCK(sb) |
  102. CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
  103. if (bin) {
  104. OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
  105. CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
  106. } else {
  107. OUT_RELOC(ring, so->bo, 0,
  108. CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
  109. }
  110. for (i = 0; i < sz; i++) {
  111. OUT_RING(ring, bin[i]);
  112. }
  113. }
  114. struct stage {
  115. const struct ir3_shader_variant *v;
  116. const struct ir3_info *i;
  117. /* const sizes are in units of 4 * vec4 */
  118. uint8_t constoff;
  119. uint8_t constlen;
  120. /* instr sizes are in units of 16 instructions */
  121. uint8_t instroff;
  122. uint8_t instrlen;
  123. };
  124. enum {
  125. VS = 0,
  126. FS = 1,
  127. HS = 2,
  128. DS = 3,
  129. GS = 4,
  130. MAX_STAGES
  131. };
  132. static void
  133. setup_stages(struct fd4_emit *emit, struct stage *s)
  134. {
  135. unsigned i;
  136. s[VS].v = fd4_emit_get_vp(emit);
  137. if (emit->key.binning_pass) {
  138. /* use dummy stateobj to simplify binning vs non-binning: */
  139. static const struct ir3_shader_variant binning_fp = {};
  140. s[FS].v = &binning_fp;
  141. } else {
  142. s[FS].v = fd4_emit_get_fp(emit);
  143. }
  144. s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */
  145. for (i = 0; i < MAX_STAGES; i++) {
  146. if (s[i].v) {
  147. s[i].i = &s[i].v->info;
  148. /* constlen is in units of 4 * vec4: */
  149. s[i].constlen = align(s[i].v->constlen, 4) / 4;
  150. /* instrlen is already in units of 16 instr.. although
  151. * probably we should ditch that and not make the compiler
  152. * care about instruction group size of a3xx vs a4xx
  153. */
  154. s[i].instrlen = s[i].v->instrlen;
  155. } else {
  156. s[i].i = NULL;
  157. s[i].constlen = 0;
  158. s[i].instrlen = 0;
  159. }
  160. }
  161. /* NOTE: at least for gles2, blob partitions VS at bottom of const
  162. * space and FS taking entire remaining space. We probably don't
  163. * need to do that the same way, but for now mimic what the blob
  164. * does to make it easier to diff against register values from blob
  165. */
  166. s[VS].constlen = 66;
  167. s[FS].constlen = 128 - s[VS].constlen;
  168. s[VS].instroff = 0;
  169. s[VS].constoff = 0;
  170. s[FS].instroff = 64 - s[FS].instrlen;
  171. s[FS].constoff = s[VS].constlen;
  172. s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff;
  173. s[HS].constoff = s[DS].constoff = s[GS].constoff = s[FS].constoff;
  174. }
  175. void
  176. fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit)
  177. {
  178. struct stage s[MAX_STAGES];
  179. uint32_t pos_regid, posz_regid, psize_regid, color_regid;
  180. int constmode;
  181. int i, j, k;
  182. setup_stages(emit, s);
  183. /* blob seems to always use constmode currently: */
  184. constmode = 1;
  185. pos_regid = ir3_find_output_regid(s[VS].v,
  186. ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
  187. posz_regid = ir3_find_output_regid(s[FS].v,
  188. ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
  189. psize_regid = ir3_find_output_regid(s[VS].v,
  190. ir3_semantic_name(TGSI_SEMANTIC_PSIZE, 0));
  191. color_regid = ir3_find_output_regid(s[FS].v,
  192. ir3_semantic_name(TGSI_SEMANTIC_COLOR, 0));
  193. /* we could probably divide this up into things that need to be
  194. * emitted if frag-prog is dirty vs if vert-prog is dirty..
  195. */
  196. OUT_PKT0(ring, REG_A4XX_HLSQ_UPDATE_CONTROL, 1);
  197. OUT_RING(ring, 0x00000003);
  198. OUT_PKT0(ring, REG_A4XX_HLSQ_CONTROL_0_REG, 4);
  199. OUT_RING(ring, A4XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) |
  200. A4XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) |
  201. A4XX_HLSQ_CONTROL_0_REG_FSSUPERTHREADENABLE |
  202. /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
  203. * flush some caches? I think we only need to set those
  204. * bits if we have updated const or shader..
  205. */
  206. A4XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
  207. A4XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
  208. OUT_RING(ring, A4XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
  209. 0xfcfc0000 | /* XXX */
  210. A4XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
  211. COND(s[FS].v->frag_coord, A4XX_HLSQ_CONTROL_1_REG_ZWCOORD));
  212. OUT_RING(ring, A4XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
  213. OUT_RING(ring, A4XX_HLSQ_CONTROL_3_REG_REGID(s[FS].v->pos_regid));
  214. OUT_PKT0(ring, REG_A4XX_HLSQ_VS_CONTROL_REG, 5);
  215. OUT_RING(ring, A4XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(s[VS].constlen) |
  216. A4XX_HLSQ_VS_CONTROL_REG_CONSTOBJECTOFFSET(s[VS].constoff) |
  217. A4XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(s[VS].instrlen) |
  218. A4XX_HLSQ_VS_CONTROL_REG_SHADEROBJOFFSET(s[VS].instroff));
  219. OUT_RING(ring, A4XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(s[FS].constlen) |
  220. A4XX_HLSQ_FS_CONTROL_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
  221. A4XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(s[FS].instrlen) |
  222. A4XX_HLSQ_FS_CONTROL_REG_SHADEROBJOFFSET(s[FS].instroff));
  223. OUT_RING(ring, A4XX_HLSQ_HS_CONTROL_REG_CONSTLENGTH(s[HS].constlen) |
  224. A4XX_HLSQ_HS_CONTROL_REG_CONSTOBJECTOFFSET(s[HS].constoff) |
  225. A4XX_HLSQ_HS_CONTROL_REG_INSTRLENGTH(s[HS].instrlen) |
  226. A4XX_HLSQ_HS_CONTROL_REG_SHADEROBJOFFSET(s[HS].instroff));
  227. OUT_RING(ring, A4XX_HLSQ_DS_CONTROL_REG_CONSTLENGTH(s[DS].constlen) |
  228. A4XX_HLSQ_DS_CONTROL_REG_CONSTOBJECTOFFSET(s[DS].constoff) |
  229. A4XX_HLSQ_DS_CONTROL_REG_INSTRLENGTH(s[DS].instrlen) |
  230. A4XX_HLSQ_DS_CONTROL_REG_SHADEROBJOFFSET(s[DS].instroff));
  231. OUT_RING(ring, A4XX_HLSQ_GS_CONTROL_REG_CONSTLENGTH(s[GS].constlen) |
  232. A4XX_HLSQ_GS_CONTROL_REG_CONSTOBJECTOFFSET(s[GS].constoff) |
  233. A4XX_HLSQ_GS_CONTROL_REG_INSTRLENGTH(s[GS].instrlen) |
  234. A4XX_HLSQ_GS_CONTROL_REG_SHADEROBJOFFSET(s[GS].instroff));
  235. OUT_PKT0(ring, REG_A4XX_SP_SP_CTRL_REG, 1);
  236. OUT_RING(ring, 0x140010 | /* XXX */
  237. COND(emit->key.binning_pass, A4XX_SP_SP_CTRL_REG_BINNING_PASS));
  238. OUT_PKT0(ring, REG_A4XX_SP_INSTR_CACHE_CTRL, 1);
  239. OUT_RING(ring, 0x1c3); /* XXX SP_INSTR_CACHE_CTRL */
  240. OUT_PKT0(ring, REG_A4XX_SP_VS_LENGTH_REG, 1);
  241. OUT_RING(ring, s[VS].v->instrlen); /* SP_VS_LENGTH_REG */
  242. OUT_PKT0(ring, REG_A4XX_SP_VS_CTRL_REG0, 3);
  243. OUT_RING(ring, A4XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
  244. A4XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) |
  245. A4XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
  246. A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
  247. A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
  248. A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
  249. COND(s[VS].v->has_samp, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));
  250. OUT_RING(ring, A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s[VS].constlen) |
  251. A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s[VS].v->total_in));
  252. OUT_RING(ring, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
  253. A4XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
  254. A4XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(align(s[FS].v->total_in, 4) / 4));
  255. for (i = 0, j = -1; (i < 16) && (j < (int)s[FS].v->inputs_count); i++) {
  256. uint32_t reg = 0;
  257. OUT_PKT0(ring, REG_A4XX_SP_VS_OUT_REG(i), 1);
  258. j = ir3_next_varying(s[FS].v, j);
  259. if (j < s[FS].v->inputs_count) {
  260. k = ir3_find_output(s[VS].v, s[FS].v->inputs[j].semantic);
  261. reg |= A4XX_SP_VS_OUT_REG_A_REGID(s[VS].v->outputs[k].regid);
  262. reg |= A4XX_SP_VS_OUT_REG_A_COMPMASK(s[FS].v->inputs[j].compmask);
  263. }
  264. j = ir3_next_varying(s[FS].v, j);
  265. if (j < s[FS].v->inputs_count) {
  266. k = ir3_find_output(s[VS].v, s[FS].v->inputs[j].semantic);
  267. reg |= A4XX_SP_VS_OUT_REG_B_REGID(s[VS].v->outputs[k].regid);
  268. reg |= A4XX_SP_VS_OUT_REG_B_COMPMASK(s[FS].v->inputs[j].compmask);
  269. }
  270. OUT_RING(ring, reg);
  271. }
  272. for (i = 0, j = -1; (i < 8) && (j < (int)s[FS].v->inputs_count); i++) {
  273. uint32_t reg = 0;
  274. OUT_PKT0(ring, REG_A4XX_SP_VS_VPC_DST_REG(i), 1);
  275. j = ir3_next_varying(s[FS].v, j);
  276. if (j < s[FS].v->inputs_count)
  277. reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC0(s[FS].v->inputs[j].inloc);
  278. j = ir3_next_varying(s[FS].v, j);
  279. if (j < s[FS].v->inputs_count)
  280. reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC1(s[FS].v->inputs[j].inloc);
  281. j = ir3_next_varying(s[FS].v, j);
  282. if (j < s[FS].v->inputs_count)
  283. reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC2(s[FS].v->inputs[j].inloc);
  284. j = ir3_next_varying(s[FS].v, j);
  285. if (j < s[FS].v->inputs_count)
  286. reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC3(s[FS].v->inputs[j].inloc);
  287. OUT_RING(ring, reg);
  288. }
  289. OUT_PKT0(ring, REG_A4XX_SP_VS_OBJ_OFFSET_REG, 2);
  290. OUT_RING(ring, A4XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[VS].constoff) |
  291. A4XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[VS].instroff));
  292. OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */
  293. OUT_PKT0(ring, REG_A4XX_SP_FS_LENGTH_REG, 1);
  294. OUT_RING(ring, s[FS].v->instrlen); /* SP_FS_LENGTH_REG */
  295. OUT_PKT0(ring, REG_A4XX_SP_FS_CTRL_REG0, 2);
  296. OUT_RING(ring, A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
  297. COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG0_VARYING) |
  298. A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |
  299. A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
  300. A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
  301. A4XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
  302. A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
  303. COND(s[FS].v->has_samp, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));
  304. OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) |
  305. 0x80000000 | /* XXX */
  306. COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG1_VARYING));
  307. OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2);
  308. OUT_RING(ring, A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
  309. A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[FS].instroff));
  310. if (emit->key.binning_pass)
  311. OUT_RING(ring, 0x00000000);
  312. else
  313. OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */
  314. OUT_PKT0(ring, REG_A4XX_SP_HS_OBJ_OFFSET_REG, 1);
  315. OUT_RING(ring, A4XX_SP_HS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[HS].constoff) |
  316. A4XX_SP_HS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[HS].instroff));
  317. OUT_PKT0(ring, REG_A4XX_SP_DS_OBJ_OFFSET_REG, 1);
  318. OUT_RING(ring, A4XX_SP_DS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[DS].constoff) |
  319. A4XX_SP_DS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[DS].instroff));
  320. OUT_PKT0(ring, REG_A4XX_SP_GS_OBJ_OFFSET_REG, 1);
  321. OUT_RING(ring, A4XX_SP_GS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[GS].constoff) |
  322. A4XX_SP_GS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[GS].instroff));
  323. OUT_PKT0(ring, REG_A4XX_RB_MSAA_CONTROL2, 1);
  324. OUT_RING(ring, A4XX_RB_MSAA_CONTROL2_MSAA_SAMPLES(0) |
  325. COND(s[FS].v->total_in > 0, A4XX_RB_MSAA_CONTROL2_VARYING));
  326. OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT_REG, 1);
  327. OUT_RING(ring, A4XX_RB_FS_OUTPUT_REG_COLOR_PIPE_ENABLE |
  328. COND(s[FS].v->writes_pos, A4XX_RB_FS_OUTPUT_REG_FRAG_WRITES_Z));
  329. OUT_PKT0(ring, REG_A4XX_SP_FS_OUTPUT_REG, 1);
  330. if (s[FS].v->writes_pos) {
  331. OUT_RING(ring, 0x00000001 |
  332. A4XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE |
  333. A4XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid));
  334. } else {
  335. OUT_RING(ring, 0x00000001);
  336. }
  337. OUT_PKT0(ring, REG_A4XX_SP_FS_MRT_REG(0), 8);
  338. OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(color_regid) |
  339. A4XX_SP_FS_MRT_REG_MRTFORMAT(emit->format) |
  340. COND(emit->key.half_precision, A4XX_SP_FS_MRT_REG_HALF_PRECISION));
  341. OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0));
  342. OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0));
  343. OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0));
  344. OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0));
  345. OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0));
  346. OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0));
  347. OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0));
  348. if (emit->key.binning_pass) {
  349. OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2);
  350. OUT_RING(ring, A4XX_VPC_ATTR_THRDASSIGN(1) |
  351. 0x40000000 | /* XXX */
  352. COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE));
  353. OUT_RING(ring, 0x00000000);
  354. } else {
  355. uint32_t vinterp[8] = {0}, flatshade[2] = {0};
  356. /* figure out VARYING_INTERP / FLAT_SHAD register values: */
  357. for (j = -1; (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count; ) {
  358. uint32_t interp = s[FS].v->inputs[j].interpolate;
  359. if ((interp == TGSI_INTERPOLATE_CONSTANT) ||
  360. ((interp == TGSI_INTERPOLATE_COLOR) && emit->rasterflat)) {
  361. /* TODO might be cleaner to just +8 in SP_VS_VPC_DST_REG
  362. * instead.. rather than -8 everywhere else..
  363. */
  364. uint32_t loc = s[FS].v->inputs[j].inloc - 8;
  365. /* currently assuming varyings aligned to 4 (not
  366. * packed):
  367. */
  368. debug_assert((loc % 4) == 0);
  369. for (i = 0; i < 4; i++, loc++) {
  370. vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
  371. flatshade[loc / 32] |= 1 << (loc % 32);
  372. }
  373. }
  374. }
  375. OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2);
  376. OUT_RING(ring, A4XX_VPC_ATTR_TOTALATTR(s[FS].v->total_in) |
  377. A4XX_VPC_ATTR_THRDASSIGN(1) |
  378. COND(s[FS].v->total_in > 0, A4XX_VPC_ATTR_ENABLE) |
  379. 0x40000000 | /* XXX */
  380. COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE));
  381. OUT_RING(ring, A4XX_VPC_PACK_NUMFPNONPOSVAR(s[FS].v->total_in) |
  382. A4XX_VPC_PACK_NUMNONPOSVSVAR(s[FS].v->total_in));
  383. OUT_PKT0(ring, REG_A4XX_VPC_VARYING_INTERP_MODE(0), 8);
  384. for (i = 0; i < 8; i++)
  385. OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
  386. OUT_PKT0(ring, REG_A4XX_VPC_VARYING_PS_REPL_MODE(0), 8);
  387. for (i = 0; i < 8; i++)
  388. OUT_RING(ring, s[FS].v->shader->vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
  389. }
  390. emit_shader(ring, s[VS].v);
  391. if (!emit->key.binning_pass)
  392. emit_shader(ring, s[FS].v);
  393. }
  394. /* hack.. until we figure out how to deal w/ vpsrepl properly.. */
  395. static void
  396. fix_blit_fp(struct pipe_context *pctx)
  397. {
  398. struct fd_context *ctx = fd_context(pctx);
  399. struct fd4_shader_stateobj *so = ctx->blit_prog.fp;
  400. so->shader->vpsrepl[0] = 0x99999999;
  401. so->shader->vpsrepl[1] = 0x99999999;
  402. so->shader->vpsrepl[2] = 0x99999999;
  403. so->shader->vpsrepl[3] = 0x99999999;
  404. }
  405. void
  406. fd4_prog_init(struct pipe_context *pctx)
  407. {
  408. pctx->create_fs_state = fd4_fp_state_create;
  409. pctx->delete_fs_state = fd4_fp_state_delete;
  410. pctx->create_vs_state = fd4_vp_state_create;
  411. pctx->delete_vs_state = fd4_vp_state_delete;
  412. fd_prog_init(pctx);
  413. fix_blit_fp(pctx);
  414. }