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lp_debug.h 2.8KB

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  1. /**************************************************************************
  2. *
  3. * Copyright 2007 VMware, Inc.
  4. * All Rights Reserved.
  5. *
  6. * Permission is hereby granted, free of charge, to any person obtaining a
  7. * copy of this software and associated documentation files (the
  8. * "Software"), to deal in the Software without restriction, including
  9. * without limitation the rights to use, copy, modify, merge, publish,
  10. * distribute, sub license, and/or sell copies of the Software, and to
  11. * permit persons to whom the Software is furnished to do so, subject to
  12. * the following conditions:
  13. *
  14. * The above copyright notice and this permission notice (including the
  15. * next paragraph) shall be included in all copies or substantial portions
  16. * of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19. * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22. * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23. * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24. * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25. *
  26. **************************************************************************/
  27. #ifndef LP_DEBUG_H
  28. #define LP_DEBUG_H
  29. #include "pipe/p_compiler.h"
  30. #include "util/u_debug.h"
  31. #define DEBUG_PIPE 0x1
  32. #define DEBUG_TGSI 0x2
  33. #define DEBUG_TEX 0x4
  34. #define DEBUG_SETUP 0x10
  35. #define DEBUG_RAST 0x20
  36. #define DEBUG_QUERY 0x40
  37. #define DEBUG_SCREEN 0x80
  38. #define DEBUG_COUNTERS 0x800
  39. #define DEBUG_SCENE 0x1000
  40. #define DEBUG_FENCE 0x2000
  41. #define DEBUG_MEM 0x4000
  42. #define DEBUG_FS 0x8000
  43. #define DEBUG_CS 0x10000
  44. #define DEBUG_TGSI_IR 0x20000
  45. /* Performance flags. These are active even on release builds.
  46. */
  47. #define PERF_TEX_MEM 0x1 /* minimize texture cache footprint */
  48. #define PERF_NO_MIP_LINEAR 0x2 /* MIP_FILTER_LINEAR ==> _NEAREST */
  49. #define PERF_NO_MIPMAPS 0x4 /* MIP_FILTER_NONE always */
  50. #define PERF_NO_LINEAR 0x8 /* FILTER_NEAREST always */
  51. #define PERF_NO_TEX 0x10 /* sample white always */
  52. #define PERF_NO_BLEND 0x20 /* disable blending */
  53. #define PERF_NO_DEPTH 0x40 /* disable depth buffering entirely */
  54. #define PERF_NO_ALPHATEST 0x80 /* disable alpha testing */
  55. extern int LP_PERF;
  56. #ifdef DEBUG
  57. extern int LP_DEBUG;
  58. #else
  59. #define LP_DEBUG 0
  60. #endif
  61. void st_debug_init( void );
  62. static inline void
  63. LP_DBG( unsigned flag, const char *fmt, ... )
  64. {
  65. if (LP_DEBUG & flag)
  66. {
  67. va_list args;
  68. va_start( args, fmt );
  69. debug_vprintf( fmt, args );
  70. va_end( args );
  71. }
  72. }
  73. #endif /* LP_DEBUG_H */