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- /**
- * Test OpenGL 2.0 dx/dy functions for texcoords.
- * Brian Paul
- * 2 May 2007
- *
- * NOTE: resize the window to observe how the partial derivatives of
- * the texcoords change.
- */
-
-
- #include <assert.h>
- #include <string.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- #include <GL/gl.h>
- #include <GL/glut.h>
- #include <GL/glext.h>
- #include "extfuncs.h"
-
-
- static char *FragProgFile = NULL;
- static char *VertProgFile = NULL;
- static GLuint fragShader;
- static GLuint vertShader;
- static GLuint program;
- static GLuint SphereList, RectList, CurList;
- static GLint win = 0;
- static GLboolean anim = GL_TRUE;
- static GLfloat xRot = 0.0f, yRot = 0.0f;
-
-
- static void
- Redisplay(void)
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(xRot, 1.0f, 0.0f, 0.0f);
- glRotatef(yRot, 0.0f, 1.0f, 0.0f);
- glCallList(CurList);
- glPopMatrix();
-
- glutSwapBuffers();
- }
-
-
- static void
- Idle(void)
- {
- yRot = glutGet(GLUT_ELAPSED_TIME) * 0.1;
- glutPostRedisplay();
- }
-
-
- static void
- Reshape(int width, int height)
- {
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0f, 0.0f, -15.0f);
- }
-
-
- static void
- CleanUp(void)
- {
- glDeleteShader_func(fragShader);
- glDeleteShader_func(vertShader);
- glDeleteProgram_func(program);
- glutDestroyWindow(win);
- }
-
-
- static void
- Key(unsigned char key, int x, int y)
- {
- (void) x;
- (void) y;
-
- switch(key) {
- case ' ':
- case 'a':
- anim = !anim;
- if (anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'o':
- if (CurList == SphereList)
- CurList = RectList;
- else
- CurList = SphereList;
- break;
- case 27:
- CleanUp();
- exit(0);
- break;
- }
- glutPostRedisplay();
- }
-
-
- static void
- SpecialKey(int key, int x, int y)
- {
- const GLfloat step = 3.0f;
-
- (void) x;
- (void) y;
-
- switch(key) {
- case GLUT_KEY_UP:
- xRot -= step;
- break;
- case GLUT_KEY_DOWN:
- xRot += step;
- break;
- case GLUT_KEY_LEFT:
- yRot -= step;
- break;
- case GLUT_KEY_RIGHT:
- yRot += step;
- break;
- }
- glutPostRedisplay();
- }
-
-
- static void
- MakeSphere(void)
- {
- GLUquadricObj *obj = gluNewQuadric();
- SphereList = glGenLists(1);
- gluQuadricTexture(obj, GL_TRUE);
- glNewList(SphereList, GL_COMPILE);
- gluSphere(obj, 2.0f, 30, 15);
- glEndList();
- }
-
-
- static void
- MakeRect(void)
- {
- RectList = glGenLists(1);
- glNewList(RectList, GL_COMPILE);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-2, -2);
- glTexCoord2f(1, 0); glVertex2f( 2, -2);
- glTexCoord2f(1, 1); glVertex2f( 2, 2);
- glTexCoord2f(0, 1); glVertex2f(-2, 2);
- glEnd();
- glEndList();
- }
-
-
-
- static void
- LoadAndCompileShader(GLuint shader, const char *text)
- {
- GLint stat;
-
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
-
- glCompileShader_func(shader);
-
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log);
- exit(1);
- }
- }
-
-
- /**
- * Read a shader from a file.
- */
- static void
- ReadShader(GLuint shader, const char *filename)
- {
- const int max = 100*1000;
- int n;
- char *buffer = (char*) malloc(max);
- FILE *f = fopen(filename, "r");
- if (!f) {
- fprintf(stderr, "fslight: Unable to open shader file %s\n", filename);
- exit(1);
- }
-
- n = fread(buffer, 1, max, f);
- printf("fslight: read %d bytes from shader file %s\n", n, filename);
- if (n > 0) {
- buffer[n] = 0;
- LoadAndCompileShader(shader, buffer);
- }
-
- fclose(f);
- free(buffer);
- }
-
-
- static void
- CheckLink(GLuint prog)
- {
- GLint stat;
- glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog_func(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
- }
-
-
- static void
- Init(void)
- {
- static const char *fragShaderText =
- "void main() {\n"
- " gl_FragColor = abs(dFdy(gl_TexCoord[0])) * 50.0;\n"
- " // gl_FragColor = gl_TexCoord[0];\n"
- "}\n";
- static const char *vertShaderText =
- "void main() {\n"
- " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
- " gl_TexCoord[0] = gl_MultiTexCoord0;\n"
- "}\n";
- const char *version;
-
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("This program requires OpenGL 2.x, found %s\n", version);
- exit(1);
- }
-
- GetExtensionFuncs();
-
- fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
- if (FragProgFile)
- ReadShader(fragShader, FragProgFile);
- else
- LoadAndCompileShader(fragShader, fragShaderText);
-
- vertShader = glCreateShader_func(GL_VERTEX_SHADER);
- if (VertProgFile)
- ReadShader(vertShader, VertProgFile);
- else
- LoadAndCompileShader(vertShader, vertShaderText);
-
- program = glCreateProgram_func();
- glAttachShader_func(program, fragShader);
- glAttachShader_func(program, vertShader);
- glLinkProgram_func(program);
- CheckLink(program);
- glUseProgram_func(program);
-
- /*assert(glGetError() == 0);*/
-
- glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
- glEnable(GL_DEPTH_TEST);
-
- MakeSphere();
- MakeRect();
-
- CurList = SphereList;
-
- printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
-
- assert(glIsProgram_func(program));
- assert(glIsShader_func(fragShader));
- assert(glIsShader_func(vertShader));
-
- glColor3f(1, 0, 0);
- }
-
-
- static void
- ParseOptions(int argc, char *argv[])
- {
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-fs") == 0) {
- FragProgFile = argv[i+1];
- }
- else if (strcmp(argv[i], "-vs") == 0) {
- VertProgFile = argv[i+1];
- }
- }
- }
-
-
- int
- main(int argc, char *argv[])
- {
- glutInit(&argc, argv);
- glutInitWindowPosition( 0, 0);
- glutInitWindowSize(200, 200);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- win = glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Redisplay);
- if (anim)
- glutIdleFunc(Idle);
- ParseOptions(argc, argv);
- Init();
- glutMainLoop();
- return 0;
- }
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