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- /*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
- #include "ir.h"
- #include "glsl_parser_extras.h"
- #include "glsl_symbol_table.h"
- #include "builtin_variables.h"
-
- #ifndef Elements
- #define Elements(x) (sizeof(x)/sizeof(*(x)))
- #endif
-
- static ir_variable *
- add_variable(const char *name, enum ir_variable_mode mode,
- const glsl_type *type, exec_list *instructions,
- glsl_symbol_table *symtab)
- {
- ir_variable *var = new ir_variable(type, name);
-
- var->mode = mode;
- switch (var->mode) {
- case ir_var_in:
- var->shader_in = true;
- var->read_only = true;
- break;
- case ir_var_inout:
- var->shader_in = true;
- var->shader_out = true;
- break;
- case ir_var_out:
- var->shader_out = true;
- break;
- case ir_var_uniform:
- var->shader_in = true;
- var->read_only = true;
- break;
- default:
- assert(0);
- break;
- }
-
- /* Once the variable is created an initialized, add it to the symbol table
- * and add the declaration to the IR stream.
- */
- instructions->push_tail(var);
-
- symtab->add_variable(var->name, var);
- return var;
- }
-
-
- static void
- add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
- glsl_symbol_table *symtab)
- {
- /* Create a new variable declaration from the description supplied by
- * the caller.
- */
- const glsl_type *const type = symtab->get_type(proto->type);
-
- assert(type != NULL);
-
- add_variable(proto->name, proto->mode, type, instructions, symtab);
- }
-
-
- static void
- generate_110_uniforms(exec_list *instructions,
- glsl_symbol_table *symtab)
- {
- for (unsigned i = 0
- ; i < Elements(builtin_110_deprecated_uniforms)
- ; i++) {
- add_builtin_variable(& builtin_110_deprecated_uniforms[i],
- instructions, symtab);
- }
-
- /* FINISHME: The size of this array is implementation dependent based on the
- * FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports
- * FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4
- * FINISHME: for now.
- */
- const glsl_type *const mat4_array_type =
- glsl_type::get_array_instance(glsl_type::mat4_type, 4);
-
- add_variable("gl_TextureMatrix", ir_var_uniform, mat4_array_type,
- instructions, symtab);
-
- /* FINISHME: Add support for gl_DepthRangeParameters */
- /* FINISHME: Add support for gl_ClipPlane[] */
- /* FINISHME: Add support for gl_PointParameters */
-
- /* FINISHME: Add support for gl_MaterialParameters
- * FINISHME: (glFrontMaterial, glBackMaterial)
- */
-
- /* FINISHME: The size of this array is implementation dependent based on the
- * FINISHME: value of GL_MAX_TEXTURE_LIGHTS. GL_MAX_TEXTURE_LIGHTS must be
- * FINISHME: at least 8, so hard-code 8 for now.
- */
- const glsl_type *const light_source_array_type =
- glsl_type::get_array_instance(symtab->get_type("gl_LightSourceParameters"), 8);
-
- add_variable("gl_LightSource", ir_var_uniform, light_source_array_type,
- instructions, symtab);
-
- /* FINISHME: Add support for gl_LightModel */
- /* FINISHME: Add support for gl_FrontLightProduct[], gl_BackLightProduct[] */
- /* FINISHME: Add support for gl_TextureEnvColor[] */
- /* FINISHME: Add support for gl_ObjectPlane*[], gl_EyePlane*[] */
- /* FINISHME: Add support for gl_Fog */
- }
-
- static void
- generate_110_vs_variables(exec_list *instructions,
- glsl_symbol_table *symtab)
- {
- for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
- add_builtin_variable(& builtin_core_vs_variables[i],
- instructions, symtab);
- }
-
- for (unsigned i = 0
- ; i < Elements(builtin_110_deprecated_vs_variables)
- ; i++) {
- add_builtin_variable(& builtin_110_deprecated_vs_variables[i],
- instructions, symtab);
- }
- generate_110_uniforms(instructions, symtab);
-
- /* FINISHME: The size of this array is implementation dependent based on the
- * FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports
- * FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4
- * FINISHME: for now.
- */
- const glsl_type *const vec4_array_type =
- glsl_type::get_array_instance(glsl_type::vec4_type, 4);
-
- add_variable("gl_TexCoord", ir_var_out, vec4_array_type, instructions,
- symtab);
- }
-
-
- static void
- generate_120_vs_variables(exec_list *instructions,
- glsl_symbol_table *symtab)
- {
- /* GLSL version 1.20 did not add any built-in variables in the vertex
- * shader.
- */
- generate_110_vs_variables(instructions, symtab);
- }
-
-
- static void
- generate_130_vs_variables(exec_list *instructions,
- glsl_symbol_table *symtab)
- {
- generate_120_vs_variables(instructions, symtab);
-
- for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) {
- add_builtin_variable(& builtin_130_vs_variables[i],
- instructions, symtab);
- }
-
- /* FINISHME: The size of this array is implementation dependent based on
- * FINISHME: the value of GL_MAX_CLIP_DISTANCES.
- */
- const glsl_type *const clip_distance_array_type =
- glsl_type::get_array_instance(glsl_type::float_type, 8);
- add_variable("gl_ClipDistance", ir_var_out, clip_distance_array_type,
- instructions, symtab);
-
- }
-
-
- static void
- initialize_vs_variables(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
-
- switch (state->language_version) {
- case 110:
- generate_110_vs_variables(instructions, state->symbols);
- break;
- case 120:
- generate_120_vs_variables(instructions, state->symbols);
- break;
- case 130:
- generate_130_vs_variables(instructions, state->symbols);
- break;
- }
- }
-
- static void
- generate_110_fs_variables(exec_list *instructions,
- glsl_symbol_table *symtab)
- {
- for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
- add_builtin_variable(& builtin_core_fs_variables[i],
- instructions, symtab);
- }
-
- for (unsigned i = 0
- ; i < Elements(builtin_110_deprecated_fs_variables)
- ; i++) {
- add_builtin_variable(& builtin_110_deprecated_fs_variables[i],
- instructions, symtab);
- }
- generate_110_uniforms(instructions, symtab);
-
- /* FINISHME: The size of this array is implementation dependent based on the
- * FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports
- * FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4
- * FINISHME: for now.
- */
- const glsl_type *const vec4_array_type =
- glsl_type::get_array_instance(glsl_type::vec4_type, 4);
-
- add_variable("gl_TexCoord", ir_var_in, vec4_array_type, instructions,
- symtab);
- }
-
-
- static void
- generate_ARB_draw_buffers_fs_variables(exec_list *instructions,
- glsl_symbol_table *symtab, bool warn)
- {
- /* FINISHME: The size of this array is implementation dependent based on the
- * FINISHME: value of GL_MAX_DRAW_BUFFERS. GL_MAX_DRAW_BUFFERS must be
- * FINISHME: at least 1, so hard-code 1 for now.
- */
- const glsl_type *const vec4_array_type =
- glsl_type::get_array_instance(glsl_type::vec4_type, 1);
-
- ir_variable *const fd =
- add_variable("gl_FragData", ir_var_out, vec4_array_type, instructions,
- symtab);
-
- if (warn)
- fd->warn_extension = "GL_ARB_draw_buffers";
- }
-
-
- static void
- generate_120_fs_variables(exec_list *instructions,
- glsl_symbol_table *symtab)
- {
- generate_110_fs_variables(instructions, symtab);
- generate_ARB_draw_buffers_fs_variables(instructions, symtab, false);
- }
-
- static void
- generate_130_fs_variables(exec_list *instructions,
- glsl_symbol_table *symtab)
- {
- generate_120_fs_variables(instructions, symtab);
-
- /* FINISHME: The size of this array is implementation dependent based on
- * FINISHME: the value of GL_MAX_CLIP_DISTANCES.
- */
- const glsl_type *const clip_distance_array_type =
- glsl_type::get_array_instance(glsl_type::float_type, 8);
- add_variable("gl_ClipDistance", ir_var_in, clip_distance_array_type,
- instructions, symtab);
- }
-
- static void
- initialize_fs_variables(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
-
- switch (state->language_version) {
- case 110:
- generate_110_fs_variables(instructions, state->symbols);
- break;
- case 120:
- generate_120_fs_variables(instructions, state->symbols);
- break;
- case 130:
- generate_130_fs_variables(instructions, state->symbols);
- break;
- }
-
-
- /* Since GL_ARB_draw_buffers is included in GLSL 1.20 and later, we
- * can basically ignore any extension settings for it.
- */
- if (state->language_version < 120) {
- if (state->ARB_draw_buffers_enable) {
- generate_ARB_draw_buffers_fs_variables(instructions, state->symbols,
- state->ARB_draw_buffers_warn);
- }
- }
- }
-
- void
- _mesa_glsl_initialize_variables(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- switch (state->target) {
- case vertex_shader:
- initialize_vs_variables(instructions, state);
- break;
- case geometry_shader:
- break;
- case fragment_shader:
- initialize_fs_variables(instructions, state);
- break;
- case ir_shader:
- fprintf(stderr, "ir reader has no builtin variables");
- exit(1);
- break;
- }
- }
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