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- /*
- * Copyright © 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
- #include <cstdio>
- #include <stdlib.h>
- #include "glsl_symbol_table.h"
- #include "glsl_parser_extras.h"
- #include "glsl_types.h"
- #include "builtin_types.h"
- #include "hash_table.h"
-
-
- hash_table *glsl_type::array_types = NULL;
-
- static void
- add_types_to_symbol_table(glsl_symbol_table *symtab,
- const struct glsl_type *types,
- unsigned num_types, bool warn)
- {
- (void) warn;
-
- for (unsigned i = 0; i < num_types; i++) {
- symtab->add_type(types[i].name, & types[i]);
- }
- }
-
-
- static void
- generate_110_types(glsl_symbol_table *symtab)
- {
- add_types_to_symbol_table(symtab, builtin_core_types,
- Elements(builtin_core_types),
- false);
- add_types_to_symbol_table(symtab, builtin_structure_types,
- Elements(builtin_structure_types),
- false);
- add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
- Elements(builtin_110_deprecated_structure_types),
- false);
- add_types_to_symbol_table(symtab, & void_type, 1, false);
- }
-
-
- static void
- generate_120_types(glsl_symbol_table *symtab)
- {
- generate_110_types(symtab);
-
- add_types_to_symbol_table(symtab, builtin_120_types,
- Elements(builtin_120_types), false);
- }
-
-
- static void
- generate_130_types(glsl_symbol_table *symtab)
- {
- generate_120_types(symtab);
-
- add_types_to_symbol_table(symtab, builtin_130_types,
- Elements(builtin_130_types), false);
- }
-
-
- static void
- generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab, bool warn)
- {
- add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
- Elements(builtin_ARB_texture_rectangle_types),
- warn);
- }
-
-
- static void
- generate_EXT_texture_array_types(glsl_symbol_table *symtab, bool warn)
- {
- add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
- Elements(builtin_EXT_texture_array_types),
- warn);
- }
-
-
- void
- _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
- {
- switch (state->language_version) {
- case 110:
- generate_110_types(state->symbols);
- break;
- case 120:
- generate_120_types(state->symbols);
- break;
- case 130:
- generate_130_types(state->symbols);
- break;
- default:
- /* error */
- break;
- }
-
- if (state->ARB_texture_rectangle_enable) {
- generate_ARB_texture_rectangle_types(state->symbols,
- state->ARB_texture_rectangle_warn);
- }
-
- if (state->EXT_texture_array_enable && state->language_version < 130) {
- // These are already included in 130; don't create twice.
- generate_EXT_texture_array_types(state->symbols,
- state->EXT_texture_array_warn);
- }
- }
-
-
- const glsl_type *glsl_type::get_base_type() const
- {
- switch (base_type) {
- case GLSL_TYPE_UINT:
- return uint_type;
- case GLSL_TYPE_INT:
- return int_type;
- case GLSL_TYPE_FLOAT:
- return float_type;
- case GLSL_TYPE_BOOL:
- return bool_type;
- default:
- return error_type;
- }
- }
-
-
- ir_function *
- glsl_type::generate_constructor(glsl_symbol_table *symtab) const
- {
- /* Generate the function name and add it to the symbol table.
- */
- ir_function *const f = new ir_function(name);
-
- bool added = symtab->add_function(name, f);
- assert(added);
-
- ir_function_signature *const sig = new ir_function_signature(this);
- f->add_signature(sig);
-
- ir_variable **declarations =
- (ir_variable **) malloc(sizeof(ir_variable *) * this->length);
- for (unsigned i = 0; i < length; i++) {
- char *const param_name = (char *) malloc(10);
-
- snprintf(param_name, 10, "p%08X", i);
-
- ir_variable *var = (this->base_type == GLSL_TYPE_ARRAY)
- ? new ir_variable(fields.array, param_name)
- : new ir_variable(fields.structure[i].type, param_name);
-
- var->mode = ir_var_in;
- declarations[i] = var;
- sig->parameters.push_tail(var);
- }
-
- /* Generate the body of the constructor. The body assigns each of the
- * parameters to a portion of a local variable called __retval that has
- * the same type as the constructor. After initializing __retval,
- * __retval is returned.
- */
- ir_variable *retval = new ir_variable(this, "__retval");
- sig->body.push_tail(retval);
-
- for (unsigned i = 0; i < length; i++) {
- ir_dereference *const lhs = (this->base_type == GLSL_TYPE_ARRAY)
- ? (ir_dereference *) new ir_dereference_array(retval, new ir_constant(i))
- : (ir_dereference *) new ir_dereference_record(retval, fields.structure[i].name);
-
- ir_dereference *const rhs = new ir_dereference_variable(declarations[i]);
- ir_instruction *const assign = new ir_assignment(lhs, rhs, NULL);
-
- sig->body.push_tail(assign);
- }
-
- free(declarations);
-
- ir_dereference *const retref = new ir_dereference_variable(retval);
- ir_instruction *const inst = new ir_return(retref);
- sig->body.push_tail(inst);
-
- return f;
- }
-
-
- /**
- * Generate the function intro for a constructor
- *
- * \param type Data type to be constructed
- * \param count Number of parameters to this concrete constructor. Most
- * types have at least two constructors. One will take a
- * single scalar parameter and the other will take "N"
- * scalar parameters.
- * \param parameters Storage for the list of parameters. These are
- * typically stored in an \c ir_function_signature.
- * \param declarations Pointers to the variable declarations for the function
- * parameters. These are used later to avoid having to use
- * the symbol table.
- */
- static ir_function_signature *
- generate_constructor_intro(const glsl_type *type, unsigned parameter_count,
- ir_variable **declarations)
- {
- /* Names of parameters used in vector and matrix constructors
- */
- static const char *const names[] = {
- "a", "b", "c", "d", "e", "f", "g", "h",
- "i", "j", "k", "l", "m", "n", "o", "p",
- };
-
- assert(parameter_count <= Elements(names));
-
- const glsl_type *const parameter_type = type->get_base_type();
-
- ir_function_signature *const signature = new ir_function_signature(type);
-
- for (unsigned i = 0; i < parameter_count; i++) {
- ir_variable *var = new ir_variable(parameter_type, names[i]);
-
- var->mode = ir_var_in;
- signature->parameters.push_tail(var);
-
- declarations[i] = var;
- }
-
- ir_variable *retval = new ir_variable(type, "__retval");
- signature->body.push_tail(retval);
-
- declarations[16] = retval;
- return signature;
- }
-
-
- /**
- * Generate the body of a vector constructor that takes a single scalar
- */
- static void
- generate_vec_body_from_scalar(exec_list *instructions,
- ir_variable **declarations)
- {
- ir_instruction *inst;
-
- /* Generate a single assignment of the parameter to __retval.x and return
- * __retval.xxxx for however many vector components there are.
- */
- ir_dereference *const lhs_ref =
- new ir_dereference_variable(declarations[16]);
- ir_dereference *const rhs = new ir_dereference_variable(declarations[0]);
-
- ir_swizzle *lhs = new ir_swizzle(lhs_ref, 0, 0, 0, 0, 1);
-
- inst = new ir_assignment(lhs, rhs, NULL);
- instructions->push_tail(inst);
-
- ir_dereference *const retref = new ir_dereference_variable(declarations[16]);
-
- ir_swizzle *retval = new ir_swizzle(retref, 0, 0, 0, 0,
- declarations[16]->type->vector_elements);
-
- inst = new ir_return(retval);
- instructions->push_tail(inst);
- }
-
-
- /**
- * Generate the body of a vector constructor that takes multiple scalars
- */
- static void
- generate_vec_body_from_N_scalars(exec_list *instructions,
- ir_variable **declarations)
- {
- ir_instruction *inst;
- const glsl_type *const vec_type = declarations[16]->type;
-
-
- /* Generate an assignment of each parameter to a single component of
- * __retval.x and return __retval.
- */
- for (unsigned i = 0; i < vec_type->vector_elements; i++) {
- ir_dereference *const lhs_ref =
- new ir_dereference_variable(declarations[16]);
- ir_dereference *const rhs = new ir_dereference_variable(declarations[i]);
-
- ir_swizzle *lhs = new ir_swizzle(lhs_ref, i, 0, 0, 0, 1);
-
- inst = new ir_assignment(lhs, rhs, NULL);
- instructions->push_tail(inst);
- }
-
- ir_dereference *retval = new ir_dereference_variable(declarations[16]);
-
- inst = new ir_return(retval);
- instructions->push_tail(inst);
- }
-
-
- /**
- * Generate the body of a matrix constructor that takes a single scalar
- */
- static void
- generate_mat_body_from_scalar(exec_list *instructions,
- ir_variable **declarations)
- {
- ir_instruction *inst;
-
- /* Generate an assignment of the parameter to the X component of a
- * temporary vector. Set the remaining fields of the vector to 0. The
- * size of the vector is equal to the number of rows of the matrix.
- *
- * Set each column of the matrix to a successive "rotation" of the
- * temporary vector. This fills the matrix with 0s, but writes the single
- * scalar along the matrix's diagonal.
- *
- * For a mat4x3, this is equivalent to:
- *
- * vec3 tmp;
- * mat4x3 __retval;
- * tmp.x = a;
- * tmp.y = 0.0;
- * tmp.z = 0.0;
- * __retval[0] = tmp.xyy;
- * __retval[1] = tmp.yxy;
- * __retval[2] = tmp.yyx;
- * __retval[3] = tmp.yyy;
- */
- const glsl_type *const column_type = declarations[16]->type->column_type();
- const glsl_type *const row_type = declarations[16]->type->row_type();
- ir_variable *const column = new ir_variable(column_type, "v");
-
- instructions->push_tail(column);
-
- ir_dereference *const lhs_ref = new ir_dereference_variable(column);
- ir_dereference *const rhs = new ir_dereference_variable(declarations[0]);
-
- ir_swizzle *lhs = new ir_swizzle(lhs_ref, 0, 0, 0, 0, 1);
-
- inst = new ir_assignment(lhs, rhs, NULL);
- instructions->push_tail(inst);
-
- ir_constant *const zero = new ir_constant(0.0f);
-
- for (unsigned i = 1; i < column_type->vector_elements; i++) {
- ir_dereference *const lhs_ref = new ir_dereference_variable(column);
-
- ir_swizzle *lhs = new ir_swizzle(lhs_ref, i, 0, 0, 0, 1);
-
- inst = new ir_assignment(lhs, zero, NULL);
- instructions->push_tail(inst);
- }
-
-
- for (unsigned i = 0; i < row_type->vector_elements; i++) {
- static const unsigned swiz[] = { 1, 1, 1, 0, 1, 1, 1 };
- ir_dereference *const rhs_ref = new ir_dereference_variable(column);
-
- /* This will be .xyyy when i=0, .yxyy when i=1, etc.
- */
- ir_swizzle *rhs = new ir_swizzle(rhs_ref, swiz[3 - i], swiz[4 - i],
- swiz[5 - i], swiz[6 - i],
- column_type->vector_elements);
-
- ir_constant *const idx = new ir_constant(int(i));
- ir_dereference *const lhs =
- new ir_dereference_array(declarations[16], idx);
-
- inst = new ir_assignment(lhs, rhs, NULL);
- instructions->push_tail(inst);
- }
-
- ir_dereference *const retval = new ir_dereference_variable(declarations[16]);
- inst = new ir_return(retval);
- instructions->push_tail(inst);
- }
-
-
- /**
- * Generate the body of a vector constructor that takes multiple scalars
- */
- static void
- generate_mat_body_from_N_scalars(exec_list *instructions,
- ir_variable **declarations)
- {
- ir_instruction *inst;
- const glsl_type *const row_type = declarations[16]->type->row_type();
- const glsl_type *const column_type = declarations[16]->type->column_type();
-
-
- /* Generate an assignment of each parameter to a single component of
- * of a particular column of __retval and return __retval.
- */
- for (unsigned i = 0; i < column_type->vector_elements; i++) {
- for (unsigned j = 0; j < row_type->vector_elements; j++) {
- ir_constant *row_index = new ir_constant(int(i));
- ir_dereference *const row_access =
- new ir_dereference_array(declarations[16], row_index);
-
- ir_swizzle *component_access = new ir_swizzle(row_access,
- j, 0, 0, 0, 1);
-
- const unsigned param = (i * row_type->vector_elements) + j;
- ir_dereference *const rhs =
- new ir_dereference_variable(declarations[param]);
-
- inst = new ir_assignment(component_access, rhs, NULL);
- instructions->push_tail(inst);
- }
- }
-
- ir_dereference *retval = new ir_dereference_variable(declarations[16]);
-
- inst = new ir_return(retval);
- instructions->push_tail(inst);
- }
-
-
- /**
- * Generate the constructors for a set of GLSL types
- *
- * Constructor implementations are added to \c instructions, and the symbols
- * are added to \c symtab.
- */
- static void
- generate_constructor(glsl_symbol_table *symtab, const struct glsl_type *types,
- unsigned num_types, exec_list *instructions)
- {
- ir_variable *declarations[17];
-
- for (unsigned i = 0; i < num_types; i++) {
- /* Only numeric and boolean vectors and matrices get constructors here.
- * Structures need to be handled elsewhere. It is expected that scalar
- * constructors are never actually called, so they are not generated.
- */
- if (!types[i].is_numeric() && !types[i].is_boolean())
- continue;
-
- if (types[i].is_scalar())
- continue;
-
- /* Generate the function block, add it to the symbol table, and emit it.
- */
- ir_function *const f = new ir_function(types[i].name);
-
- bool added = symtab->add_function(types[i].name, f);
- assert(added);
-
- instructions->push_tail(f);
-
- /* Each type has several basic constructors. The total number of forms
- * depends on the derived type.
- *
- * Vectors: 1 scalar, N scalars
- * Matrices: 1 scalar, NxM scalars
- *
- * Several possible types of constructors are not included in this list.
- *
- * Scalar constructors are not included. The expectation is that the
- * IR generator won't actually generate these as constructor calls. The
- * expectation is that it will just generate the necessary type
- * conversion.
- *
- * Matrix contructors from matrices are also not included. The
- * expectation is that the IR generator will generate a call to the
- * appropriate from-scalars constructor.
- */
- ir_function_signature *const sig =
- generate_constructor_intro(&types[i], 1, declarations);
- f->add_signature(sig);
-
- if (types[i].is_vector()) {
- generate_vec_body_from_scalar(&sig->body, declarations);
-
- ir_function_signature *const vec_sig =
- generate_constructor_intro(&types[i], types[i].vector_elements,
- declarations);
- f->add_signature(vec_sig);
-
- generate_vec_body_from_N_scalars(&vec_sig->body, declarations);
- } else {
- assert(types[i].is_matrix());
-
- generate_mat_body_from_scalar(&sig->body, declarations);
-
- ir_function_signature *const mat_sig =
- generate_constructor_intro(&types[i],
- (types[i].vector_elements
- * types[i].matrix_columns),
- declarations);
- f->add_signature(mat_sig);
-
- generate_mat_body_from_N_scalars(&mat_sig->body, declarations);
- }
- }
- }
-
-
- void
- generate_110_constructors(glsl_symbol_table *symtab, exec_list *instructions)
- {
- generate_constructor(symtab, builtin_core_types,
- Elements(builtin_core_types), instructions);
- }
-
-
- void
- generate_120_constructors(glsl_symbol_table *symtab, exec_list *instructions)
- {
- generate_110_constructors(symtab, instructions);
-
- generate_constructor(symtab, builtin_120_types,
- Elements(builtin_120_types), instructions);
- }
-
-
- void
- generate_130_constructors(glsl_symbol_table *symtab, exec_list *instructions)
- {
- generate_120_constructors(symtab, instructions);
-
- generate_constructor(symtab, builtin_130_types,
- Elements(builtin_130_types), instructions);
- }
-
-
- void
- _mesa_glsl_initialize_constructors(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- switch (state->language_version) {
- case 110:
- generate_110_constructors(state->symbols, instructions);
- break;
- case 120:
- generate_120_constructors(state->symbols, instructions);
- break;
- case 130:
- generate_130_constructors(state->symbols, instructions);
- break;
- default:
- /* error */
- break;
- }
- }
-
-
- glsl_type::glsl_type(const glsl_type *array, unsigned length) :
- base_type(GLSL_TYPE_ARRAY),
- sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
- sampler_type(0),
- vector_elements(0), matrix_columns(0),
- name(NULL), length(length)
- {
- this->fields.array = array;
-
- /* Allow a maximum of 10 characters for the array size. This is enough
- * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
- * NUL.
- */
- const unsigned name_length = strlen(array->name) + 10 + 3;
- char *const n = (char *) malloc(name_length);
-
- if (length == 0)
- snprintf(n, name_length, "%s[]", array->name);
- else
- snprintf(n, name_length, "%s[%u]", array->name, length);
-
- this->name = n;
- }
-
-
- const glsl_type *
- glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
- {
- if (base_type == GLSL_TYPE_VOID)
- return &void_type;
-
- if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
- return error_type;
-
- /* Treat GLSL vectors as Nx1 matrices.
- */
- if (columns == 1) {
- switch (base_type) {
- case GLSL_TYPE_UINT:
- return uint_type + (rows - 1);
- case GLSL_TYPE_INT:
- return int_type + (rows - 1);
- case GLSL_TYPE_FLOAT:
- return float_type + (rows - 1);
- case GLSL_TYPE_BOOL:
- return bool_type + (rows - 1);
- default:
- return error_type;
- }
- } else {
- if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
- return error_type;
-
- /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
- * combinations are valid:
- *
- * 1 2 3 4
- * 1
- * 2 x x x
- * 3 x x x
- * 4 x x x
- */
- #define IDX(c,r) (((c-1)*3) + (r-1))
-
- switch (IDX(columns, rows)) {
- case IDX(2,2): return mat2_type;
- case IDX(2,3): return mat2x3_type;
- case IDX(2,4): return mat2x4_type;
- case IDX(3,2): return mat3x2_type;
- case IDX(3,3): return mat3_type;
- case IDX(3,4): return mat3x4_type;
- case IDX(4,2): return mat4x2_type;
- case IDX(4,3): return mat4x3_type;
- case IDX(4,4): return mat4_type;
- default: return error_type;
- }
- }
-
- assert(!"Should not get here.");
- return error_type;
- }
-
-
- int
- glsl_type::array_key_compare(const void *a, const void *b)
- {
- const glsl_type *const key1 = (glsl_type *) a;
- const glsl_type *const key2 = (glsl_type *) b;
-
- /* Return zero is the types match (there is zero difference) or non-zero
- * otherwise.
- */
- return ((key1->fields.array == key2->fields.array)
- && (key1->length == key2->length)) ? 0 : 1;
- }
-
-
- unsigned
- glsl_type::array_key_hash(const void *a)
- {
- const glsl_type *const key = (glsl_type *) a;
-
- const struct {
- const glsl_type *t;
- unsigned l;
- char nul;
- } hash_key = {
- key->fields.array,
- key->length,
- '\0'
- };
-
- return hash_table_string_hash(& hash_key);
- }
-
-
- const glsl_type *
- glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
- {
- const glsl_type key(base, array_size);
-
- if (array_types == NULL) {
- array_types = hash_table_ctor(64, array_key_hash, array_key_compare);
- }
-
- const glsl_type *t = (glsl_type *) hash_table_find(array_types, & key);
- if (t == NULL) {
- t = new glsl_type(base, array_size);
-
- hash_table_insert(array_types, (void *) t, t);
- }
-
- assert(t->base_type == GLSL_TYPE_ARRAY);
- assert(t->length == array_size);
- assert(t->fields.array == base);
-
- return t;
- }
-
-
- const glsl_type *
- glsl_type::field_type(const char *name) const
- {
- if (this->base_type != GLSL_TYPE_STRUCT)
- return error_type;
-
- for (unsigned i = 0; i < this->length; i++) {
- if (strcmp(name, this->fields.structure[i].name) == 0)
- return this->fields.structure[i].type;
- }
-
- return error_type;
- }
-
-
- int
- glsl_type::field_index(const char *name) const
- {
- if (this->base_type != GLSL_TYPE_STRUCT)
- return -1;
-
- for (unsigned i = 0; i < this->length; i++) {
- if (strcmp(name, this->fields.structure[i].name) == 0)
- return i;
- }
-
- return -1;
- }
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