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- Import('*')
-
- if env['platform'] == 'embedded':
- Return()
-
- SConscript([
- 'util/SConscript',
- ])
-
- Import('util')
-
- progs_env = env.Clone()
-
- if progs_env['platform'] == 'windows':
- progs_env.Append(CPPDEFINES = ['NOMINMAX'])
- progs_env.Prepend(LIBS = [
- 'winmm',
- 'kernel32',
- 'user32',
- 'gdi32',
- ])
-
- # OpenGL
- if progs_env['platform'] == 'windows':
- progs_env.Prepend(LIBS = ['glu32', 'opengl32'])
- else:
- progs_env.Prepend(LIBS = ['GLU', 'GL'])
-
- # Glut
- progs_env.Prepend(LIBPATH = [glut.dir])
- progs_env.Prepend(LIBS = [glut.name])
-
- # GLEW
- progs_env.Prepend(LIBS = [glew])
-
- progs_env.Prepend(CPPPATH = [
- '#progs/util',
- ])
-
- progs_env.Prepend(LIBS = [
- util,
- ])
-
- Export('progs_env')
-
- SConscript([
- 'demos/SConscript',
- 'glsl/SConscript',
- 'redbook/SConscript',
- 'samples/SConscript',
- 'tests/SConscript',
- 'trivial/SConscript',
- 'vp/SConscript',
- 'vpglsl/SConscript',
- 'fp/SConscript',
- 'wgl/SConscript',
- 'perf/SConscript',
- 'gallium/unit/SConscript',
- # 'gallium/raw/SConscript',
- ])
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