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							- /* idproj.c */
 - 
 - 
 - /*
 -  * Setup an identity projection such that glVertex(x,y) maps to
 -  * window coordinate (x,y).
 -  *
 -  * Written by Brian Paul and in the public domain.
 -  */
 - 
 - 
 - 
 - 
 - 
 - void IdentityProjection( GLint x, GLint y, GLsizei width, GLsizei height )
 - {
 -    glViewport( x, y, width, height );
 -    glMatrixMode( GL_PROJECTION );
 -    glLoadIdentity();
 -    glOrtho( (GLdouble) x, (GLdouble) y,
 -             (GLdouble) width, (GLdouble) height,
 -             -1.0, 1.0 );
 -    glMatrixMode( GL_MODELVIEW );
 -    glLoadIdentity();
 - }
 
 
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