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							- <HTML>
 - 
 - <TITLE>Mesa Version History</TITLE>
 - 
 - <head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
 - 
 - <BODY>
 - 
 - <body bgcolor="#eeeeee">
 - 
 - <B>
 - NOTE: Changes for Mesa 6.4 and later are documented in the corresponding
 - <a href="relnotes.html">release notes</a> file.
 - </B>
 - 
 - 
 - <H1>Mesa Version History</H1>
 - 
 - 
 - <H2>1.0 beta   February 1995</H2>
 - <ul>
 - <li>Initial release
 - </ul>
 - 
 - <H2>1.1 beta   March 4, 1995</H2>
 - Changes:
 - <ul>
 - <li>faster point and line drawing (2x faster)
 - <li>more systems supported, better Makefiles
 - <li>Renamed lib*.a files to avoid collisions
 - <li>many small bug fixes
 - </ul>
 - New:
 - <ul>
 - <li>pseudo-GLX functions added
 - <li>new implementation of evaluators (eval2.c)
 - <li>GLUT support
 - </ul>
 - 
 - <H2>1.1.1 beta   March 7, 1995</H2>
 - Changes:
 - <ul>
 - <li>Reverted from eval2.c to eval.c due to FPE on Linux
 - <li>more speed improvements
 - <li>more Makefile changes
 - </ul>
 - 
 - <H2>1.1.2 beta   March 14, 1995</H2>
 - New:
 - <ul>
 - <li>implementation of SGI's blending extensions
 - <li>glXUseXFont implemented
 - <li>added MESA_DEBUG environment variable support
 - </ul>
 - Changes:
 - <ul>
 - <li>Using eval2.c again
 - <li>more FPE-prevention checks (0-length normals are OK)
 - <li>a few small bug fixes
 - <li>much faster pixel logic ops!
 - <li>faster transformation arithmetic
 - </ul>
 - 
 - <H2>1.1.3 beta   March 31, 1995</H2>
 - New:
 - <ul>
 - <li>gluScaleImage() and gluBuild2DMipMaps() implemented
 - <li>Mesa widgets for Xt/Motif
 - <li>blendEXT demos
 - <li>added environment variables for selecting visuals
 - </ul>
 - Changes:
 - <ul>
 - <li>almost all GLUT demos work correctly now
 - <li>faster X device driver functions
 - <li>more bug fixes
 - </ul>
 - 
 - <H2>1.1.4 beta   April 20, 1995</H2>
 - Bug fixes:
 - <ul>
 - <li>missing #define SEEK_SET in src-tk/image.c
 - <li>compile glShadeModel into display lists
 - <li>fixed pow() domain error in src/light.c
 - <li>fixed "flickering bitmaps" in double buffer mode
 - <li>fixed tk.h and aux.h for C++
 - <li>state of LIGHT_MODEL_LOCAL_VIEWER was inverted
 - </ul>
 - New features:
 - <ul>
 - <li>MUCH, MUCH nicer dithering in 8-bit RGB mode
 - <li>updated widgets and widget demos
 - <li>Implemented GLXPixmap functions
 - <li>Added GLU 1.1 and GLX 1.1 functions
 - <li>Changed the X/Mesa interface API, more versatile
 - <li>Implemented gluPartialDisk()
 - </ul>
 - 
 - <H2>1.2   May 22, 1995</H2>
 - Bug fixes:
 - <ul>
 - <li>IRIX 4.x makefile problem
 - <li>modified tk to share root colormap as needed
 - <li>gluLookAt normalization problem
 - <li>suppress Expose, NoExpose events in swapbuffers
 - <li>glBitmap() and glDrawPixels() clipping
 - </ul>
 - New features:
 - <ul>
 - <li>GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
 - 	    modes implemented
 - <li>texture maps stored more efficiently
 - <li>texture maps can be compiled into display lists
 - <li>Bogdan Sikorski's GLU polygon tesselation code
 - <li>Linas Vepstas's sweep and extrusion library
 - <li>glXCreateContext()'s shareList parameter works as it's supposed to.
 - 	XMesaCreateContext() updated to accept a shareList parameter too.
 - <li>Mesa can be compiled with real OpenGL .h files
 - <li>MESA_BACK_BUFFER environment variable
 - <li>better GLX error checking
 - </ul>
 - 
 - <h2>1.2.1   June 22, 1995</h2>
 - Bug fixes:
 - <ul>
 - <li>X/Mesa double buffer window resize crash
 - <li>widgets now pass PointerMotion events
 - <li>X/Mesa incorrect default clear color and drawing color
 - <li>more robust X MIT-SHM support in X/Mesa
 - <li>glTexImage( format=GL_LUMINANCE ) didn't work
 - <li>GL_LINE mode polygons with line width > 1.0 could cause a crash
 - <li>numerous feedback bugs
 - <li>glReadPixels() from depth buffer was wrong
 - <li>error prone depth and stencil buffer allocation
 - New features:
 - <li>Preliminary Microsoft Windows driver
 - <li>Implemented a number of missing functions: glEvalCoord[12][df]v(),
 - 	glGet...(), etc.
 - <li>Added a few missing symbols to gl.h and glu.h
 - <li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
 - <li>Faster rendering of lines when width=2.0
 - <li>Stencil-related functions now work in display lists
 - </ul>
 - Changes:
 - <ul>
 - <li>renamed aux.h as glaux.h (MS-DOS names can't start with aux)
 - <li>most filenames are in 8.3 format to accomodate MS-DOS
 - <li>use GLubytes to store arrays of colors instead of GLints
 - </ul>
 - 
 - <h2>1.2.2   August 2, 1995</h2>
 - New features:
 - <ul>
 - <li>texture mapped points and lines
 - <li>NURBS! (but not 100% complete)
 - <li>viewports may safely extend beyond window boundaries
 - <li>MESA_PRIVATE_CMAP environment variable
 - <li>Grayscale X display support
 - <li>two new demos:  demos/gears.c and demos/shadow.c
 - <li>MachTen for Macintosh configuration
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>glGet*(GL_DEPTH_BITS) returned bytes, not bits
 - <li>point, line, and bitmap rasterization suffered from roundoff errors
 - <li>fixed a division by zero error in line clippping
 - <li>occasional wrong default background color really fixed!
 - <li>glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
 - <li>gluBuild2DMipmaps malloc problem fixed
 - <li>view volume clipping of smooth shaded lines resulted in bad colors
 - </ul>
 - Changes:
 - <ul>
 - <li>new visual selection method in glXChooseVisual()
 - <li>improved GLU quadric functions
 - <li>call XSync for glFinish and XFlush for glFlush
 - <li>glVertex() calls now use a function pointer to avoid conditionals
 - <li>removed contrib directory from Mesa tar file (available on ftp site)
 - <li>AIX shared library support
 - <li>Removed GLUenum type as it's not in OpenGL
 - </ul>
 - 
 - <h2>1.2.3   September 26, 1995</h2>
 - New features:
 - <ul>
 - <li>Mesa header files now equivalent to SGI OpenGL headers
 - <li>Support for HP's Color Recovery dithering displays
 - <li>Faster vertex transformation
 - <li>Faster raster operations into X windows under certain conditions
 - <li>New configurations:  HP w/ shared libs, Ultrix w/ GCC, Data General
 - <li>4-bit visuals now supported
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>glScissor bug fixed
 - <li>round-off errors in clipping lines against clip planes fixed
 - <li>byte swapping between hosts and display servers implemented
 - <li>glGetError() can be called without a current rendering context
 - <li>problem with accidentally culled polygons is fixed
 - <li>fixed some widget compilation problems
 - </ul>
 - 
 - <h2>1.2.4   November 17, 1995</h2>
 - New features:
 - <ul>
 - <li>More speed improvements (lighting, fogging, polygon drawing)
 - <li>Window system and OS-independent off-screen rendering
 - <li>Preliminary Fortran bindings
 - <li>glPolygonOffsetEXT implemented
 - <li>glColorMask and glIndexMask now fully implemented
 - <li>glPixelZoom implemented
 - <li>display lists fully implemented
 - <li>gamma correction
 - <li>dithering in 8-bit TrueColor/DirectColor visuals
 - </ul>
 - Changes:
 - <ul>
 - <li>Improved device driver interface
 - <li>tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
 - <li>Dithering support moved from core into device driver
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>glEnable/Disable( GL_LIGHTING ) didn't always take effect
 - <li>glReadPixels byte swapping was broken
 - <li>glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
 - <li>duplicate glColor4b() prototype in GL/gl.h removed
 - <li>stripes in wave -ci demo fixed
 - <li>GL_LINEAR_MIPMAP_NEAREST had wrong value
 - <li>bugs in HP Color Recovery support fixed
 - <li>fixed bug when blending lines, points, bitmaps outside of window
 - </ul>
 - 
 - <h2>1.2.5   November 30, 1995</h2>
 - New Features:
 - <ul>
 - <li>updated MS Windows driver
 - <li>new implementation of StaticGray/GrayScale visual support
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>pixelzooming with gamma correction or blending didn't work
 - <li>HP color recovery visual wasn't being picked by glXChooseVisual
 - <li>glClear didn't always observe glColorMask changes
 - <li>olympic and offset demos didn't compile on some Suns
 - <li>texcoord clamping wasn't correct
 - <li>a polygon optimization introduced an occasional sampling problem
 - </ul>
 - 
 - <h2>1.2.6   January 26, 1996</h2>
 - New Features:
 - <ul>
 - <li>faster line and polygon rendering under certain conditions.  See
 - 	  Performance Tips 9 and 10 in README
 - <li>profiling
 - <li>lighting is a bit faster
 - <li>better perspective corrected texture mapping
 - <li>Amiga AmiWin (X11) support
 - <li>preliminary Linux SVGA driver
 - Changes:
 - <li>now using a 16-bit depth buffer, faster, smaller
 - <li>GL_NORMALIZE is disabled by default
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>projective texture mapping
 - <li>fixed a memory leak in the context destroy function
 - <li>GL_POLYGON with less than 3 vertices caused a crash
 - <li>glGet*() returned wrong result for GL_INDEX_MODE
 - <li>reading pixels from an unmapped X window caused a BadMatch error
 - </ul>
 - 
 - <h2>1.2.7   March 5, 1996</h2>
 - New:
 - <ul>
 - <li>faster lighting
 - <li>faster 16-bit TrueColor rendering on Linux
 - <li>faster 32-bit TrueColor rendering on Linux, HP, IBM
 - <li>non-depth-buffered XImage polygons are faster
 - <li>vertex array extension
 - <li>software alpha planes
 - <li>updated Macintosh driver
 - <li>new NeXT driver
 - <li>GLU quadric functions generate texture coordinates
 - <li>reflect.c demo - reflective, textured surface demo
 - </ul>
 - Changes:
 - <ul>
 - <li>gamma correction code moved into the X driver for better performance
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>multiple glClipPlane()'s didn't work reliably
 - <li>glPolygonMode() didn't always work
 - <li>glCullFace( GL_FRONT_AND_BACK ) didn't work
 - <li>texture mapping with gamma correction was buggy
 - <li>floating point exceptions in texture coordinate interpolation
 - <li>XImage byte swapping didn't always work
 - <li>polygon edge flags weren't always used correctly
 - </ul>
 - 
 - <h2>1.2.8   May 22, 1996</h2>
 - New:
 - <ul>
 - <li>overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
 - <li>better monochrome output
 - <li>more IRIX 6.x configurations
 - <li>more robust RGB mode color allocation
 - <li>added MESA_XSYNC environment variable
 - <li>GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
 - <li>GL_MESA_window_pos extension
 - <li>faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
 - 	and GL_UNSIGNED_INT
 - <li>driver for prototype Cirrus Mondello 3-D board
 - <li>updated AmigaDOS driver
 - <li>a few small speed optimizations in polygon rendering
 - </ul>
 - Changes:
 - <ul>
 - <li>internal device driver interface modified to simplify device
 - 	  driver implementations and to support hardware Z buffers
 - <li>several changes to the X/Mesa interface (xmesa.h)
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>fixed pow(0,0) domain error triggered on some systems
 - <li>glStencilClear() in a display list caused an infinite loop
 - <li>glRasterPos*() was sometimes off by +/-0.5 in X and Y
 - <li>color masking and blending were performed in wrong order
 - <li>auxSolidCylinder() sometimes drew a wire-frame cylinder
 - <li>fixed file writing bug in osdemo.c
 - <li>pixel mapping didn't always work
 - <li>the GL_GEQUAL stencil func didn't work
 - <li>the GL_INVERT stencil op didn't work
 - <li>the stencil write mask didn't work
 - <li>glPush/PopAttrib() didn't do enough error checking
 - <li>glIsList() didn't always work correctly
 - </ul>
 - 
 - <h2>2.0  October 10, 1996</h2>
 - New:
 - <ul>
 - <li>Implements OpenGL 1.1 API functions
 - <li>all texture filtering modes supported (mipmapping)
 - <li>faster texture mapping, see Performance Tip 11 in README
 - <li>antialiased RGB points
 - <li>X support for line and polygon stippling
 - <li>glDrawBuffer( GL_FRONT_AND_BACK ) works
 - <li>util/ directory of useful stuff
 - <li>demos/texobj demo of texture objects
 - </ul>
 - Changes:
 - <ul>
 - <li>major internal changes for thread-safeness
 - <li>new device driver interface
 - <li>MESA_ALPHA env variable removed
 - <li>triangle rasterizer replaces polygon rasterizer
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>glPopAttrib() bug
 - <li>glDrawBuffer(GL_NONE) works now
 - </ul>
 - 
 - <h2>2.1  December 14, 1996</h2>
 - New:
 - <ul>
 - <li>VMS support
 - <li>MS-DOS driver
 - <li>OpenStep support
 - <li>updated, combined Windows 95/NT driver
 - <li>implemented glGetLighti() and glGetTexGen*()
 - <li>GLX does garbage collection of ancillary buffers
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>removed unused _EXT constants from gl.h
 - <li>fixed polygon offset bugs
 - <li>Z coordinates of clipped lines were incorrect
 - <li>glEdgeFlag() in display lists didn't always work
 - <li>glLight*() in display lists didn't work
 - <li>fixed X line stipple bugs (Michael Pichler)
 - <li>glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
 - <li>fixed a feedback bug
 - <li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
 - <li>polygons were sometimes culled instead of clipped
 - <li>triangle rasterizer suffered from float/int overflow exceptions
 - <li>fixed FP underflow exception in lighting (specular exponent)
 - <li>glEnable/glDisable of GL_EXT_vertex_array enums didn't work
 - <li>fixed free(NULL) in GLU tesselator code
 - <li>using 24-bit color on some X servers resulted in garbage rendering
 - <li>32-bit per pixel mode for XFree86 now works
 - <li>glRotate(a,0,0,0) gave unpredictable results
 - <li>GL_LINE_STRIP with > 480 vertices had occasional clipping problems
 - <li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
 - <li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
 - <li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
 - <li>accumulation buffer was limited to positive values
 - <li>projective textures didn't work
 - <li>selection buffer overflows weren't handled correctly
 - </ul>
 - Changes:
 - <ul>
 - <li>restored the GL_EXT_polygon_offset extension
 - <li>slightly faster RGB dithering
 - <li>the SVGA driver works again
 - <li>Amiga driver now distributed separately
 - <li>NeXT driver updated for Mesa 2.x
 - </ul>
 - 
 - <h2>2.2  March 14, 1997</h2>
 - New:
 - <ul>
 - <li>better color selection when dithering
 - <li>added GL_EXT_texture_object extension
 - <li>updated MS-DOS driver for DJGPP
 - <li>added openbsd make configuration
 - <li>faster dithered flat-shaded triangles
 - <li>various compilation problems with Motif widgets fixed
 - <li>gl.h, glx.h and glu.h name mangling option
 - <li>BeOS driver
 - <li>3D texture mapping extension
 - <li>GL_MESA_resize_buffers extension
 - <li>morph3d, stex3d and spectex demos
 - <li>3Dfx support
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>glColorMaterial should finally work right in all respects
 - <li>linear interpolation of mipmap levels was incorrectly weighted
 - <li>readpix.c didn't compile on Macintosh
 - <li>GL_INVERT and related logic ops didn't work right
 - <li>glTexImage[12]D() didn't check its parameters consistantly
 - <li>fixed a memory leak in glTexImage[12]D()
 - <li>kludged around a SunOS 5.x/GCC compiler bug in the feedback code
 - <li>glReadPixels aborted instead of normally catching some errors
 - <li>a few 1.1 constants were missing or misnamed in gl.h
 - <li>glBegin(p); glBegin(q); didn't generate an error
 - <li>fixed a memory leak in GLX code
 - <li>clipping of concave polygons could cause a core dump
 - <li>1-component alpha texture maps didn't work
 - <li>fixed a GLU polygon tesselator bug
 - <li>polygons with colinear vertices were sometimes culled
 - <li>feedback triangle colors were wrong when using smooth shading
 - <li>textures with borders didn't work correctly
 - <li>colors returned in feedback mode were wrong when using lighting
 - <li>spotlights didn't effect ambient lighting correctly
 - <li>gluPartialDisk() had a few bugs
 - </ul>
 - Changes:
 - <ul>
 - <li>device driver interface expanded to support texture mapping
 - <li>faster matrix inversion subroutine
 - <li>commented out #include "wmesa_extend.h" from src/wmesa.c
 - <li>fixed many compiler warnings in the demo programs
 - </ul>
 - 
 - <h2>2.3  June 30, 1997</h2>
 - New:
 - <ul>
 - <li>Mesa distribution divided into two pieces:  library code and demos
 - <li>faster vertex transformation, clip testing, lighting
 - <li>faster line drawing
 - <li>TrueColor visuals how have dithering (for depths < 24 bits)
 - <li>added MESA_NO_DITHER environment variable
 - <li>new device driver function: NearFar(), RenderVB(), RasterSetup()
 - <li>added LynxOS configuration
 - <li>added cygnus Win32 configuration
 - <li>added texcyl.c GLUT demo
 - <li>added XMesaDitherColor() to X/Mesa interface
 - <li>new NURBS code from Bogdan Sikorski
 - <li>added demos/shape.c (non-rectangular X window!)
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>glEnable/DisableClientState() were missing from GL/gl.h
 - <li>GL_SPHERE_MAP texcoord generation didn't work correctly
 - <li>glXGetConfig() returned wrong number of depth, stencil, accum bits
 - <li>glDrawPixels feedback/selection didn't examine RasterPos valid bit
 - <li>black and white were reversed on some monochrome displays
 - <li>fixed potential image memory leak (wasn't setting reference counter)
 - <li>glDrawPixels sometimes didn't recognize some GL state changes
 - <li>gluProject/UnProject() didn't check for divide by zero
 - <li>stex3d demo called random() and srandom(), not portable
 - <li>fixed memory leaks in context.c and drawpix.c
 - <li>fixed NULL dereferencing problem in gl_update_texture_state()
 - <li>glReadPixels between glBegin/glEnd didn't generate an error.
 - <li>fixed memory leak in polygon tesselator (Randy Frank)
 - <li>fixed seg fault bug drawing flat-shaded, depth-tested lines
 - <li>clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
 - <li>glBindTexture sometimes didn't work
 - <li>fixed a bug deep in glXReleaseBuffersMESA()
 - <li>fog was mistakenly applied to alpha
 - <li>glPopMatrix didn't set "dirty matrix" flag
 - <li>glPolygonStipple pattern was sometimes wrong
 - <li>glClear wasn't disabled during feedback and selection
 - <li>fixed memory leak in glTexSubImage[123]D
 - </ul>
 - Changes:
 - <ul>
 - <li>many library source files reorganized
 - <li>faster X color allocation, colors also freed when finished with them
 - <li>new texture sampling function pointer in texture objects
 - <li>incorporated 3Dfx VooDoo driver v0.16 into main source tree
 - <li>many 3Dfx driver updates
 - <li>cygnus Makefiles now included
 - <li>updated DOS driver
 - <li>made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
 - <li>internally, colors now stored in GLubytes, not GLfixed
 - <li>optimized changing of GL_SHININESS parameter
 - </ul>
 - 
 - <h2>2.4  September 18, 1997</h2>
 - New:
 - <ul>
 - <li>updated 3Dfx Glide driver
 - <li>hacks for 3Dfx rendering into an X window or fullscreen
 - <li>added depth buffer access functions to X/Mesa and OS/Mesa interfaces
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>pixel buffer could overflow with long, wide lines
 - <li>fixed FP underflow problems in lighting
 - <li>glTexSubImage1D() had an unitialized variable
 - <li>incomplete texture objects could cause a segfault
 - <li>glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
 - <li>flat-shaded quads in a strip were miscolored if clipped
 - <li>mipmapped triangle lod computation now works correctly
 - <li>fixed a few under/overflow bugs in triangle rasterizer
 - <li>glArrayElement() assigned bad normal if normal array disabled
 - <li>changed argument to glXReleaseBuffersMESA()
 - <li>fixed small triangle underflow bugs in tritemp.h (hopefully)
 - <li>glBindTexture(target, 0) caused a crash
 - <li>glTexImage[123]D() with NULL image pointer caused crash
 - <li>glPixelStore parameters are now ignored during display list execution
 - <li>fixed a two-sided lighting w/ clipping bug (black vertices)
 - <li>textures with width!=height were sometimes mis-rendered
 - <li>"weird" projection matrices could cause div by 0, other fp errors
 - </ul>
 - Changes:
 - <ul>
 - <li>changed precompiled header symbol from PCH to PC_HEADER
 - <li>split api.c into api1.c and api2.c
 - <li>added hash.c source file (but not used yet)
 - <li>a few Sun and HP configuration file changes
 - <li>MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
 - <li>fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
 - </ul>
 - 
 - <h2>2.5  November 20, 1997</h2>
 - New:
 - <ul>
 - <li>updated 3Dfx driver (v20) for GLQuake
 - <li>added GL_EXT_paletted_texture extension
 - <li>added GL_EXT_shared_texture_palette extension
 - <li>added GL_EXT_point_parameters extension
 - <li>now including Mark Kilgard's GLUT library v3.6
 - <li>new GLUT-based demos in gdemos/
 - <li>added a few more Unix config targets
 - <li>added Intel X86 assembly language vertex transformation code
 - <li>3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
 - <li>Windows 95 S3 Virge driver
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>glCopyTexImage?D would crash due to uninitialized variable
 - <li>glColor w/ glColorMaterial in a display list caused a bug
 - <li>fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
 - <li>glVertex4*() vertices weren't always projected correctly
 - <li>trying to use mipmapped textured points or lines caused crash
 - <li>glColor[34][fd]() values now clamped to [0,1] before int conversion
 - </ul>
 - Changes:
 - <ul>
 - <li>new device driver functions for texture mapping
 - <li>hash tables used for display list and texture object lookup
 - <li>fixed GLX visual handling code to avoid saving redundant visuals
 - <li>3Dfx Glide libraries automatically linked to libMesaGL.so
 - <li>dropped the Cirrus Logic Mondello code since it's obsolete
 - <li>updated Cygnus Makefiles (Stephane Rehel)
 - <li>updated Windows MSVC++ Makefiles (Oleg Letsinsky)
 - <li>procedure for making library files has changed: scripts now take
 - 	a major and minor version arguments.  Make-config changed a lot.
 - <li>new implementation of glTexSubImage2D()
 - <li>updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
 - <li>separate linux-glide and linux-386-glide configurations
 - </ul>
 - 
 - <h2>2.6  February 12, 1998</h2>
 - New:
 - <ul>
 - <li>Windows WGL functions
 - <li>updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
 - <li>v0.22 of 3Dfx Glide driver
 - <li>more X86 assembly language optimizations
 - <li>faster blending for some modes
 - <li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode 
 - <li>added preliminary thread support
 - <li>added GLX_MESA_copy_sub_buffer extension
 - <li>some clipping optimizations
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>fixed shading/material bug when drawing long primitive strips
 - <li>fixed clipping problem in long primitive strips
 - <li>fixed clipping bug when using 3Dfx driver
 - <li>fixed a problem when trying to use X fonts w/ 3Dfx driver
 - <li>fixed a texture filter bug in 3Dfx/Glide driver
 - <li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing
 - <li>glLoadMatrix to set projection matrix confused the 3Dfx driver
 - <li>non-identity texture matrices didn't work with linux-386 configs
 - <li>glGenTextures() didn't reserve the returned texture IDs
 - <li>NULL proxy image sent to glTexImageXD() caused crash
 - <li>added texture state validation optimization (Henk Kok)
 - <li>fixed colormap reuse problem when using both RGB and CI windows
 - <li>32bpp True/DirectColor X visuals weren't recognized
 - <li>fixed potential problem in evaluators memory allocation
 - <li>fixed assorted demo compilation bugs
 - </ul>
 - Changes:
 - <ul>
 - <li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
 - <li>converted a few old glaux/gltk demos to GLUT
 - <li>renamed directories:  demos -> xdemos,  gdemos -> demos
 - </ul>
 - 
 - 
 - <h2>3.0  September 17, 1998</h2>
 - New:
 - <ul>
 - <li>OpenGL 1.2 API
 - <li>GL_EXT_abgr pixel format extension
 - <li>GL_SGIS_texture_edge_clamp extension
 - <li>GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
 - <li>GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
 - <li>GL_EXT_rescale_normal extension and renormal.c demo
 - <li>GLX_SGI_video_sync extension (a no-op)
 - <li>antialiased lines
 - <li>glGetTexImage() now implemented
 - <li>glDraw/Copy/ReadPixels() optimizations
 - <li>optimized textured triangle code (Marten Stromberg)
 - <li>more optimization of dithered TrueColor triangles in X driver
 - <li>Linux GGI driver
 - <li>updated MGL driver
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>lots of assorted compilation fixes
 - <li>glInitNames didn't write initial hit record
 - <li>glBitmap didn't always check for invalid raster position
 - <li>switching between GLX and OSMesa contexts caused a crash
 - <li>fixed uninitialized variable in Mesa widget code
 - <li>fixed typo in texture code which caused book/texgen to crash
 - <li>fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
 - <li>gluDisk() in POINT or LINE mode sometimes failed
 - <li>fixed texture + fog bug
 - <li>GL_COMPILE_AND_EXECUTE mode didn't work reliably
 - <li>glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
 - <li>glDrawPixels(color index pixels) weren't converted to RGBA
 - <li>fixed possible getenv() buffer overflow security bug
 - <li>glBitmap in feedback mode was offset by xOrig, yOrig params
 - <li>device driver's DrawPixels hook was never used
 - <li>glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
 - <li>glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
 - <li>fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
 - <li>glCopyTexSubImage2D() didn't work with 3Dfx driver
 - <li>lines with width = 2 could cause crash
 - <li>glClear with scissor rect sometimes cleared whole buffer
 - <li>glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
 - <li>glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
 - <li>computation of inverse modelview matrix sometimes failed
 - <li>fixed GL_CLAMP mode texture sampling bug
 - <li>textured line interpolation was somewhat broken
 - <li>textured triangle interpolation was also somewhat broken
 - <li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
 - <li>evaluator state wasn't fully initialized
 - <li>texture coordinate clipping was buggy
 - <li>evaluator surfaces could be mis-colored
 - <li>glAccum(GL_RETURN, s) didn't obey glColorMask() settings
 - <li>zero area polygons shouldn't be culled if polygon mode is point/line
 - <li>clipped width and height of glReadPixels was sometimes off by one
 - <li>blending with alpha = 0 or 1.0 wasn't always exact
 - <li>reading of pixels from clipped region was buggy
 - <li>minor tweaking of X visual management in GLX emulator
 - <li>glPolygonStipple now obeys pixel unpacking parameters
 - <li>glGetPolygonStipple now obeys pixel packing parameters
 - <li>interleaved vertex array texture coordinates were broken
 - <li>query of proxy texture internal format was broken
 - <li>alpha channel wasn't reliably cleared
 - <li>fixed divide by zero error in gluScaleImage if dest size = 1 x 1
 - </ul>
 - Conformance bug fixes:
 - <ul>
 - <li>GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
 - <li>GL_TEXTURE_INTERNAL_FORMAT was missing
 - <li>glGet*(GL_POLYGON_STIPPLE) was broken
 - <li>glPush/PopAttrib() didn't save/restore all texture state
 - <li>glBitmap in feedback mode didn't work
 - <li>feedback of texture coords didn't always work
 - <li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
 - <li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
 - <li>glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
 - </ul>
 - Changes:
 - <ul>
 - <li>upgraded GLUT to version 3.7
 - <li>only GL and GLU library code included in MesaLib.tar.gz
 - <li>GLUT and all demos now in MesaDemos.tar.gz
 - <li>glaux and gltk libraries removed
 - <li>IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
 - </ul>
 - 
 - 
 - <h2>3.1 beta 1  November 19, 1998</h2>
 - New:
 - <ul>
 - <li>GL_EXT_stencil_wrap extension
 - <li>GL_INGR_blend_func_separate extension
 - <li>GL_ARB_multitexture extension
 - <li>GL_NV_texgen_reflection extension
 - <li>newly optimized vertex transformation code
 - <li>updated GLUT 3.7 code
 - <li>better precision when using 32-bit Z buffer
 - <li>Allegro DJGPP driver
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>glCopyPixels between front/back buffers didn't copy alpha correctly
 - <li>fixed out-of-bounds memory access in optimized 2-D texture code
 - <li>glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
 - <li>glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
 - <li>clipping of texture coordinates sometimes had bad R,Q values
 - <li>GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
 - <li>glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
 - <li>texture was sometimes applied twice with 3Dfx driver
 - <li>glPush/PopAttrib() fouled up texture object reference counts
 - <li>glDeleteLists(0, n) caused assertion failure
 - <li>bilinear texture sampling wasn't accurate enough
 - <li>glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
 - <li>color components were reversed on big endian 32 bpp X visuals
 - </ul>
 - Changes:
 - <ul>
 - <li>removed GL_EXT_multitexture extension
 - </ul>
 - 
 - 
 - <h2>3.1 beta 2  May 24, 1999</h2>
 - New:
 - <ul>
 - <li>multi-textured points and lines (mjk@nvidia.com)
 - <li>optimized 24bpp X rendering (bernd.paysan@gmx.de)
 - <li>added allegro support (bernie-t@geocities.com)
 - <li>cleaned-up Windows-related stuff (Ted Jump)
 - <li>minor stereo changes (KendallB@scitechsoft.com)
 - <li>new BeOS driver which implements BGLView class
 - <li>new Direct3D driver (see src/D3D)
 - <li>more efficient filled gluCylinder() function
 - <li>utilities:  util/showbuffer.[ch] and util/glstate.[ch]
 - <li>fixed some IRIX compiler warnings
 - <li>added support for building Mesa in XFree86 with
 - 	SGI's GLX (kevin@precisioninsight.com)
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
 - <li>packed pixel images weren't unpacked correctly
 - <li>patches some win32 files in GLUT (mjk@nvidia.com)
 - <li>glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
 - <li>fixed lighting bug in Keith's new shading code
 - <li>fixed texture segfault seen in Lament screensaver
 - <li>fixed miscellaneous low-memory bugs
 - <li>glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
 - <li>GL_LINEAR sampling of 3D textures was broken
 - <li>fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
 - <li>added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
 - <li>fixed wide point and wide line conformance bugs (brianp)
 - </ul>
 - Changes:
 - <ul>
 - <li>some device driver changes (see src/dd.h)
 - <li>new copyright on core Mesa code
 - </ul>
 - 
 - 
 - <h2>3.1 beta 3  September 17, 1999</h2>
 - New:
 - <ul>
 - <li>optimized glAccum function
 - <li>optimized 24bpp rendering in XMesa driver
 - <li>GLU 1.2 polygon tessellator
 - </ul>
 - Bug Fixes:
 - <ul>
 - <li>glGetTexLevelParameter wasn't fully implemented
 - <li>glXUseXFont now handles multi-byte fonts
 - <li>glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
 - <li>alpha channel of blending points, lines was sometimes incorrect
 - </ul>
 - Changes:
 - <ul>
 - <li>New library names:  "libGL" instead of "libMesaGL"
 - <li>New library numbering: libGL.so.1.2.310
 - <li>New subdirectories:  docs/ and bin/
 - <li>New Makefile-system (autoconf,automake,libtool)
 - </ul>
 - 
 - 
 - <h2>3.1 final  December 14, 1999</h2>
 - New:
 - <ul>
 - <li>added demos/gloss.c
 - <li>added xdemos/glxdpyinfo.c
 - <li>added GLX_ARB_get_proc_address extension
 - <li>rewritten glTexImage code paths (faster, less memory, bug fixes)
 - </ul>
 - Bug Fixes:
 - <ul>
 - <li>several vertex array bug fixes
 - <li>overlapping glCopyPixels with pixel zooming now works
 - <li>glXUseXFont() bitmaps were vertically shifted by one pixel
 - <li>glCopyPixels with pixel zooming now works
 - </ul>
 - 
 - 
 - <h2>3.2 final  April 24, 2000</h2>
 - Bug fixes:
 - <ul>
 - <li>fixed memcpy bugs in span.c
 - <li>fixed missing glEnd problem in demos/tessdemo.c
 - <li>fixed bug when clearing 24bpp Ximages
 - <li>fixed clipping problem found in Unreal Tournament
 - <li>fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
 - <li>fixed Loki's 3dfx RGB vs BGR bug
 - <li>fixed Loki's 3dfx smooth/flat shading bug in SoF
 - </ul>
 - Changes:
 - <ul>
 - <li>updated docs/README file
 - <li>use bcopy() optimizations on FreeBSD
 - <li>re-enabled the optimized persp_textured_triangle() function
 - </ul>
 - 
 - 
 - <h2>3.2.1  July 19, 2000</h2>
 - Bug fixes:
 - <ul>
 - <li>gluBuild2DMipmaps() didn't accept GL_BGRA
 - <li>Fixed compile/makefile problems on IRIX
 - <li>fixed segfault in 3dfx driver when using GL selection/feedback
 - <li>no longer cull very, very tiny triangles
 - <li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
 - <li>fixed Motif detection code in widgets-mesa/configure.in
 - <li>glColorMaterial and glMaterial updates to emissive and ambient
 - 	  didn't always work right
 - <li>Specular highlights weren't always in the right place
 - <li>clipped GL_LINE mode polygons had interior lines appear
 - <li>blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
 - <li>GL_NICEST fog didn't always work with flat shading
 - <li>glRect commands in display lists were sometimes miscolored
 - <li>Line Z offset didn't always work
 - <li>fixed texgen normal vector problem (gloss's teapot)
 - <li>numerous GL conformance bugs fixed
 - </ul>
 - Changes:
 - <ul>
 - <li>glColorMask(false, false, false, false) handled better/faster
 - <li>reverted to old GLU polygon tessellator, GLU 1.1
 - <li>updated Win32 build files
 - </ul>
 - 
 - 
 - <h2>3.3  July 21, 2000</h2>
 - New:
 - <ul>
 - <li>antialiased triangles now implemented
 - <li>GL_EXT_texture_env_add texture mode extension
 - <li>GLX 1.3 API
 - <li>support for separate draw/read buffers (ie GL_SGI_make_current_read)
 - <li>thread-safe API dispath
 - <li>improved glxinfo program
 - <li>demos/texdown program to measure texture download performance
 - <li>glext.h header file
 - <li>demos/geartrain program
 - <li>GL_EXT_texture_lod_bias extension
 - <li>demos/lodbias program
 - <li>further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
 - <li>GLX_EXT_visual_rating extension (a no-op, however)
 - <li>GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
 - <li>demos/occlude program
 - <li>GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
 - <li>demos/pixeltex program
 - <li>GL_SGI_color_matrix extension
 - <li>GL_SGI_color_table extension
 - <li>GL_EXT_histogram extension
 - <li>GL_ARB_texture_cube_map extension
 - <li>added xdemos/glxheads and xdemos/manywin
 - <li>demos/texenv.c demo
 - <li>GL_EXT_texture_env_combine extension (by Holger Waechtler)
 - <li>Xlib driver is now thread-safe (see xdemos/glthreads)
 - <ul>
 - Bug Fixes:
 - </ul>
 - <li>various GL conformance failures fixed since 3.2.1
 - </ul>
 - Changes:
 - <ul>
 - <li>gl.h now uses #defines instead of C enums for all tokens
 - <li>glu.h now uses #defines instead of C enums for all tokens
 - <li>moved programs from 3Dfx/demos/ into demos/ directory
 - </ul>
 - 
 - 
 - <h2>3.4  November 3, 2000</h2>
 - New:
 - <ul>
 - <li>optimized glDrawPixels for glPixelZoom(1,-1)
 - Bug Fixes:
 - <li>widgets-mesa/src/*.c files were missing from 3.3 distro
 - <li>include/GL/mesa_wgl.h file was missing from 3.3 distro
 - <li>fixed some Win32 compile problems
 - <li>texture object priorities weren't getting initialized to 1.0
 - <li>glAreTexturesResident return value was wrong when using hardware
 - <li>glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
 - <li>glReadPixels with GLushort packed types was broken
 - <li>fixed a few bugs in the GL_EXT_texture_env_combine texture code
 - <li>glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
 - <li>fixed some typos/bugs in the VB code
 - <li>glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
 - <li>optimized glDrawPixels paths weren't being used
 - <li>per-fragment fog calculation didn't work without a Z buffer
 - <li>improved blending accuracy, fixes Glean blendFunc test failures
 - <li>glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
 - <li>glXGetProcAddressARB() didn't always return the right address
 - <li>gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
 - <li>texture matrix changes weren't always detected (GLUT projtex demo)
 - <li>fixed random color problem in vertex fog code
 - <li>fixed Glide-related bug that let Quake get a 24-bit Z buffer
 - <ul>
 - Changes:
 - </ul>
 - <li>finished internal support for compressed textures for DRI
 - </ul>
 - 
 - 
 - <h2>3.4.1  February 14, 2001</h2>
 - New:
 - <ul>
 - <li>fixed some Linux build problems
 - <li>fixed some Windows build problems
 - <li>GL_EXT_texture_env_dot3 extension (Gareth Hughes)
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
 - <li>various state-update code changes needed for DRI bugs
 - <li>disabled pixel transfer ops in glColorTable commands, not needed
 - <li>fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
 - <li>updated sources and fixed compile problems in widgets-mesa/
 - <li>GLX_PBUFFER enum value was wrong in glx.h
 - <li>fixed a glColorMaterial lighting bug
 - <li>fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
 - <li>glXCopySubBufferMESA() Y position was off by one
 - <li>Error checking of glTexSubImage3D() was broken (bug 128775)
 - <li>glPopAttrib() didn't restore all derived Mesa state correctly
 - <li>Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
 - 	  conformance problems at 16bpp.
 - <li>clearing depth buffer with scissoring was broken, would segfault
 - <li>OSMesaGetDepthBuffer() returned bad bytesPerValue value
 - <li>fixed a line clipping bug (reported by Craig McDaniel)
 - <li>fixed RGB color over/underflow bug for very tiny triangles
 - </ul>
 - Known problems:
 - <ul>
 - <li>NURBS or evaluator surfaces inside display lists don't always work
 - </ul>
 - 
 - 
 - <h2>3.4.2  May 17, 2001</h2>
 - Bug fixes:
 - <ul>
 - <li>deleting the currently bound texture could cause bad problems
 - <li>using fog could result in random vertex alpha values
 - <li>AA triangle rendering could touch pixels outside right window bound
 - <li>fixed byteswapping problem in clear_32bit_ximage() function
 - <li>fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
 - <li>fixed memory leak in glXUseXFont()
 - <li>fragment sampling in AA triangle function was off by 1/2 pixel
 - <li>Windows: reading pixels from framebuffer didn't always work
 - <li>glConvolutionFilter2D could segfault or cause FP exception
 - <li>fixed segfaults in FX and X drivers when using tex unit 1 but not 0
 - <li>GL_NAND logicop didn't work right in RGBA mode
 - <li>fixed a memory corruption bug in vertex buffer reset code
 - <li>clearing the softwara alpha buffer with scissoring was broken
 - <li>fixed a few color index mode fog bugs
 - <li>fixed some bad assertions in color index mode
 - <li>fixed FX line 'stipple' bug #420091
 - <li>fixed stencil buffer clear width/height typo
 - <li>fixed GL error glitches in gl[Client]ActiveTextureARB()
 - <li>fixed Windows compilation problem in texutil.c
 - <li>fixed 1/8-pixel AA triangle sampling error
 - </ul>
 - Changes:
 - <ul>
 - <li>optimized writing mono-colored pixel spans to X pixmaps
 - <li>increased max viewport size to 2048 x 2048
 - </ul>
 - 
 - 
 - <h2>3.5  June 21, 2001</h2>
 - New:
 - <ul>
 - <li>internals of Mesa divided into modular pieces (Keith Whitwell)
 - <li>100% OpenGL 1.2 conformance (passes all conformance tests)
 - <li>new AA line algorithm
 - <li>GL_EXT_convolution extension
 - <li>GL_ARB_imaging subset
 - <li>OSMesaCreateContextExt() function
 - <li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
 - <li>GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
 - <li>GL_EXT_fog_coord extension (Keith Whitwell)
 - <li>GL_EXT_secondary_color extension (Keith Whitwell)
 - <li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
 - <li>GL_SGIX_depth_texture extension
 - <li>GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
 - <li>demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
 - <li>GL_ARB_texture_env_combine extension
 - <li>GL_ARB_texture_env_dot3 extension
 - <li>GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
 - <li>OSMesaCreateContextExt() function
 - <li>libOSMesa.so library, contains the OSMesa driver interface
 - <li>GL/glxext.h header file for GLX extensions
 - <li>somewhat faster software texturing, fogging, depth testing
 - <li>all color-index conformance tests now pass (only 8bpp tested)
 - <li>SPARC assembly language TCL optimizations (David Miller)
 - <li>GL_SGIS_generate_mipmap extension
 - </ul>
 - Bug Fixes:
 - <ul>
 - <li>fbiRev and tmuRev were unitialized when using Glide3
 - <li>fixed a few color index mode conformance failures; all pass now
 - <li>now appling antialiasing coverage to alpha after texturing
 - <li>colors weren't getting clamped to [0,1] before color table lookup
 - <li>fixed RISC alignment errors caused by COPY_4UBV macro
 - <li>drawing wide, flat-shaded lines could cause a segfault
 - <li>vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
 - </ul>
 - Changes:
 - <ul>
 - <li>SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
 - <li>new libOSMesa.so library, contains the OSMesa driver interface
 - </ul>
 - 
 - 
 - <h2>4.0  October 22, 2001</h2>
 - New:
 - <ul>
 - <li>Mesa 4.0 implements the OpenGL 1.3 specification
 - <li>GL_IBM_rasterpos_clip extension
 - <li>GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
 - <li>GL_ARB_texture_mirrored_repeat extension
 - <li>WindML UGL driver (Stephane Raimbault)
 - <li>added OSMESA_MAX_WIDTH/HEIGHT queries
 - <li>attempted compiliation fixes for Solaris 5, 7 and 8
 - <li>updated glext.h and glxext.h files
 - <li>updated Windows driver (Karl Schultz)
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>added some missing GLX 1.3 tokens to include/GL/glx.h
 - <li>GL_COLOR_MATRIX changes weren't recognized by teximage functions
 - <li>glCopyPixels with scale and bias was broken
 - <li>glRasterPos with lighting could segfault
 - <li>glDeleteTextures could leave a dangling pointer
 - <li>Proxy textures for cube maps didn't work
 - <li>fixed a number of 16-bit color channel bugs
 - <li>fixed a few minor memory leaks
 - <li>GLX context sharing was broken in 3.5
 - <li>fixed state-update bugs in glPopClientAttrib()
 - <li>fixed glDrawRangeElements() bug
 - <li>fixed a glPush/PopAttrib() bug related to texture binding
 - <li>flat-shaded, textured lines were broken
 - <li>fixed a dangling pointer problem in the XMesa code (Chris Burghart)
 - <li>lighting didn't always produce the correct alpha value
 - <li>fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
 - </ul>
 - 
 - 
 - <h2>4.0.1 December 17, 2001</h2>
 - New:
 - <ul>
 - <li>better sub-pixel sample positions for AA triangles (Ray Tice)
 - <li>slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>added missing break statements in glGet*() for multisample cases
 - <li>fixed uninitialized hash table mutex bug (display lists / texobjs)
 - <li>fixed bad teximage error check conditional (bug 476846)
 - <li>fixed demos readtex.c compilation problem on Windows (Karl Schultz)
 - <li>added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
 - <li>silence some compiler warnings (gcc 2.96)
 - <li>enable the #define GL_VERSION_1_3 in GL/gl.h
 - <li>added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
 - <li>fixed glu.h typedef problem found with MSDev 6.0
 - <li>build libGL.so with -Bsymbolic (fixes bug found with Chromium)
 - <li>added missing 'const' to glXGetContextIDEXT() in glxext.h
 - <li>fixed a few glXGetProcAddress() errors (texture compression, etc)
 - <li>fixed start index bug in compiled vertex arrays (Keith)
 - <li>fixed compilation problems in src/SPARC/glapi_sparc.S
 - <li>fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
 - <li>use glXGetProcAddressARB in GLUT to avoid extension linking problems
 - <li>provoking vertex of flat-shaded, color-index triangles was wrong
 - <li>fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
 - <li>glTexParameter didn't flush the vertex buffer (Ray Tice)
 - <li>feedback attributes for glDraw/CopyPixels and glBitmap were wrong
 - <li>fixed bug in normal length caching (ParaView lighting bug)
 - <li>fixed separate_specular color bug found in Chimera (18 Dec 2001)
 - </ul>
 - 
 - 
 - <h2>4.0.2  April 2, 2002</h2>
 - New:
 - <ul>
 - <li>New DOS (DJGPP) driver written by Daniel Borca
 - <li>New driver interface functions for TCL drivers (such as Radeon DRI)
 - <li>GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
 - 	  if using deep color channels
 - <li>latest GL/glext.h and GL/glxext.h headers from SGI
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>GL_BLEND with non-black texture env color wasn't always correct
 - <li>GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
 - <li>glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
 - <li>glReadPixels was sometimes mistakenly clipped by the scissor box
 - <li>glDraw/ReadPixels didn't catch all the errors that they should have
 - <li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
 - <li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
 - <li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
 - <li>glColorMask as sometimes effecting glXSwapBuffers()
 - <li>fixed a potential bug in XMesaGarbageCollect()
 - <li>N threads rendering into one window didn't work reliably
 - <li>glCopyPixels didn't work for deep color channels
 - <li>improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
 - <li>glPopAttrib() didn't correctly restore user clip planes
 - <li>user clip planes failed for some perspective projections (Chromium)
 - </ul>
 - Known bugs:
 - <ul>
 - <li>mipmap LOD computation
 - </ul>
 - 
 - 
 - <h2>4.0.3  June 25, 2002</h2>
 - New:
 - <ul>
 - <li>updated GL/glext.h file (version 15)
 - <li>corrected MMX blend code (Jose Fonseca)
 - <li>support for software-based alpha planes in Windows driver
 - <li>updated GGI driver (Filip Spacek)
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
 - <li>OSMesaMakeCurrent() didn't recognize buffer size changes
 - <li>assorted conformance fixes for 16-bit/channel rendering
 - <li>texcombine alpha subtraction mode was broken
 - <li>fixed lighting bug with non-uniform scaling and display lists
 - <li>fixed bug when deleting shared display lists
 - <li>disabled SPARC cliptest assembly code (Mesa bug 544665)
 - <li>fixed a couple Solaris compilation/link problems
 - <li>blending clipped glDrawPixels didn't always work
 - <li>glGetTexImage() didn't accept packed pixel types
 - <li>glPixelMapu[is]v() could explode given too large of pixelmap
 - <li>glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
 - <li>glXCopyContext() could lead to segfaults
 - <li>glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
 - </ul>
 - Changes:
 - <ul>
 - <li>lots of C++ (g++) code clean-ups
 - <li>lots of T&L updates for the Radeon DRI driver
 - </ul>
 - Known bugs:
 - <ul>
 - <li>mipmap LOD computation (fixed for Mesa 4.1)
 - </ul>
 - 
 - 
 - <h2>4.0.4  October 3, 2002</h2>
 - New:
 - <ul>
 - <li>GL_NV_texture_rectangle extension
 - <li>updated glext.h header (version 17)
 - <li>updated DOS driver (Daniel Borca)
 - <li>updated BeOS R5 driver (Philippe Houdoin)
 - <li>added GL_IBM_texture_mirror_repeat
 - <li>glxinfo now takes -l option to print interesting OpenGL limits info
 - <li>GL_MESA_ycbcr_texture extension
 - <li>GL_APPLE_client_storage extension (for some DRI drivers only)
 - <li>GL_MESA_pack_invert extension
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>fixed GL_LINEAR fog bug by adding clamping
 - <li>fixed FP exceptions found using Alpha CPU
 - <li>3dfx MESA_GLX_FX=window (render to window) didn't work
 - <li>fixed memory leak in wglCreateContest (Karl Schultz)
 - <li>define GLAPIENTRY and GLAPI if undefined in glu.h
 - <li>wglGetProcAddress didn't handle all API functions
 - <li>when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
 - <li>removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
 - <li>error checking in compressed tex image functions had some glitches
 - <li>fixed AIX compile problem in src/config.c
 - <li>glGetTexImage was using pixel unpacking instead of packing params
 - <li>auto-mipmap generation for cube maps was incorrect
 - </ul>
 - Changes:
 - <ul>
 - <li>max texture units reduced to six to accomodate texture rectangles
 - <li>removed unfinished GL_MESA_sprite_point extension code
 - </ul>
 - 
 - 
 - <h2>4.1  October 29, 2002</h2>
 - New:
 - <ul>
 - <li>GL_NV_vertex_program extension
 - <li>GL_NV_vertex_program1_1 extension
 - <li>GL_ARB_window_pos extension
 - <li>GL_ARB_depth_texture extension
 - <li>GL_ARB_shadow extension
 - <li>GL_ARB_shadow_ambient extension
 - <li>GL_EXT_shadow_funcs extension
 - <li>GL_ARB_point_parameters extension
 - <li>GL_ARB_texture_env_crossbar
 - <li>GL_NV_point_sprite extension
 - <li>GL_NV_texture_rectangle extension
 - <li>GL_EXT_multi_draw_arrays extension
 - <li>GL_EXT_stencil_two_side extension
 - <li>GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
 - <li>GL_ATI_texture_mirror_once extension (Ian Romanick)
 - <li>massive overhaul/simplification of software rasterizer module,
 - 	  many contributions from Klaus Niederkrueger
 - <li>faster software texturing in some cases (i.e. trilinear filtering)
 - <li>new OSMesaGetProcAddress() function
 - <li>more blend modes implemented with MMX code (Jose Fonseca)
 - <li>added glutGetProcAddress() to GLUT
 - <li>added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
 - <li>pbinfo and pbdemo PBuffer programs
 - <li>glxinfo -v prints transprent pixel info (Gerd Sussner)
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>better mipmap LOD computation (prevents excessive blurriness)
 - <li>OSMesaMakeCurrent() didn't recognize buffer size changes
 - <li>assorted conformance fixes for 16-bit/channel rendering
 - <li>texcombine alpha subtraction mode was broken
 - <li>fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
 - <li>clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
 - <li>fixed divide by zero error in NURBS tessellator (Jon Perry)
 - <li>fixed GL_LINEAR fog bug by adding clamping
 - <li>fixed FP exceptions found using Alpha CPU
 - <li>3dfx/glide driver render-to-window feature was broken
 - <li>added missing GLX_TRANSPARENT_RGB token to glx.h
 - <li>fixed error checking related to paletted textures
 - <li>fixed reference count error in glDeleteTextures (Randy Fayan)
 - </ul>
 - Changes:
 - <ul>
 - <li>New spec file and Python code to generate some GL dispatch files
 - <li>Glide driver defaults to "no" with autoconf/automake
 - <li>updated demos/stex3d with new options
 - </ul>
 - 
 - 
 - <h2>5.0  November 13, 2002</h2>
 - New:
 - <ul>
 - <li>OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
 - <li>removed some overlooked debugging code
 - <li>glxinfo updated to support GLX_ARB_multisample
 - <li>GLUT now support GLX_ARB_multisample
 - <li>updated DOS driver (Daniel Borca)
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>GL_POINT and GL_LINE-mode polygons didn't obey cull state
 - <li>fixed potential bug in _mesa_align_malloc/calloc()
 - <li>fixed missing triangle bug when running vertex programs
 - <li>fixed a few HPUX compilation problems
 - <li>FX (Glide) driver didn't compile
 - <li>setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
 - <li>a few EXT functions, like glGenTexturesEXT, were no-ops
 - <li>a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
 - 	  glMultiDrawArrays and glMultiDrawElements were missing
 - <li>glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
 - <li>Pentium 4 Mobile was mistakenly identified as having 3DNow!
 - <li>fixed one-bit error in point/line fragment Z calculation
 - <li>fixed potential segfault in fakeglx code
 - <li>fixed color overflow problem in DOT3 texture env mode
 - </ul>
 - 
 - 
 - <h2>5.0.1  March 30, 2003</h2>
 - New:
 - <ul>
 - <li>DOS driver updates from Daniel Borca
 - <li>updated GL/gl_mangle.h file (Bill Hoffman)
 - Bug fixes:
 - <li>auto mipmap generation for cube maps was broken (bug 641363)
 - <li>writing/clearing software alpha channels was unreliable
 - <li>minor compilation fixes for OS/2 (Evgeny Kotsuba)
 - <li>fixed some bad assertions found with shadowtex demo
 - <li>fixed error checking bug in glCopyTexSubImage2D (bug 659020)
 - <li>glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
 - <li>fixed potential segfault in texture object validation (bug 659012)
 - <li>fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
 - <li>fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
 - <li>fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
 - <li>glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
 - <li>fixed compilation problem on Solaris7/x86 (bug 536406)
 - <li>fixed prefetch bug in 3DNow! code (Felix Kuhling)
 - <li>fixed NeXT build problem (FABSF macro)
 - <li>glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
 - <li>zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
 - <li>AA line and triangle Z values are now rounded, not truncated
 - <li>fixed color interpolation bug when GLchan==GLfloat (bug 694461)
 - <li>glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
 - <li>fixed a minor GL_COLOR_MATERIAL bug
 - <li>NV vertex program EXP instruction was broken
 - <li>glColorMask misbehaved with X window / pixmap rendering
 - <li>fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
 - <li>attempt to fix GGI compilation problem when MesaDemos not present
 - <li>NV vertex program ARL-relative fetches didn't work
 - </ul>
 - Changes:
 - <ul>
 - <li>use glPolygonOffset in gloss demo to avoid z-fighting artifacts
 - <li>updated winpos and pointblast demos to use ARB extensions
 - <li>disable SPARC normal transformation code (bug 673938)
 - <li>GLU fixes for OS/2 (Evgeny Kotsuba)
 - </ul>
 - 
 - 
 - <h2>5.0.2  September 5, 2003</h2>
 - Bug fixes:
 - <ul>
 - <li>fixed texgen problem causing texcoord's Q to be zero (stex3d)
 - <li>default GL_TEXTURE_COMPARE_MODE_ARB was wrong
 - <li>GL_CURRENT_MATRIX_NV query was wrong
 - <li>GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
 - <li>GL_LIST_MODE query wasn't correct
 - <li>GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
 - <li>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
 - <li>blended, wide lines didn't always work correctly (bug 711595)
 - <li>glVertexAttrib4svNV w component was always 1
 - <li>fixed bug in GL_IBM_rasterpos_clip (missing return)
 - <li>GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
 - <li>a few Solaris compilation fixes
 - <li>fixed glClear() problem for DRI drivers (non-existant stencil, etc)
 - <li>fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
 - <li>fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
 - <li>glFog() didn't clamp fog colors
 - <li>fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
 - 	  gl[Get]TexParameteri[v] functions
 - <li>fixed invalid memory references in glTexGen functions (bug 781602)
 - <li>integer-valued color arrays weren't handled correctly
 - <li>glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
 - <li>GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
 - </ul>
 - Changes:
 - <ul>
 - <li>build GLUT with -fexceptions so C++ apps propogate exceptions
 - </ul>
 - 
 - 
 - <h2>5.1  December 17, 2003</h2>
 - New:
 - <ul>
 - <li>reorganized directory tree
 - <li>GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
 - <li>GL_ATI_texture_env_combine3 extension (Ian Romanick)
 - <li>GL_SGI_texture_color_table extension (Eric Plante)
 - <li>GL_NV_fragment_program extension
 - <li>GL_NV_light_max_exponent extension
 - <li>GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
 - <li>GL_ARB_occlusion_query extension
 - <li>GL_ARB_point_sprite extension
 - <li>GL_ARB_texture_non_power_of_two extension
 - <li>GL_IBM_multimode_draw_arrays extension
 - <li>GL_EXT_texture_mirror_clamp extension (Ian Romanick)
 - <li>GL_ARB_vertex_buffer_object extension
 - <li>new X86 feature detection code (Petr Sebor)
 - <li>less memory used for display lists and vertex buffers
 - <li>demo of per-pixel lighting with a fragment program (demos/fplight.c)
 - <li>new version (18) of glext.h header
 - <li>new spriteblast.c demo of GL_ARB_point_sprite
 - <li>faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
 - <li>faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>really enable OpenGL 1.4 features in DOS driver.
 - <li>fixed issues in glDrawPixels and glCopyPixels for very wide images
 - <li>glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
 - <li>fixed some texgen bugs reported by Daniel Borca
 - <li>fixed wglMakeCurrent(NULL, NULL) bug (#835861)
 - <li>fixed glTexSubImage3D z-offset bug (Cedric Gautier)
 - <li>fixed RGBA blend enable bug (Ville Syrjala)
 - <li>glAccum is supposed to be a no-op in selection/feedback mode
 - <li>fixed texgen bug #597589 (John Popplewell)
 - </ul>
 - Changes:
 - <ul>
 - <li>dropped API trace feature (src/Trace/)
 - <li>documentation overhaul.  merged with website content.  more html.
 - <li>glxgears.c demo updated to use GLX swap rate extensions
 - <li>glTexImage1/2/3D now allows width/height/depth = 0
 - <li>disable SPARC asm code on Linux (bug 852204)
 - </ul>
 - 
 - 
 - <h2>6.0  January 16, 2004</h2>
 - New:
 - <ul>
 - <li>full OpenGL 1.5 support
 - <li>updated GL/glext.h file to version 21
 - Changes:
 - <li>changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
 - Bug fixes:
 - <li>fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
 - 	  clamping issue
 - <li>updated suno5-gcc configs
 - <li>glColor3 functions sometimes resulted in undefined alpha values
 - <li>fixed FP divide by zero error seen on VMS with xlockmore, others
 - <li>fixed vertex/fragment program debug problem (bug 873011)
 - <li>building on AIX with gcc works now
 - <li>glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
 - <li>glDrawRangeElements tried to modify potentially read-only storage
 - <li>updated files for building on Windows
 - </ul>
 - 
 - 
 - <h2><a name="6.0.1">6.0.1  April 2, 2004</h2>
 - New:
 - <ul>
 - <li>upgraded glext.h to version 22
 - <li>new build targets (Dan Schikore)
 - <li>new linux-x86-opteron build target (Heath Feather)
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>glBindProgramARB didn't update all necessary state
 - <li>fixed build problems on OpenBSD
 - <li>omit CVS directories from tarballs
 - <li>glGetTexImage(GL_COLOR_INDEX) was broken
 - <li>fixed an infinite loop in t&l module
 - <li>silenced some valgrind warnings about using unitialized memory
 - <li>fixed some compilation/link glitches on IRIX (Mike Stephens)
 - <li>glBindProgram wasn't getting compiled into display lists
 - <li>GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
 - <li>two-sided lighting and vertex program didn't work (bug 887330)
 - <li>stores to program parameter registers in vertex state programs
 - 	  didn't work.
 - <li>fixed glOrtho bug found with gcc 3.2.2 (RH9)
 - <li>glXCreateWindow() wasn't fully implemented (bug 890894)
 - <li>generic vertex attribute arrays didn't work in display lists
 - <li>vertex buffer objects' default usage and access fields were wrong
 - <li>glDrawArrays with start!=0 was broken
 - <li>fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
 - <li>linux-osmesa16-static config didn't work
 - <li>fixed a few color index rendering problems (bug 910687)
 - <li>glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
 - <li>OSMesa RGB and BGR modes were broken
 - <li>glProgramStringARB mistakenly required a null-terminated string
 - <li>fragment program XPD instruction was incorrect
 - <li>glGetMaterial() didn't work reliably
 - <li>ARB_fragment_program KIL instruction was incorrect
 - </ul>
 - 
 - 
 - <h2><a name="6.1">6.1  August 18, 2004</h2>
 - New:
 - <ul>
 - <li>Revamped Makefile system
 - <li>glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
 - <li>internal driver interface changes related to texture object
 - 	  allocation, vertex/fragment programs, BlendEquationSeparate, etc.
 - <li>option to walk triangle edges with double-precision floats
 - 	  (Justin Novosad of Discreet) (see config.h file)
 - <li>support for AUX buffers in software GLX driver
 - <li>updated glext.h to version 24 and glxext.h to version 6
 - <li>new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
 - <li>updated BeOS support (Philippe Houdoin)
 - </ul>
 - Changes:
 - <ul>
 - <li>fragment fog interpolation is perspective corrected now
 - <li>new glTexImage code, much cleaner, may be a bit faster
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>glArrayElement in display lists didn't handle generic vertex attribs
 - <li>glFogCoord didn't always work properly
 - <li>ARB_fragment_program fog options didn't work
 - <li>frag prog TEX instruction no longer incorrectly divides s,t,r by q
 - <li>ARB frag prog TEX and TEXP instructions now use LOD=0
 - <li>glTexEnviv in display lists didn't work
 - <li>glRasterPos didn't do texgen or apply texture matrix
 - <li>GL_DOUBLE-valued vertex arrays were broken in some cases
 - <li>fixed texture rectangle edge/border sampling bugs
 - <li>sampling an incomplete texture in a fragment program would segfault
 - <li>glTexImage was missing a few error checks
 - <li>fixed some minor glGetTexParameter glitches
 - <li>GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
 - <li>fragment program writes to RC/HC register were broken
 - <li>fixed a few glitches in GL_HP_occlusion_test extension
 - <li>glBeginQueryARB and glEndQueryARB didn't work inside display lists
 - <li>vertex program state references were broken
 - <li>fixed triangle color interpolation bug on AIX (Shane Blackett)
 - <li>fixed a number of minor memory leaks (bug #1002030)
 - </ul>
 - 
 - 
 - <h2><a name="6.2">6.2  October 2, 2004</h2>
 - New:
 - <ul>
 - <li>enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
 - <li>updated Doxygen support (Jose Fonseca)
 - </ul>
 - Changes:
 - <ul>
 - <li>some GGI driver updates (Christoph Egger, bug 1025977)
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
 - <li>fixed a few compilation issues on IRIX
 - <li>fixed a matrix classification bug (reported by Wes Bethel)
 - <li>we weren't reseting the vertex/fragment program error state
 - 	  before parsing (Dave Reveman)
 - <li>adjust texcoords for sampling texture rectangles (Dave Reveman)
 - <li>glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
 - <li>repeated calls to glDeleteTexture(t) could lead to a crash
 - <li>fixed potential ref count bugs in VBOs and vertex/fragment programs
 - <li>spriteblast demo didn't handle window size changes correctly
 - <li>glTexSubImage didn't handle pixels=NULL correctly for PBOs
 - <li>fixed color index mode glDrawPixels bug (Karl Schultz)
 - </ul>
 - 
 - 
 - <h2><a name="6.2.1">6.2.1  December 9, 2004</h2>
 - Bug fixes:
 - <ul>
 - <li>don't apply regular fog or color sum when using a fragment program
 - <li>glProgramEnvParameter4fARB always generated an error on
 - 	  GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
 - <li>glVertexAttrib3svNV and glVertexAttrib3svARB were broken
 - <li>fixed width/height mix-up in glSeparableFilter2D()
 - <li>fixed regression in glCopyPixels + convolution
 - <li>glReadPixels from a clipped front color buffer didn't always work
 - <li>glTexImage didn't accept GL_RED/GREEN/BLUE as the format
 - <li>Attempting queries/accesses of VBO 0 weren't detected as errors
 - <li>paletted textures failed if the palette had fewer than 256 entries
 - </ul>
 - Changes:
 - <ul>
 - <li>fixed a bunch of compiler warnings found with gcc 3.4
 - <li>bug reports should to go bugzilla.freedesktop.org
 - </ul>
 - 
 - 
 - <h2><a name="6.3">6.3  July 20, 2005</h2>
 - New:
 - <ul>
 - <li>GL_EXT_framebuffer_object extension
 - <li>GL_ARB_draw_buffers extension
 - <li>GL_ARB_pixel_buffer_object extension
 - <li>GL_OES_read_format extension (Ian Romanick)
 - <li>DirectFB driver (Claudio Ciccani)
 - <li>x86_64 vertex transformation code (Mikko T.)
 - <li>Updated GL/glext.h to version 29
 - </ul>
 - Changes:
 - <ul>
 - <li>added -stereo option for glxgears demo (Jacek Rosik)
 - <li>updated the PBuffer demo code in xdemos/ directory
 - <li>glDeleteTextures/Programs/Buffers() now makes the object ID
 - 	available for immediate re-use
 - <li>assorted 64-bit clean-ups fixes (x86_64 and Win64)
 - <li>lots of internal changes for GL_EXT_framebuffer_object
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>some functions didn't support PBO functionality
 - <li>glGetTexImage didn't convert color index images to RGBA as required
 - <li>fragment program texcoords were sometimes wrong for points and lines
 - <li>fixed problem with negative dot product in arbfplight, fplight demos
 - <li>fixed bug in perspective correction of antialiased, textured lines
 - <li>querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
 - <li>fixed a couple per-pixel fog bugs (Soju Matsumoto)
 - <li>glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
 - <li>fixed float parsing bug in ARB frag/vert programs (bug 2520)
 - <li>XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
 - <li>GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
 - <li>glXChooseFBConfig() crashed if attribList pointer was NULL
 - <li>program state.light[n].spot.direction.w was wrong value (bug 3083)
 - <li>fragment program fog option required glEnable(GL_FOG) - wrong.
 - <li>glColorTable() could produce a Mesa implementation error (bug 3135)
 - <li>RasterPos could get corrupted by color index rendering path
 - <li>Removed bad XTranslateCoordinates call when rendering to Pixmaps
 - <li>glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
 - <li>fixed a few Darwin compilation problems
 - </ul>
 - 
 - 
 - <h2><a name="6.3.1">6.3.1</h2>
 - <p>
 - This was an intermediate release for X.org which wasn't otherwise released.)
 - </p>
 - 
 - 
 - <h2><a name="6.3.2">6.3.2  August 19, 2005</h2>
 - New:
 - <ul>
 - <li>The distribution now includes the DRI drivers and GLX code
 - </ul>
 - Changes:
 - <ul>
 - <li>Made the DRI "new" driver interface standard, remove old code
 - </ul>
 - Bug fixes:
 - <ul>
 - <li>GL_ARB_vertex/fragment_shader were mistakenly listed in the
 - 	  extensions string
 - <li>negative relative addressing in vertex programs was broken
 - <li>update/fix SPARC assembly code for vertex transformation
 - <li>fixed memory leak when freeing GLX drawables/renderbuffers
 - <li>fixed display list memory leak
 - <li>the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
 - <li>wglGetProcAddress() didn't handle wgl-functions
 - <li>fixed glxext.h cross-compile issue (Colin Harrison)
 - <li>assorted DRI driver fixes
 - </ul>
 - 
 - 
 - <B>
 - NOTE: Changes for Mesa 6.4 and later are documented in the corresponding
 - <a href="relnotes.html">release notes</a> file.
 - </B>
 - 
 - 
 - </body>
 - </html>
 
 
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