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  1. <HTML>
  2. <TITLE>Supported Systems and Drivers</TITLE>
  3. <link rel="stylesheet" type="text/css" href="mesa.css"></head>
  4. <BODY>
  5. <H1>Supported Systems and Drivers</H1>
  6. <p>
  7. Mesa was originally designed for Unix/X11 systems and is still best
  8. supported on those systems. All you need is an ANSI C compiler and the
  9. X development environment to use Mesa.
  10. </p>
  11. <p>Others have contributed drivers
  12. for the Amiga, Apple Macintosh, BeOS, NeXT, OS/2, MS-DOS, VMS, Windows
  13. 9x/NT, and Direct3D.
  14. </p>
  15. <p>
  16. The following files describe the details for various platforms.
  17. Be warned, some of these files (and drivers) may be very out of date.
  18. </p>
  19. <UL>
  20. <LI><A HREF="README.X11">README.X11</A> - X Window System / Unix / Linux
  21. <LI><A HREF="README.WIN32">README.WIN32</A> - Microsoft Windows
  22. <LI><A HREF="README.VMS">README.VMS</A> - DEC VMS
  23. <LI><A HREF="README.GGI">README.GGI</A> - GGI
  24. <LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
  25. <LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
  26. <LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
  27. <LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
  28. <LI><A HREF="README.DJ">README.DJ</A> - DJGPP
  29. <LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
  30. <LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
  31. <LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
  32. <LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
  33. <LI><A HREF="README.OS2">README.OS2</A> - OS/2
  34. <LI><A HREF="README.WINDML">README.WINDML</A> - WindML
  35. </UL>
  36. <p>
  37. The standard Mesa distribution only supports software-based rendering, with
  38. the exception of the 3Dfx Glide driver.
  39. Information about other hardware support follows.
  40. </p>
  41. <ul>
  42. <li>DRI-based hardware support for 3dfx, Intel, Matrox, ATI with XFree86
  43. <blockquote>
  44. <p>The <a href="http://dri.sourceforge.net/" target="_parent">DRI architecture</a>,
  45. originally developed by Precision Insight, Inc. uses Mesa and
  46. provides hardware acceleration for a number of popular chipsets.<br>
  47. <br>
  48. The DRI is part of XFree86 4.0 and later.
  49. <br><br>
  50. If you download and install XFree86 4.x you do not need to
  51. install Mesa separately. All the important parts of Mesa
  52. will be installed with the rest of XFree86.
  53. </blockquote>
  54. <li>3dfx Voodoo1, Voodoo2, Voodoo Rush, Voodoo Banshee, Voodoo3
  55. <blockquote>
  56. <p>All cards based on these chipsets should work with Linux and
  57. Windows 95 via 3dfx's Glide library.
  58. The Mesa/Glide driver is included with the Mesa distribution.
  59. You'll need to install the Glide header files and runtime library.
  60. </p>
  61. <p>
  62. David Bucciarelli wrote the original 3dfx driver for Mesa.<br>
  63. Daryll Strauss ported Glide to Linux.
  64. </p>
  65. </blockquote>
  66. <li>Matrox G200/G400, nVidia RIVA, ATI Rage Pro, Intel i810 on Linux
  67. <blockquote>
  68. <p>The <a href="http://utah-glx.sourceforge.net/" target="_parent">
  69. Utah GLX project</a>
  70. (no longer active) developed drivers for these chipsets and others.
  71. </blockquote>
  72. <li>Amiga Warp3D
  73. <blockquote>
  74. <p>Amiga systems can support 3D hardware with the Warp3D API.
  75. See <a href="http://www.haage-partner.com/3dworld" target="_parent">here</a>.
  76. </blockquote>
  77. <li>Also see
  78. <blockquote>
  79. <p><a href="http://www.linux3d.org/" target="_parent">www.linux3d.org</a> for
  80. other 3D hardware info for Linux.
  81. </blockquote>
  82. </ul>
  83. <p>
  84. <b><em>Note:</em></b>
  85. If you have NVIDIA hardware in your computer,
  86. you should download and install NVIDIA's OpenGL library. You may
  87. however, want to download Mesa in order to use its GLU and GLUT
  88. libraries, or assorted demo programs.</p>
  89. </body>
  90. </html>