Clone of mesa.
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  1. #ifndef __gl_h_
  2. #define __gl_h_
  3. #include <GLES/glplatform.h>
  4. #ifdef __cplusplus
  5. extern "C" {
  6. #endif
  7. /*
  8. ** License Applicability. Except to the extent portions of this file are
  9. ** made subject to an alternative license as permitted in the SGI Free
  10. ** Software License B, Version 1.0 (the "License"), the contents of this
  11. ** file are subject only to the provisions of the License. You may not use
  12. ** this file except in compliance with the License. You may obtain a copy
  13. ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
  14. ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
  15. **
  16. ** http://oss.sgi.com/projects/FreeB
  17. **
  18. ** Note that, as provided in the License, the Software is distributed on an
  19. ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
  20. ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
  21. ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
  22. ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
  23. **
  24. ** Original Code. The Original Code is: OpenGL Sample Implementation,
  25. ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
  26. ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
  27. ** Copyright in any portions created by third parties is as indicated
  28. ** elsewhere herein. All Rights Reserved.
  29. **
  30. ** Additional Notice Provisions: The application programming interfaces
  31. ** established by SGI in conjunction with the Original Code are The
  32. ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
  33. ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
  34. ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
  35. ** Window System(R) (Version 1.3), released October 19, 1998. This software
  36. ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
  37. ** published by SGI, but has not been independently verified as being
  38. ** compliant with the OpenGL(R) version 1.2.1 Specification.
  39. */
  40. typedef unsigned int GLenum;
  41. typedef unsigned char GLboolean;
  42. typedef unsigned int GLbitfield;
  43. typedef signed char GLbyte;
  44. typedef short GLshort;
  45. typedef int GLint;
  46. typedef int GLsizei;
  47. typedef unsigned char GLubyte;
  48. typedef unsigned short GLushort;
  49. typedef unsigned int GLuint;
  50. typedef float GLfloat;
  51. typedef float GLclampf;
  52. typedef void GLvoid;
  53. typedef int GLfixed;
  54. typedef int GLclampx;
  55. typedef int GLintptr;
  56. typedef int GLsizeiptr;
  57. /*************************************************************/
  58. /* OpenGL ES core versions */
  59. #define GL_VERSION_ES_CM_1_0 1
  60. #define GL_VERSION_ES_CL_1_0 1
  61. #define GL_VERSION_ES_CM_1_1 1
  62. #define GL_VERSION_ES_CL_1_1 1
  63. /* ClearBufferMask */
  64. #define GL_DEPTH_BUFFER_BIT 0x00000100
  65. #define GL_STENCIL_BUFFER_BIT 0x00000400
  66. #define GL_COLOR_BUFFER_BIT 0x00004000
  67. /* Boolean */
  68. #define GL_FALSE 0
  69. #define GL_TRUE 1
  70. /* BeginMode */
  71. #define GL_POINTS 0x0000
  72. #define GL_LINES 0x0001
  73. #define GL_LINE_LOOP 0x0002
  74. #define GL_LINE_STRIP 0x0003
  75. #define GL_TRIANGLES 0x0004
  76. #define GL_TRIANGLE_STRIP 0x0005
  77. #define GL_TRIANGLE_FAN 0x0006
  78. /* AlphaFunction */
  79. #define GL_NEVER 0x0200
  80. #define GL_LESS 0x0201
  81. #define GL_EQUAL 0x0202
  82. #define GL_LEQUAL 0x0203
  83. #define GL_GREATER 0x0204
  84. #define GL_NOTEQUAL 0x0205
  85. #define GL_GEQUAL 0x0206
  86. #define GL_ALWAYS 0x0207
  87. /* BlendingFactorDest */
  88. #define GL_ZERO 0
  89. #define GL_ONE 1
  90. #define GL_SRC_COLOR 0x0300
  91. #define GL_ONE_MINUS_SRC_COLOR 0x0301
  92. #define GL_SRC_ALPHA 0x0302
  93. #define GL_ONE_MINUS_SRC_ALPHA 0x0303
  94. #define GL_DST_ALPHA 0x0304
  95. #define GL_ONE_MINUS_DST_ALPHA 0x0305
  96. /* BlendingFactorSrc */
  97. /* GL_ZERO */
  98. /* GL_ONE */
  99. #define GL_DST_COLOR 0x0306
  100. #define GL_ONE_MINUS_DST_COLOR 0x0307
  101. #define GL_SRC_ALPHA_SATURATE 0x0308
  102. /* GL_SRC_ALPHA */
  103. /* GL_ONE_MINUS_SRC_ALPHA */
  104. /* GL_DST_ALPHA */
  105. /* GL_ONE_MINUS_DST_ALPHA */
  106. /* ClipPlaneName */
  107. #define GL_CLIP_PLANE0 0x3000
  108. #define GL_CLIP_PLANE1 0x3001
  109. #define GL_CLIP_PLANE2 0x3002
  110. #define GL_CLIP_PLANE3 0x3003
  111. #define GL_CLIP_PLANE4 0x3004
  112. #define GL_CLIP_PLANE5 0x3005
  113. /* ColorMaterialFace */
  114. /* GL_FRONT_AND_BACK */
  115. /* ColorMaterialParameter */
  116. /* GL_AMBIENT_AND_DIFFUSE */
  117. /* ColorPointerType */
  118. /* GL_UNSIGNED_BYTE */
  119. /* GL_FLOAT */
  120. /* GL_FIXED */
  121. /* CullFaceMode */
  122. #define GL_FRONT 0x0404
  123. #define GL_BACK 0x0405
  124. #define GL_FRONT_AND_BACK 0x0408
  125. /* DepthFunction */
  126. /* GL_NEVER */
  127. /* GL_LESS */
  128. /* GL_EQUAL */
  129. /* GL_LEQUAL */
  130. /* GL_GREATER */
  131. /* GL_NOTEQUAL */
  132. /* GL_GEQUAL */
  133. /* GL_ALWAYS */
  134. /* EnableCap */
  135. #define GL_FOG 0x0B60
  136. #define GL_LIGHTING 0x0B50
  137. #define GL_TEXTURE_2D 0x0DE1
  138. #define GL_CULL_FACE 0x0B44
  139. #define GL_ALPHA_TEST 0x0BC0
  140. #define GL_BLEND 0x0BE2
  141. #define GL_COLOR_LOGIC_OP 0x0BF2
  142. #define GL_DITHER 0x0BD0
  143. #define GL_STENCIL_TEST 0x0B90
  144. #define GL_DEPTH_TEST 0x0B71
  145. /* GL_LIGHT0 */
  146. /* GL_LIGHT1 */
  147. /* GL_LIGHT2 */
  148. /* GL_LIGHT3 */
  149. /* GL_LIGHT4 */
  150. /* GL_LIGHT5 */
  151. /* GL_LIGHT6 */
  152. /* GL_LIGHT7 */
  153. #define GL_POINT_SMOOTH 0x0B10
  154. #define GL_LINE_SMOOTH 0x0B20
  155. #define GL_SCISSOR_TEST 0x0C11
  156. #define GL_COLOR_MATERIAL 0x0B57
  157. #define GL_NORMALIZE 0x0BA1
  158. #define GL_RESCALE_NORMAL 0x803A
  159. #define GL_POLYGON_OFFSET_FILL 0x8037
  160. #define GL_VERTEX_ARRAY 0x8074
  161. #define GL_NORMAL_ARRAY 0x8075
  162. #define GL_COLOR_ARRAY 0x8076
  163. #define GL_TEXTURE_COORD_ARRAY 0x8078
  164. #define GL_MULTISAMPLE 0x809D
  165. #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
  166. #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
  167. #define GL_SAMPLE_COVERAGE 0x80A0
  168. /* ErrorCode */
  169. #define GL_NO_ERROR 0
  170. #define GL_INVALID_ENUM 0x0500
  171. #define GL_INVALID_VALUE 0x0501
  172. #define GL_INVALID_OPERATION 0x0502
  173. #define GL_STACK_OVERFLOW 0x0503
  174. #define GL_STACK_UNDERFLOW 0x0504
  175. #define GL_OUT_OF_MEMORY 0x0505
  176. /* FogMode */
  177. /* GL_LINEAR */
  178. #define GL_EXP 0x0800
  179. #define GL_EXP2 0x0801
  180. /* FogParameter */
  181. #define GL_FOG_DENSITY 0x0B62
  182. #define GL_FOG_START 0x0B63
  183. #define GL_FOG_END 0x0B64
  184. #define GL_FOG_MODE 0x0B65
  185. #define GL_FOG_COLOR 0x0B66
  186. /* FrontFaceDirection */
  187. #define GL_CW 0x0900
  188. #define GL_CCW 0x0901
  189. /* GetPName */
  190. #define GL_CURRENT_COLOR 0x0B00
  191. #define GL_CURRENT_NORMAL 0x0B02
  192. #define GL_CURRENT_TEXTURE_COORDS 0x0B03
  193. #define GL_POINT_SIZE 0x0B11
  194. #define GL_POINT_SIZE_MIN 0x8126
  195. #define GL_POINT_SIZE_MAX 0x8127
  196. #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
  197. #define GL_POINT_DISTANCE_ATTENUATION 0x8129
  198. #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
  199. #define GL_LINE_WIDTH 0x0B21
  200. #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
  201. #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
  202. #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
  203. #define GL_CULL_FACE_MODE 0x0B45
  204. #define GL_FRONT_FACE 0x0B46
  205. #define GL_SHADE_MODEL 0x0B54
  206. #define GL_DEPTH_RANGE 0x0B70
  207. #define GL_DEPTH_WRITEMASK 0x0B72
  208. #define GL_DEPTH_CLEAR_VALUE 0x0B73
  209. #define GL_DEPTH_FUNC 0x0B74
  210. #define GL_STENCIL_CLEAR_VALUE 0x0B91
  211. #define GL_STENCIL_FUNC 0x0B92
  212. #define GL_STENCIL_VALUE_MASK 0x0B93
  213. #define GL_STENCIL_FAIL 0x0B94
  214. #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
  215. #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
  216. #define GL_STENCIL_REF 0x0B97
  217. #define GL_STENCIL_WRITEMASK 0x0B98
  218. #define GL_MATRIX_MODE 0x0BA0
  219. #define GL_VIEWPORT 0x0BA2
  220. #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
  221. #define GL_PROJECTION_STACK_DEPTH 0x0BA4
  222. #define GL_TEXTURE_STACK_DEPTH 0x0BA5
  223. #define GL_MODELVIEW_MATRIX 0x0BA6
  224. #define GL_PROJECTION_MATRIX 0x0BA7
  225. #define GL_TEXTURE_MATRIX 0x0BA8
  226. #define GL_ALPHA_TEST_FUNC 0x0BC1
  227. #define GL_ALPHA_TEST_REF 0x0BC2
  228. #define GL_BLEND_DST 0x0BE0
  229. #define GL_BLEND_SRC 0x0BE1
  230. #define GL_LOGIC_OP_MODE 0x0BF0
  231. #define GL_SCISSOR_BOX 0x0C10
  232. #define GL_SCISSOR_TEST 0x0C11
  233. #define GL_COLOR_CLEAR_VALUE 0x0C22
  234. #define GL_COLOR_WRITEMASK 0x0C23
  235. #define GL_UNPACK_ALIGNMENT 0x0CF5
  236. #define GL_PACK_ALIGNMENT 0x0D05
  237. #define GL_MAX_LIGHTS 0x0D31
  238. #define GL_MAX_CLIP_PLANES 0x0D32
  239. #define GL_MAX_TEXTURE_SIZE 0x0D33
  240. #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
  241. #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
  242. #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
  243. #define GL_MAX_VIEWPORT_DIMS 0x0D3A
  244. #define GL_MAX_TEXTURE_UNITS 0x84E2
  245. #define GL_SUBPIXEL_BITS 0x0D50
  246. #define GL_RED_BITS 0x0D52
  247. #define GL_GREEN_BITS 0x0D53
  248. #define GL_BLUE_BITS 0x0D54
  249. #define GL_ALPHA_BITS 0x0D55
  250. #define GL_DEPTH_BITS 0x0D56
  251. #define GL_STENCIL_BITS 0x0D57
  252. #define GL_POLYGON_OFFSET_UNITS 0x2A00
  253. #define GL_POLYGON_OFFSET_FILL 0x8037
  254. #define GL_POLYGON_OFFSET_FACTOR 0x8038
  255. #define GL_TEXTURE_BINDING_2D 0x8069
  256. #define GL_VERTEX_ARRAY_SIZE 0x807A
  257. #define GL_VERTEX_ARRAY_TYPE 0x807B
  258. #define GL_VERTEX_ARRAY_STRIDE 0x807C
  259. #define GL_NORMAL_ARRAY_TYPE 0x807E
  260. #define GL_NORMAL_ARRAY_STRIDE 0x807F
  261. #define GL_COLOR_ARRAY_SIZE 0x8081
  262. #define GL_COLOR_ARRAY_TYPE 0x8082
  263. #define GL_COLOR_ARRAY_STRIDE 0x8083
  264. #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
  265. #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
  266. #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
  267. #define GL_VERTEX_ARRAY_POINTER 0x808E
  268. #define GL_NORMAL_ARRAY_POINTER 0x808F
  269. #define GL_COLOR_ARRAY_POINTER 0x8090
  270. #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
  271. #define GL_SAMPLE_BUFFERS 0x80A8
  272. #define GL_SAMPLES 0x80A9
  273. #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
  274. #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
  275. /* GetTextureParameter */
  276. /* GL_TEXTURE_MAG_FILTER */
  277. /* GL_TEXTURE_MIN_FILTER */
  278. /* GL_TEXTURE_WRAP_S */
  279. /* GL_TEXTURE_WRAP_T */
  280. #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  281. #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
  282. /* HintMode */
  283. #define GL_DONT_CARE 0x1100
  284. #define GL_FASTEST 0x1101
  285. #define GL_NICEST 0x1102
  286. /* HintTarget */
  287. #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
  288. #define GL_POINT_SMOOTH_HINT 0x0C51
  289. #define GL_LINE_SMOOTH_HINT 0x0C52
  290. #define GL_FOG_HINT 0x0C54
  291. #define GL_GENERATE_MIPMAP_HINT 0x8192
  292. /* LightModelParameter */
  293. #define GL_LIGHT_MODEL_AMBIENT 0x0B53
  294. #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
  295. /* LightParameter */
  296. #define GL_AMBIENT 0x1200
  297. #define GL_DIFFUSE 0x1201
  298. #define GL_SPECULAR 0x1202
  299. #define GL_POSITION 0x1203
  300. #define GL_SPOT_DIRECTION 0x1204
  301. #define GL_SPOT_EXPONENT 0x1205
  302. #define GL_SPOT_CUTOFF 0x1206
  303. #define GL_CONSTANT_ATTENUATION 0x1207
  304. #define GL_LINEAR_ATTENUATION 0x1208
  305. #define GL_QUADRATIC_ATTENUATION 0x1209
  306. /* DataType */
  307. #define GL_BYTE 0x1400
  308. #define GL_UNSIGNED_BYTE 0x1401
  309. #define GL_SHORT 0x1402
  310. #define GL_UNSIGNED_SHORT 0x1403
  311. #define GL_FLOAT 0x1406
  312. #define GL_FIXED 0x140C
  313. /* LogicOp */
  314. #define GL_CLEAR 0x1500
  315. #define GL_AND 0x1501
  316. #define GL_AND_REVERSE 0x1502
  317. #define GL_COPY 0x1503
  318. #define GL_AND_INVERTED 0x1504
  319. #define GL_NOOP 0x1505
  320. #define GL_XOR 0x1506
  321. #define GL_OR 0x1507
  322. #define GL_NOR 0x1508
  323. #define GL_EQUIV 0x1509
  324. #define GL_INVERT 0x150A
  325. #define GL_OR_REVERSE 0x150B
  326. #define GL_COPY_INVERTED 0x150C
  327. #define GL_OR_INVERTED 0x150D
  328. #define GL_NAND 0x150E
  329. #define GL_SET 0x150F
  330. /* MaterialFace */
  331. /* GL_FRONT_AND_BACK */
  332. /* MaterialParameter */
  333. #define GL_EMISSION 0x1600
  334. #define GL_SHININESS 0x1601
  335. #define GL_AMBIENT_AND_DIFFUSE 0x1602
  336. /* GL_AMBIENT */
  337. /* GL_DIFFUSE */
  338. /* GL_SPECULAR */
  339. /* MatrixMode */
  340. #define GL_MODELVIEW 0x1700
  341. #define GL_PROJECTION 0x1701
  342. #define GL_TEXTURE 0x1702
  343. /* NormalPointerType */
  344. /* GL_BYTE */
  345. /* GL_SHORT */
  346. /* GL_FLOAT */
  347. /* GL_FIXED */
  348. /* PixelFormat */
  349. #define GL_ALPHA 0x1906
  350. #define GL_RGB 0x1907
  351. #define GL_RGBA 0x1908
  352. #define GL_LUMINANCE 0x1909
  353. #define GL_LUMINANCE_ALPHA 0x190A
  354. /* PixelStoreParameter */
  355. #define GL_UNPACK_ALIGNMENT 0x0CF5
  356. #define GL_PACK_ALIGNMENT 0x0D05
  357. /* PixelType */
  358. /* GL_UNSIGNED_BYTE */
  359. #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
  360. #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
  361. #define GL_UNSIGNED_SHORT_5_6_5 0x8363
  362. /* ShadingModel */
  363. #define GL_FLAT 0x1D00
  364. #define GL_SMOOTH 0x1D01
  365. /* StencilFunction */
  366. /* GL_NEVER */
  367. /* GL_LESS */
  368. /* GL_EQUAL */
  369. /* GL_LEQUAL */
  370. /* GL_GREATER */
  371. /* GL_NOTEQUAL */
  372. /* GL_GEQUAL */
  373. /* GL_ALWAYS */
  374. /* StencilOp */
  375. /* GL_ZERO */
  376. #define GL_KEEP 0x1E00
  377. #define GL_REPLACE 0x1E01
  378. #define GL_INCR 0x1E02
  379. #define GL_DECR 0x1E03
  380. /* GL_INVERT */
  381. /* StringName */
  382. #define GL_VENDOR 0x1F00
  383. #define GL_RENDERER 0x1F01
  384. #define GL_VERSION 0x1F02
  385. #define GL_EXTENSIONS 0x1F03
  386. /* TexCoordPointerType */
  387. /* GL_SHORT */
  388. /* GL_FLOAT */
  389. /* GL_FIXED */
  390. /* GL_BYTE */
  391. /* TextureEnvMode */
  392. #define GL_MODULATE 0x2100
  393. #define GL_DECAL 0x2101
  394. /* GL_BLEND */
  395. #define GL_ADD 0x0104
  396. /* GL_REPLACE */
  397. /* TextureEnvParameter */
  398. #define GL_TEXTURE_ENV_MODE 0x2200
  399. #define GL_TEXTURE_ENV_COLOR 0x2201
  400. /* TextureEnvTarget */
  401. #define GL_TEXTURE_ENV 0x2300
  402. /* TextureMagFilter */
  403. #define GL_NEAREST 0x2600
  404. #define GL_LINEAR 0x2601
  405. /* TextureMinFilter */
  406. /* GL_NEAREST */
  407. /* GL_LINEAR */
  408. #define GL_NEAREST_MIPMAP_NEAREST 0x2700
  409. #define GL_LINEAR_MIPMAP_NEAREST 0x2701
  410. #define GL_NEAREST_MIPMAP_LINEAR 0x2702
  411. #define GL_LINEAR_MIPMAP_LINEAR 0x2703
  412. /* TextureParameterName */
  413. #define GL_TEXTURE_MAG_FILTER 0x2800
  414. #define GL_TEXTURE_MIN_FILTER 0x2801
  415. #define GL_TEXTURE_WRAP_S 0x2802
  416. #define GL_TEXTURE_WRAP_T 0x2803
  417. #define GL_GENERATE_MIPMAP 0x8191
  418. /* TextureTarget */
  419. /* GL_TEXTURE_2D */
  420. /* TextureUnit */
  421. #define GL_TEXTURE0 0x84C0
  422. #define GL_TEXTURE1 0x84C1
  423. #define GL_TEXTURE2 0x84C2
  424. #define GL_TEXTURE3 0x84C3
  425. #define GL_TEXTURE4 0x84C4
  426. #define GL_TEXTURE5 0x84C5
  427. #define GL_TEXTURE6 0x84C6
  428. #define GL_TEXTURE7 0x84C7
  429. #define GL_TEXTURE8 0x84C8
  430. #define GL_TEXTURE9 0x84C9
  431. #define GL_TEXTURE10 0x84CA
  432. #define GL_TEXTURE11 0x84CB
  433. #define GL_TEXTURE12 0x84CC
  434. #define GL_TEXTURE13 0x84CD
  435. #define GL_TEXTURE14 0x84CE
  436. #define GL_TEXTURE15 0x84CF
  437. #define GL_TEXTURE16 0x84D0
  438. #define GL_TEXTURE17 0x84D1
  439. #define GL_TEXTURE18 0x84D2
  440. #define GL_TEXTURE19 0x84D3
  441. #define GL_TEXTURE20 0x84D4
  442. #define GL_TEXTURE21 0x84D5
  443. #define GL_TEXTURE22 0x84D6
  444. #define GL_TEXTURE23 0x84D7
  445. #define GL_TEXTURE24 0x84D8
  446. #define GL_TEXTURE25 0x84D9
  447. #define GL_TEXTURE26 0x84DA
  448. #define GL_TEXTURE27 0x84DB
  449. #define GL_TEXTURE28 0x84DC
  450. #define GL_TEXTURE29 0x84DD
  451. #define GL_TEXTURE30 0x84DE
  452. #define GL_TEXTURE31 0x84DF
  453. #define GL_ACTIVE_TEXTURE 0x84E0
  454. #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
  455. /* TextureWrapMode */
  456. #define GL_REPEAT 0x2901
  457. #define GL_CLAMP_TO_EDGE 0x812F
  458. /* VertexPointerType */
  459. /* GL_SHORT */
  460. /* GL_FLOAT */
  461. /* GL_FIXED */
  462. /* GL_BYTE */
  463. /* LightName */
  464. #define GL_LIGHT0 0x4000
  465. #define GL_LIGHT1 0x4001
  466. #define GL_LIGHT2 0x4002
  467. #define GL_LIGHT3 0x4003
  468. #define GL_LIGHT4 0x4004
  469. #define GL_LIGHT5 0x4005
  470. #define GL_LIGHT6 0x4006
  471. #define GL_LIGHT7 0x4007
  472. /* Buffer Objects */
  473. #define GL_ARRAY_BUFFER 0x8892
  474. #define GL_ELEMENT_ARRAY_BUFFER 0x8893
  475. #define GL_ARRAY_BUFFER_BINDING 0x8894
  476. #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
  477. #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
  478. #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
  479. #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
  480. #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
  481. #define GL_STATIC_DRAW 0x88E4
  482. #define GL_DYNAMIC_DRAW 0x88E8
  483. #define GL_BUFFER_SIZE 0x8764
  484. #define GL_BUFFER_USAGE 0x8765
  485. /* Texture combine + dot3 */
  486. #define GL_SUBTRACT 0x84E7
  487. #define GL_COMBINE 0x8570
  488. #define GL_COMBINE_RGB 0x8571
  489. #define GL_COMBINE_ALPHA 0x8572
  490. #define GL_RGB_SCALE 0x8573
  491. #define GL_ADD_SIGNED 0x8574
  492. #define GL_INTERPOLATE 0x8575
  493. #define GL_CONSTANT 0x8576
  494. #define GL_PRIMARY_COLOR 0x8577
  495. #define GL_PREVIOUS 0x8578
  496. #define GL_OPERAND0_RGB 0x8590
  497. #define GL_OPERAND1_RGB 0x8591
  498. #define GL_OPERAND2_RGB 0x8592
  499. #define GL_OPERAND0_ALPHA 0x8598
  500. #define GL_OPERAND1_ALPHA 0x8599
  501. #define GL_OPERAND2_ALPHA 0x859A
  502. #define GL_ALPHA_SCALE 0x0D1C
  503. #define GL_SRC0_RGB 0x8580
  504. #define GL_SRC1_RGB 0x8581
  505. #define GL_SRC2_RGB 0x8582
  506. #define GL_SRC0_ALPHA 0x8588
  507. #define GL_SRC1_ALPHA 0x8589
  508. #define GL_SRC2_ALPHA 0x858A
  509. #define GL_DOT3_RGB 0x86AE
  510. #define GL_DOT3_RGBA 0x86AF
  511. /*------------------------------------------------------------------------*
  512. * required OES extension tokens
  513. *------------------------------------------------------------------------*/
  514. /* OES_read_format */
  515. #ifndef GL_OES_read_format
  516. #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
  517. #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
  518. #endif
  519. /* GL_OES_compressed_paletted_texture */
  520. #ifndef GL_OES_compressed_paletted_texture
  521. #define GL_PALETTE4_RGB8_OES 0x8B90
  522. #define GL_PALETTE4_RGBA8_OES 0x8B91
  523. #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
  524. #define GL_PALETTE4_RGBA4_OES 0x8B93
  525. #define GL_PALETTE4_RGB5_A1_OES 0x8B94
  526. #define GL_PALETTE8_RGB8_OES 0x8B95
  527. #define GL_PALETTE8_RGBA8_OES 0x8B96
  528. #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
  529. #define GL_PALETTE8_RGBA4_OES 0x8B98
  530. #define GL_PALETTE8_RGB5_A1_OES 0x8B99
  531. #endif
  532. /* OES_point_size_array */
  533. #ifndef GL_OES_point_size_array
  534. #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
  535. #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
  536. #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
  537. #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
  538. #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
  539. #endif
  540. /* GL_OES_point_sprite */
  541. #ifndef GL_OES_point_sprite
  542. #define GL_POINT_SPRITE_OES 0x8861
  543. #define GL_COORD_REPLACE_OES 0x8862
  544. #endif
  545. /*************************************************************/
  546. /* Available only in Common profile */
  547. GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
  548. GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  549. GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
  550. GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
  551. GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  552. GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
  553. GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
  554. GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
  555. GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
  556. GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
  557. GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
  558. GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
  559. GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
  560. GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
  561. GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
  562. GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
  563. GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
  564. GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
  565. GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
  566. GL_API void GL_APIENTRY glLineWidth (GLfloat width);
  567. GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
  568. GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
  569. GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
  570. GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
  571. GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
  572. GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
  573. GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
  574. GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
  575. GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
  576. GL_API void GL_APIENTRY glPointSize (GLfloat size);
  577. GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
  578. GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
  579. GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
  580. GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
  581. GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
  582. GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
  583. GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
  584. GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
  585. /* Available in both Common and Common-Lite profiles */
  586. GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
  587. GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
  588. GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
  589. GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
  590. GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
  591. GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
  592. GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
  593. GL_API void GL_APIENTRY glClear (GLbitfield mask);
  594. GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
  595. GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
  596. GL_API void GL_APIENTRY glClearStencil (GLint s);
  597. GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
  598. GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
  599. GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
  600. GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
  601. GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  602. GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  603. GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
  604. GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
  605. GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  606. GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  607. GL_API void GL_APIENTRY glCullFace (GLenum mode);
  608. GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
  609. GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
  610. GL_API void GL_APIENTRY glDepthFunc (GLenum func);
  611. GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
  612. GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
  613. GL_API void GL_APIENTRY glDisable (GLenum cap);
  614. GL_API void GL_APIENTRY glDisableClientState (GLenum array);
  615. GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
  616. GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
  617. GL_API void GL_APIENTRY glEnable (GLenum cap);
  618. GL_API void GL_APIENTRY glEnableClientState (GLenum array);
  619. GL_API void GL_APIENTRY glFinish (void);
  620. GL_API void GL_APIENTRY glFlush (void);
  621. GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
  622. GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
  623. GL_API void GL_APIENTRY glFrontFace (GLenum mode);
  624. GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
  625. GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
  626. GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
  627. GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
  628. GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
  629. GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
  630. GL_API GLenum GL_APIENTRY glGetError (void);
  631. GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
  632. GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
  633. GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
  634. GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
  635. GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
  636. GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
  637. GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
  638. GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
  639. GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
  640. GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
  641. GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
  642. GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
  643. GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
  644. GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
  645. GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
  646. GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
  647. GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
  648. GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
  649. GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
  650. GL_API void GL_APIENTRY glLoadIdentity (void);
  651. GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
  652. GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
  653. GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
  654. GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
  655. GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
  656. GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
  657. GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
  658. GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
  659. GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
  660. GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
  661. GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
  662. GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
  663. GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
  664. GL_API void GL_APIENTRY glPointSizex (GLfixed size);
  665. GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
  666. GL_API void GL_APIENTRY glPopMatrix (void);
  667. GL_API void GL_APIENTRY glPushMatrix (void);
  668. GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
  669. GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
  670. GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
  671. GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
  672. GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
  673. GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
  674. GL_API void GL_APIENTRY glShadeModel (GLenum mode);
  675. GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
  676. GL_API void GL_APIENTRY glStencilMask (GLuint mask);
  677. GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
  678. GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  679. GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
  680. GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
  681. GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
  682. GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
  683. GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  684. GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
  685. GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
  686. GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
  687. GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
  688. GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
  689. GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
  690. GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  691. GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
  692. /*------------------------------------------------------------------------*
  693. * Required OES extension functions
  694. *------------------------------------------------------------------------*/
  695. /* GL_OES_read_format */
  696. #ifndef GL_OES_read_format
  697. #define GL_OES_read_format 1
  698. #endif
  699. /* GL_OES_compressed_paletted_texture */
  700. #ifndef GL_OES_compressed_paletted_texture
  701. #define GL_OES_compressed_paletted_texture 1
  702. #endif
  703. /* GL_OES_point_size_array */
  704. #ifndef GL_OES_point_size_array
  705. #define GL_OES_point_size_array 1
  706. GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
  707. #endif
  708. /* GL_OES_point_sprite */
  709. #ifndef GL_OES_point_sprite
  710. #define GL_OES_point_sprite 1
  711. #endif
  712. #ifdef __cplusplus
  713. }
  714. #endif
  715. #endif /* __gl_h_ */