| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155 | 
							- /* uglmesa.h - Public header UGL/Mesa */
 - 
 - /* Copyright (C) 2001 by Wind River Systems, Inc */
 - 
 - /*
 -  * Mesa 3-D graphics library
 -  * Version:  4.0
 -  *
 -  * The MIT License
 -  * Permission is hereby granted, free of charge, to any person obtaining a
 -  * copy of this software and associated documentation files (the "Software"),
 -  * to deal in the Software without restriction, including without limitation
 -  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 -  * and/or sell copies of the Software, and to permit persons to whom the
 -  * Software is furnished to do so, subject to the following conditions:
 -  *
 -  * The above copyright notice and this permission notice shall be included
 -  * in all copies or substantial portions of the Software.
 -  *
 -  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 -  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 -  * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 -  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 -  * DEALINGS IN THE SOFTWARE.
 -  */
 - 
 - /*
 -  * Author:
 -  * Stephane Raimbault <stephane.raimbault@windriver.com> 
 -  */
 - 
 - #ifndef UGLMESA_H
 - #define UGLMESA_H
 - 
 - #ifdef __cplusplus
 - extern "C" {
 - #endif
 - 
 - #define UGL_MESA_MAJOR_VERSION 4
 - #define UGL_MESA_MINOR_VERSION 0
 - 
 - #include <GL/gl.h>
 - #include <ugl/ugl.h>
 - 
 - /*
 -  * Values for display mode of uglMesaCreateContext ()
 -  */
 - 
 - /*
 -  * With these mask values, it's possible to test double buffer mode
 -  * with UGL_MESA_DOUBLE mask
 -  *
 -  * SINGLE  0000 0001
 -  * DOUBLE  0000 0110
 -  * -  SOFT 0000 0010
 -  * -  HARD 0000 0100
 -  * WINDML  0001 0000
 -  *
 -  * 
 -  */
 - #define UGL_MESA_SINGLE            0x01
 - #define UGL_MESA_DOUBLE            0x06
 - #define UGL_MESA_DOUBLE_SOFTWARE   0x02
 - #define UGL_MESA_DOUBLE_HARDWARE   0x04
 -     
 - #define UGL_MESA_WINDML_EXCLUSIVE  0x10
 - 
 - #define UGL_MESA_FULLSCREEN_WIDTH  0x0
 - #define UGL_MESA_FULLSCREEN_HEIGHT 0x0
 - 
 - /*
 -  * uglMesaPixelStore() parameters:
 -  */
 -     
 - #define UGL_MESA_ROW_LENGTH	   0x20
 - #define UGL_MESA_Y_UP              0x21
 - 
 - /* 
 -  * Accepted by uglMesaGetIntegerv:
 -  */
 - 
 - #define UGL_MESA_LEFT_X		        0x01
 - #define UGL_MESA_TOP_Y		        0x02    
 - #define UGL_MESA_WIDTH		        0x03
 - #define UGL_MESA_HEIGHT		        0x04
 - #define UGL_MESA_DISPLAY_WIDTH          0x05
 - #define UGL_MESA_DISPLAY_HEIGHT         0x06
 - #define UGL_MESA_COLOR_FORMAT	        0x07
 - #define UGL_MESA_COLOR_MODEL            0x08
 - #define UGL_MESA_PIXEL_FORMAT           0x09
 - #define UGL_MESA_TYPE		        0x0A
 - #define UGL_MESA_RGB		        0x0B
 - #define UGL_MESA_COLOR_INDEXED          0x0C
 - #define UGL_MESA_SINGLE_BUFFER          0x0D
 - #define UGL_MESA_DOUBLE_BUFFER          0x0E
 - #define UGL_MESA_DOUBLE_BUFFER_SOFTWARE 0x0F
 - #define UGL_MESA_DOUBLE_BUFFER_HARDWARE 0x10
 -     
 - /*
 -  * typedefs
 -  */
 - 
 - typedef struct uglMesaContext * UGL_MESA_CONTEXT;
 -     
 - UGL_MESA_CONTEXT uglMesaCreateNewContext (GLenum mode,
 - 					  UGL_MESA_CONTEXT share_list);
 - 
 - UGL_MESA_CONTEXT  uglMesaCreateNewContextExt (GLenum mode,
 - 					      GLint depth_bits,
 - 					      GLint stencil_bits,
 - 					      GLint accum_red_bits,
 - 					      GLint accum_green_bits,
 - 					      GLint accum_blue_bits,
 - 					      GLint accum_alpha_bits,
 - 					      UGL_MESA_CONTEXT share_list);
 - 
 - GLboolean uglMesaMakeCurrentContext (UGL_MESA_CONTEXT umc,
 - 				     GLsizei left, GLsizei top,
 - 				     GLsizei width, GLsizei height);
 - 
 - GLboolean uglMesaMoveWindow (GLsizei dx, GLsizei dy);
 - 
 - GLboolean uglMesaMoveToWindow (GLsizei left, GLsizei top);
 - 
 - GLboolean uglMesaResizeWindow (GLsizei dw, GLsizei dh);
 - 
 - GLboolean uglMesaResizeToWindow (GLsizei width, GLsizei height);
 - 
 - void uglMesaDestroyContext (void);
 - 
 - UGL_MESA_CONTEXT uglMesaGetCurrentContext (void);
 - 
 - void uglMesaSwapBuffers (void);
 - 
 - void uglMesaPixelStore (GLint pname, GLint value);
 - 
 - void uglMesaGetIntegerv (GLint pname, GLint *value);
 - 
 - GLboolean uglMesaGetDepthBuffer (GLint *width, GLint *height,
 - 				 GLint *bytesPerValue, void **buffer);
 - 
 - GLboolean uglMesaGetColorBuffer (GLint *width, GLint *height,
 - 				 GLint *format, void **buffer);
 - 
 - GLboolean uglMesaSetColor (GLubyte index, GLfloat red,
 - 			   GLfloat green, GLfloat blue);
 -   
 - #ifdef __cplusplus
 - }
 - #endif
 - 
 - 
 - #endif
 
 
  |