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- /**
- * Procedural Bump Mapping demo. Uses the example shaders from
- * chapter 11 of the OpenGL Shading Language "orange" book.
- * 16 Jan 2007
- */
-
- #include <assert.h>
- #include <string.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- #include <GL/glew.h>
- #include <GL/glut.h>
- #include "shaderutil.h"
-
-
- static char *FragProgFile = "CH11-bumpmap.frag";
- static char *VertProgFile = "CH11-bumpmap.vert";
-
- /* program/shader objects */
- static GLuint fragShader;
- static GLuint vertShader;
- static GLuint program;
-
-
- static struct uniform_info Uniforms[] = {
- { "LightPosition", 1, GL_FLOAT_VEC3, { 0.57737, 0.57735, 0.57735, 0.0 }, -1 },
- { "SurfaceColor", 1, GL_FLOAT_VEC3, { 0.8, 0.8, 0.2, 0 }, -1 },
- { "BumpDensity", 1, GL_FLOAT, { 10.0, 0, 0, 0 }, -1 },
- { "BumpSize", 1, GL_FLOAT, { 0.125, 0, 0, 0 }, -1 },
- { "SpecularFactor", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 },
- END_OF_UNIFORMS
- };
-
- static GLint win = 0;
-
- static GLfloat xRot = 20.0f, yRot = 0.0f, zRot = 0.0f;
-
- static GLint tangentAttrib;
-
- static GLboolean Anim = GL_FALSE;
-
-
- static void
- CheckError(int line)
- {
- GLenum err = glGetError();
- if (err) {
- printf("GL Error %s (0x%x) at line %d\n",
- gluErrorString(err), (int) err, line);
- }
- }
-
- /*
- * Draw a square, specifying normal and tangent vectors.
- */
- static void
- Square(GLfloat size)
- {
- glNormal3f(0, 0, 1);
- glVertexAttrib3f(tangentAttrib, 1, 0, 0);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-size, -size);
- glTexCoord2f(1, 0); glVertex2f( size, -size);
- glTexCoord2f(1, 1); glVertex2f( size, size);
- glTexCoord2f(0, 1); glVertex2f(-size, size);
- glEnd();
- }
-
-
- static void
- Cube(GLfloat size)
- {
- /* +X */
- glPushMatrix();
- glRotatef(90, 0, 1, 0);
- glTranslatef(0, 0, size);
- Square(size);
- glPopMatrix();
-
- /* -X */
- glPushMatrix();
- glRotatef(-90, 0, 1, 0);
- glTranslatef(0, 0, size);
- Square(size);
- glPopMatrix();
-
- /* +Y */
- glPushMatrix();
- glRotatef(90, 1, 0, 0);
- glTranslatef(0, 0, size);
- Square(size);
- glPopMatrix();
-
- /* -Y */
- glPushMatrix();
- glRotatef(-90, 1, 0, 0);
- glTranslatef(0, 0, size);
- Square(size);
- glPopMatrix();
-
-
- /* +Z */
- glPushMatrix();
- glTranslatef(0, 0, size);
- Square(size);
- glPopMatrix();
-
- /* -Z */
- glPushMatrix();
- glRotatef(180, 0, 1, 0);
- glTranslatef(0, 0, size);
- Square(size);
- glPopMatrix();
-
- }
-
-
- static void
- Idle(void)
- {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- yRot = t * 0.05;
- glutPostRedisplay();
- }
-
-
- static void
- Redisplay(void)
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(xRot, 1.0f, 0.0f, 0.0f);
- glRotatef(yRot, 0.0f, 1.0f, 0.0f);
- glRotatef(zRot, 0.0f, 0.0f, 1.0f);
-
- Cube(1.5);
-
- glPopMatrix();
-
- CheckError(__LINE__);
-
- glutSwapBuffers();
- }
-
-
- static void
- Reshape(int width, int height)
- {
- float ar = (float) width / (float) height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0f, 0.0f, -15.0f);
- }
-
-
- static void
- CleanUp(void)
- {
- glDeleteShader(fragShader);
- glDeleteShader(vertShader);
- glDeleteProgram(program);
- glutDestroyWindow(win);
- }
-
-
- static void
- Key(unsigned char key, int x, int y)
- {
- const GLfloat step = 2.0;
- (void) x;
- (void) y;
-
- switch(key) {
- case 'a':
- Anim = !Anim;
- glutIdleFunc(Anim ? Idle : NULL);
- break;
- case 'z':
- zRot += step;
- break;
- case 'Z':
- zRot -= step;
- break;
- case 27:
- CleanUp();
- exit(0);
- break;
- }
- glutPostRedisplay();
- }
-
-
- static void
- SpecialKey(int key, int x, int y)
- {
- const GLfloat step = 2.0;
-
- (void) x;
- (void) y;
-
- switch(key) {
- case GLUT_KEY_UP:
- xRot += step;
- break;
- case GLUT_KEY_DOWN:
- xRot -= step;
- break;
- case GLUT_KEY_LEFT:
- yRot -= step;
- break;
- case GLUT_KEY_RIGHT:
- yRot += step;
- break;
- }
- glutPostRedisplay();
- }
-
-
- static void
- Init(void)
- {
- if (!ShadersSupported())
- exit(1);
-
- vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile);
- fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
- program = LinkShaders(vertShader, fragShader);
-
- glUseProgram(program);
-
- assert(glIsProgram(program));
- assert(glIsShader(fragShader));
- assert(glIsShader(vertShader));
-
- assert(glGetError() == 0);
-
- CheckError(__LINE__);
-
- SetUniformValues(program, Uniforms);
- PrintUniforms(Uniforms);
-
- CheckError(__LINE__);
-
- tangentAttrib = glGetAttribLocation(program, "Tangent");
- printf("Tangent Attrib: %d\n", tangentAttrib);
-
- assert(tangentAttrib >= 0);
-
- CheckError(__LINE__);
-
- glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
-
- glEnable(GL_DEPTH_TEST);
-
- glColor3f(1, 0, 0);
- }
-
-
- static void
- ParseOptions(int argc, char *argv[])
- {
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-fs") == 0) {
- FragProgFile = argv[i+1];
- }
- else if (strcmp(argv[i], "-vs") == 0) {
- VertProgFile = argv[i+1];
- }
- }
- }
-
-
- int
- main(int argc, char *argv[])
- {
- glutInit(&argc, argv);
- glutInitWindowSize(400, 400);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Redisplay);
- ParseOptions(argc, argv);
- Init();
- glutMainLoop();
- return 0;
- }
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