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- /**************************************************************************
- *
- * Copyright 2009 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- #ifndef DRAW_GS_H
- #define DRAW_GS_H
-
- #include "draw_context.h"
- #include "draw_private.h"
-
- #define MAX_TGSI_PRIMITIVES 4
-
- struct draw_context;
-
- #ifdef HAVE_LLVM
- struct draw_gs_jit_context;
- struct draw_gs_llvm_variant;
-
- /**
- * Structure holding the inputs to the geometry shader. It uses SOA layout.
- * The dimensions are as follows:
- * - maximum number of vertices for a geometry shader input primitive
- * (6 for triangle_adjacency)
- * - maximum number of attributes for each vertex
- * - four channels per each attribute (x,y,z,w)
- * - number of input primitives equal to the SOA vector length
- */
- struct draw_gs_inputs {
- float data[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS];
- };
- #endif
-
- /**
- * Private version of the compiled geometry shader
- */
- struct draw_geometry_shader {
- struct draw_context *draw;
-
- struct tgsi_exec_machine *machine;
-
- /* This member will disappear shortly:*/
- struct pipe_shader_state state;
-
- struct tgsi_shader_info info;
- unsigned position_output;
- unsigned viewport_index_output;
- unsigned clipdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
- unsigned culldistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
-
- unsigned max_output_vertices;
- unsigned primitive_boundary;
- unsigned input_primitive;
- unsigned output_primitive;
-
- unsigned *primitive_lengths;
- unsigned emitted_vertices;
- unsigned emitted_primitives;
-
- float (*tmp_output)[4];
- unsigned vertex_size;
-
- unsigned in_prim_idx;
- unsigned input_vertex_stride;
- unsigned fetched_prim_count;
- const float (*input)[4];
- const struct tgsi_shader_info *input_info;
- unsigned vector_length;
- unsigned max_out_prims;
-
- #ifdef HAVE_LLVM
- struct draw_gs_inputs *gs_input;
- struct draw_gs_jit_context *jit_context;
- struct draw_gs_llvm_variant *current_variant;
- struct vertex_header *gs_output;
-
- int **llvm_prim_lengths;
- int *llvm_emitted_primitives;
- int *llvm_emitted_vertices;
- int *llvm_prim_ids;
- #endif
-
- void (*fetch_inputs)(struct draw_geometry_shader *shader,
- unsigned *indices,
- unsigned num_vertices,
- unsigned prim_idx);
- void (*fetch_outputs)(struct draw_geometry_shader *shader,
- unsigned num_primitives,
- float (**p_output)[4]);
-
- void (*prepare)(struct draw_geometry_shader *shader,
- const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
- const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS]);
- unsigned (*run)(struct draw_geometry_shader *shader,
- unsigned input_primitives);
- };
-
- void draw_geometry_shader_new_instance(struct draw_geometry_shader *gs);
-
- /*
- * Returns the number of vertices emitted.
- * The vertex shader can emit any number of vertices as long as it's
- * smaller than the GS_MAX_OUTPUT_VERTICES shader property.
- */
- int draw_geometry_shader_run(struct draw_geometry_shader *shader,
- const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
- const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
- const struct draw_vertex_info *input_verts,
- const struct draw_prim_info *input_prim,
- const struct tgsi_shader_info *input_info,
- struct draw_vertex_info *output_verts,
- struct draw_prim_info *output_prims );
-
- void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
- struct draw_context *draw);
-
- int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
- unsigned pipe_prim);
-
- #ifdef HAVE_LLVM
- void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
- struct draw_gs_llvm_variant *variant);
- #endif
-
- #endif
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