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- import common
-
- Import('*')
-
- from sys import executable as python_cmd
-
- env = env.Clone()
-
- env.Prepend(CPPPATH = [
- '#src/mapi',
- '#src/mesa',
- '#src/glsl',
- ])
-
- if env['platform'] == 'windows':
- env.Prepend(CPPPATH = ['#src/talloc'])
-
- sources = [
- 'glcpp/glcpp-lex.c',
- 'glcpp/glcpp-parse.c',
- 'glcpp/pp.c',
- 'ast_expr.cpp',
- 'ast_function.cpp',
- 'ast_to_hir.cpp',
- 'ast_type.cpp',
- 'glsl_lexer.cpp',
- 'glsl_parser.cpp',
- 'glsl_parser_extras.cpp',
- 'glsl_types.cpp',
- 'glsl_symbol_table.cpp',
- 'hir_field_selection.cpp',
- 'ir_basic_block.cpp',
- 'ir_clone.cpp',
- 'ir_constant_expression.cpp',
- 'ir.cpp',
- 'ir_expression_flattening.cpp',
- 'ir_function_can_inline.cpp',
- 'ir_function.cpp',
- 'ir_hierarchical_visitor.cpp',
- 'ir_hv_accept.cpp',
- 'ir_import_prototypes.cpp',
- 'ir_print_visitor.cpp',
- 'ir_reader.cpp',
- 'ir_rvalue_visitor.cpp',
- 'ir_set_program_inouts.cpp',
- 'ir_validate.cpp',
- 'ir_variable.cpp',
- 'ir_variable_refcount.cpp',
- 'linker.cpp',
- 'link_functions.cpp',
- 'loop_analysis.cpp',
- 'loop_controls.cpp',
- 'loop_unroll.cpp',
- 'lower_discard.cpp',
- 'lower_if_to_cond_assign.cpp',
- 'lower_instructions.cpp',
- 'lower_jumps.cpp',
- 'lower_mat_op_to_vec.cpp',
- 'lower_noise.cpp',
- 'lower_variable_index_to_cond_assign.cpp',
- 'lower_vec_index_to_cond_assign.cpp',
- 'lower_vec_index_to_swizzle.cpp',
- 'lower_vector.cpp',
- 'opt_algebraic.cpp',
- 'opt_constant_folding.cpp',
- 'opt_constant_propagation.cpp',
- 'opt_constant_variable.cpp',
- 'opt_copy_propagation.cpp',
- 'opt_dead_code.cpp',
- 'opt_dead_code_local.cpp',
- 'opt_dead_functions.cpp',
- 'opt_discard_simplification.cpp',
- 'opt_function_inlining.cpp',
- 'opt_if_simplification.cpp',
- 'opt_noop_swizzle.cpp',
- 'opt_redundant_jumps.cpp',
- 'opt_structure_splitting.cpp',
- 'opt_swizzle_swizzle.cpp',
- 'opt_tree_grafting.cpp',
- 'ralloc.c',
- 's_expression.cpp',
- 'strtod.c',
- ]
-
-
- if env['platform'] == common.host_platform:
- if env['msvc']:
- env.Prepend(CPPPATH = ['#/src/getopt'])
- env.PrependUnique(LIBS = [getopt])
-
- if env['platform'] == 'windows':
- env.Prepend(CPPPATH = ['#src/talloc'])
- env.Prepend(LIBS = [talloc])
- else:
- env.Prepend(CPPPATH = ['#include'])
- env.Prepend(LIBS = ['talloc'])
-
- builtin_compiler = env.Program(
- target = 'builtin_compiler',
- source = sources + ['main.cpp', 'builtin_stubs.cpp',
- '#src/mesa/program/hash_table.c',
- '#src/mesa/program/symbol_table.c'],
- )
-
- builtin_glsl_function = env.CodeGenerate(
- target = 'builtin_function.cpp',
- script = 'builtins/tools/generate_builtins.py',
- source = builtin_compiler,
- command = python_cmd + ' $SCRIPT $SOURCE > $TARGET'
- )
-
- env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
-
- if env['msvc']:
- # There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure
- # talloc.dll is on the same dir as builtin_function.
- talloc_dll_src = talloc.dir.File('talloc.dll')
- talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll')
- talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src))
- env.Depends('builtin_function.cpp', talloc_dll)
-
- Export('builtin_glsl_function')
-
- if common.cross_compiling:
- Return()
-
- sources += builtin_glsl_function
-
- glsl = env.ConvenienceLibrary(
- target = 'glsl',
- source = sources,
- )
-
- Export('glsl')
-
- # FIXME: We can't build the programs because there's a cyclic dependency between tis directory and src/mesa
- Return()
-
- env = env.Clone()
-
- if env['platform'] == 'windows':
- env.PrependUnique(LIBS = [
- 'user32',
- ])
-
- env.Prepend(LIBS = [glsl, talloc])
-
- env.Program(
- target = 'glsl2',
- source = [
- 'main.cpp',
- ]
- )
-
- env.Program(
- target = 'glcpp',
- source = ['glcpp/glcpp.c'],
- )
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