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  1. <HTML>
  2. <TITLE>Mesa Introduction</TITLE>
  3. <link rel="stylesheet" type="text/css" href="mesa.css"></head>
  4. <BODY>
  5. <H1>Introduction</H1>
  6. <p>
  7. Mesa is a 3-D graphics library with an API which is very similar to
  8. that of <a href="http://www.opengl.org/" target="_parent">OpenGL</a>.*
  9. To the extent that Mesa utilizes the OpenGL command syntax or state
  10. machine, it is being used with authorization from <a
  11. href="http://www.sgi.com/" target="_parent">Silicon Graphics,
  12. Inc.</a>(SGI). However, the author does not possess an OpenGL license
  13. from SGI, and makes no claim that Mesa is in any way a compatible
  14. replacement for OpenGL or associated with SGI. Those who want a
  15. licensed implementation of OpenGL should contact a licensed
  16. vendor.
  17. </p>
  18. <p>
  19. Please do not refer to the library as <em>MesaGL</em> (for legal
  20. reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics
  21. library</em>. <br>
  22. </p>
  23. <p>
  24. * OpenGL is a trademark of <a href="http://www.sgi.com/"
  25. target="_parent">Silicon Graphics Incorporated</a>.
  26. </p>
  27. <H1>Project History</H1>
  28. <p>
  29. The Mesa project was founded by me, Brian Paul. Here's a short history
  30. of the project.
  31. </p>
  32. <p>
  33. August, 1993: I begin working on Mesa in my spare time. The project
  34. has no name at that point. I was simply interested in writing a simple
  35. 3D graphics library that used the then-new OpenGL API. I was partially
  36. inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
  37. I had been programming with IRIS GL since 1991.
  38. </p>
  39. <p>
  40. November 1994: I contact SGI to ask permission to distribute my OpenGL-like
  41. graphics library on the internet. SGI was generally receptive to the
  42. idea and after negotiations with SGI's legal department, I get permission
  43. to release it.
  44. </p>
  45. <p>
  46. February 1995: Mesa 1.0 is released on the internet. I expected that
  47. a few people would be interested in it, but not thousands.
  48. I was soon receiving patches, new features and thank-you notes on a
  49. daily basis. That encouraged me to continue working on Mesa. The
  50. name Mesa just popped into my head one day. SGI had asked me not to use
  51. the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
  52. want to make up a new acronym. Later, I heard of the Mesa programming
  53. language and the Mesa spreadsheet for NeXTStep.
  54. </p>
  55. <p>
  56. In the early days, OpenGL wasn't available on too many systems.
  57. It even took a while for SGI to support it across their product line.
  58. Mesa filled a big hole during that time.
  59. For a lot of people, Mesa was their first introduction to OpenGL.
  60. I think SGI recognized that Mesa actually helped to promote
  61. the OpenGL API, so they didn't feel threatened by the project.
  62. </p>
  63. <p>
  64. 1995-1996: I continue working on Mesa both during my spare time and during
  65. my work hours at the Space Science and Engineering Center at the University
  66. of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
  67. Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
  68. </p><p>
  69. October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
  70. </p>
  71. <p>
  72. March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo graphics
  73. card via the Glide library. It's the first really popular hardware OpenGL
  74. implementation for Linux.
  75. </p>
  76. <p>
  77. September 1998: Mesa 3.0 is released. It's the first publicly-available
  78. implementation of the OpenGL 1.2 API.
  79. </p>
  80. <p>
  81. March 1999: I attend my first OpenGL ARB meeting. I contribute to the
  82. development of several official OpenGL extensions over the years.
  83. </p>
  84. <p>
  85. September 1999: I'm hired by Precision Insight, Inc. Mesa is a key
  86. component of 3D hardware acceleration in the new DRI project for XFree86.
  87. Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
  88. </p>
  89. <p>
  90. October 2001: Mesa 4.0 is released.
  91. It implements the OpenGL 1.3 specification.
  92. </p>
  93. <p>
  94. November 2001: I cofound <a href="http://www.tungstengraphics.com" target="_parent">
  95. Tungsten Graphics, Inc.</a> with Keith Whitwell, Jens Owen, David Dawes and
  96. Frank LaMonica.
  97. I continue to develop Mesa as part of my resposibilities with Tungsten
  98. Graphics and as a spare-time project.
  99. </p>
  100. <p>
  101. November 2002: Mesa 5.0 is released.
  102. It implements the OpenGL 1.4 specification.
  103. </p>
  104. <p>
  105. January 2003: Mesa 6.0 is released. It implements the OpenGL 1.5
  106. specification as well as the GL_ARB_vertex_program and
  107. GL_ARB_fragment_program extensions.
  108. </p>
  109. <p>
  110. Ongoing: Mesa is used as the core of many hardware OpenGL drivers for
  111. the XFree86 X.org X servers within the
  112. <A href="http://dri.freedesktop.org/" target="_parent">DRI project</A>.
  113. I continue to enhance Mesa with new extensions and features.
  114. </p>
  115. <H1>Major Versions</H1>
  116. <p>
  117. This is a summary of the major versions of Mesa. Note that Mesa's major
  118. version number tracks OpenGL's minor version number (+1).
  119. Work is underway to implement the OpenGL 2.0 specification.
  120. </p>
  121. <H2>Version 6.x features</H2>
  122. <p>
  123. Version 6.x of Mesa implements the OpenGL 1.5 API with the following
  124. extensions incorporated as standard features:
  125. </p>
  126. <ul>
  127. <li>GL_ARB_occlusion_query
  128. <li>GL_ARB_vertex_buffer_object
  129. <li>GL_EXT_shadow_funcs
  130. </ul>
  131. <p>
  132. Also note that several OpenGL tokens were renamed in OpenGL 1.5
  133. for the sake of consistency.
  134. The old tokens are still available.
  135. </p>
  136. <pre>
  137. New Token Old Token
  138. ------------------------------------------------------------
  139. GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
  140. GL_FOG_COORD GL_FOG_COORDINATE
  141. GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
  142. GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
  143. GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
  144. GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
  145. GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
  146. GL_SRC0_RGB GL_SOURCE0_RGB
  147. GL_SRC1_RGB GL_SOURCE1_RGB
  148. GL_SRC2_RGB GL_SOURCE2_RGB
  149. GL_SRC0_ALPHA GL_SOURCE0_ALPHA
  150. GL_SRC1_ALPHA GL_SOURCE1_ALPHA
  151. GL_SRC2_ALPHA GL_SOURCE2_ALPHA
  152. </pre>
  153. <p>
  154. See the
  155. <a href="http://www.opengl.org/documentation/spec.html" target="_parent">
  156. OpenGL specification</a> for more details.
  157. </p>
  158. <H2>Version 5.x features</H2>
  159. <p>
  160. Version 5.x of Mesa implements the OpenGL 1.4 API with the following
  161. extensions incorporated as standard features:
  162. </p>
  163. <ul>
  164. <li>GL_ARB_depth_texture
  165. <li>GL_ARB_shadow
  166. <li>GL_ARB_texture_env_crossbar
  167. <li>GL_ARB_texture_mirror_repeat
  168. <li>GL_ARB_window_pos
  169. <li>GL_EXT_blend_color
  170. <li>GL_EXT_blend_func_separate
  171. <li>GL_EXT_blend_logic_op
  172. <li>GL_EXT_blend_minmax
  173. <li>GL_EXT_blend_subtract
  174. <li>GL_EXT_fog_coord
  175. <li>GL_EXT_multi_draw_arrays
  176. <li>GL_EXT_point_parameters
  177. <li>GL_EXT_secondary_color
  178. <li>GL_EXT_stencil_wrap
  179. <li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
  180. <li>GL_SGIS_generate_mipmap
  181. </ul>
  182. <H2>Version 4.x features</H2>
  183. <p>
  184. Version 4.x of Mesa implements the OpenGL 1.3 API with the following
  185. extensions incorporated as standard features:
  186. </p>
  187. <ul>
  188. <li>GL_ARB_multisample
  189. <li>GL_ARB_multitexture
  190. <li>GL_ARB_texture_border_clamp
  191. <li>GL_ARB_texture_compression
  192. <li>GL_ARB_texture_cube_map
  193. <li>GL_ARB_texture_env_add
  194. <li>GL_ARB_texture_env_combine
  195. <li>GL_ARB_texture_env_dot3
  196. <li>GL_ARB_transpose_matrix
  197. </ul>
  198. <H2>Version 3.x features</H2>
  199. <p>
  200. Version 3.x of Mesa implements the OpenGL 1.2 API with the following
  201. features:
  202. </p>
  203. <ul>
  204. <li>BGR, BGRA and packed pixel formats
  205. <li>New texture border clamp mode
  206. <li>glDrawRangeElements()
  207. <li>standard 3-D texturing
  208. <li>advanced MIPMAP control
  209. <li>separate specular color interpolation
  210. </ul>
  211. <H2>Version 2.x features</H2>
  212. <p>
  213. Version 2.x of Mesa implements the OpenGL 1.1 API with the following
  214. features.
  215. </p>
  216. <ul>
  217. <li>Texture mapping:
  218. <ul>
  219. <li>glAreTexturesResident
  220. <li>glBindTexture
  221. <li>glCopyTexImage1D
  222. <li>glCopyTexImage2D
  223. <li>glCopyTexSubImage1D
  224. <li>glCopyTexSubImage2D
  225. <li>glDeleteTextures
  226. <li>glGenTextures
  227. <li>glIsTexture
  228. <li>glPrioritizeTextures
  229. <li>glTexSubImage1D
  230. <li>glTexSubImage2D
  231. </ul>
  232. <li>Vertex Arrays:
  233. <ul>
  234. <li>glArrayElement
  235. <li>glColorPointer
  236. <li>glDrawElements
  237. <li>glEdgeFlagPointer
  238. <li>glIndexPointer
  239. <li>glInterleavedArrays
  240. <li>glNormalPointer
  241. <li>glTexCoordPointer
  242. <li>glVertexPointer
  243. </ul>
  244. <li>Client state management:
  245. <ul>
  246. <li>glDisableClientState
  247. <li>glEnableClientState
  248. <li>glPopClientAttrib
  249. <li>glPushClientAttrib
  250. </ul>
  251. <li>Misc:
  252. <ul>
  253. <li>glGetPointer
  254. <li>glIndexub
  255. <li>glIndexubv
  256. <li>glPolygonOffset
  257. </ul>
  258. </ul>
  259. </body>
  260. </html>