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- /*
- * Copyright © 2016 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
- #include "anv_private.h"
-
- static bool
- lookup_blorp_shader(struct blorp_context *blorp,
- const void *key, uint32_t key_size,
- uint32_t *kernel_out, void *prog_data_out)
- {
- struct anv_device *device = blorp->driver_ctx;
-
- /* The blorp cache must be a real cache */
- assert(device->blorp_shader_cache.cache);
-
- struct anv_shader_bin *bin =
- anv_pipeline_cache_search(&device->blorp_shader_cache, key, key_size);
- if (!bin)
- return false;
-
- /* The cache already has a reference and it's not going anywhere so there
- * is no need to hold a second reference.
- */
- anv_shader_bin_unref(device, bin);
-
- *kernel_out = bin->kernel.offset;
- *(const struct brw_stage_prog_data **)prog_data_out = bin->prog_data;
-
- return true;
- }
-
- static void
- upload_blorp_shader(struct blorp_context *blorp,
- const void *key, uint32_t key_size,
- const void *kernel, uint32_t kernel_size,
- const struct brw_stage_prog_data *prog_data,
- uint32_t prog_data_size,
- uint32_t *kernel_out, void *prog_data_out)
- {
- struct anv_device *device = blorp->driver_ctx;
-
- /* The blorp cache must be a real cache */
- assert(device->blorp_shader_cache.cache);
-
- struct anv_pipeline_bind_map bind_map = {
- .surface_count = 0,
- .sampler_count = 0,
- };
-
- struct anv_shader_bin *bin =
- anv_pipeline_cache_upload_kernel(&device->blorp_shader_cache,
- key, key_size, kernel, kernel_size,
- prog_data, prog_data_size, &bind_map);
-
- /* The cache already has a reference and it's not going anywhere so there
- * is no need to hold a second reference.
- */
- anv_shader_bin_unref(device, bin);
-
- *kernel_out = bin->kernel.offset;
- *(const struct brw_stage_prog_data **)prog_data_out = bin->prog_data;
- }
-
- void
- anv_device_init_blorp(struct anv_device *device)
- {
- anv_pipeline_cache_init(&device->blorp_shader_cache, device, true);
- blorp_init(&device->blorp, device, &device->isl_dev);
- device->blorp.compiler = device->instance->physicalDevice.compiler;
- device->blorp.mocs.tex = device->default_mocs;
- device->blorp.mocs.rb = device->default_mocs;
- device->blorp.mocs.vb = device->default_mocs;
- device->blorp.lookup_shader = lookup_blorp_shader;
- device->blorp.upload_shader = upload_blorp_shader;
- switch (device->info.gen) {
- case 7:
- if (device->info.is_haswell) {
- device->blorp.exec = gen75_blorp_exec;
- } else {
- device->blorp.exec = gen7_blorp_exec;
- }
- break;
- case 8:
- device->blorp.exec = gen8_blorp_exec;
- break;
- case 9:
- device->blorp.exec = gen9_blorp_exec;
- break;
- default:
- unreachable("Unknown hardware generation");
- }
- }
-
- void
- anv_device_finish_blorp(struct anv_device *device)
- {
- blorp_finish(&device->blorp);
- anv_pipeline_cache_finish(&device->blorp_shader_cache);
- }
-
- static void
- get_blorp_surf_for_anv_buffer(struct anv_device *device,
- struct anv_buffer *buffer, uint64_t offset,
- uint32_t width, uint32_t height,
- uint32_t row_pitch, enum isl_format format,
- struct blorp_surf *blorp_surf,
- struct isl_surf *isl_surf)
- {
- const struct isl_format_layout *fmtl =
- isl_format_get_layout(format);
-
- /* ASTC is the only format which doesn't support linear layouts.
- * Create an equivalently sized surface with ISL to get around this.
- */
- if (fmtl->txc == ISL_TXC_ASTC) {
- /* Use an equivalently sized format */
- format = ISL_FORMAT_R32G32B32A32_UINT;
- assert(fmtl->bpb == isl_format_get_layout(format)->bpb);
-
- /* Shrink the dimensions for the new format */
- width = DIV_ROUND_UP(width, fmtl->bw);
- height = DIV_ROUND_UP(height, fmtl->bh);
- }
-
- *blorp_surf = (struct blorp_surf) {
- .surf = isl_surf,
- .addr = {
- .buffer = buffer->bo,
- .offset = buffer->offset + offset,
- },
- };
-
- isl_surf_init(&device->isl_dev, isl_surf,
- .dim = ISL_SURF_DIM_2D,
- .format = format,
- .width = width,
- .height = height,
- .depth = 1,
- .levels = 1,
- .array_len = 1,
- .samples = 1,
- .min_pitch = row_pitch,
- .usage = ISL_SURF_USAGE_TEXTURE_BIT |
- ISL_SURF_USAGE_RENDER_TARGET_BIT,
- .tiling_flags = ISL_TILING_LINEAR_BIT);
- assert(isl_surf->row_pitch == row_pitch);
- }
-
- static void
- get_blorp_surf_for_anv_image(const struct anv_image *image,
- VkImageAspectFlags aspect,
- enum isl_aux_usage aux_usage,
- struct blorp_surf *blorp_surf)
- {
- if (aspect == VK_IMAGE_ASPECT_STENCIL_BIT ||
- aux_usage == ISL_AUX_USAGE_HIZ)
- aux_usage = ISL_AUX_USAGE_NONE;
-
- const struct anv_surface *surface =
- anv_image_get_surface_for_aspect_mask(image, aspect);
-
- *blorp_surf = (struct blorp_surf) {
- .surf = &surface->isl,
- .addr = {
- .buffer = image->bo,
- .offset = image->offset + surface->offset,
- },
- };
-
- if (aux_usage != ISL_AUX_USAGE_NONE) {
- blorp_surf->aux_surf = &image->aux_surface.isl,
- blorp_surf->aux_addr = (struct blorp_address) {
- .buffer = image->bo,
- .offset = image->offset + image->aux_surface.offset,
- };
- blorp_surf->aux_usage = aux_usage;
- }
- }
-
- void anv_CmdCopyImage(
- VkCommandBuffer commandBuffer,
- VkImage srcImage,
- VkImageLayout srcImageLayout,
- VkImage dstImage,
- VkImageLayout dstImageLayout,
- uint32_t regionCount,
- const VkImageCopy* pRegions)
- {
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- ANV_FROM_HANDLE(anv_image, src_image, srcImage);
- ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
-
- struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
-
- for (unsigned r = 0; r < regionCount; r++) {
- VkOffset3D srcOffset =
- anv_sanitize_image_offset(src_image->type, pRegions[r].srcOffset);
- VkOffset3D dstOffset =
- anv_sanitize_image_offset(dst_image->type, pRegions[r].dstOffset);
- VkExtent3D extent =
- anv_sanitize_image_extent(src_image->type, pRegions[r].extent);
-
- unsigned dst_base_layer, layer_count;
- if (dst_image->type == VK_IMAGE_TYPE_3D) {
- dst_base_layer = pRegions[r].dstOffset.z;
- layer_count = pRegions[r].extent.depth;
- } else {
- dst_base_layer = pRegions[r].dstSubresource.baseArrayLayer;
- layer_count = pRegions[r].dstSubresource.layerCount;
- }
-
- unsigned src_base_layer;
- if (src_image->type == VK_IMAGE_TYPE_3D) {
- src_base_layer = pRegions[r].srcOffset.z;
- } else {
- src_base_layer = pRegions[r].srcSubresource.baseArrayLayer;
- assert(pRegions[r].srcSubresource.layerCount == layer_count);
- }
-
- assert(pRegions[r].srcSubresource.aspectMask ==
- pRegions[r].dstSubresource.aspectMask);
-
- uint32_t a;
- for_each_bit(a, pRegions[r].dstSubresource.aspectMask) {
- VkImageAspectFlagBits aspect = (1 << a);
-
- struct blorp_surf src_surf, dst_surf;
- get_blorp_surf_for_anv_image(src_image, aspect, src_image->aux_usage,
- &src_surf);
- get_blorp_surf_for_anv_image(dst_image, aspect, dst_image->aux_usage,
- &dst_surf);
-
- for (unsigned i = 0; i < layer_count; i++) {
- blorp_copy(&batch, &src_surf, pRegions[r].srcSubresource.mipLevel,
- src_base_layer + i,
- &dst_surf, pRegions[r].dstSubresource.mipLevel,
- dst_base_layer + i,
- srcOffset.x, srcOffset.y,
- dstOffset.x, dstOffset.y,
- extent.width, extent.height);
- }
- }
- }
-
- blorp_batch_finish(&batch);
- }
-
- static void
- copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer,
- struct anv_buffer *anv_buffer,
- struct anv_image *anv_image,
- uint32_t regionCount,
- const VkBufferImageCopy* pRegions,
- bool buffer_to_image)
- {
- struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
-
- struct {
- struct blorp_surf surf;
- uint32_t level;
- VkOffset3D offset;
- } image, buffer, *src, *dst;
-
- buffer.level = 0;
- buffer.offset = (VkOffset3D) { 0, 0, 0 };
-
- if (buffer_to_image) {
- src = &buffer;
- dst = ℑ
- } else {
- src = ℑ
- dst = &buffer;
- }
-
- for (unsigned r = 0; r < regionCount; r++) {
- const VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
-
- get_blorp_surf_for_anv_image(anv_image, aspect, anv_image->aux_usage,
- &image.surf);
- image.offset =
- anv_sanitize_image_offset(anv_image->type, pRegions[r].imageOffset);
- image.level = pRegions[r].imageSubresource.mipLevel;
-
- VkExtent3D extent =
- anv_sanitize_image_extent(anv_image->type, pRegions[r].imageExtent);
- if (anv_image->type != VK_IMAGE_TYPE_3D) {
- image.offset.z = pRegions[r].imageSubresource.baseArrayLayer;
- extent.depth = pRegions[r].imageSubresource.layerCount;
- }
-
- const enum isl_format buffer_format =
- anv_get_isl_format(&cmd_buffer->device->info, anv_image->vk_format,
- aspect, VK_IMAGE_TILING_LINEAR);
-
- const VkExtent3D bufferImageExtent = {
- .width = pRegions[r].bufferRowLength ?
- pRegions[r].bufferRowLength : extent.width,
- .height = pRegions[r].bufferImageHeight ?
- pRegions[r].bufferImageHeight : extent.height,
- };
-
- const struct isl_format_layout *buffer_fmtl =
- isl_format_get_layout(buffer_format);
-
- const uint32_t buffer_row_pitch =
- DIV_ROUND_UP(bufferImageExtent.width, buffer_fmtl->bw) *
- (buffer_fmtl->bpb / 8);
-
- const uint32_t buffer_layer_stride =
- DIV_ROUND_UP(bufferImageExtent.height, buffer_fmtl->bh) *
- buffer_row_pitch;
-
- struct isl_surf buffer_isl_surf;
- get_blorp_surf_for_anv_buffer(cmd_buffer->device,
- anv_buffer, pRegions[r].bufferOffset,
- extent.width, extent.height,
- buffer_row_pitch, buffer_format,
- &buffer.surf, &buffer_isl_surf);
-
- for (unsigned z = 0; z < extent.depth; z++) {
- blorp_copy(&batch, &src->surf, src->level, src->offset.z,
- &dst->surf, dst->level, dst->offset.z,
- src->offset.x, src->offset.y, dst->offset.x, dst->offset.y,
- extent.width, extent.height);
-
- image.offset.z++;
- buffer.surf.addr.offset += buffer_layer_stride;
- }
- }
-
- blorp_batch_finish(&batch);
- }
-
- void anv_CmdCopyBufferToImage(
- VkCommandBuffer commandBuffer,
- VkBuffer srcBuffer,
- VkImage dstImage,
- VkImageLayout dstImageLayout,
- uint32_t regionCount,
- const VkBufferImageCopy* pRegions)
- {
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
- ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
-
- copy_buffer_to_image(cmd_buffer, src_buffer, dst_image,
- regionCount, pRegions, true);
- }
-
- void anv_CmdCopyImageToBuffer(
- VkCommandBuffer commandBuffer,
- VkImage srcImage,
- VkImageLayout srcImageLayout,
- VkBuffer dstBuffer,
- uint32_t regionCount,
- const VkBufferImageCopy* pRegions)
- {
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- ANV_FROM_HANDLE(anv_image, src_image, srcImage);
- ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
-
- copy_buffer_to_image(cmd_buffer, dst_buffer, src_image,
- regionCount, pRegions, false);
- }
-
- static bool
- flip_coords(unsigned *src0, unsigned *src1, unsigned *dst0, unsigned *dst1)
- {
- bool flip = false;
- if (*src0 > *src1) {
- unsigned tmp = *src0;
- *src0 = *src1;
- *src1 = tmp;
- flip = !flip;
- }
-
- if (*dst0 > *dst1) {
- unsigned tmp = *dst0;
- *dst0 = *dst1;
- *dst1 = tmp;
- flip = !flip;
- }
-
- return flip;
- }
-
- void anv_CmdBlitImage(
- VkCommandBuffer commandBuffer,
- VkImage srcImage,
- VkImageLayout srcImageLayout,
- VkImage dstImage,
- VkImageLayout dstImageLayout,
- uint32_t regionCount,
- const VkImageBlit* pRegions,
- VkFilter filter)
-
- {
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- ANV_FROM_HANDLE(anv_image, src_image, srcImage);
- ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
-
- struct blorp_surf src, dst;
-
- uint32_t gl_filter;
- switch (filter) {
- case VK_FILTER_NEAREST:
- gl_filter = 0x2600; /* GL_NEAREST */
- break;
- case VK_FILTER_LINEAR:
- gl_filter = 0x2601; /* GL_LINEAR */
- break;
- default:
- unreachable("Invalid filter");
- }
-
- struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
-
- for (unsigned r = 0; r < regionCount; r++) {
- const VkImageSubresourceLayers *src_res = &pRegions[r].srcSubresource;
- const VkImageSubresourceLayers *dst_res = &pRegions[r].dstSubresource;
-
- get_blorp_surf_for_anv_image(src_image, src_res->aspectMask,
- src_image->aux_usage, &src);
- get_blorp_surf_for_anv_image(dst_image, dst_res->aspectMask,
- dst_image->aux_usage, &dst);
-
- struct anv_format src_format =
- anv_get_format(&cmd_buffer->device->info, src_image->vk_format,
- src_res->aspectMask, src_image->tiling);
- struct anv_format dst_format =
- anv_get_format(&cmd_buffer->device->info, dst_image->vk_format,
- dst_res->aspectMask, dst_image->tiling);
-
- unsigned dst_start, dst_end;
- if (dst_image->type == VK_IMAGE_TYPE_3D) {
- assert(dst_res->baseArrayLayer == 0);
- dst_start = pRegions[r].dstOffsets[0].z;
- dst_end = pRegions[r].dstOffsets[1].z;
- } else {
- dst_start = dst_res->baseArrayLayer;
- dst_end = dst_start + dst_res->layerCount;
- }
-
- unsigned src_start, src_end;
- if (src_image->type == VK_IMAGE_TYPE_3D) {
- assert(src_res->baseArrayLayer == 0);
- src_start = pRegions[r].srcOffsets[0].z;
- src_end = pRegions[r].srcOffsets[1].z;
- } else {
- src_start = src_res->baseArrayLayer;
- src_end = src_start + src_res->layerCount;
- }
-
- bool flip_z = flip_coords(&src_start, &src_end, &dst_start, &dst_end);
- float src_z_step = (float)(src_end + 1 - src_start) /
- (float)(dst_end + 1 - dst_start);
-
- if (flip_z) {
- src_start = src_end;
- src_z_step *= -1;
- }
-
- unsigned src_x0 = pRegions[r].srcOffsets[0].x;
- unsigned src_x1 = pRegions[r].srcOffsets[1].x;
- unsigned dst_x0 = pRegions[r].dstOffsets[0].x;
- unsigned dst_x1 = pRegions[r].dstOffsets[1].x;
- bool flip_x = flip_coords(&src_x0, &src_x1, &dst_x0, &dst_x1);
-
- unsigned src_y0 = pRegions[r].srcOffsets[0].y;
- unsigned src_y1 = pRegions[r].srcOffsets[1].y;
- unsigned dst_y0 = pRegions[r].dstOffsets[0].y;
- unsigned dst_y1 = pRegions[r].dstOffsets[1].y;
- bool flip_y = flip_coords(&src_y0, &src_y1, &dst_y0, &dst_y1);
-
- const unsigned num_layers = dst_end - dst_start;
- for (unsigned i = 0; i < num_layers; i++) {
- unsigned dst_z = dst_start + i;
- unsigned src_z = src_start + i * src_z_step;
-
- blorp_blit(&batch, &src, src_res->mipLevel, src_z,
- src_format.isl_format, src_format.swizzle,
- &dst, dst_res->mipLevel, dst_z,
- dst_format.isl_format,
- anv_swizzle_for_render(dst_format.swizzle),
- src_x0, src_y0, src_x1, src_y1,
- dst_x0, dst_y0, dst_x1, dst_y1,
- gl_filter, flip_x, flip_y);
- }
-
- }
-
- blorp_batch_finish(&batch);
- }
-
- static enum isl_format
- isl_format_for_size(unsigned size_B)
- {
- switch (size_B) {
- case 1: return ISL_FORMAT_R8_UINT;
- case 2: return ISL_FORMAT_R8G8_UINT;
- case 4: return ISL_FORMAT_R8G8B8A8_UINT;
- case 8: return ISL_FORMAT_R16G16B16A16_UINT;
- case 16: return ISL_FORMAT_R32G32B32A32_UINT;
- default:
- unreachable("Not a power-of-two format size");
- }
- }
-
- static void
- do_buffer_copy(struct blorp_batch *batch,
- struct anv_bo *src, uint64_t src_offset,
- struct anv_bo *dst, uint64_t dst_offset,
- int width, int height, int block_size)
- {
- struct anv_device *device = batch->blorp->driver_ctx;
-
- /* The actual format we pick doesn't matter as blorp will throw it away.
- * The only thing that actually matters is the size.
- */
- enum isl_format format = isl_format_for_size(block_size);
-
- struct isl_surf surf;
- isl_surf_init(&device->isl_dev, &surf,
- .dim = ISL_SURF_DIM_2D,
- .format = format,
- .width = width,
- .height = height,
- .depth = 1,
- .levels = 1,
- .array_len = 1,
- .samples = 1,
- .usage = ISL_SURF_USAGE_TEXTURE_BIT |
- ISL_SURF_USAGE_RENDER_TARGET_BIT,
- .tiling_flags = ISL_TILING_LINEAR_BIT);
- assert(surf.row_pitch == width * block_size);
-
- struct blorp_surf src_blorp_surf = {
- .surf = &surf,
- .addr = {
- .buffer = src,
- .offset = src_offset,
- },
- };
-
- struct blorp_surf dst_blorp_surf = {
- .surf = &surf,
- .addr = {
- .buffer = dst,
- .offset = dst_offset,
- },
- };
-
- blorp_copy(batch, &src_blorp_surf, 0, 0, &dst_blorp_surf, 0, 0,
- 0, 0, 0, 0, width, height);
- }
-
- /**
- * Returns the greatest common divisor of a and b that is a power of two.
- */
- static inline uint64_t
- gcd_pow2_u64(uint64_t a, uint64_t b)
- {
- assert(a > 0 || b > 0);
-
- unsigned a_log2 = ffsll(a) - 1;
- unsigned b_log2 = ffsll(b) - 1;
-
- /* If either a or b is 0, then a_log2 or b_log2 till be UINT_MAX in which
- * case, the MIN2() will take the other one. If both are 0 then we will
- * hit the assert above.
- */
- return 1 << MIN2(a_log2, b_log2);
- }
-
- /* This is maximum possible width/height our HW can handle */
- #define MAX_SURFACE_DIM (1ull << 14)
-
- void anv_CmdCopyBuffer(
- VkCommandBuffer commandBuffer,
- VkBuffer srcBuffer,
- VkBuffer dstBuffer,
- uint32_t regionCount,
- const VkBufferCopy* pRegions)
- {
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
- ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
-
- struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
-
- for (unsigned r = 0; r < regionCount; r++) {
- uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
- uint64_t dst_offset = dst_buffer->offset + pRegions[r].dstOffset;
- uint64_t copy_size = pRegions[r].size;
-
- /* First, we compute the biggest format that can be used with the
- * given offsets and size.
- */
- int bs = 16;
- bs = gcd_pow2_u64(bs, src_offset);
- bs = gcd_pow2_u64(bs, dst_offset);
- bs = gcd_pow2_u64(bs, pRegions[r].size);
-
- /* First, we make a bunch of max-sized copies */
- uint64_t max_copy_size = MAX_SURFACE_DIM * MAX_SURFACE_DIM * bs;
- while (copy_size >= max_copy_size) {
- do_buffer_copy(&batch, src_buffer->bo, src_offset,
- dst_buffer->bo, dst_offset,
- MAX_SURFACE_DIM, MAX_SURFACE_DIM, bs);
- copy_size -= max_copy_size;
- src_offset += max_copy_size;
- dst_offset += max_copy_size;
- }
-
- /* Now make a max-width copy */
- uint64_t height = copy_size / (MAX_SURFACE_DIM * bs);
- assert(height < MAX_SURFACE_DIM);
- if (height != 0) {
- uint64_t rect_copy_size = height * MAX_SURFACE_DIM * bs;
- do_buffer_copy(&batch, src_buffer->bo, src_offset,
- dst_buffer->bo, dst_offset,
- MAX_SURFACE_DIM, height, bs);
- copy_size -= rect_copy_size;
- src_offset += rect_copy_size;
- dst_offset += rect_copy_size;
- }
-
- /* Finally, make a small copy to finish it off */
- if (copy_size != 0) {
- do_buffer_copy(&batch, src_buffer->bo, src_offset,
- dst_buffer->bo, dst_offset,
- copy_size / bs, 1, bs);
- }
- }
-
- blorp_batch_finish(&batch);
- }
-
- void anv_CmdUpdateBuffer(
- VkCommandBuffer commandBuffer,
- VkBuffer dstBuffer,
- VkDeviceSize dstOffset,
- VkDeviceSize dataSize,
- const void* pData)
- {
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
-
- struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
-
- /* We can't quite grab a full block because the state stream needs a
- * little data at the top to build its linked list.
- */
- const uint32_t max_update_size =
- cmd_buffer->device->dynamic_state_block_pool.block_size - 64;
-
- assert(max_update_size < MAX_SURFACE_DIM * 4);
-
- while (dataSize) {
- const uint32_t copy_size = MIN2(dataSize, max_update_size);
-
- struct anv_state tmp_data =
- anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, copy_size, 64);
-
- memcpy(tmp_data.map, pData, copy_size);
-
- int bs = 16;
- bs = gcd_pow2_u64(bs, dstOffset);
- bs = gcd_pow2_u64(bs, copy_size);
-
- do_buffer_copy(&batch,
- &cmd_buffer->device->dynamic_state_block_pool.bo,
- tmp_data.offset,
- dst_buffer->bo, dst_buffer->offset + dstOffset,
- copy_size / bs, 1, bs);
-
- dataSize -= copy_size;
- dstOffset += copy_size;
- pData = (void *)pData + copy_size;
- }
-
- blorp_batch_finish(&batch);
- }
-
- void anv_CmdFillBuffer(
- VkCommandBuffer commandBuffer,
- VkBuffer dstBuffer,
- VkDeviceSize dstOffset,
- VkDeviceSize fillSize,
- uint32_t data)
- {
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
- struct blorp_surf surf;
- struct isl_surf isl_surf;
-
- struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
-
- if (fillSize == VK_WHOLE_SIZE) {
- fillSize = dst_buffer->size - dstOffset;
- /* Make sure fillSize is a multiple of 4 */
- fillSize &= ~3ull;
- }
-
- /* First, we compute the biggest format that can be used with the
- * given offsets and size.
- */
- int bs = 16;
- bs = gcd_pow2_u64(bs, dstOffset);
- bs = gcd_pow2_u64(bs, fillSize);
- enum isl_format isl_format = isl_format_for_size(bs);
-
- union isl_color_value color = {
- .u32 = { data, data, data, data },
- };
-
- const uint64_t max_fill_size = MAX_SURFACE_DIM * MAX_SURFACE_DIM * bs;
- while (fillSize >= max_fill_size) {
- get_blorp_surf_for_anv_buffer(cmd_buffer->device,
- dst_buffer, dstOffset,
- MAX_SURFACE_DIM, MAX_SURFACE_DIM,
- MAX_SURFACE_DIM * bs, isl_format,
- &surf, &isl_surf);
-
- blorp_clear(&batch, &surf, isl_format, ISL_SWIZZLE_IDENTITY,
- 0, 0, 1, 0, 0, MAX_SURFACE_DIM, MAX_SURFACE_DIM,
- color, NULL);
- fillSize -= max_fill_size;
- dstOffset += max_fill_size;
- }
-
- uint64_t height = fillSize / (MAX_SURFACE_DIM * bs);
- assert(height < MAX_SURFACE_DIM);
- if (height != 0) {
- const uint64_t rect_fill_size = height * MAX_SURFACE_DIM * bs;
- get_blorp_surf_for_anv_buffer(cmd_buffer->device,
- dst_buffer, dstOffset,
- MAX_SURFACE_DIM, height,
- MAX_SURFACE_DIM * bs, isl_format,
- &surf, &isl_surf);
-
- blorp_clear(&batch, &surf, isl_format, ISL_SWIZZLE_IDENTITY,
- 0, 0, 1, 0, 0, MAX_SURFACE_DIM, height,
- color, NULL);
- fillSize -= rect_fill_size;
- dstOffset += rect_fill_size;
- }
-
- if (fillSize != 0) {
- const uint32_t width = fillSize / bs;
- get_blorp_surf_for_anv_buffer(cmd_buffer->device,
- dst_buffer, dstOffset,
- width, 1,
- width * bs, isl_format,
- &surf, &isl_surf);
-
- blorp_clear(&batch, &surf, isl_format, ISL_SWIZZLE_IDENTITY,
- 0, 0, 1, 0, 0, width, 1,
- color, NULL);
- }
-
- blorp_batch_finish(&batch);
- }
-
- void anv_CmdClearColorImage(
- VkCommandBuffer commandBuffer,
- VkImage _image,
- VkImageLayout imageLayout,
- const VkClearColorValue* pColor,
- uint32_t rangeCount,
- const VkImageSubresourceRange* pRanges)
- {
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- ANV_FROM_HANDLE(anv_image, image, _image);
-
- static const bool color_write_disable[4] = { false, false, false, false };
-
- struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
-
- struct blorp_surf surf;
- get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT,
- image->aux_usage, &surf);
-
- for (unsigned r = 0; r < rangeCount; r++) {
- if (pRanges[r].aspectMask == 0)
- continue;
-
- assert(pRanges[r].aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
-
- struct anv_format src_format =
- anv_get_format(&cmd_buffer->device->info, image->vk_format,
- VK_IMAGE_ASPECT_COLOR_BIT, image->tiling);
-
- unsigned base_layer = pRanges[r].baseArrayLayer;
- unsigned layer_count = pRanges[r].layerCount;
-
- for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
- const unsigned level = pRanges[r].baseMipLevel + i;
- const unsigned level_width = anv_minify(image->extent.width, level);
- const unsigned level_height = anv_minify(image->extent.height, level);
-
- if (image->type == VK_IMAGE_TYPE_3D) {
- base_layer = 0;
- layer_count = anv_minify(image->extent.depth, level);
- }
-
- blorp_clear(&batch, &surf,
- src_format.isl_format, src_format.swizzle,
- level, base_layer, layer_count,
- 0, 0, level_width, level_height,
- vk_to_isl_color(*pColor), color_write_disable);
- }
- }
-
- blorp_batch_finish(&batch);
- }
-
- void anv_CmdClearDepthStencilImage(
- VkCommandBuffer commandBuffer,
- VkImage image_h,
- VkImageLayout imageLayout,
- const VkClearDepthStencilValue* pDepthStencil,
- uint32_t rangeCount,
- const VkImageSubresourceRange* pRanges)
- {
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- ANV_FROM_HANDLE(anv_image, image, image_h);
-
- struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
-
- struct blorp_surf depth, stencil;
- if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
- get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_DEPTH_BIT,
- ISL_AUX_USAGE_NONE, &depth);
- } else {
- memset(&depth, 0, sizeof(depth));
- }
-
- if (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
- get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_STENCIL_BIT,
- ISL_AUX_USAGE_NONE, &stencil);
- } else {
- memset(&stencil, 0, sizeof(stencil));
- }
-
- for (unsigned r = 0; r < rangeCount; r++) {
- if (pRanges[r].aspectMask == 0)
- continue;
-
- bool clear_depth = pRanges[r].aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT;
- bool clear_stencil = pRanges[r].aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT;
-
- unsigned base_layer = pRanges[r].baseArrayLayer;
- unsigned layer_count = pRanges[r].layerCount;
-
- for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
- const unsigned level = pRanges[r].baseMipLevel + i;
- const unsigned level_width = anv_minify(image->extent.width, level);
- const unsigned level_height = anv_minify(image->extent.height, level);
-
- if (image->type == VK_IMAGE_TYPE_3D)
- layer_count = anv_minify(image->extent.depth, level);
-
- blorp_clear_depth_stencil(&batch, &depth, &stencil,
- level, base_layer, layer_count,
- 0, 0, level_width, level_height,
- clear_depth, pDepthStencil->depth,
- clear_stencil ? 0xff : 0,
- pDepthStencil->stencil);
- }
- }
-
- blorp_batch_finish(&batch);
- }
-
- struct anv_state
- anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer *cmd_buffer,
- uint32_t num_entries,
- uint32_t *state_offset)
- {
- struct anv_state bt_state =
- anv_cmd_buffer_alloc_binding_table(cmd_buffer, num_entries,
- state_offset);
- if (bt_state.map == NULL) {
- /* We ran out of space. Grab a new binding table block. */
- MAYBE_UNUSED VkResult result =
- anv_cmd_buffer_new_binding_table_block(cmd_buffer);
- assert(result == VK_SUCCESS);
-
- /* Re-emit state base addresses so we get the new surface state base
- * address before we start emitting binding tables etc.
- */
- anv_cmd_buffer_emit_state_base_address(cmd_buffer);
-
- bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer, num_entries,
- state_offset);
- assert(bt_state.map != NULL);
- }
-
- return bt_state;
- }
-
- static uint32_t
- binding_table_for_surface_state(struct anv_cmd_buffer *cmd_buffer,
- struct anv_state surface_state)
- {
- uint32_t state_offset;
- struct anv_state bt_state =
- anv_cmd_buffer_alloc_blorp_binding_table(cmd_buffer, 1, &state_offset);
-
- uint32_t *bt_map = bt_state.map;
- bt_map[0] = surface_state.offset + state_offset;
-
- return bt_state.offset;
- }
-
- static void
- clear_color_attachment(struct anv_cmd_buffer *cmd_buffer,
- struct blorp_batch *batch,
- const VkClearAttachment *attachment,
- uint32_t rectCount, const VkClearRect *pRects)
- {
- const struct anv_subpass *subpass = cmd_buffer->state.subpass;
- const uint32_t color_att = attachment->colorAttachment;
- const uint32_t att_idx = subpass->color_attachments[color_att];
-
- if (att_idx == VK_ATTACHMENT_UNUSED)
- return;
-
- struct anv_render_pass_attachment *pass_att =
- &cmd_buffer->state.pass->attachments[att_idx];
- struct anv_attachment_state *att_state =
- &cmd_buffer->state.attachments[att_idx];
-
- uint32_t binding_table =
- binding_table_for_surface_state(cmd_buffer, att_state->color_rt_state);
-
- union isl_color_value clear_color =
- vk_to_isl_color(attachment->clearValue.color);
-
- for (uint32_t r = 0; r < rectCount; ++r) {
- const VkOffset2D offset = pRects[r].rect.offset;
- const VkExtent2D extent = pRects[r].rect.extent;
- blorp_clear_attachments(batch, binding_table,
- ISL_FORMAT_UNSUPPORTED, pass_att->samples,
- pRects[r].baseArrayLayer,
- pRects[r].layerCount,
- offset.x, offset.y,
- offset.x + extent.width, offset.y + extent.height,
- true, clear_color, false, 0.0f, 0, 0);
- }
- }
-
- static void
- clear_depth_stencil_attachment(struct anv_cmd_buffer *cmd_buffer,
- struct blorp_batch *batch,
- const VkClearAttachment *attachment,
- uint32_t rectCount, const VkClearRect *pRects)
- {
- static const union isl_color_value color_value = { .u32 = { 0, } };
- const struct anv_subpass *subpass = cmd_buffer->state.subpass;
- const uint32_t att_idx = subpass->depth_stencil_attachment;
-
- if (att_idx == VK_ATTACHMENT_UNUSED)
- return;
-
- struct anv_render_pass_attachment *pass_att =
- &cmd_buffer->state.pass->attachments[att_idx];
-
- bool clear_depth = attachment->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT;
- bool clear_stencil = attachment->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT;
-
- enum isl_format depth_format = ISL_FORMAT_UNSUPPORTED;
- if (clear_depth) {
- depth_format = anv_get_isl_format(&cmd_buffer->device->info,
- pass_att->format,
- VK_IMAGE_ASPECT_DEPTH_BIT,
- VK_IMAGE_TILING_OPTIMAL);
- }
-
- uint32_t binding_table =
- binding_table_for_surface_state(cmd_buffer,
- cmd_buffer->state.null_surface_state);
-
- for (uint32_t r = 0; r < rectCount; ++r) {
- const VkOffset2D offset = pRects[r].rect.offset;
- const VkExtent2D extent = pRects[r].rect.extent;
- VkClearDepthStencilValue value = attachment->clearValue.depthStencil;
- blorp_clear_attachments(batch, binding_table,
- depth_format, pass_att->samples,
- pRects[r].baseArrayLayer,
- pRects[r].layerCount,
- offset.x, offset.y,
- offset.x + extent.width, offset.y + extent.height,
- false, color_value,
- clear_depth, value.depth,
- clear_stencil ? 0xff : 0, value.stencil);
- }
- }
-
- void anv_CmdClearAttachments(
- VkCommandBuffer commandBuffer,
- uint32_t attachmentCount,
- const VkClearAttachment* pAttachments,
- uint32_t rectCount,
- const VkClearRect* pRects)
- {
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
-
- /* Because this gets called within a render pass, we tell blorp not to
- * trash our depth and stencil buffers.
- */
- struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
- BLORP_BATCH_NO_EMIT_DEPTH_STENCIL);
-
- for (uint32_t a = 0; a < attachmentCount; ++a) {
- if (pAttachments[a].aspectMask == VK_IMAGE_ASPECT_COLOR_BIT) {
- clear_color_attachment(cmd_buffer, &batch,
- &pAttachments[a],
- rectCount, pRects);
- } else {
- clear_depth_stencil_attachment(cmd_buffer, &batch,
- &pAttachments[a],
- rectCount, pRects);
- }
- }
-
- blorp_batch_finish(&batch);
- }
-
- enum subpass_stage {
- SUBPASS_STAGE_LOAD,
- SUBPASS_STAGE_DRAW,
- SUBPASS_STAGE_RESOLVE,
- };
-
- static bool
- attachment_needs_flush(struct anv_cmd_buffer *cmd_buffer,
- struct anv_render_pass_attachment *att,
- enum subpass_stage stage)
- {
- struct anv_render_pass *pass = cmd_buffer->state.pass;
- struct anv_subpass *subpass = cmd_buffer->state.subpass;
- unsigned subpass_idx = subpass - pass->subpasses;
- assert(subpass_idx < pass->subpass_count);
-
- /* We handle this subpass specially based on the current stage */
- enum anv_subpass_usage usage = att->subpass_usage[subpass_idx];
- switch (stage) {
- case SUBPASS_STAGE_LOAD:
- if (usage & (ANV_SUBPASS_USAGE_INPUT | ANV_SUBPASS_USAGE_RESOLVE_SRC))
- return true;
- break;
-
- case SUBPASS_STAGE_DRAW:
- if (usage & ANV_SUBPASS_USAGE_RESOLVE_SRC)
- return true;
- break;
-
- default:
- break;
- }
-
- for (uint32_t s = subpass_idx + 1; s < pass->subpass_count; s++) {
- usage = att->subpass_usage[s];
-
- /* If this attachment is going to be used as an input in this or any
- * future subpass, then we need to flush its cache and invalidate the
- * texture cache.
- */
- if (att->subpass_usage[s] & ANV_SUBPASS_USAGE_INPUT)
- return true;
-
- if (usage & (ANV_SUBPASS_USAGE_DRAW | ANV_SUBPASS_USAGE_RESOLVE_DST)) {
- /* We found another subpass that draws to this attachment. We'll
- * wait to resolve until then.
- */
- return false;
- }
- }
-
- return false;
- }
-
- static void
- anv_cmd_buffer_flush_attachments(struct anv_cmd_buffer *cmd_buffer,
- enum subpass_stage stage)
- {
- struct anv_subpass *subpass = cmd_buffer->state.subpass;
- struct anv_render_pass *pass = cmd_buffer->state.pass;
-
- for (uint32_t i = 0; i < subpass->color_count; ++i) {
- uint32_t att = subpass->color_attachments[i];
- assert(att < pass->attachment_count);
- if (attachment_needs_flush(cmd_buffer, &pass->attachments[att], stage)) {
- cmd_buffer->state.pending_pipe_bits |=
- ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT |
- ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
- }
- }
-
- if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
- uint32_t att = subpass->depth_stencil_attachment;
- assert(att < pass->attachment_count);
- if (attachment_needs_flush(cmd_buffer, &pass->attachments[att], stage)) {
- cmd_buffer->state.pending_pipe_bits |=
- ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT |
- ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
- }
- }
- }
-
- static bool
- subpass_needs_clear(const struct anv_cmd_buffer *cmd_buffer)
- {
- const struct anv_cmd_state *cmd_state = &cmd_buffer->state;
- uint32_t ds = cmd_state->subpass->depth_stencil_attachment;
-
- for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) {
- uint32_t a = cmd_state->subpass->color_attachments[i];
- if (cmd_state->attachments[a].pending_clear_aspects) {
- return true;
- }
- }
-
- if (ds != VK_ATTACHMENT_UNUSED &&
- cmd_state->attachments[ds].pending_clear_aspects) {
- return true;
- }
-
- return false;
- }
-
- void
- anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer *cmd_buffer)
- {
- const struct anv_cmd_state *cmd_state = &cmd_buffer->state;
- const VkRect2D render_area = cmd_buffer->state.render_area;
-
-
- if (!subpass_needs_clear(cmd_buffer))
- return;
-
- /* Because this gets called within a render pass, we tell blorp not to
- * trash our depth and stencil buffers.
- */
- struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
- BLORP_BATCH_NO_EMIT_DEPTH_STENCIL);
-
- VkClearRect clear_rect = {
- .rect = cmd_buffer->state.render_area,
- .baseArrayLayer = 0,
- .layerCount = cmd_buffer->state.framebuffer->layers,
- };
-
- struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
- for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) {
- const uint32_t a = cmd_state->subpass->color_attachments[i];
- struct anv_attachment_state *att_state = &cmd_state->attachments[a];
-
- if (!att_state->pending_clear_aspects)
- continue;
-
- assert(att_state->pending_clear_aspects == VK_IMAGE_ASPECT_COLOR_BIT);
-
- struct anv_image_view *iview = fb->attachments[a];
- const struct anv_image *image = iview->image;
- struct blorp_surf surf;
- get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT,
- att_state->aux_usage, &surf);
- surf.clear_color = vk_to_isl_color(att_state->clear_value.color);
-
- if (att_state->fast_clear) {
- blorp_fast_clear(&batch, &surf, iview->isl.format,
- iview->isl.base_level,
- iview->isl.base_array_layer, fb->layers,
- render_area.offset.x, render_area.offset.y,
- render_area.offset.x + render_area.extent.width,
- render_area.offset.y + render_area.extent.height);
-
- /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
- *
- * "After Render target fast clear, pipe-control with color cache
- * write-flush must be issued before sending any DRAW commands on
- * that render target."
- */
- cmd_buffer->state.pending_pipe_bits |=
- ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
- } else {
- blorp_clear(&batch, &surf, iview->isl.format,
- anv_swizzle_for_render(iview->isl.swizzle),
- iview->isl.base_level,
- iview->isl.base_array_layer, fb->layers,
- render_area.offset.x, render_area.offset.y,
- render_area.offset.x + render_area.extent.width,
- render_area.offset.y + render_area.extent.height,
- surf.clear_color, NULL);
- }
-
- att_state->pending_clear_aspects = 0;
- }
-
- const uint32_t ds = cmd_state->subpass->depth_stencil_attachment;
-
- if (ds != VK_ATTACHMENT_UNUSED &&
- cmd_state->attachments[ds].pending_clear_aspects) {
-
- VkClearAttachment clear_att = {
- .aspectMask = cmd_state->attachments[ds].pending_clear_aspects,
- .clearValue = cmd_state->attachments[ds].clear_value,
- };
-
-
- const uint8_t gen = cmd_buffer->device->info.gen;
- bool clear_with_hiz = gen >= 8 && cmd_state->attachments[ds].aux_usage ==
- ISL_AUX_USAGE_HIZ;
- const struct anv_image_view *iview = fb->attachments[ds];
-
- if (clear_with_hiz) {
- const bool clear_depth = clear_att.aspectMask &
- VK_IMAGE_ASPECT_DEPTH_BIT;
- const bool clear_stencil = clear_att.aspectMask &
- VK_IMAGE_ASPECT_STENCIL_BIT;
-
- /* Check against restrictions for depth buffer clearing. A great GPU
- * performance benefit isn't expected when using the HZ sequence for
- * stencil-only clears. Therefore, we don't emit a HZ op sequence for
- * a stencil clear in addition to using the BLORP-fallback for depth.
- */
- if (clear_depth) {
- if (!blorp_can_hiz_clear_depth(gen, iview->isl.format,
- iview->image->samples,
- render_area.offset.x,
- render_area.offset.y,
- render_area.offset.x +
- render_area.extent.width,
- render_area.offset.y +
- render_area.extent.height)) {
- clear_with_hiz = false;
- } else if (clear_att.clearValue.depthStencil.depth !=
- ANV_HZ_FC_VAL) {
- /* Don't enable fast depth clears for any color not equal to
- * ANV_HZ_FC_VAL.
- */
- clear_with_hiz = false;
- } else if (gen == 8 &&
- anv_can_sample_with_hiz(cmd_buffer->device->info.gen,
- iview->image->samples)) {
- /* Only gen9+ supports returning ANV_HZ_FC_VAL when sampling a
- * fast-cleared portion of a HiZ buffer. Testing has revealed
- * that Gen8 only supports returning 0.0f. Gens prior to gen8 do
- * not support this feature at all.
- */
- clear_with_hiz = false;
- }
- }
-
- if (clear_with_hiz) {
- blorp_gen8_hiz_clear_attachments(&batch, iview->image->samples,
- render_area.offset.x,
- render_area.offset.y,
- render_area.offset.x +
- render_area.extent.width,
- render_area.offset.y +
- render_area.extent.height,
- clear_depth, clear_stencil,
- clear_att.clearValue.
- depthStencil.stencil);
- }
- }
-
- if (!clear_with_hiz) {
- clear_depth_stencil_attachment(cmd_buffer, &batch,
- &clear_att, 1, &clear_rect);
- }
-
- cmd_state->attachments[ds].pending_clear_aspects = 0;
- }
-
- blorp_batch_finish(&batch);
-
- anv_cmd_buffer_flush_attachments(cmd_buffer, SUBPASS_STAGE_LOAD);
- }
-
- static void
- resolve_image(struct blorp_batch *batch,
- const struct anv_image *src_image,
- uint32_t src_level, uint32_t src_layer,
- const struct anv_image *dst_image,
- uint32_t dst_level, uint32_t dst_layer,
- VkImageAspectFlags aspect_mask,
- uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
- uint32_t width, uint32_t height)
- {
- assert(src_image->type == VK_IMAGE_TYPE_2D);
- assert(src_image->samples > 1);
- assert(dst_image->type == VK_IMAGE_TYPE_2D);
- assert(dst_image->samples == 1);
-
- uint32_t a;
- for_each_bit(a, aspect_mask) {
- VkImageAspectFlagBits aspect = 1 << a;
-
- struct blorp_surf src_surf, dst_surf;
- get_blorp_surf_for_anv_image(src_image, aspect,
- src_image->aux_usage, &src_surf);
- get_blorp_surf_for_anv_image(dst_image, aspect,
- dst_image->aux_usage, &dst_surf);
-
- blorp_blit(batch,
- &src_surf, src_level, src_layer,
- ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY,
- &dst_surf, dst_level, dst_layer,
- ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY,
- src_x, src_y, src_x + width, src_y + height,
- dst_x, dst_y, dst_x + width, dst_y + height,
- 0x2600 /* GL_NEAREST */, false, false);
- }
- }
-
- void anv_CmdResolveImage(
- VkCommandBuffer commandBuffer,
- VkImage srcImage,
- VkImageLayout srcImageLayout,
- VkImage dstImage,
- VkImageLayout dstImageLayout,
- uint32_t regionCount,
- const VkImageResolve* pRegions)
- {
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- ANV_FROM_HANDLE(anv_image, src_image, srcImage);
- ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
-
- struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
-
- for (uint32_t r = 0; r < regionCount; r++) {
- assert(pRegions[r].srcSubresource.aspectMask ==
- pRegions[r].dstSubresource.aspectMask);
- assert(pRegions[r].srcSubresource.layerCount ==
- pRegions[r].dstSubresource.layerCount);
-
- const uint32_t layer_count = pRegions[r].dstSubresource.layerCount;
-
- for (uint32_t layer = 0; layer < layer_count; layer++) {
- resolve_image(&batch,
- src_image, pRegions[r].srcSubresource.mipLevel,
- pRegions[r].srcSubresource.baseArrayLayer + layer,
- dst_image, pRegions[r].dstSubresource.mipLevel,
- pRegions[r].dstSubresource.baseArrayLayer + layer,
- pRegions[r].dstSubresource.aspectMask,
- pRegions[r].srcOffset.x, pRegions[r].srcOffset.y,
- pRegions[r].dstOffset.x, pRegions[r].dstOffset.y,
- pRegions[r].extent.width, pRegions[r].extent.height);
- }
- }
-
- blorp_batch_finish(&batch);
- }
-
- static void
- ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer,
- struct blorp_batch *batch,
- uint32_t att)
- {
- struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
- struct anv_attachment_state *att_state =
- &cmd_buffer->state.attachments[att];
-
- if (att_state->aux_usage == ISL_AUX_USAGE_NONE)
- return; /* Nothing to resolve */
-
- assert(att_state->aux_usage == ISL_AUX_USAGE_CCS_E ||
- att_state->aux_usage == ISL_AUX_USAGE_CCS_D);
-
- struct anv_render_pass *pass = cmd_buffer->state.pass;
- struct anv_subpass *subpass = cmd_buffer->state.subpass;
- unsigned subpass_idx = subpass - pass->subpasses;
- assert(subpass_idx < pass->subpass_count);
-
- /* Scan forward to see what all ways this attachment will be used.
- * Ideally, we would like to resolve in the same subpass as the last write
- * of a particular attachment. That way we only resolve once but it's
- * still hot in the cache.
- */
- bool found_draw = false;
- enum anv_subpass_usage usage = 0;
- for (uint32_t s = subpass_idx + 1; s < pass->subpass_count; s++) {
- usage |= pass->attachments[att].subpass_usage[s];
-
- if (usage & (ANV_SUBPASS_USAGE_DRAW | ANV_SUBPASS_USAGE_RESOLVE_DST)) {
- /* We found another subpass that draws to this attachment. We'll
- * wait to resolve until then.
- */
- found_draw = true;
- break;
- }
- }
-
- struct anv_image_view *iview = fb->attachments[att];
- const struct anv_image *image = iview->image;
- assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
-
- enum blorp_fast_clear_op resolve_op = BLORP_FAST_CLEAR_OP_NONE;
- if (!found_draw) {
- /* This is the last subpass that writes to this attachment so we need to
- * resolve here. Ideally, we would like to only resolve if the storeOp
- * is set to VK_ATTACHMENT_STORE_OP_STORE. However, we need to ensure
- * that the CCS bits are set to "resolved" because there may be copy or
- * blit operations (which may ignore CCS) between now and the next time
- * we render and we need to ensure that anything they write will be
- * respected in the next render. Unfortunately, the hardware does not
- * provide us with any sort of "invalidate" pass that sets the CCS to
- * "resolved" without writing to the render target.
- */
- if (iview->image->aux_usage != ISL_AUX_USAGE_CCS_E) {
- /* The image destination surface doesn't support compression outside
- * the render pass. We need a full resolve.
- */
- resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_FULL;
- } else if (att_state->fast_clear) {
- /* We don't know what to do with clear colors outside the render
- * pass. We need a partial resolve. Only transparent black is
- * built into the surface state object and thus no resolve is
- * required for this case.
- */
- if (att_state->clear_value.color.uint32[0] ||
- att_state->clear_value.color.uint32[1] ||
- att_state->clear_value.color.uint32[2] ||
- att_state->clear_value.color.uint32[3])
- resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL;
- } else {
- /* The image "natively" supports all the compression we care about
- * and we don't need to resolve at all. If this is the case, we also
- * don't need to resolve for any of the input attachment cases below.
- */
- }
- } else if (usage & ANV_SUBPASS_USAGE_INPUT) {
- /* Input attachments are clear-color aware so, at least on Sky Lake, we
- * can frequently sample from them with no resolves at all.
- */
- if (att_state->aux_usage != att_state->input_aux_usage) {
- assert(att_state->input_aux_usage == ISL_AUX_USAGE_NONE);
- resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_FULL;
- } else if (!att_state->clear_color_is_zero_one) {
- /* Sky Lake PRM, Vol. 2d, RENDER_SURFACE_STATE::Red Clear Color:
- *
- * "If Number of Multisamples is MULTISAMPLECOUNT_1 AND if this RT
- * is fast cleared with non-0/1 clear value, this RT must be
- * partially resolved (refer to Partial Resolve operation) before
- * binding this surface to Sampler."
- */
- resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL;
- }
- }
-
- if (resolve_op == BLORP_FAST_CLEAR_OP_NONE)
- return;
-
- struct blorp_surf surf;
- get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT,
- att_state->aux_usage, &surf);
- surf.clear_color = vk_to_isl_color(att_state->clear_value.color);
-
- /* From the Sky Lake PRM Vol. 7, "Render Target Resolve":
- *
- * "When performing a render target resolve, PIPE_CONTROL with end of
- * pipe sync must be delivered."
- *
- * This comment is a bit cryptic and doesn't really tell you what's going
- * or what's really needed. It appears that fast clear ops are not
- * properly synchronized with other drawing. We need to use a PIPE_CONTROL
- * to ensure that the contents of the previous draw hit the render target
- * before we resolve and then use a second PIPE_CONTROL after the resolve
- * to ensure that it is completed before any additional drawing occurs.
- */
- cmd_buffer->state.pending_pipe_bits |=
- ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
-
- for (uint32_t layer = 0; layer < fb->layers; layer++) {
- blorp_ccs_resolve(batch, &surf,
- iview->isl.base_level,
- iview->isl.base_array_layer + layer,
- iview->isl.format, resolve_op);
- }
-
- cmd_buffer->state.pending_pipe_bits |=
- ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
-
- /* Once we've done any sort of resolve, we're no longer fast-cleared */
- att_state->fast_clear = false;
- }
-
- void
- anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
- {
- struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
- struct anv_subpass *subpass = cmd_buffer->state.subpass;
-
-
- struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
-
- for (uint32_t i = 0; i < subpass->color_count; ++i) {
- ccs_resolve_attachment(cmd_buffer, &batch,
- subpass->color_attachments[i]);
- }
-
- anv_cmd_buffer_flush_attachments(cmd_buffer, SUBPASS_STAGE_DRAW);
-
- if (subpass->has_resolve) {
- for (uint32_t i = 0; i < subpass->color_count; ++i) {
- uint32_t src_att = subpass->color_attachments[i];
- uint32_t dst_att = subpass->resolve_attachments[i];
-
- if (dst_att == VK_ATTACHMENT_UNUSED)
- continue;
-
- if (cmd_buffer->state.attachments[dst_att].pending_clear_aspects) {
- /* From the Vulkan 1.0 spec:
- *
- * If the first use of an attachment in a render pass is as a
- * resolve attachment, then the loadOp is effectively ignored
- * as the resolve is guaranteed to overwrite all pixels in the
- * render area.
- */
- cmd_buffer->state.attachments[dst_att].pending_clear_aspects = 0;
- }
-
- struct anv_image_view *src_iview = fb->attachments[src_att];
- struct anv_image_view *dst_iview = fb->attachments[dst_att];
-
- const VkRect2D render_area = cmd_buffer->state.render_area;
-
- assert(src_iview->aspect_mask == dst_iview->aspect_mask);
- resolve_image(&batch, src_iview->image,
- src_iview->isl.base_level,
- src_iview->isl.base_array_layer,
- dst_iview->image,
- dst_iview->isl.base_level,
- dst_iview->isl.base_array_layer,
- src_iview->aspect_mask,
- render_area.offset.x, render_area.offset.y,
- render_area.offset.x, render_area.offset.y,
- render_area.extent.width, render_area.extent.height);
-
- ccs_resolve_attachment(cmd_buffer, &batch, dst_att);
- }
-
- anv_cmd_buffer_flush_attachments(cmd_buffer, SUBPASS_STAGE_RESOLVE);
- }
-
- blorp_batch_finish(&batch);
- }
-
- void
- anv_gen8_hiz_op_resolve(struct anv_cmd_buffer *cmd_buffer,
- const struct anv_image *image,
- enum blorp_hiz_op op)
- {
- assert(image);
-
- /* Don't resolve depth buffers without an auxiliary HiZ buffer and
- * don't perform such a resolve on gens that don't support it.
- */
- if (cmd_buffer->device->info.gen < 8 ||
- image->aux_usage != ISL_AUX_USAGE_HIZ)
- return;
-
- assert(op == BLORP_HIZ_OP_HIZ_RESOLVE ||
- op == BLORP_HIZ_OP_DEPTH_RESOLVE);
-
- struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
-
- struct blorp_surf surf;
- get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_DEPTH_BIT,
- ISL_AUX_USAGE_NONE, &surf);
-
- /* Manually add the aux HiZ surf */
- surf.aux_surf = &image->aux_surface.isl,
- surf.aux_addr = (struct blorp_address) {
- .buffer = image->bo,
- .offset = image->offset + image->aux_surface.offset,
- };
- surf.aux_usage = ISL_AUX_USAGE_HIZ;
-
- surf.clear_color.u32[0] = (uint32_t) ANV_HZ_FC_VAL;
-
- blorp_gen6_hiz_op(&batch, &surf, 0, 0, op);
- blorp_batch_finish(&batch);
- }
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