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- /*
- * To demo that specular color gets lost someplace after vertex
- * program completion and fragment program startup
- */
-
- #include <assert.h>
- #include <string.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- #define GL_GLEXT_PROTOTYPES
- #include <GL/glut.h>
-
- static float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
- static GLboolean Anim = GL_TRUE;
-
-
- static void Idle( void )
- {
- Xrot += .3;
- Yrot += .4;
- Zrot += .2;
- glutPostRedisplay();
- }
-
-
- static void Display( void )
- {
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
- glutSolidTorus(0.75, 2.0, 10, 20);
- glPopMatrix();
-
- glutSwapBuffers();
- }
-
-
- static void Reshape( int width, int height )
- {
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
- }
-
-
- static void Key( unsigned char key, int x, int y )
- {
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Xrot = Yrot = Zrot = 0;
- break;
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
- }
-
-
- static void SpecialKey( int key, int x, int y )
- {
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
- }
-
-
- static void Init( void )
- {
- GLint errno;
- GLuint prognum, fprognum;
-
- static const char prog[] =
- "!!ARBvp1.0\n"
- "DP4 result.position.x, state.matrix.mvp.row[0], vertex.position ;\n"
- "DP4 result.position.y, state.matrix.mvp.row[1], vertex.position ;\n"
- "DP4 result.position.z, state.matrix.mvp.row[2], vertex.position ;\n"
- "DP4 result.position.w, state.matrix.mvp.row[3], vertex.position ;\n"
- "MOV result.color.front.primary, {.5, .5, .5, 1};\n"
- "MOV result.color.front.secondary, {1, 1, 1, 1};\n"
- "END";
-
- static const char fprog[] =
- "!!ARBfp1.0\n"
- "MOV result.color, fragment.color.secondary;\n"
- "END";
-
- if (!glutExtensionSupported("GL_ARB_vertex_program")) {
- printf("Sorry, this program requires GL_ARB_vertex_program");
- exit(1);
- }
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Sorry, this program requires GL_ARB_fragment_program");
- exit(1);
- }
-
- glGenProgramsARB(1, &prognum);
- glGenProgramsARB(1, &fprognum);
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog), (const GLubyte *) prog);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, fprognum);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(fprog), (const GLubyte *) fprog);
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-
- glEnable(GL_VERTEX_PROGRAM_ARB);
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- glEnable(GL_DEPTH_TEST);
- glClearColor(0.3, 0.3, 0.3, 1);
- }
-
-
- int main( int argc, char *argv[] )
- {
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
- }
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