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- /* $Id: gl.h,v 1.15 1999/10/21 06:04:20 tjump Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-
- #ifndef GL_H
- #define GL_H
-
- #if defined(USE_MGL_NAMESPACE)
- #include "gl_mangle.h"
- #endif
-
-
- #if defined(__BEOS__)
- #include <stdlib.h> /* to get some BeOS-isms */
- #endif
-
-
- #if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
- #define OPENSTEP
- #endif
-
-
- #if defined(_WIN32) && !defined(__WIN32__)
- # define __WIN32__
- #endif
-
- #if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN32__))
- # pragma warning( disable : 4068 ) /* unknown pragma */
- # pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */
- # pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */
- # pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */
- # pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */
- # pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */
- # pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */
- # if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
- # define GLAPI __declspec(dllexport)
- # define WGLAPI __declspec(dllexport)
- # elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
- # define GLAPI __declspec(dllimport)
- # define WGLAPI __declspec(dllimport)
- # else /* for use with static link lib build of Win32 edition only */
- # define GLAPI extern
- # define WGLAPI __declspec(dllimport)
- # endif /* _STATIC_MESA support */
- # define GLAPIENTRY __stdcall
- # define GLCALLBACK __stdcall
- # define GLWINAPI __stdcall
- # define GLWINAPIV __cdecl
- #else
- /* non-Windows compilation */
- # define GLAPI extern
- # define GLAPIENTRY
- # define GLCALLBACK
- # define GLWINAPI
- # define GLWINAPIV
- #endif /* WIN32 / CYGWIN32 bracket */
-
- /* compatability guard so we don't need to change client code */
-
- #if defined(_WIN32) && !defined(_WINDEF_) && !defined(OPENSTEP)
- # if !defined(MESA_MINWARN)
- # pragma message( "note: WINDOWS.H not included, providing Mesa definition of CALLBACK macro" )
- # pragma message( "----: and PROC typedef. If you receive compiler warnings about either ")
- # pragma message( "----: being multiply defined you should include WINDOWS.H priot to gl/gl.h" )
- # endif
- # define CALLBACK GLCALLBACK
- typedef int (GLAPIENTRY *PROC)();
- typedef void *HGLRC;
- typedef void *HDC;
- typedef unsigned long COLORREF;
- #endif
-
- #if defined(_WIN32) && !defined(_WINGDI_) && !defined(OPENSTEP)
- # if !defined(MESA_MINWARN)
- # pragma message( "note: WINDOWS.H not included, providing Mesa definition of wgl functions" )
- # pragma message( "----: and macros. If you receive compiler warnings about any being multiply ")
- # pragma message( "----: defined you should include WINDOWS.H priot to gl/gl.h" )
- # endif
- # define WGL_FONT_LINES 0
- # define WGL_FONT_POLYGONS 1
- # ifdef UNICODE
- # define wglUseFontBitmaps wglUseFontBitmapsW
- # define wglUseFontOutlines wglUseFontOutlinesW
- # else
- # define wglUseFontBitmaps wglUseFontBitmapsA
- # define wglUseFontOutlines wglUseFontOutlinesA
- # endif /* !UNICODE */
- typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
- typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
- typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;
- #include <gl/mesa_wgl.h>
- #endif
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
-
- #ifdef macintosh
- #pragma enumsalwaysint on
- #if PRAGMA_IMPORT_SUPPORTED
- #pragma import on
- #endif
- #endif
-
-
-
- /*
- * Apps can test for this symbol to do conditional compilation if needed.
- */
- #define MESA
-
- #define MESA_MAJOR_VERSION 3
- #define MESA_MINOR_VERSION 1
-
-
- #define GL_VERSION_1_1 1
- #define GL_VERSION_1_2 1
-
-
- /*
- *
- * Enumerations
- *
- */
-
- typedef enum {
- /* Boolean values */
- GL_FALSE = 0,
- GL_TRUE = 1,
-
- /* Data types */
- GL_BYTE = 0x1400,
- GL_UNSIGNED_BYTE = 0x1401,
- GL_SHORT = 0x1402,
- GL_UNSIGNED_SHORT = 0x1403,
- GL_INT = 0x1404,
- GL_UNSIGNED_INT = 0x1405,
- GL_FLOAT = 0x1406,
- GL_DOUBLE = 0x140A,
- GL_2_BYTES = 0x1407,
- GL_3_BYTES = 0x1408,
- GL_4_BYTES = 0x1409,
-
- /* Primitives */
- GL_POINTS = 0x0000,
- GL_LINES = 0x0001,
- GL_LINE_LOOP = 0x0002,
- GL_LINE_STRIP = 0x0003,
- GL_TRIANGLES = 0x0004,
- GL_TRIANGLE_STRIP = 0x0005,
- GL_TRIANGLE_FAN = 0x0006,
- GL_QUADS = 0x0007,
- GL_QUAD_STRIP = 0x0008,
- GL_POLYGON = 0x0009,
-
- /* Vertex Arrays */
- GL_VERTEX_ARRAY = 0x8074,
- GL_NORMAL_ARRAY = 0x8075,
- GL_COLOR_ARRAY = 0x8076,
- GL_INDEX_ARRAY = 0x8077,
- GL_TEXTURE_COORD_ARRAY = 0x8078,
- GL_EDGE_FLAG_ARRAY = 0x8079,
- GL_VERTEX_ARRAY_SIZE = 0x807A,
- GL_VERTEX_ARRAY_TYPE = 0x807B,
- GL_VERTEX_ARRAY_STRIDE = 0x807C,
- GL_NORMAL_ARRAY_TYPE = 0x807E,
- GL_NORMAL_ARRAY_STRIDE = 0x807F,
- GL_COLOR_ARRAY_SIZE = 0x8081,
- GL_COLOR_ARRAY_TYPE = 0x8082,
- GL_COLOR_ARRAY_STRIDE = 0x8083,
- GL_INDEX_ARRAY_TYPE = 0x8085,
- GL_INDEX_ARRAY_STRIDE = 0x8086,
- GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
- GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
- GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A,
- GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
- GL_VERTEX_ARRAY_POINTER = 0x808E,
- GL_NORMAL_ARRAY_POINTER = 0x808F,
- GL_COLOR_ARRAY_POINTER = 0x8090,
- GL_INDEX_ARRAY_POINTER = 0x8091,
- GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
- GL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
- GL_V2F = 0x2A20,
- GL_V3F = 0x2A21,
- GL_C4UB_V2F = 0x2A22,
- GL_C4UB_V3F = 0x2A23,
- GL_C3F_V3F = 0x2A24,
- GL_N3F_V3F = 0x2A25,
- GL_C4F_N3F_V3F = 0x2A26,
- GL_T2F_V3F = 0x2A27,
- GL_T4F_V4F = 0x2A28,
- GL_T2F_C4UB_V3F = 0x2A29,
- GL_T2F_C3F_V3F = 0x2A2A,
- GL_T2F_N3F_V3F = 0x2A2B,
- GL_T2F_C4F_N3F_V3F = 0x2A2C,
- GL_T4F_C4F_N3F_V4F = 0x2A2D,
-
- /* Matrix Mode */
- GL_MATRIX_MODE = 0x0BA0,
- GL_MODELVIEW = 0x1700,
- GL_PROJECTION = 0x1701,
- GL_TEXTURE = 0x1702,
-
- /* Points */
- GL_POINT_SMOOTH = 0x0B10,
- GL_POINT_SIZE = 0x0B11,
- GL_POINT_SIZE_GRANULARITY = 0x0B13,
- GL_POINT_SIZE_RANGE = 0x0B12,
-
- /* Lines */
- GL_LINE_SMOOTH = 0x0B20,
- GL_LINE_STIPPLE = 0x0B24,
- GL_LINE_STIPPLE_PATTERN = 0x0B25,
- GL_LINE_STIPPLE_REPEAT = 0x0B26,
- GL_LINE_WIDTH = 0x0B21,
- GL_LINE_WIDTH_GRANULARITY = 0x0B23,
- GL_LINE_WIDTH_RANGE = 0x0B22,
-
- /* Polygons */
- GL_POINT = 0x1B00,
- GL_LINE = 0x1B01,
- GL_FILL = 0x1B02,
- GL_CW = 0x0900,
- GL_CCW = 0x0901,
- GL_FRONT = 0x0404,
- GL_BACK = 0x0405,
- GL_POLYGON_MODE = 0x0B40,
- GL_POLYGON_SMOOTH = 0x0B41,
- GL_POLYGON_STIPPLE = 0x0B42,
- GL_EDGE_FLAG = 0x0B43,
- GL_CULL_FACE = 0x0B44,
- GL_CULL_FACE_MODE = 0x0B45,
- GL_FRONT_FACE = 0x0B46,
- GL_POLYGON_OFFSET_FACTOR = 0x8038,
- GL_POLYGON_OFFSET_UNITS = 0x2A00,
- GL_POLYGON_OFFSET_POINT = 0x2A01,
- GL_POLYGON_OFFSET_LINE = 0x2A02,
- GL_POLYGON_OFFSET_FILL = 0x8037,
-
- /* Display Lists */
- GL_COMPILE = 0x1300,
- GL_COMPILE_AND_EXECUTE = 0x1301,
- GL_LIST_BASE = 0x0B32,
- GL_LIST_INDEX = 0x0B33,
- GL_LIST_MODE = 0x0B30,
-
- /* Depth buffer */
- GL_NEVER = 0x0200,
- GL_LESS = 0x0201,
- GL_GEQUAL = 0x0206,
- GL_LEQUAL = 0x0203,
- GL_GREATER = 0x0204,
- GL_NOTEQUAL = 0x0205,
- GL_EQUAL = 0x0202,
- GL_ALWAYS = 0x0207,
- GL_DEPTH_TEST = 0x0B71,
- GL_DEPTH_BITS = 0x0D56,
- GL_DEPTH_CLEAR_VALUE = 0x0B73,
- GL_DEPTH_FUNC = 0x0B74,
- GL_DEPTH_RANGE = 0x0B70,
- GL_DEPTH_WRITEMASK = 0x0B72,
- GL_DEPTH_COMPONENT = 0x1902,
-
- /* Lighting */
- GL_LIGHTING = 0x0B50,
- GL_LIGHT0 = 0x4000,
- GL_LIGHT1 = 0x4001,
- GL_LIGHT2 = 0x4002,
- GL_LIGHT3 = 0x4003,
- GL_LIGHT4 = 0x4004,
- GL_LIGHT5 = 0x4005,
- GL_LIGHT6 = 0x4006,
- GL_LIGHT7 = 0x4007,
- GL_SPOT_EXPONENT = 0x1205,
- GL_SPOT_CUTOFF = 0x1206,
- GL_CONSTANT_ATTENUATION = 0x1207,
- GL_LINEAR_ATTENUATION = 0x1208,
- GL_QUADRATIC_ATTENUATION = 0x1209,
- GL_AMBIENT = 0x1200,
- GL_DIFFUSE = 0x1201,
- GL_SPECULAR = 0x1202,
- GL_SHININESS = 0x1601,
- GL_EMISSION = 0x1600,
- GL_POSITION = 0x1203,
- GL_SPOT_DIRECTION = 0x1204,
- GL_AMBIENT_AND_DIFFUSE = 0x1602,
- GL_COLOR_INDEXES = 0x1603,
- GL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
- GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
- GL_LIGHT_MODEL_AMBIENT = 0x0B53,
- GL_FRONT_AND_BACK = 0x0408,
- GL_SHADE_MODEL = 0x0B54,
- GL_FLAT = 0x1D00,
- GL_SMOOTH = 0x1D01,
- GL_COLOR_MATERIAL = 0x0B57,
- GL_COLOR_MATERIAL_FACE = 0x0B55,
- GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
- GL_NORMALIZE = 0x0BA1,
-
- /* User clipping planes */
- GL_CLIP_PLANE0 = 0x3000,
- GL_CLIP_PLANE1 = 0x3001,
- GL_CLIP_PLANE2 = 0x3002,
- GL_CLIP_PLANE3 = 0x3003,
- GL_CLIP_PLANE4 = 0x3004,
- GL_CLIP_PLANE5 = 0x3005,
-
- /* Accumulation buffer */
- GL_ACCUM_RED_BITS = 0x0D58,
- GL_ACCUM_GREEN_BITS = 0x0D59,
- GL_ACCUM_BLUE_BITS = 0x0D5A,
- GL_ACCUM_ALPHA_BITS = 0x0D5B,
- GL_ACCUM_CLEAR_VALUE = 0x0B80,
- GL_ACCUM = 0x0100,
- GL_ADD = 0x0104,
- GL_LOAD = 0x0101,
- GL_MULT = 0x0103,
- GL_RETURN = 0x0102,
-
- /* Alpha testing */
- GL_ALPHA_TEST = 0x0BC0,
- GL_ALPHA_TEST_REF = 0x0BC2,
- GL_ALPHA_TEST_FUNC = 0x0BC1,
-
- /* Blending */
- GL_BLEND = 0x0BE2,
- GL_BLEND_SRC = 0x0BE1,
- GL_BLEND_DST = 0x0BE0,
- GL_ZERO = 0,
- GL_ONE = 1,
- GL_SRC_COLOR = 0x0300,
- GL_ONE_MINUS_SRC_COLOR = 0x0301,
- GL_DST_COLOR = 0x0306,
- GL_ONE_MINUS_DST_COLOR = 0x0307,
- GL_SRC_ALPHA = 0x0302,
- GL_ONE_MINUS_SRC_ALPHA = 0x0303,
- GL_DST_ALPHA = 0x0304,
- GL_ONE_MINUS_DST_ALPHA = 0x0305,
- GL_SRC_ALPHA_SATURATE = 0x0308,
- GL_CONSTANT_COLOR = 0x8001,
- GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
- GL_CONSTANT_ALPHA = 0x8003,
- GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
-
- /* Render Mode */
- GL_FEEDBACK = 0x1C01,
- GL_RENDER = 0x1C00,
- GL_SELECT = 0x1C02,
-
- /* Feedback */
- GL_2D = 0x0600,
- GL_3D = 0x0601,
- GL_3D_COLOR = 0x0602,
- GL_3D_COLOR_TEXTURE = 0x0603,
- GL_4D_COLOR_TEXTURE = 0x0604,
- GL_POINT_TOKEN = 0x0701,
- GL_LINE_TOKEN = 0x0702,
- GL_LINE_RESET_TOKEN = 0x0707,
- GL_POLYGON_TOKEN = 0x0703,
- GL_BITMAP_TOKEN = 0x0704,
- GL_DRAW_PIXEL_TOKEN = 0x0705,
- GL_COPY_PIXEL_TOKEN = 0x0706,
- GL_PASS_THROUGH_TOKEN = 0x0700,
- GL_FEEDBACK_BUFFER_POINTER = 0x0DF0,
- GL_FEEDBACK_BUFFER_SIZE = 0x0DF1,
- GL_FEEDBACK_BUFFER_TYPE = 0x0DF2,
-
- /* Selection */
- GL_SELECTION_BUFFER_POINTER = 0x0DF3,
- GL_SELECTION_BUFFER_SIZE = 0x0DF4,
-
- /* Fog */
- GL_FOG = 0x0B60,
- GL_FOG_MODE = 0x0B65,
- GL_FOG_DENSITY = 0x0B62,
- GL_FOG_COLOR = 0x0B66,
- GL_FOG_INDEX = 0x0B61,
- GL_FOG_START = 0x0B63,
- GL_FOG_END = 0x0B64,
- GL_LINEAR = 0x2601,
- GL_EXP = 0x0800,
- GL_EXP2 = 0x0801,
-
- /* Logic Ops */
- GL_LOGIC_OP = 0x0BF1,
- GL_INDEX_LOGIC_OP = 0x0BF1,
- GL_COLOR_LOGIC_OP = 0x0BF2,
- GL_LOGIC_OP_MODE = 0x0BF0,
- GL_CLEAR = 0x1500,
- GL_SET = 0x150F,
- GL_COPY = 0x1503,
- GL_COPY_INVERTED = 0x150C,
- GL_NOOP = 0x1505,
- GL_INVERT = 0x150A,
- GL_AND = 0x1501,
- GL_NAND = 0x150E,
- GL_OR = 0x1507,
- GL_NOR = 0x1508,
- GL_XOR = 0x1506,
- GL_EQUIV = 0x1509,
- GL_AND_REVERSE = 0x1502,
- GL_AND_INVERTED = 0x1504,
- GL_OR_REVERSE = 0x150B,
- GL_OR_INVERTED = 0x150D,
-
- /* Stencil */
- GL_STENCIL_TEST = 0x0B90,
- GL_STENCIL_WRITEMASK = 0x0B98,
- GL_STENCIL_BITS = 0x0D57,
- GL_STENCIL_FUNC = 0x0B92,
- GL_STENCIL_VALUE_MASK = 0x0B93,
- GL_STENCIL_REF = 0x0B97,
- GL_STENCIL_FAIL = 0x0B94,
- GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
- GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
- GL_STENCIL_CLEAR_VALUE = 0x0B91,
- GL_STENCIL_INDEX = 0x1901,
- GL_KEEP = 0x1E00,
- GL_REPLACE = 0x1E01,
- GL_INCR = 0x1E02,
- GL_DECR = 0x1E03,
-
- /* Buffers, Pixel Drawing/Reading */
- GL_NONE = 0,
- GL_LEFT = 0x0406,
- GL_RIGHT = 0x0407,
- /*GL_FRONT = 0x0404, */
- /*GL_BACK = 0x0405, */
- /*GL_FRONT_AND_BACK = 0x0408, */
- GL_FRONT_LEFT = 0x0400,
- GL_FRONT_RIGHT = 0x0401,
- GL_BACK_LEFT = 0x0402,
- GL_BACK_RIGHT = 0x0403,
- GL_AUX0 = 0x0409,
- GL_AUX1 = 0x040A,
- GL_AUX2 = 0x040B,
- GL_AUX3 = 0x040C,
- GL_COLOR_INDEX = 0x1900,
- GL_RED = 0x1903,
- GL_GREEN = 0x1904,
- GL_BLUE = 0x1905,
- GL_ALPHA = 0x1906,
- GL_LUMINANCE = 0x1909,
- GL_LUMINANCE_ALPHA = 0x190A,
- GL_ALPHA_BITS = 0x0D55,
- GL_RED_BITS = 0x0D52,
- GL_GREEN_BITS = 0x0D53,
- GL_BLUE_BITS = 0x0D54,
- GL_INDEX_BITS = 0x0D51,
- GL_SUBPIXEL_BITS = 0x0D50,
- GL_AUX_BUFFERS = 0x0C00,
- GL_READ_BUFFER = 0x0C02,
- GL_DRAW_BUFFER = 0x0C01,
- GL_DOUBLEBUFFER = 0x0C32,
- GL_STEREO = 0x0C33,
- GL_BITMAP = 0x1A00,
- GL_COLOR = 0x1800,
- GL_DEPTH = 0x1801,
- GL_STENCIL = 0x1802,
- GL_DITHER = 0x0BD0,
- GL_RGB = 0x1907,
- GL_RGBA = 0x1908,
-
- /* Implementation limits */
- GL_MAX_LIST_NESTING = 0x0B31,
- GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35,
- GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36,
- GL_MAX_NAME_STACK_DEPTH = 0x0D37,
- GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38,
- GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39,
- GL_MAX_EVAL_ORDER = 0x0D30,
- GL_MAX_LIGHTS = 0x0D31,
- GL_MAX_CLIP_PLANES = 0x0D32,
- GL_MAX_TEXTURE_SIZE = 0x0D33,
- GL_MAX_PIXEL_MAP_TABLE = 0x0D34,
- GL_MAX_VIEWPORT_DIMS = 0x0D3A,
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B,
-
- /* Gets */
- GL_ATTRIB_STACK_DEPTH = 0x0BB0,
- GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1,
- GL_COLOR_CLEAR_VALUE = 0x0C22,
- GL_COLOR_WRITEMASK = 0x0C23,
- GL_CURRENT_INDEX = 0x0B01,
- GL_CURRENT_COLOR = 0x0B00,
- GL_CURRENT_NORMAL = 0x0B02,
- GL_CURRENT_RASTER_COLOR = 0x0B04,
- GL_CURRENT_RASTER_DISTANCE = 0x0B09,
- GL_CURRENT_RASTER_INDEX = 0x0B05,
- GL_CURRENT_RASTER_POSITION = 0x0B07,
- GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
- GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
- GL_CURRENT_TEXTURE_COORDS = 0x0B03,
- GL_INDEX_CLEAR_VALUE = 0x0C20,
- GL_INDEX_MODE = 0x0C30,
- GL_INDEX_WRITEMASK = 0x0C21,
- GL_MODELVIEW_MATRIX = 0x0BA6,
- GL_MODELVIEW_STACK_DEPTH = 0x0BA3,
- GL_NAME_STACK_DEPTH = 0x0D70,
- GL_PROJECTION_MATRIX = 0x0BA7,
- GL_PROJECTION_STACK_DEPTH = 0x0BA4,
- GL_RENDER_MODE = 0x0C40,
- GL_RGBA_MODE = 0x0C31,
- GL_TEXTURE_MATRIX = 0x0BA8,
- GL_TEXTURE_STACK_DEPTH = 0x0BA5,
- GL_VIEWPORT = 0x0BA2,
-
- /* Evaluators */
- GL_AUTO_NORMAL = 0x0D80,
- GL_MAP1_COLOR_4 = 0x0D90,
- GL_MAP1_GRID_DOMAIN = 0x0DD0,
- GL_MAP1_GRID_SEGMENTS = 0x0DD1,
- GL_MAP1_INDEX = 0x0D91,
- GL_MAP1_NORMAL = 0x0D92,
- GL_MAP1_TEXTURE_COORD_1 = 0x0D93,
- GL_MAP1_TEXTURE_COORD_2 = 0x0D94,
- GL_MAP1_TEXTURE_COORD_3 = 0x0D95,
- GL_MAP1_TEXTURE_COORD_4 = 0x0D96,
- GL_MAP1_VERTEX_3 = 0x0D97,
- GL_MAP1_VERTEX_4 = 0x0D98,
- GL_MAP2_COLOR_4 = 0x0DB0,
- GL_MAP2_GRID_DOMAIN = 0x0DD2,
- GL_MAP2_GRID_SEGMENTS = 0x0DD3,
- GL_MAP2_INDEX = 0x0DB1,
- GL_MAP2_NORMAL = 0x0DB2,
- GL_MAP2_TEXTURE_COORD_1 = 0x0DB3,
- GL_MAP2_TEXTURE_COORD_2 = 0x0DB4,
- GL_MAP2_TEXTURE_COORD_3 = 0x0DB5,
- GL_MAP2_TEXTURE_COORD_4 = 0x0DB6,
- GL_MAP2_VERTEX_3 = 0x0DB7,
- GL_MAP2_VERTEX_4 = 0x0DB8,
- GL_COEFF = 0x0A00,
- GL_DOMAIN = 0x0A02,
- GL_ORDER = 0x0A01,
-
- /* Hints */
- GL_FOG_HINT = 0x0C54,
- GL_LINE_SMOOTH_HINT = 0x0C52,
- GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
- GL_POINT_SMOOTH_HINT = 0x0C51,
- GL_POLYGON_SMOOTH_HINT = 0x0C53,
- GL_DONT_CARE = 0x1100,
- GL_FASTEST = 0x1101,
- GL_NICEST = 0x1102,
-
- /* Scissor box */
- GL_SCISSOR_TEST = 0x0C11,
- GL_SCISSOR_BOX = 0x0C10,
-
- /* Pixel Mode / Transfer */
- GL_MAP_COLOR = 0x0D10,
- GL_MAP_STENCIL = 0x0D11,
- GL_INDEX_SHIFT = 0x0D12,
- GL_INDEX_OFFSET = 0x0D13,
- GL_RED_SCALE = 0x0D14,
- GL_RED_BIAS = 0x0D15,
- GL_GREEN_SCALE = 0x0D18,
- GL_GREEN_BIAS = 0x0D19,
- GL_BLUE_SCALE = 0x0D1A,
- GL_BLUE_BIAS = 0x0D1B,
- GL_ALPHA_SCALE = 0x0D1C,
- GL_ALPHA_BIAS = 0x0D1D,
- GL_DEPTH_SCALE = 0x0D1E,
- GL_DEPTH_BIAS = 0x0D1F,
- GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1,
- GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0,
- GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2,
- GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3,
- GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4,
- GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5,
- GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6,
- GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7,
- GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8,
- GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9,
- GL_PIXEL_MAP_S_TO_S = 0x0C71,
- GL_PIXEL_MAP_I_TO_I = 0x0C70,
- GL_PIXEL_MAP_I_TO_R = 0x0C72,
- GL_PIXEL_MAP_I_TO_G = 0x0C73,
- GL_PIXEL_MAP_I_TO_B = 0x0C74,
- GL_PIXEL_MAP_I_TO_A = 0x0C75,
- GL_PIXEL_MAP_R_TO_R = 0x0C76,
- GL_PIXEL_MAP_G_TO_G = 0x0C77,
- GL_PIXEL_MAP_B_TO_B = 0x0C78,
- GL_PIXEL_MAP_A_TO_A = 0x0C79,
- GL_PACK_ALIGNMENT = 0x0D05,
- GL_PACK_LSB_FIRST = 0x0D01,
- GL_PACK_ROW_LENGTH = 0x0D02,
- GL_PACK_SKIP_PIXELS = 0x0D04,
- GL_PACK_SKIP_ROWS = 0x0D03,
- GL_PACK_SWAP_BYTES = 0x0D00,
- GL_UNPACK_ALIGNMENT = 0x0CF5,
- GL_UNPACK_LSB_FIRST = 0x0CF1,
- GL_UNPACK_ROW_LENGTH = 0x0CF2,
- GL_UNPACK_SKIP_PIXELS = 0x0CF4,
- GL_UNPACK_SKIP_ROWS = 0x0CF3,
- GL_UNPACK_SWAP_BYTES = 0x0CF0,
- GL_ZOOM_X = 0x0D16,
- GL_ZOOM_Y = 0x0D17,
-
- /* Texture mapping */
- GL_TEXTURE_ENV = 0x2300,
- GL_TEXTURE_ENV_MODE = 0x2200,
- GL_TEXTURE_1D = 0x0DE0,
- GL_TEXTURE_2D = 0x0DE1,
- GL_TEXTURE_WRAP_S = 0x2802,
- GL_TEXTURE_WRAP_T = 0x2803,
- GL_TEXTURE_MAG_FILTER = 0x2800,
- GL_TEXTURE_MIN_FILTER = 0x2801,
- GL_TEXTURE_ENV_COLOR = 0x2201,
- GL_TEXTURE_GEN_S = 0x0C60,
- GL_TEXTURE_GEN_T = 0x0C61,
- GL_TEXTURE_GEN_MODE = 0x2500,
- GL_TEXTURE_BORDER_COLOR = 0x1004,
- GL_TEXTURE_WIDTH = 0x1000,
- GL_TEXTURE_HEIGHT = 0x1001,
- GL_TEXTURE_BORDER = 0x1005,
- GL_TEXTURE_COMPONENTS = 0x1003,
- GL_TEXTURE_RED_SIZE = 0x805C,
- GL_TEXTURE_GREEN_SIZE = 0x805D,
- GL_TEXTURE_BLUE_SIZE = 0x805E,
- GL_TEXTURE_ALPHA_SIZE = 0x805F,
- GL_TEXTURE_LUMINANCE_SIZE = 0x8060,
- GL_TEXTURE_INTENSITY_SIZE = 0x8061,
- GL_NEAREST_MIPMAP_NEAREST = 0x2700,
- GL_NEAREST_MIPMAP_LINEAR = 0x2702,
- GL_LINEAR_MIPMAP_NEAREST = 0x2701,
- GL_LINEAR_MIPMAP_LINEAR = 0x2703,
- GL_OBJECT_LINEAR = 0x2401,
- GL_OBJECT_PLANE = 0x2501,
- GL_EYE_LINEAR = 0x2400,
- GL_EYE_PLANE = 0x2502,
- GL_SPHERE_MAP = 0x2402,
- GL_DECAL = 0x2101,
- GL_MODULATE = 0x2100,
- GL_NEAREST = 0x2600,
- GL_REPEAT = 0x2901,
- GL_CLAMP = 0x2900,
- GL_S = 0x2000,
- GL_T = 0x2001,
- GL_R = 0x2002,
- GL_Q = 0x2003,
- GL_TEXTURE_GEN_R = 0x0C62,
- GL_TEXTURE_GEN_Q = 0x0C63,
-
- /* GL 1.1 texturing */
- GL_PROXY_TEXTURE_1D = 0x8063,
- GL_PROXY_TEXTURE_2D = 0x8064,
- GL_TEXTURE_PRIORITY = 0x8066,
- GL_TEXTURE_RESIDENT = 0x8067,
- GL_TEXTURE_BINDING_1D = 0x8068,
- GL_TEXTURE_BINDING_2D = 0x8069,
- GL_TEXTURE_INTERNAL_FORMAT = 0x1003,
-
- /* GL 1.2 texturing */
- GL_PACK_SKIP_IMAGES = 0x806B,
- GL_PACK_IMAGE_HEIGHT = 0x806C,
- GL_UNPACK_SKIP_IMAGES = 0x806D,
- GL_UNPACK_IMAGE_HEIGHT = 0x806E,
- GL_TEXTURE_3D = 0x806F,
- GL_PROXY_TEXTURE_3D = 0x8070,
- GL_TEXTURE_DEPTH = 0x8071,
- GL_TEXTURE_WRAP_R = 0x8072,
- GL_MAX_3D_TEXTURE_SIZE = 0x8073,
- GL_TEXTURE_BINDING_3D = 0x806A,
-
- /* Internal texture formats (GL 1.1) */
- GL_ALPHA4 = 0x803B,
- GL_ALPHA8 = 0x803C,
- GL_ALPHA12 = 0x803D,
- GL_ALPHA16 = 0x803E,
- GL_LUMINANCE4 = 0x803F,
- GL_LUMINANCE8 = 0x8040,
- GL_LUMINANCE12 = 0x8041,
- GL_LUMINANCE16 = 0x8042,
- GL_LUMINANCE4_ALPHA4 = 0x8043,
- GL_LUMINANCE6_ALPHA2 = 0x8044,
- GL_LUMINANCE8_ALPHA8 = 0x8045,
- GL_LUMINANCE12_ALPHA4 = 0x8046,
- GL_LUMINANCE12_ALPHA12 = 0x8047,
- GL_LUMINANCE16_ALPHA16 = 0x8048,
- GL_INTENSITY = 0x8049,
- GL_INTENSITY4 = 0x804A,
- GL_INTENSITY8 = 0x804B,
- GL_INTENSITY12 = 0x804C,
- GL_INTENSITY16 = 0x804D,
- GL_R3_G3_B2 = 0x2A10,
- GL_RGB4 = 0x804F,
- GL_RGB5 = 0x8050,
- GL_RGB8 = 0x8051,
- GL_RGB10 = 0x8052,
- GL_RGB12 = 0x8053,
- GL_RGB16 = 0x8054,
- GL_RGBA2 = 0x8055,
- GL_RGBA4 = 0x8056,
- GL_RGB5_A1 = 0x8057,
- GL_RGBA8 = 0x8058,
- GL_RGB10_A2 = 0x8059,
- GL_RGBA12 = 0x805A,
- GL_RGBA16 = 0x805B,
-
- /* Utility */
- GL_VENDOR = 0x1F00,
- GL_RENDERER = 0x1F01,
- GL_VERSION = 0x1F02,
- GL_EXTENSIONS = 0x1F03,
-
- /* Errors */
- GL_INVALID_VALUE = 0x0501,
- GL_INVALID_ENUM = 0x0500,
- GL_INVALID_OPERATION = 0x0502,
- GL_STACK_OVERFLOW = 0x0503,
- GL_STACK_UNDERFLOW = 0x0504,
- GL_OUT_OF_MEMORY = 0x0505,
-
- /*
- * Extensions
- */
-
- /* GL_EXT_blend_minmax and GL_EXT_blend_color */
- GL_CONSTANT_COLOR_EXT = 0x8001,
- GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002,
- GL_CONSTANT_ALPHA_EXT = 0x8003,
- GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004,
- GL_BLEND_EQUATION_EXT = 0x8009,
- GL_MIN_EXT = 0x8007,
- GL_MAX_EXT = 0x8008,
- GL_FUNC_ADD_EXT = 0x8006,
- GL_FUNC_SUBTRACT_EXT = 0x800A,
- GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B,
- GL_BLEND_COLOR_EXT = 0x8005,
-
- /* GL_EXT_polygon_offset */
- GL_POLYGON_OFFSET_EXT = 0x8037,
- GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038,
- GL_POLYGON_OFFSET_BIAS_EXT = 0x8039,
-
- /* GL_EXT_vertex_array */
- GL_VERTEX_ARRAY_EXT = 0x8074,
- GL_NORMAL_ARRAY_EXT = 0x8075,
- GL_COLOR_ARRAY_EXT = 0x8076,
- GL_INDEX_ARRAY_EXT = 0x8077,
- GL_TEXTURE_COORD_ARRAY_EXT = 0x8078,
- GL_EDGE_FLAG_ARRAY_EXT = 0x8079,
- GL_VERTEX_ARRAY_SIZE_EXT = 0x807A,
- GL_VERTEX_ARRAY_TYPE_EXT = 0x807B,
- GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C,
- GL_VERTEX_ARRAY_COUNT_EXT = 0x807D,
- GL_NORMAL_ARRAY_TYPE_EXT = 0x807E,
- GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F,
- GL_NORMAL_ARRAY_COUNT_EXT = 0x8080,
- GL_COLOR_ARRAY_SIZE_EXT = 0x8081,
- GL_COLOR_ARRAY_TYPE_EXT = 0x8082,
- GL_COLOR_ARRAY_STRIDE_EXT = 0x8083,
- GL_COLOR_ARRAY_COUNT_EXT = 0x8084,
- GL_INDEX_ARRAY_TYPE_EXT = 0x8085,
- GL_INDEX_ARRAY_STRIDE_EXT = 0x8086,
- GL_INDEX_ARRAY_COUNT_EXT = 0x8087,
- GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088,
- GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089,
- GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A,
- GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B,
- GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C,
- GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D,
- GL_VERTEX_ARRAY_POINTER_EXT = 0x808E,
- GL_NORMAL_ARRAY_POINTER_EXT = 0x808F,
- GL_COLOR_ARRAY_POINTER_EXT = 0x8090,
- GL_INDEX_ARRAY_POINTER_EXT = 0x8091,
- GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092,
- GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093,
-
- /* GL_EXT_texture_object */
- GL_TEXTURE_PRIORITY_EXT = 0x8066,
- GL_TEXTURE_RESIDENT_EXT = 0x8067,
- GL_TEXTURE_1D_BINDING_EXT = 0x8068,
- GL_TEXTURE_2D_BINDING_EXT = 0x8069,
-
- /* GL_EXT_texture3D */
- GL_PACK_SKIP_IMAGES_EXT = 0x806B,
- GL_PACK_IMAGE_HEIGHT_EXT = 0x806C,
- GL_UNPACK_SKIP_IMAGES_EXT = 0x806D,
- GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E,
- GL_TEXTURE_3D_EXT = 0x806F,
- GL_PROXY_TEXTURE_3D_EXT = 0x8070,
- GL_TEXTURE_DEPTH_EXT = 0x8071,
- GL_TEXTURE_WRAP_R_EXT = 0x8072,
- GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073,
- GL_TEXTURE_3D_BINDING_EXT = 0x806A,
-
- /* GL_EXT_paletted_texture */
- GL_TABLE_TOO_LARGE_EXT = 0x8031,
- GL_COLOR_TABLE_FORMAT_EXT = 0x80D8,
- GL_COLOR_TABLE_WIDTH_EXT = 0x80D9,
- GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA,
- GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB,
- GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC,
- GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD,
- GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE,
- GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF,
- GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED,
- GL_COLOR_INDEX1_EXT = 0x80E2,
- GL_COLOR_INDEX2_EXT = 0x80E3,
- GL_COLOR_INDEX4_EXT = 0x80E4,
- GL_COLOR_INDEX8_EXT = 0x80E5,
- GL_COLOR_INDEX12_EXT = 0x80E6,
- GL_COLOR_INDEX16_EXT = 0x80E7,
-
- /* GL_EXT_shared_texture_palette */
- GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB,
-
- /* GL_EXT_point_parameters */
- GL_POINT_SIZE_MIN_EXT = 0x8126,
- GL_POINT_SIZE_MAX_EXT = 0x8127,
- GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128,
- GL_DISTANCE_ATTENUATION_EXT = 0x8129,
-
- /* GL_EXT_rescale_normal */
- GL_RESCALE_NORMAL_EXT = 0x803A,
-
- /* GL_EXT_abgr */
- GL_ABGR_EXT = 0x8000,
-
- /* GL_EXT_stencil_wrap */
- GL_INCR_WRAP_EXT = 0x8507,
- GL_DECR_WRAP_EXT = 0x8508,
-
- /* GL_SGIS_texture_edge_clamp */
- GL_CLAMP_TO_EDGE_SGIS = 0x812F,
-
- /* GL_INGR_blend_func_separate */
- GL_BLEND_DST_RGB_INGR = 0x80C8,
- GL_BLEND_SRC_RGB_INGR = 0x80C9,
- GL_BLEND_DST_ALPHA_INGR = 0x80CA,
- GL_BLEND_SRC_ALPHA_INGR = 0x80CB,
-
- /* OpenGL 1.2 */
- GL_RESCALE_NORMAL = 0x803A,
- GL_CLAMP_TO_EDGE = 0x812F,
- GL_MAX_ELEMENTS_VERTICES = 0x80E8,
- GL_MAX_ELEMENTS_INDICES = 0x80E9,
- GL_BGR = 0x80E0,
- GL_BGRA = 0x80E1,
- GL_UNSIGNED_BYTE_3_3_2 = 0x8032,
- GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362,
- GL_UNSIGNED_SHORT_5_6_5 = 0x8363,
- GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364,
- GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033,
- GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365,
- GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034,
- GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366,
- GL_UNSIGNED_INT_8_8_8_8 = 0x8035,
- GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367,
- GL_UNSIGNED_INT_10_10_10_2 = 0x8036,
- GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368,
- GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8,
- GL_SINGLE_COLOR = 0x81F9,
- GL_SEPARATE_SPECULAR_COLOR = 0x81FA,
- GL_TEXTURE_MIN_LOD = 0x813A,
- GL_TEXTURE_MAX_LOD = 0x813B,
- GL_TEXTURE_BASE_LEVEL = 0x813C,
- GL_TEXTURE_MAX_LEVEL = 0x813D,
-
- /* GL_ARB_multitexture */
- GL_TEXTURE0_ARB = 0x84C0,
- GL_TEXTURE1_ARB = 0x84C1,
- GL_TEXTURE2_ARB = 0x84C2,
- GL_TEXTURE3_ARB = 0x84C3,
- GL_TEXTURE4_ARB = 0x84C4,
- GL_TEXTURE5_ARB = 0x84C5,
- GL_TEXTURE6_ARB = 0x84C6,
- GL_TEXTURE7_ARB = 0x84C7,
- GL_TEXTURE8_ARB = 0x84C8,
- GL_TEXTURE9_ARB = 0x84C9,
- GL_TEXTURE10_ARB = 0x84CA,
- GL_TEXTURE11_ARB = 0x84CB,
- GL_TEXTURE12_ARB = 0x84CC,
- GL_TEXTURE13_ARB = 0x84CD,
- GL_TEXTURE14_ARB = 0x84CE,
- GL_TEXTURE15_ARB = 0x84CF,
- GL_TEXTURE16_ARB = 0x84D0,
- GL_TEXTURE17_ARB = 0x84D1,
- GL_TEXTURE18_ARB = 0x84D2,
- GL_TEXTURE19_ARB = 0x84D3,
- GL_TEXTURE20_ARB = 0x84D4,
- GL_TEXTURE21_ARB = 0x84D5,
- GL_TEXTURE22_ARB = 0x84D6,
- GL_TEXTURE23_ARB = 0x84D7,
- GL_TEXTURE24_ARB = 0x84D8,
- GL_TEXTURE25_ARB = 0x84D9,
- GL_TEXTURE26_ARB = 0x84DA,
- GL_TEXTURE27_ARB = 0x84DB,
- GL_TEXTURE28_ARB = 0x84DC,
- GL_TEXTURE29_ARB = 0x84DD,
- GL_TEXTURE30_ARB = 0x84DE,
- GL_TEXTURE31_ARB = 0x84DF,
- GL_ACTIVE_TEXTURE_ARB = 0x84E0,
- GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1,
- GL_MAX_TEXTURE_UNITS_ARB = 0x84E2,
-
- /*
- * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA)
- */
- /* GL_EXT_color_table */
- GL_COLOR_TABLE = 0x80D0,
- GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1,
- GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2,
- GL_PROXY_COLOR_TABLE = 0x80D3,
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4,
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5,
- GL_COLOR_TABLE_SCALE = 0x80D6,
- GL_COLOR_TABLE_BIAS = 0x80D7,
- GL_COLOR_TABLE_FORMAT = 0x80D8,
- GL_COLOR_TABLE_WIDTH = 0x80D9,
- GL_COLOR_TABLE_RED_SIZE = 0x80DA,
- GL_COLOR_TABLE_GREEN_SIZE = 0x80DB,
- GL_COLOR_TABLE_BLUE_SIZE = 0x80DC,
- GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD,
- GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE,
- GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF,
- /* GL_EXT_convolution and GL_HP_convolution_border_modes */
- GL_CONVOLUTION_1D = 0x8010,
- GL_CONVOLUTION_2D = 0x8011,
- GL_SEPARABLE_2D = 0x8012,
- GL_CONVOLUTION_BORDER_MODE = 0x8013,
- GL_CONVOLUTION_FILTER_SCALE = 0x8014,
- GL_CONVOLUTION_FILTER_BIAS = 0x8015,
- GL_REDUCE = 0x8016,
- GL_CONVOLUTION_FORMAT = 0x8017,
- GL_CONVOLUTION_WIDTH = 0x8018,
- GL_CONVOLUTION_HEIGHT = 0x8019,
- GL_MAX_CONVOLUTION_WIDTH = 0x801A,
- GL_MAX_CONVOLUTION_HEIGHT = 0x801B,
- GL_POST_CONVOLUTION_RED_SCALE = 0x801C,
- GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D,
- GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E,
- GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F,
- GL_POST_CONVOLUTION_RED_BIAS = 0x8020,
- GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021,
- GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022,
- GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023,
- GL_CONSTANT_BORDER = 0x8151,
- GL_REPLICATE_BORDER = 0x8153,
- GL_CONVOLUTION_BORDER_COLOR = 0x8154,
- /* GL_SGI_color_matrix */
- GL_COLOR_MATRIX = 0x80B1,
- GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2,
- GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3,
- GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4,
- GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5,
- GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6,
- GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7,
- GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8,
- GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9,
- GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA,
- GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB,
- /* GL_EXT_histogram */
- GL_HISTOGRAM = 0x8024,
- GL_PROXY_HISTOGRAM = 0x8025,
- GL_HISTOGRAM_WIDTH = 0x8026,
- GL_HISTOGRAM_FORMAT = 0x8027,
- GL_HISTOGRAM_RED_SIZE = 0x8028,
- GL_HISTOGRAM_GREEN_SIZE = 0x8029,
- GL_HISTOGRAM_BLUE_SIZE = 0x802A,
- GL_HISTOGRAM_ALPHA_SIZE = 0x802B,
- GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C,
- GL_HISTOGRAM_SINK = 0x802D,
- GL_MINMAX = 0x802E,
- GL_MINMAX_FORMAT = 0x802F,
- GL_MINMAX_SINK = 0x8030,
- GL_TABLE_TOO_LARGE = 0x8031,
- /* GL_EXT_blend_color, GL_EXT_blend_minmax */
- GL_BLEND_EQUATION = 0x8009,
- GL_MIN = 0x8007,
- GL_MAX = 0x8008,
- GL_FUNC_ADD = 0x8006,
- GL_FUNC_SUBTRACT = 0x800A,
- GL_FUNC_REVERSE_SUBTRACT = 0x800B,
- GL_BLEND_COLOR = 0x8005,
-
- /* GL_NV_texgen_reflection (nVidia) */
- GL_NORMAL_MAP_NV = 0x8511,
- GL_REFLECTION_MAP_NV = 0x8512,
-
- /* GL_PGI_misc_hints */
- GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000,
- GL_STRICT_DEPTHFUNC_HINT_PGI = 107030,
- GL_STRICT_LIGHTING_HINT_PGI = 107031,
- GL_STRICT_SCISSOR_HINT_PGI = 107032,
- GL_FULL_STIPPLE_HINT_PGI = 107033,
- GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011,
- GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012,
- GL_CONSERVE_MEMORY_HINT_PGI = 107005,
- GL_RECLAIM_MEMORY_HINT_PGI = 107006,
- GL_ALWAYS_FAST_HINT_PGI = 107020,
- GL_ALWAYS_SOFT_HINT_PGI = 107021,
- GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022,
- GL_ALLOW_DRAW_WIN_HINT_PGI = 107023,
- GL_ALLOW_DRAW_FRG_HINT_PGI = 107024,
- GL_ALLOW_DRAW_SPN_HINT_PGI = 107024,
- GL_ALLOW_DRAW_MEM_HINT_PGI = 107025,
- GL_CLIP_NEAR_HINT_PGI = 107040,
- GL_CLIP_FAR_HINT_PGI = 107041,
- GL_WIDE_LINE_HINT_PGI = 107042,
- GL_BACK_NORMALS_HINT_PGI = 107043,
- GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010,
-
- /* GL_EXT_compiled_vertex_array */
- GL_ARRAY_ELEMENT_LOCK_FIRST_SGI = 0x81A8,
- GL_ARRAY_ELEMENT_LOCK_COUNT_SGI = 0x81A9,
-
- /* GL_EXT_clip_volume_hint */
- GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
-
-
- /* When you add new enums, please make sure you update the strings
- * in enums.c as well...
- */
-
- }
- #ifdef CENTERLINE_CLPP
- /* CenterLine C++ workaround: */
- gl_enum;
- typedef int GLenum;
- #else
- /* all other compilers */
- GLenum;
- #endif
-
-
- /* GL_NO_ERROR must be zero */
- #define GL_NO_ERROR 0
-
-
-
- enum {
- GL_CURRENT_BIT = 0x00000001,
- GL_POINT_BIT = 0x00000002,
- GL_LINE_BIT = 0x00000004,
- GL_POLYGON_BIT = 0x00000008,
- GL_POLYGON_STIPPLE_BIT = 0x00000010,
- GL_PIXEL_MODE_BIT = 0x00000020,
- GL_LIGHTING_BIT = 0x00000040,
- GL_FOG_BIT = 0x00000080,
- GL_DEPTH_BUFFER_BIT = 0x00000100,
- GL_ACCUM_BUFFER_BIT = 0x00000200,
- GL_STENCIL_BUFFER_BIT = 0x00000400,
- GL_VIEWPORT_BIT = 0x00000800,
- GL_TRANSFORM_BIT = 0x00001000,
- GL_ENABLE_BIT = 0x00002000,
- GL_COLOR_BUFFER_BIT = 0x00004000,
- GL_HINT_BIT = 0x00008000,
- GL_EVAL_BIT = 0x00010000,
- GL_LIST_BIT = 0x00020000,
- GL_TEXTURE_BIT = 0x00040000,
- GL_SCISSOR_BIT = 0x00080000,
- GL_ALL_ATTRIB_BITS = 0x000FFFFF
- };
-
-
- enum {
- GL_CLIENT_PIXEL_STORE_BIT = 0x00000001,
- GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
- };
- #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
-
-
- typedef unsigned int GLbitfield;
-
-
- #ifdef CENTERLINE_CLPP
- #define signed
- #endif
-
-
- /*
- *
- * Data types (may be architecture dependent in some cases)
- *
- */
-
- /* C type GL type storage */
- /*-------------------------------------------------------------------------*/
- typedef void GLvoid;
- typedef unsigned char GLboolean;
- typedef signed char GLbyte; /* 1-byte signed */
- typedef short GLshort; /* 2-byte signed */
- typedef int GLint; /* 4-byte signed */
- typedef unsigned char GLubyte; /* 1-byte unsigned */
- typedef unsigned short GLushort; /* 2-byte unsigned */
- typedef unsigned int GLuint; /* 4-byte unsigned */
- typedef int GLsizei; /* 4-byte signed */
- typedef float GLfloat; /* single precision float */
- typedef float GLclampf; /* single precision float in [0,1] */
- typedef double GLdouble; /* double precision float */
- typedef double GLclampd; /* double precision float in [0,1] */
-
-
-
- #if defined(__BEOS__) || defined(__QUICKDRAW__)
- #pragma export on
- #endif
-
-
- /*
- * Miscellaneous
- */
-
- GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
-
- GLAPI void GLAPIENTRY glClearColor( GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha );
-
- GLAPI void GLAPIENTRY glClear( GLbitfield mask );
-
- GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
-
- GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha );
-
- GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
-
- GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
-
- GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
-
- GLAPI void GLAPIENTRY glCullFace( GLenum mode );
-
- GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
-
- GLAPI void GLAPIENTRY glPointSize( GLfloat size );
-
- GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
-
- GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
-
- GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
-
- GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
-
- GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
-
- GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
-
- GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
-
- GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
-
- GLAPI void GLAPIENTRY glScissor( GLint x, GLint y,
- GLsizei width, GLsizei height);
-
- GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
-
- GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
-
- GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
-
- GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
-
- GLAPI void GLAPIENTRY glEnable( GLenum cap );
-
- GLAPI void GLAPIENTRY glDisable( GLenum cap );
-
- GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
-
-
- GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
-
- GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
-
-
- GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
-
- GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
-
- GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
-
- GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
-
-
- GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
-
- GLAPI void GLAPIENTRY glPopAttrib( void );
-
-
- GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
-
- GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
-
-
- GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
-
- GLAPI GLenum GLAPIENTRY glGetError( void );
-
- GLAPI const GLubyte* GLAPIENTRY glGetString( GLenum name );
-
- GLAPI void GLAPIENTRY glFinish( void );
-
- GLAPI void GLAPIENTRY glFlush( void );
-
- GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
-
-
-
- /*
- * Depth Buffer
- */
-
- GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
-
- GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
-
- GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
-
- GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
-
-
- /*
- * Accumulation Buffer
- */
-
- GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha );
-
- GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
-
-
-
- /*
- * Transformation
- */
-
- GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
-
- GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble near_val, GLdouble far_val );
-
- GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble near_val, GLdouble far_val );
-
- GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
- GLsizei width, GLsizei height );
-
- GLAPI void GLAPIENTRY glPushMatrix( void );
-
- GLAPI void GLAPIENTRY glPopMatrix( void );
-
- GLAPI void GLAPIENTRY glLoadIdentity( void );
-
- GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
- GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
-
- GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
- GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
-
- GLAPI void GLAPIENTRY glRotated( GLdouble angle,
- GLdouble x, GLdouble y, GLdouble z );
- GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
- GLfloat x, GLfloat y, GLfloat z );
-
- GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
- GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
-
- GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
- GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
-
-
-
- /*
- * Display Lists
- */
-
- GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
-
- GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
-
- GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
-
- GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
-
- GLAPI void GLAPIENTRY glEndList( void );
-
- GLAPI void GLAPIENTRY glCallList( GLuint list );
-
- GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
- const GLvoid *lists );
-
- GLAPI void GLAPIENTRY glListBase( GLuint base );
-
-
-
- /*
- * Drawing Functions
- */
-
- GLAPI void GLAPIENTRY glBegin( GLenum mode );
-
- GLAPI void GLAPIENTRY glEnd( void );
-
-
- GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
- GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
- GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
- GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
-
- GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
- GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
- GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
- GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
-
- GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
- GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
- GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
-
- GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
- GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
- GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
- GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
-
- GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
- GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
- GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
- GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
-
- GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
- GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
- GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
- GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
-
-
- GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
- GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
- GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
- GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
- GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
-
- GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
- GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
- GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
- GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
- GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
-
-
- GLAPI void GLAPIENTRY glIndexd( GLdouble c );
- GLAPI void GLAPIENTRY glIndexf( GLfloat c );
- GLAPI void GLAPIENTRY glIndexi( GLint c );
- GLAPI void GLAPIENTRY glIndexs( GLshort c );
- GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
-
- GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
- GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
- GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
- GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
- GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
-
- GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
- GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
- GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
- GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
- GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
- GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
- GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
- GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
-
- GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
- GLbyte blue, GLbyte alpha );
- GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
- GLdouble blue, GLdouble alpha );
- GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha );
- GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
- GLint blue, GLint alpha );
- GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
- GLshort blue, GLshort alpha );
- GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
- GLubyte blue, GLubyte alpha );
- GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
- GLuint blue, GLuint alpha );
- GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
- GLushort blue, GLushort alpha );
-
-
- GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
- GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
- GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
- GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
- GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
- GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
- GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
- GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
-
- GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
- GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
- GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
- GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
- GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
- GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
- GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
- GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
-
-
- GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
- GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
- GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
- GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
-
- GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
- GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
- GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
- GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
-
- GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
- GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
- GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
- GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
-
- GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
- GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
- GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
- GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
-
- GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
- GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
- GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
- GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
-
- GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
- GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
- GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
- GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
-
- GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
- GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
- GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
- GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
-
- GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
- GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
- GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
- GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
-
-
- GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
- GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
- GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
- GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
-
- GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
- GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
- GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
- GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
-
- GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
- GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
- GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
-
- GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
- GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
- GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
- GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
-
- GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
- GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
- GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
- GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
-
- GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
- GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
- GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
- GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
-
-
- GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
- GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
- GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
- GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
-
-
- GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
- GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
- GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
- GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
-
-
-
- /*
- * Vertex Arrays (1.1)
- */
-
- GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr );
-
- GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
- const GLvoid *ptr );
-
- GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr );
-
- GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
- const GLvoid *ptr );
-
- GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr );
-
- GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
-
- GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, void **params );
-
- GLAPI void GLAPIENTRY glArrayElement( GLint i );
-
- GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
-
- GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices );
-
- GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
- const GLvoid *pointer );
-
-
- /*
- * Lighting
- */
-
- GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
-
- GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
- GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
- GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
- const GLfloat *params );
- GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
- const GLint *params );
-
- GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
- GLfloat *params );
- GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
- GLint *params );
-
- GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
- GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
- GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
- GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
-
- GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
- GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
- GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
- GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
-
- GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
- GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
-
- GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
-
-
-
-
- /*
- * Raster functions
- */
-
- GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
-
- GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
- GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
-
- GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
- GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
-
- GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLint mapsize,
- const GLfloat *values );
- GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLint mapsize,
- const GLuint *values );
- GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLint mapsize,
- const GLushort *values );
-
- GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
- GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
- GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
-
- GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig,
- GLfloat xmove, GLfloat ymove,
- const GLubyte *bitmap );
-
- GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLvoid *pixels );
-
- GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
- GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum type );
-
-
-
- /*
- * Stenciling
- */
-
- GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
-
- GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
-
- GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
-
- GLAPI void GLAPIENTRY glClearStencil( GLint s );
-
-
-
- /*
- * Texture mapping
- */
-
- GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
- GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
- GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
-
- GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
- GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
- GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
-
- GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
- GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
- GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
-
-
- GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
- GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
-
- GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
- GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
-
- GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
- GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
-
-
- GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
- GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
-
- GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
- const GLfloat *params );
- GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
- const GLint *params );
-
- GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
- GLenum pname, GLfloat *params);
- GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
- GLenum pname, GLint *params );
-
- GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
- GLenum pname, GLfloat *params );
- GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
- GLenum pname, GLint *params );
-
-
- GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
- GLint internalFormat,
- GLsizei width, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
- GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
- GLint internalFormat,
- GLsizei width, GLsizei height,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels );
-
- GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
- GLenum format, GLenum type,
- GLvoid *pixels );
-
-
-
- /* 1.1 functions */
-
- GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
-
- GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
-
- GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
-
- GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
- const GLuint *textures,
- const GLclampf *priorities );
-
- GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
- const GLuint *textures,
- GLboolean *residences );
-
- GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
-
-
- GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
- GLint xoffset,
- GLsizei width, GLenum format,
- GLenum type, const GLvoid *pixels );
-
-
- GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
-
- GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y,
- GLsizei width, GLint border );
-
-
- GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLint border );
-
-
- GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y,
- GLsizei width );
-
-
- GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
-
-
-
-
- /*
- * Evaluators
- */
-
- GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
- GLint stride,
- GLint order, const GLdouble *points );
- GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
- GLint stride,
- GLint order, const GLfloat *points );
-
- GLAPI void GLAPIENTRY glMap2d( GLenum target,
- GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
- GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
- const GLdouble *points );
- GLAPI void GLAPIENTRY glMap2f( GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points );
-
- GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
- GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
- GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
-
- GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
- GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
-
- GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
- GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
-
- GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
- GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
-
- GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
- GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
-
- GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
- GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
-
- GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
- GLint vn, GLdouble v1, GLdouble v2 );
- GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 );
-
- GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
-
- GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
-
- GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
-
- GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
-
-
-
- /*
- * Fog
- */
-
- GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
-
- GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
-
- GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
-
- GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
-
-
-
- /*
- * Selection and Feedback
- */
-
- GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
-
- GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
-
- GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
-
- GLAPI void GLAPIENTRY glInitNames( void );
-
- GLAPI void GLAPIENTRY glLoadName( GLuint name );
-
- GLAPI void GLAPIENTRY glPushName( GLuint name );
-
- GLAPI void GLAPIENTRY glPopName( void );
-
-
-
- /*
- * Extensions
- */
-
- /* GL_EXT_blend_minmax */
- GLAPI void GLAPIENTRY glBlendEquationEXT( GLenum mode );
-
-
-
- /* GL_EXT_blend_color */
- GLAPI void GLAPIENTRY glBlendColorEXT( GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha );
-
-
-
- /* GL_EXT_polygon_offset */
- GLAPI void GLAPIENTRY glPolygonOffsetEXT( GLfloat factor, GLfloat bias );
-
-
-
- /* GL_EXT_vertex_array */
-
- GLAPI void GLAPIENTRY glVertexPointerEXT( GLint size, GLenum type,
- GLsizei stride,
- GLsizei count, const GLvoid *ptr );
-
- GLAPI void GLAPIENTRY glNormalPointerEXT( GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr );
-
- GLAPI void GLAPIENTRY glColorPointerEXT( GLint size, GLenum type,
- GLsizei stride,
- GLsizei count, const GLvoid *ptr );
-
- GLAPI void GLAPIENTRY glIndexPointerEXT( GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr );
-
- GLAPI void GLAPIENTRY glTexCoordPointerEXT( GLint size, GLenum type,
- GLsizei stride, GLsizei count,
- const GLvoid *ptr );
-
- GLAPI void GLAPIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count,
- const GLboolean *ptr );
-
- GLAPI void GLAPIENTRY glGetPointervEXT( GLenum pname, void **params );
-
- GLAPI void GLAPIENTRY glArrayElementEXT( GLint i );
-
- GLAPI void GLAPIENTRY glDrawArraysEXT( GLenum mode, GLint first,
- GLsizei count );
-
-
-
- /* GL_EXT_texture_object */
-
- GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures );
-
- GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures);
-
- GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture );
-
- GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n,
- const GLuint *textures,
- const GLclampf *priorities );
-
- GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n,
- const GLuint *textures,
- GLboolean *residences );
-
- GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture );
-
-
-
- /* GL_EXT_texture3D */
-
- GLAPI void GLAPIENTRY glTexImage3DEXT( GLenum target, GLint level,
- GLenum internalFormat,
- GLsizei width, GLsizei height,
- GLsizei depth, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
- GLAPI void GLAPIENTRY glTexSubImage3DEXT( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth,
- GLenum format,
- GLenum type, const GLvoid *pixels);
-
- GLAPI void GLAPIENTRY glCopyTexSubImage3DEXT( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset, GLint x,
- GLint y, GLsizei width,
- GLsizei height );
-
-
-
- /* GL_EXT_color_table */
-
- GLAPI void GLAPIENTRY glColorTableEXT( GLenum target, GLenum internalformat,
- GLsizei width, GLenum format,
- GLenum type, const GLvoid *table );
-
- GLAPI void GLAPIENTRY glColorSubTableEXT( GLenum target,
- GLsizei start, GLsizei count,
- GLenum format, GLenum type,
- const GLvoid *data );
-
- GLAPI void GLAPIENTRY glGetColorTableEXT( GLenum target, GLenum format,
- GLenum type, GLvoid *table );
-
- GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT( GLenum target,
- GLenum pname,
- GLfloat *params );
-
- GLAPI void GLAPIENTRY glGetColorTableParameterivEXT( GLenum target,
- GLenum pname,
- GLint *params );
-
-
- /* GL_ARB_multitexture */
-
- GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
- GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
- GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
- GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
- GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
- GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
- GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
- GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
- GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
- GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
- GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
- GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
- GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
- GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
- GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
- GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
- GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
- GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
- GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
- GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
- GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
- GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
- GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
- GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
- GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
- GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
- GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
- GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
- GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
- GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
- GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
- GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
- GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
-
-
-
- /* GL_EXT_point_parameters */
- GLAPI void GLAPIENTRY glPointParameterfEXT( GLenum pname, GLfloat param );
- GLAPI void GLAPIENTRY glPointParameterfvEXT( GLenum pname,
- const GLfloat *params );
-
-
-
- /* GL_INGR_blend_func_separate */
- GLAPI void GLAPIENTRY glBlendFuncSeparateINGR( GLenum sfactorRGB,
- GLenum dfactorRGB,
- GLenum sfactorAlpha,
- GLenum dfactorAlpha );
-
-
-
- /* GL_MESA_window_pos */
-
- GLAPI void GLAPIENTRY glWindowPos2iMESA( GLint x, GLint y );
- GLAPI void GLAPIENTRY glWindowPos2sMESA( GLshort x, GLshort y );
- GLAPI void GLAPIENTRY glWindowPos2fMESA( GLfloat x, GLfloat y );
- GLAPI void GLAPIENTRY glWindowPos2dMESA( GLdouble x, GLdouble y );
-
- GLAPI void GLAPIENTRY glWindowPos2ivMESA( const GLint *p );
- GLAPI void GLAPIENTRY glWindowPos2svMESA( const GLshort *p );
- GLAPI void GLAPIENTRY glWindowPos2fvMESA( const GLfloat *p );
- GLAPI void GLAPIENTRY glWindowPos2dvMESA( const GLdouble *p );
-
- GLAPI void GLAPIENTRY glWindowPos3iMESA( GLint x, GLint y, GLint z );
- GLAPI void GLAPIENTRY glWindowPos3sMESA( GLshort x, GLshort y, GLshort z );
- GLAPI void GLAPIENTRY glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z );
- GLAPI void GLAPIENTRY glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z );
-
- GLAPI void GLAPIENTRY glWindowPos3ivMESA( const GLint *p );
- GLAPI void GLAPIENTRY glWindowPos3svMESA( const GLshort *p );
- GLAPI void GLAPIENTRY glWindowPos3fvMESA( const GLfloat *p );
- GLAPI void GLAPIENTRY glWindowPos3dvMESA( const GLdouble *p );
-
- GLAPI void GLAPIENTRY glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w );
- GLAPI void GLAPIENTRY glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w );
- GLAPI void GLAPIENTRY glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- GLAPI void GLAPIENTRY glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-
- GLAPI void GLAPIENTRY glWindowPos4ivMESA( const GLint *p );
- GLAPI void GLAPIENTRY glWindowPos4svMESA( const GLshort *p );
- GLAPI void GLAPIENTRY glWindowPos4fvMESA( const GLfloat *p );
- GLAPI void GLAPIENTRY glWindowPos4dvMESA( const GLdouble *p );
-
-
- /* GL_MESA_resize_buffers */
-
- GLAPI void GLAPIENTRY glResizeBuffersMESA( void );
-
-
- /* 1.2 functions */
- GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
- GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
-
- GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
- GLint internalFormat,
- GLsizei width, GLsizei height,
- GLsizei depth, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
- GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth,
- GLenum format,
- GLenum type, const GLvoid *pixels);
-
- GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset, GLint x,
- GLint y, GLsizei width,
- GLsizei height );
-
-
- /* 1.2 imaging extension functions */
-
- GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
- GLsizei width, GLenum format,
- GLenum type, const GLvoid *table );
-
- GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
- GLsizei start, GLsizei count,
- GLenum format, GLenum type,
- const GLvoid *data );
-
- GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
- const GLint *params);
-
- GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
- const GLfloat *params);
-
- GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width );
-
- GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width );
-
- GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
- GLenum type, GLvoid *table );
-
- GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
- GLfloat *params );
-
- GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
- GLint *params );
-
- GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
-
- GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha );
-
- GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
- GLenum internalformat, GLboolean sink );
-
- GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
-
- GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
- GLenum format, GLenum type,
- GLvoid *values );
-
- GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
- GLfloat *params );
-
- GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
- GLint *params );
-
- GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
- GLboolean sink );
-
- GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
-
- GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
- GLenum format, GLenum types,
- GLvoid *values );
-
- GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
- GLfloat *params );
-
- GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
- GLint *params );
-
- GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
- GLenum internalformat, GLsizei width, GLenum format, GLenum type,
- const GLvoid *image );
-
- GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
- GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid *image );
-
- GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
- GLfloat params );
-
- GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
- const GLfloat *params );
-
- GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
- GLint params );
-
- GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
- const GLint *params );
-
- GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
- GLenum internalformat, GLint x, GLint y, GLsizei width );
-
- GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
- GLenum internalformat, GLint x, GLint y, GLsizei width,
- GLsizei height);
-
- GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
- GLenum type, GLvoid *image );
-
- GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
- GLfloat *params );
-
- GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
- GLint *params );
-
- GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
- GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid *row, const GLvoid *column );
-
- GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
- GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
-
-
-
- /* GL_EXT_compiled_vertex_array */
- GLAPI void GLAPIENTRY glLockArraysEXT( GLint first, GLsizei count );
- GLAPI void GLAPIENTRY glUnlockArraysEXT( void );
-
-
-
- #if defined(__BEOS__) || defined(__QUICKDRAW__)
- #pragma export off
- #endif
-
-
- /*
- * Compile-time tests for extensions:
- */
- #define GL_EXT_blend_color 1
- #define GL_EXT_blend_logic_op 1
- #define GL_EXT_blend_minmax 1
- #define GL_EXT_blend_subtract 1
- #define GL_EXT_polygon_offset 1
- #define GL_EXT_vertex_array 1
- #define GL_EXT_texture_object 1
- #define GL_EXT_texture3D 1
- #define GL_EXT_paletted_texture 1
- #define GL_EXT_shared_texture_palette 1
- #define GL_EXT_point_parameters 1
- #define GL_EXT_rescale_normal 1
- #define GL_EXT_abgr 1
- #define GL_EXT_stencil_wrap 1
- #define GL_MESA_window_pos 1
- #define GL_MESA_resize_buffers 1
- #define GL_SGIS_texture_edge_clamp 1
- #define GL_INGR_blend_func_separate 1
- #define GL_ARB_multitexture 1
- #define GL_NV_texgen_reflection 1
- #define GL_PGI_misc_hints 1
- #define GL_EXT_compiled_vertex_array 1
- #define GL_EXT_clip_volume_hint 1
-
-
- #ifdef macintosh
- #pragma enumsalwaysint reset
- #if PRAGMA_IMPORT_SUPPORTED
- #pragma import off
- #endif
- #endif
-
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif
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