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Chia-I Wu e1d978775f egl: Remove Xdpy from EGLDisplay. 16 years ago
..
Makefile egl: Remove dependency on libX11. 16 years ago
README.txt egl: some basic docs for libEGL 17 years ago
eglapi.c egl: _eglCloseDriver should be no-op. 16 years ago
eglapi.h egl: Overhaul driver API. 16 years ago
eglcompiler.h egl: Silence warnings on x86-64. 16 years ago
eglconfig.c egl: Overhaul driver API. 16 years ago
eglconfig.h egl: Overhaul driver API. 16 years ago
eglconfigutil.c egl: Comment out unused tables in_eglFillInConfigs 16 years ago
eglconfigutil.h egl: don't include stdint.h on Windows 17 years ago
eglcontext.c egl: Overhaul driver API. 16 years ago
eglcontext.h egl: Overhaul driver API. 16 years ago
eglcurrent.c egl: Use _eglAddAtExitCall to free thread infos and displays. 16 years ago
eglcurrent.h egl: Initialize current thread management on demand. 16 years ago
egldefines.h egl: make sure EGL_VERSION_STRING query returns same version as eglInitialize() 17 years ago
egldisplay.c egl: Remove Xdpy from EGLDisplay. 16 years ago
egldisplay.h egl: Remove Xdpy from EGLDisplay. 16 years ago
egldriver.c egl: Make _eglChooseDriver return the filename of the driver. 16 years ago
egldriver.h egl: Remove dependency on libX11. 16 years ago
eglglobals.c egl: Remove hash table for displays. 16 years ago
eglglobals.h egl: Remove hash table for displays. 16 years ago
egllog.c egl: fixes for Windows 17 years ago
egllog.h New _eglLog() function to replace fprintf/printf calls for debug/info. 20 years ago
eglmisc.c egl: Some per-driver data should be per-display. 16 years ago
eglmisc.h egl: Overhaul driver API. 16 years ago
eglmode.c egl: Overhaul driver API. 16 years ago
eglmode.h egl: Overhaul driver API. 16 years ago
eglmutex.h egl: Add eglmutex.h. 16 years ago
eglscreen.c egl: Overhaul driver API. 16 years ago
eglscreen.h egl: Overhaul driver API. 16 years ago
eglstring.c egl: added eglstring.[ch] 17 years ago
eglstring.h egl: added eglstring.[ch] 17 years ago
eglsurface.c egl: Remove eglhash.c and eglhash.h. 16 years ago
eglsurface.h egl: Remove hash table for surfaces. 16 years ago
egltypedefs.h egl: Some per-driver data should be per-display. 16 years ago

README.txt



Notes about the EGL library:


The EGL code here basically consists of two things:

1. An EGL API dispatcher. This directly routes all the eglFooBar() API
calls into driver-specific functions.

2. Fallbacks for EGL API functions. A driver _could_ implement all the
EGL API calls from scratch. But in many cases, the fallbacks provided
in libEGL (such as eglChooseConfig()) will do the job.



Bootstrapping:

When the apps calls eglOpenDisplay() a device driver is selected and loaded
(look for dlsym() or LoadLibrary() in egldriver.c).

The driver's _eglMain() function is then called. This driver function
allocates, initializes and returns a new _EGLDriver object (usually a
subclass of that type).

As part of initialization, the dispatch table in _EGLDriver->API must be
populated with all the EGL entrypoints. Typically, _eglInitDriverFallbacks()
can be used to plug in default/fallback functions. Some functions like
driver->API.Initialize and driver->API.Terminate _must_ be implemented
with driver-specific code (no default/fallback function is possible).


A bit later, the app will call eglInitialize(). This will get routed
to the driver->API.Initialize() function. Any additional driver
initialization that wasn't done in _eglMain() should be done at this
point. Typically, this will involve setting up visual configs, etc.



Special Functions:

Certain EGL functions _must_ be implemented by the driver. This includes:

eglCreateContext
eglCreateWindowSurface
eglCreatePixmapSurface
eglCreatePBufferSurface
eglMakeCurrent
eglSwapBuffers

Most of the EGLConfig-related functions can be implemented with the
defaults/fallbacks. Same thing for the eglGet/Query functions.




Teardown:

When eglTerminate() is called, the driver->API.Terminate() function is
called. The driver should clean up after itself. eglTerminate() will
then close/unload the driver (shared library).




Subclassing:

The internal libEGL data structures such as _EGLDisplay, _EGLContext,
_EGLSurface, etc should be considered base classes from which drivers
will derive subclasses.