Clone of mesa.
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vparray.c 7.4KB

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  1. /*
  2. * Test vertex arrays with GL_NV_vertex_program
  3. *
  4. * Based on a stripped-down version of the isosurf demo.
  5. * The vertex program is trivial: compute the resulting
  6. * RGB color as a linear function of vertex XYZ.
  7. */
  8. #include <assert.h>
  9. #include <stdio.h>
  10. #include <string.h>
  11. #include <stdlib.h>
  12. #include <string.h>
  13. #include <math.h>
  14. #define GL_GLEXT_PROTOTYPES
  15. #include "GL/glut.h"
  16. #define MAXVERTS 10000
  17. static float data[MAXVERTS][6];
  18. static GLint numverts;
  19. static GLfloat xrot;
  20. static GLfloat yrot;
  21. static GLboolean useArrays = GL_TRUE;
  22. static GLboolean useProgram = GL_TRUE;
  23. static GLboolean useList = GL_FALSE;
  24. static void read_surface( char *filename )
  25. {
  26. FILE *f;
  27. f = fopen(filename,"r");
  28. if (!f) {
  29. printf("couldn't read %s\n", filename);
  30. exit(1);
  31. }
  32. numverts = 0;
  33. while (!feof(f) && numverts < MAXVERTS) {
  34. fscanf( f, "%f %f %f %f %f %f",
  35. &data[numverts][0], &data[numverts][1], &data[numverts][2],
  36. &data[numverts][3], &data[numverts][4], &data[numverts][5] );
  37. numverts++;
  38. }
  39. numverts--;
  40. printf("%d vertices, %d triangles\n", numverts, numverts-2);
  41. printf("data = %p\n", (void *) data);
  42. fclose(f);
  43. }
  44. static void Display(void)
  45. {
  46. if (useProgram)
  47. glEnable(GL_VERTEX_PROGRAM_NV);
  48. else
  49. glDisable(GL_VERTEX_PROGRAM_NV);
  50. glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
  51. glPushMatrix();
  52. glRotatef(xrot, 1, 0, 0);
  53. glRotatef(yrot, 0, 1, 0);
  54. glScalef(2, 2, 2);
  55. if (useArrays) {
  56. if (useProgram) {
  57. glVertexAttribPointerNV( 0, 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
  58. glEnableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV );
  59. glVertexAttribPointerNV( 2, 3, GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3);
  60. glEnableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV);
  61. }
  62. else {
  63. glVertexPointer( 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
  64. glEnableClientState( GL_VERTEX_ARRAY );
  65. glNormalPointer( GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3);
  66. glEnableClientState( GL_NORMAL_ARRAY );
  67. }
  68. if (useList) {
  69. /* dumb, but a good test */
  70. glNewList(1,GL_COMPILE);
  71. glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
  72. glEndList();
  73. glCallList(1);
  74. }
  75. else {
  76. glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
  77. }
  78. glDisableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV );
  79. glDisableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV);
  80. glDisableClientState( GL_VERTEX_ARRAY );
  81. glDisableClientState( GL_NORMAL_ARRAY );
  82. }
  83. else {
  84. int i;
  85. glBegin(GL_TRIANGLE_STRIP);
  86. for (i = 0; i < numverts; i++) {
  87. glNormal3fv( data[i] + 3 );
  88. glVertex3fv( data[i] + 0 );
  89. }
  90. glEnd();
  91. }
  92. glPopMatrix();
  93. if (glGetError())
  94. printf("Error!\n");
  95. glutSwapBuffers();
  96. }
  97. static void InitMaterials(void)
  98. {
  99. static float ambient[] = {0.1, 0.1, 0.1, 1.0};
  100. static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
  101. static float position0[] = {0.0, 0.0, 20.0, 0.0};
  102. static float position1[] = {0.0, 0.0, -20.0, 0.0};
  103. static float front_mat_shininess[] = {60.0};
  104. static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
  105. static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
  106. /*
  107. static float back_mat_shininess[] = {60.0};
  108. static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
  109. static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
  110. */
  111. static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
  112. static float lmodel_twoside[] = {GL_FALSE};
  113. glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
  114. glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
  115. glLightfv(GL_LIGHT0, GL_POSITION, position0);
  116. glEnable(GL_LIGHT0);
  117. glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
  118. glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
  119. glLightfv(GL_LIGHT1, GL_POSITION, position1);
  120. glEnable(GL_LIGHT1);
  121. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
  122. glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
  123. glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
  124. glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
  125. glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
  126. glEnable(GL_LIGHTING);
  127. }
  128. static void init_program(void)
  129. {
  130. /*
  131. * c[0..3] = modelview matrix
  132. * c[4..7] = inverse modelview matrix
  133. * c[30] = color scale
  134. * c[31] = color bias
  135. */
  136. static const char prog[] =
  137. "!!VP1.0\n"
  138. "# RGB is proportional to XYZ \n"
  139. "MUL R0, v[OPOS], c[30]; \n"
  140. "ADD o[COL0], R0, c[31]; \n"
  141. "# Continue with typical modelview/projection\n"
  142. "MOV R3, v[OPOS]; \n"
  143. "DP4 o[HPOS].x, c[0], R3 ; # object x MVP -> clip\n"
  144. "DP4 o[HPOS].y, c[1], R3 ;\n"
  145. "DP4 o[HPOS].z, c[2], R3 ;\n"
  146. "DP4 o[HPOS].w, c[3], R3 ;\n"
  147. "END";
  148. static const GLfloat scale[4] = {2.0, 2.0, 2.0, 0.0};
  149. static const GLfloat bias[4] = {1.0, 1.0, 1.0, 0.0};
  150. if (!glutExtensionSupported("GL_NV_vertex_program")) {
  151. printf("Sorry, this program requires GL_NV_vertex_program");
  152. exit(1);
  153. }
  154. glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
  155. strlen(prog), (const GLubyte *) prog);
  156. assert(glIsProgramNV(1));
  157. glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
  158. /* Load the program registers */
  159. glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
  160. glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
  161. glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 30, scale);
  162. glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 31, bias);
  163. }
  164. static void init(void)
  165. {
  166. xrot = 0;
  167. yrot = 0;
  168. glClearColor(0.0, 0.0, 1.0, 0.0);
  169. glEnable( GL_DEPTH_TEST );
  170. glEnable(GL_NORMALIZE);
  171. InitMaterials();
  172. read_surface( "../demos/isosurf.dat" );
  173. init_program();
  174. }
  175. static void Reshape(int width, int height)
  176. {
  177. glViewport(0, 0, (GLint)width, (GLint)height);
  178. glMatrixMode(GL_PROJECTION);
  179. glLoadIdentity();
  180. glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
  181. glMatrixMode(GL_MODELVIEW);
  182. glLoadIdentity();
  183. glTranslatef(0, 0, -15);
  184. }
  185. static void Key( unsigned char key, int x, int y )
  186. {
  187. (void) x;
  188. (void) y;
  189. switch (key) {
  190. case 27:
  191. exit(0);
  192. case 'a':
  193. useArrays = !useArrays;
  194. printf("use arrays: %s\n", useArrays ? "yes" : "no");
  195. break;
  196. case 'l':
  197. useList = !useList;
  198. printf("use list: %s\n", useList ? "yes" : "no");
  199. break;
  200. case 'p':
  201. useProgram = !useProgram;
  202. printf("use program: %s\n", useProgram ? "yes" : "no");
  203. break;
  204. }
  205. glutPostRedisplay();
  206. }
  207. static void SpecialKey( int key, int x, int y )
  208. {
  209. (void) x;
  210. (void) y;
  211. switch (key) {
  212. case GLUT_KEY_LEFT:
  213. yrot -= 15.0;
  214. break;
  215. case GLUT_KEY_RIGHT:
  216. yrot += 15.0;
  217. break;
  218. case GLUT_KEY_UP:
  219. xrot += 15.0;
  220. break;
  221. case GLUT_KEY_DOWN:
  222. xrot -= 15.0;
  223. break;
  224. default:
  225. return;
  226. }
  227. glutPostRedisplay();
  228. }
  229. int main(int argc, char **argv)
  230. {
  231. glutInit(&argc, argv);
  232. glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE );
  233. glutInitWindowPosition(0, 0);
  234. glutInitWindowSize(400, 400);
  235. if (glutCreateWindow("Isosurface") <= 0) {
  236. exit(0);
  237. }
  238. glutReshapeFunc(Reshape);
  239. glutKeyboardFunc(Key);
  240. glutSpecialFunc(SpecialKey);
  241. glutDisplayFunc(Display);
  242. init();
  243. glutMainLoop();
  244. return 0;
  245. }