Clone of mesa.
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logo.c 36KB

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  1. /*
  2. * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
  3. *
  4. * Permission to use, copy, modify, distribute, and sell this software and
  5. * its documentation for any purpose is hereby granted without fee, provided
  6. * that (i) the above copyright notices and this permission notice appear in
  7. * all copies of the software and related documentation, and (ii) the name of
  8. * Silicon Graphics may not be used in any advertising or
  9. * publicity relating to the software without the specific, prior written
  10. * permission of Silicon Graphics.
  11. *
  12. * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
  13. * ANY KIND,
  14. * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
  15. * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
  16. *
  17. * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
  18. * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
  19. * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
  20. * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
  21. * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
  22. * OF THIS SOFTWARE.
  23. */
  24. #include <stdio.h>
  25. #include <string.h>
  26. #include <stdlib.h>
  27. #include <GL/glut.h>
  28. #define PI 3.141592654
  29. #define BLACK 0
  30. #define GRAY 128
  31. #define WHITE 255
  32. #define BL 0x00
  33. #define WH 0xFF
  34. #define RD 0xA4,0x00,0x00,0xFF
  35. #define WT 0xFF,0xFF,0xFF,0xFF
  36. #define CHECKIMAGEWIDTH 8
  37. #define CHECKIMAGEHEIGHT 8
  38. #define BRICKIMAGEWIDTH 16
  39. #define BRICKIMAGEHEIGHT 16
  40. GLenum rgb, doubleBuffer;
  41. #include "tkmap.c"
  42. float black[3] = {0.0, 0.0, 0.0};
  43. float white[3] = {1.0, 1.0, 1.0};
  44. float gray[3] = {0.5, 0.5, 0.5};
  45. float blue[3] = {0.0, 0.0, 1.0};
  46. GLint colorIndexes[3] = {0, 200, 255};
  47. GLenum polyMode;
  48. GLboolean dithering;
  49. GLboolean shade;
  50. GLboolean doStipple;
  51. GLboolean noDraw = 0;
  52. GLboolean LineSmooth = GL_FALSE;
  53. double plane[4] = {1.0, 0.0, -1.0, 0.0};
  54. float xRotation = 30.0, yRotation = 30.0;
  55. float zTranslation = -15.0;
  56. GLint singleCylinder;
  57. GLint doubleCylinder;
  58. GLint elbow, logo;
  59. GLubyte checkImage[3*CHECKIMAGEWIDTH*CHECKIMAGEHEIGHT] = {
  60. BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
  61. WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
  62. WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
  63. BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
  64. WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
  65. WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
  66. BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
  67. WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
  68. WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
  69. BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
  70. WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
  71. WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
  72. };
  73. GLubyte brickImage[4*BRICKIMAGEWIDTH*BRICKIMAGEHEIGHT] = {
  74. RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
  75. RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
  76. RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
  77. RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
  78. WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
  79. RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
  80. RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
  81. RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
  82. RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
  83. WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
  84. RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
  85. RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
  86. RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
  87. RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
  88. WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
  89. RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD
  90. };
  91. GLubyte *image = checkImage;
  92. GLint imageHeight = CHECKIMAGEHEIGHT;
  93. GLint imageWidth = CHECKIMAGEWIDTH;
  94. static float decal[] = {
  95. GL_DECAL,
  96. };
  97. static float modulate[] = {
  98. GL_MODULATE,
  99. };
  100. static float repeat[] = {
  101. GL_REPEAT,
  102. };
  103. static float nearest[] = {
  104. GL_NEAREST,
  105. };
  106. GLubyte stipple[4*32] = {
  107. 0x00, 0x00, 0x00, 0x00,
  108. 0x00, 0x00, 0x00, 0x00,
  109. 0x00, 0x00, 0x00, 0x00,
  110. 0x00, 0x00, 0x00, 0x00,
  111. 0x00, 0x00, 0x00, 0x00,
  112. 0x00, 0x00, 0x00, 0x00,
  113. 0x00, 0x00, 0x00, 0x00,
  114. 0x00, 0x00, 0x00, 0x00,
  115. 0x00, 0x0F, 0xF0, 0x00,
  116. 0x00, 0x0F, 0xF0, 0x00,
  117. 0x00, 0x0F, 0xF0, 0x00,
  118. 0x00, 0x0F, 0xF0, 0x00,
  119. 0x00, 0x0F, 0xF0, 0x00,
  120. 0x00, 0x0F, 0xF0, 0x00,
  121. 0x00, 0x0F, 0xF0, 0x00,
  122. 0x00, 0x0F, 0xF0, 0x00,
  123. 0x00, 0x0F, 0xF0, 0x00,
  124. 0x00, 0x0F, 0xF0, 0x00,
  125. 0x00, 0x0F, 0xF0, 0x00,
  126. 0x00, 0x0F, 0xF0, 0x00,
  127. 0x00, 0x0F, 0xF0, 0x00,
  128. 0x00, 0x0F, 0xF0, 0x00,
  129. 0x00, 0x0F, 0xF0, 0x00,
  130. 0x00, 0x0F, 0xF0, 0x00,
  131. 0x00, 0x00, 0x00, 0x00,
  132. 0x00, 0x00, 0x00, 0x00,
  133. 0x00, 0x00, 0x00, 0x00,
  134. 0x00, 0x00, 0x00, 0x00,
  135. 0x00, 0x00, 0x00, 0x00,
  136. 0x00, 0x00, 0x00, 0x00,
  137. 0x00, 0x00, 0x00, 0x00,
  138. 0x00, 0x00, 0x00, 0x00,
  139. };
  140. float tscp[18][2] = {
  141. {
  142. 0.0, 0.0
  143. },
  144. {
  145. 1.0, 0.0
  146. },
  147. {
  148. 0.0, 0.125
  149. },
  150. {
  151. 1.0, 0.125
  152. },
  153. {
  154. 0.0, 0.250
  155. },
  156. {
  157. 1.0, 0.25
  158. },
  159. {
  160. 0.0, 0.375
  161. },
  162. {
  163. 1.0, 0.375
  164. },
  165. {
  166. 0.0, 0.50
  167. },
  168. {
  169. 1.0, 0.50
  170. },
  171. {
  172. 0.0, 0.625
  173. },
  174. {
  175. 1.0, 0.625
  176. },
  177. {
  178. 0.0, 0.75
  179. },
  180. {
  181. 1.0, 0.75
  182. },
  183. {
  184. 0.0, 0.875
  185. },
  186. {
  187. 1.0, 0.875
  188. },
  189. {
  190. 0.0, 1.0
  191. },
  192. {
  193. 1.0, 1.0
  194. }
  195. };
  196. float scp[18][3] = {
  197. {
  198. 1.000000, 0.000000, 0.000000
  199. },
  200. {
  201. 1.000000, 0.000000, 5.000000
  202. },
  203. {
  204. 0.707107, 0.707107, 0.000000
  205. },
  206. {
  207. 0.707107, 0.707107, 5.000000
  208. },
  209. {
  210. 0.000000, 1.000000, 0.000000
  211. },
  212. {
  213. 0.000000, 1.000000, 5.000000
  214. },
  215. {
  216. -0.707107, 0.707107, 0.000000
  217. },
  218. {
  219. -0.707107, 0.707107, 5.000000
  220. },
  221. {
  222. -1.000000, 0.000000, 0.000000
  223. },
  224. {
  225. -1.000000, 0.000000, 5.000000
  226. },
  227. {
  228. -0.707107, -0.707107, 0.000000
  229. },
  230. {
  231. -0.707107, -0.707107, 5.000000
  232. },
  233. {
  234. 0.000000, -1.000000, 0.000000
  235. },
  236. {
  237. 0.000000, -1.000000, 5.000000
  238. },
  239. {
  240. 0.707107, -0.707107, 0.000000
  241. },
  242. {
  243. 0.707107, -0.707107, 5.000000
  244. },
  245. {
  246. 1.000000, 0.000000, 0.000000
  247. },
  248. {
  249. 1.000000, 0.000000, 5.000000
  250. }
  251. };
  252. float dcp[18][3] = {
  253. {
  254. 1.000000, 0.000000, 0.000000
  255. },
  256. {
  257. 1.000000, 0.000000, 7.000000
  258. },
  259. {
  260. 0.707107, 0.707107, 0.000000
  261. },
  262. {
  263. 0.707107, 0.707107, 7.000000
  264. },
  265. {
  266. 0.000000, 1.000000, 0.000000
  267. },
  268. {
  269. 0.000000, 1.000000, 7.000000
  270. },
  271. {
  272. -0.707107, 0.707107, 0.000000
  273. },
  274. {
  275. -0.707107, 0.707107, 7.000000
  276. },
  277. {
  278. -1.000000, 0.000000, 0.000000
  279. },
  280. {
  281. -1.000000, 0.000000, 7.000000
  282. },
  283. {
  284. -0.707107, -0.707107, 0.000000
  285. },
  286. {
  287. -0.707107, -0.707107, 7.000000
  288. },
  289. {
  290. 0.000000, -1.000000, 0.000000
  291. },
  292. {
  293. 0.000000, -1.000000, 7.000000
  294. },
  295. {
  296. 0.707107, -0.707107, 0.000000
  297. },
  298. {
  299. 0.707107, -0.707107, 7.000000
  300. },
  301. {
  302. 1.000000, 0.000000, 0.000000
  303. },
  304. {
  305. 1.000000, 0.000000, 7.000000
  306. }
  307. };
  308. float ep[7][9][3] = {
  309. {
  310. {
  311. 1.000000, 0.000000, 0.000000
  312. },
  313. {
  314. 0.707107, 0.707107, 0.000000
  315. },
  316. {
  317. 0.000000, 1.000000, 0.000000
  318. },
  319. {
  320. -0.707107, 0.707107, 0.000000
  321. },
  322. {
  323. -1.000000, 0.000000, 0.000000
  324. },
  325. {
  326. -0.707107, -0.707107, 0.000000
  327. },
  328. {
  329. 0.000000, -1.000000, 0.000000
  330. },
  331. {
  332. 0.707107, -0.707107, 0.000000
  333. },
  334. {
  335. 1.000000, 0.000000, 0.000000
  336. }
  337. },
  338. {
  339. {
  340. 1.000000, 0.034074, 0.258819
  341. },
  342. {
  343. 0.707107, 0.717087, 0.075806
  344. },
  345. {
  346. 0.000000, 1.000000, 0.000000
  347. },
  348. {
  349. -0.707107, 0.717087, 0.075806
  350. },
  351. {
  352. -1.000000, 0.034074, 0.258819
  353. },
  354. {
  355. -0.707107, -0.648939, 0.441832
  356. },
  357. {
  358. 0.000000, -0.931852, 0.517638
  359. },
  360. {
  361. 0.707107, -0.648939, 0.441832
  362. },
  363. {
  364. 1.000000, 0.034074, 0.258819
  365. }
  366. },
  367. {
  368. {
  369. 1.000000, 0.133975, 0.500000
  370. },
  371. {
  372. 0.707107, 0.746347, 0.146447
  373. },
  374. {
  375. 0.000000, 1.000000, 0.000000
  376. },
  377. {
  378. -0.707107, 0.746347, 0.146447
  379. },
  380. {
  381. -1.000000, 0.133975, 0.500000
  382. },
  383. {
  384. -0.707107, -0.478398, 0.853553
  385. },
  386. {
  387. 0.000000, -0.732051, 1.000000
  388. },
  389. {
  390. 0.707107, -0.478398, 0.853553
  391. },
  392. {
  393. 1.000000, 0.133975, 0.500000
  394. }
  395. },
  396. {
  397. {
  398. 1.000000, 0.292893, 0.707107
  399. },
  400. {
  401. 0.707107, 0.792893, 0.207107
  402. },
  403. {
  404. 0.000000, 1.000000, 0.000000
  405. },
  406. {
  407. -0.707107, 0.792893, 0.207107
  408. },
  409. {
  410. -1.000000, 0.292893, 0.707107
  411. },
  412. {
  413. -0.707107, -0.207107, 1.207107
  414. },
  415. {
  416. 0.000000, -0.414214, 1.414214
  417. },
  418. {
  419. 0.707107, -0.207107, 1.207107
  420. },
  421. {
  422. 1.000000, 0.292893, 0.707107
  423. }
  424. },
  425. {
  426. {
  427. 1.000000, 0.500000, 0.866025
  428. },
  429. {
  430. 0.707107, 0.853553, 0.253653
  431. },
  432. {
  433. 0.000000, 1.000000, 0.000000
  434. },
  435. {
  436. -0.707107, 0.853553, 0.253653
  437. },
  438. {
  439. -1.000000, 0.500000, 0.866025
  440. },
  441. {
  442. -0.707107, 0.146447, 1.478398
  443. },
  444. {
  445. 0.000000, 0.000000, 1.732051
  446. },
  447. {
  448. 0.707107, 0.146447, 1.478398
  449. },
  450. {
  451. 1.000000, 0.500000, 0.866025
  452. }
  453. },
  454. {
  455. {
  456. 1.000000, 0.741181, 0.965926
  457. },
  458. {
  459. 0.707107, 0.924194, 0.282913
  460. },
  461. {
  462. 0.000000, 1.000000, 0.000000
  463. },
  464. {
  465. -0.707107, 0.924194, 0.282913
  466. },
  467. {
  468. -1.000000, 0.741181, 0.965926
  469. },
  470. {
  471. -0.707107, 0.558168, 1.648939
  472. },
  473. {
  474. 0.000000, 0.482362, 1.931852
  475. },
  476. {
  477. 0.707107, 0.558168, 1.648939
  478. },
  479. {
  480. 1.000000, 0.741181, 0.965926
  481. }
  482. },
  483. {
  484. {
  485. 1.000000, 1.000000, 1.000000
  486. },
  487. {
  488. 0.707107, 1.000000, 0.292893
  489. },
  490. {
  491. 0.000000, 1.000000, 0.000000
  492. },
  493. {
  494. -0.707107, 1.000000, 0.292893
  495. },
  496. {
  497. -1.000000, 1.000000, 1.000000
  498. },
  499. {
  500. -0.707107, 1.000000, 1.707107
  501. },
  502. {
  503. 0.000000, 1.000000, 2.000000
  504. },
  505. {
  506. 0.707107, 1.000000, 1.707107
  507. },
  508. {
  509. 1.000000, 1.000000, 1.000000
  510. }
  511. }
  512. };
  513. float en[7][9][3] = {
  514. {
  515. {
  516. 1.000000, 0.000000, 0.000000
  517. },
  518. {
  519. 0.707107, 0.707107, 0.000000
  520. },
  521. {
  522. 0.000000, 1.000000, 0.000000
  523. },
  524. {
  525. -0.707107, 0.707107, 0.000000
  526. },
  527. {
  528. -1.000000, 0.000000, 0.000000
  529. },
  530. {
  531. -0.707107, -0.707107, 0.000000
  532. },
  533. {
  534. 0.000000, -1.000000, 0.000000
  535. },
  536. {
  537. 0.707107, -0.707107, 0.000000
  538. },
  539. {
  540. 1.000000, 0.000000, 0.000000
  541. }
  542. },
  543. {
  544. {
  545. 1.000000, 0.000000, 0.000000
  546. },
  547. {
  548. 0.707107, 0.683013, -0.183013
  549. },
  550. {
  551. 0.000000, 0.965926, -0.258819
  552. },
  553. {
  554. -0.707107, 0.683013, -0.183013
  555. },
  556. {
  557. -1.000000, 0.000000, 0.000000
  558. },
  559. {
  560. -0.707107, -0.683013, 0.183013
  561. },
  562. {
  563. 0.000000, -0.965926, 0.258819
  564. },
  565. {
  566. 0.707107, -0.683013, 0.183013
  567. },
  568. {
  569. 1.000000, 0.000000, 0.000000
  570. }
  571. },
  572. {
  573. {
  574. 1.000000, 0.000000, 0.000000
  575. },
  576. {
  577. 0.707107, 0.612372, -0.353553
  578. },
  579. {
  580. 0.000000, 0.866025, -0.500000
  581. },
  582. {
  583. -0.707107, 0.612372, -0.353553
  584. },
  585. {
  586. -1.000000, 0.000000, 0.000000
  587. },
  588. {
  589. -0.707107, -0.612372, 0.353553
  590. },
  591. {
  592. 0.000000, -0.866025, 0.500000
  593. },
  594. {
  595. 0.707107, -0.612372, 0.353553
  596. },
  597. {
  598. 1.000000, 0.000000, 0.000000
  599. }
  600. },
  601. {
  602. {
  603. 1.000000, 0.000000, 0.000000
  604. },
  605. {
  606. /* These 3 lines added by BEP */
  607. 0.707107, 0.500000, -0.500000
  608. },
  609. {
  610. 0.000000, 0.707107, -0.707107
  611. },
  612. {
  613. -0.707107, 0.500000, -0.500000
  614. },
  615. {
  616. -1.000000, 0.000000, 0.000000
  617. },
  618. {
  619. -0.707107, -0.500000, 0.500000
  620. },
  621. {
  622. 0.000000, -0.707107, 0.707107
  623. },
  624. {
  625. 0.707107, -0.500000, 0.500000
  626. },
  627. {
  628. 1.000000, 0.000000, 0.000000
  629. }
  630. },
  631. {
  632. {
  633. 1.000000, 0.000000, 0.000000
  634. },
  635. {
  636. 0.707107, 0.353553, -0.612372
  637. },
  638. {
  639. 0.000000, 0.500000, -0.866025
  640. },
  641. {
  642. -0.707107, 0.353553, -0.612372
  643. },
  644. {
  645. -1.000000, 0.000000, 0.000000
  646. },
  647. {
  648. -0.707107, -0.353553, 0.612372
  649. },
  650. {
  651. 0.000000, -0.500000, 0.866025
  652. },
  653. {
  654. 0.707107, -0.353553, 0.612372
  655. },
  656. {
  657. 1.000000, 0.000000, 0.000000
  658. }
  659. },
  660. {
  661. {
  662. 1.000000, 0.000000, 0.000000
  663. },
  664. {
  665. 0.707107, 0.183013, -0.683013
  666. },
  667. {
  668. 0.000000, 0.258819, -0.965926
  669. },
  670. {
  671. -0.707107, 0.183013, -0.683013
  672. },
  673. {
  674. -1.000000, 0.000000, 0.000000
  675. },
  676. {
  677. -0.707107, -0.183013, 0.683013
  678. },
  679. {
  680. 0.000000, -0.258819, 0.965926
  681. },
  682. {
  683. 0.707107, -0.183013, 0.683013
  684. },
  685. {
  686. 1.000000, 0.000000, 0.000000
  687. }
  688. },
  689. {
  690. {
  691. 1.000000, 0.000000, 0.000000
  692. },
  693. {
  694. 0.707107, 0.000000, -0.707107
  695. },
  696. {
  697. 0.000000, 0.000000, -1.000000
  698. },
  699. {
  700. -0.707107, 0.000000, -0.707107
  701. },
  702. {
  703. -1.000000, 0.000000, 0.000000
  704. },
  705. {
  706. -0.707107, 0.000000, 0.707107
  707. },
  708. {
  709. 0.000000, 0.000000, 1.000000
  710. },
  711. {
  712. 0.707107, 0.000000, 0.707107
  713. },
  714. {
  715. 1.000000, 0.000000, 0.000000
  716. }
  717. }
  718. };
  719. float tep[7][9][2] = {
  720. {
  721. {
  722. 0, 0.0
  723. },
  724. {
  725. 0.125, 0.0
  726. },
  727. {
  728. 0.25, 0.0
  729. },
  730. {
  731. 0.375, 0.0
  732. },
  733. {
  734. 0.5, 0.0
  735. },
  736. {
  737. 0.625, 0.0
  738. },
  739. {
  740. 0.75, 0.0
  741. },
  742. {
  743. 0.875, 0.0
  744. },
  745. {
  746. 1.0, 0.0
  747. }
  748. },
  749. {
  750. {
  751. 0, 0.16667
  752. },
  753. {
  754. 0.125, 0.16667
  755. },
  756. {
  757. 0.25, 0.16667
  758. },
  759. {
  760. 0.375, 0.16667
  761. },
  762. {
  763. 0.5, 0.16667
  764. },
  765. {
  766. 0.625, 0.16667
  767. },
  768. {
  769. 0.75, 0.16667
  770. },
  771. {
  772. 0.875, 0.16667
  773. },
  774. {
  775. 1.0, 0.16667
  776. }
  777. },
  778. {
  779. {
  780. 0, 0.33333
  781. },
  782. {
  783. 0.125, 0.33333
  784. },
  785. {
  786. 0.25, 0.33333
  787. },
  788. {
  789. 0.375, 0.33333
  790. },
  791. {
  792. 0.5, 0.33333
  793. },
  794. {
  795. 0.625, 0.33333
  796. },
  797. {
  798. 0.75, 0.33333
  799. },
  800. {
  801. 0.875, 0.33333
  802. },
  803. {
  804. 1.0, 0.33333
  805. }
  806. },
  807. {
  808. {
  809. 0, 0.5
  810. },
  811. {
  812. 0.125, 0.5
  813. },
  814. {
  815. 0.25, 0.5
  816. },
  817. {
  818. 0.375, 0.5
  819. },
  820. {
  821. 0.5, 0.5
  822. },
  823. {
  824. 0.625, 0.5
  825. },
  826. {
  827. 0.75, 0.5
  828. },
  829. {
  830. 0.875, 0.5
  831. },
  832. {
  833. 1.0, 0.5
  834. }
  835. },
  836. {
  837. {
  838. 0, 0.6667
  839. },
  840. {
  841. 0.125, 0.6667
  842. },
  843. {
  844. 0.25, 0.6667
  845. },
  846. {
  847. 0.375, 0.6667
  848. },
  849. {
  850. 0.5, 0.6667
  851. },
  852. {
  853. 0.625, 0.6667
  854. },
  855. {
  856. 0.75, 0.6667
  857. },
  858. {
  859. 0.875, 0.6667
  860. },
  861. {
  862. 1.0, 0.6667
  863. }
  864. },
  865. {
  866. {
  867. 0, 0.83333
  868. },
  869. {
  870. 0.125, 0.83333
  871. },
  872. {
  873. 0.25, 0.83333
  874. },
  875. {
  876. 0.375, 0.83333
  877. },
  878. {
  879. 0.5, 0.83333
  880. },
  881. {
  882. 0.625, 0.83333
  883. },
  884. {
  885. 0.75, 0.83333
  886. },
  887. {
  888. 0.875, 0.83333
  889. },
  890. {
  891. 1.0, 0.83333
  892. }
  893. },
  894. {
  895. {
  896. 0, 1.0
  897. },
  898. {
  899. 0.125, 1.0
  900. },
  901. {
  902. 0.25, 1.0
  903. },
  904. {
  905. 0.375, 1.0
  906. },
  907. {
  908. 0.5, 1.0
  909. },
  910. {
  911. 0.625, 1.0
  912. },
  913. {
  914. 0.75, 1.0
  915. },
  916. {
  917. 0.875, 1.0
  918. },
  919. {
  920. 1.0, 1.0
  921. }
  922. }
  923. };
  924. static void SetUpAntiAliasedGrayScale(void)
  925. {
  926. float color;
  927. GLint i, j;
  928. for (i = 0; i < 16; i++) {
  929. color = (2 * i + 1) / 32.0;
  930. for (j = 0; j < 16; j++) {
  931. glutSetColor(i*16+j, color*j/15.0, color*j/15.0, color*j/15.0);
  932. }
  933. }
  934. }
  935. static void BendForward(void)
  936. {
  937. glTranslatef(0.0, 1.0, 0.0);
  938. glRotatef(90.0, 1, 0, 0);
  939. glTranslatef(0.0, -1.0, 0.0);
  940. }
  941. static void BendLeft(void)
  942. {
  943. glRotatef(-90.0, 0, 0, 1);
  944. glTranslatef(0.0, 1.0, 0.0);
  945. glRotatef(90.0, 1, 0, 0);
  946. glTranslatef(0.0, -1.0, 0.0);
  947. }
  948. static void BendRight(void)
  949. {
  950. glRotatef(90.0, 0, 0, 1);
  951. glTranslatef(0.0, 1.0, 0.0);
  952. glRotatef(90.0, 1, 0, 0);
  953. glTranslatef(0.0, -1.0, 0.0);
  954. }
  955. static void BuildSingleCylinder(void)
  956. {
  957. glNewList(singleCylinder, GL_COMPILE);
  958. glBegin(GL_TRIANGLE_STRIP);
  959. glNormal3fv(scp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(scp[0]);
  960. glNormal3fv(scp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(scp[1]);
  961. glNormal3fv(scp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(scp[2]);
  962. glNormal3fv(scp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(scp[3]);
  963. glNormal3fv(scp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(scp[4]);
  964. glNormal3fv(scp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(scp[5]);
  965. glNormal3fv(scp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(scp[6]);
  966. glNormal3fv(scp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(scp[7]);
  967. glNormal3fv(scp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(scp[8]);
  968. glNormal3fv(scp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(scp[9]);
  969. glNormal3fv(scp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(scp[10]);
  970. glNormal3fv(scp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(scp[11]);
  971. glNormal3fv(scp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(scp[12]);
  972. glNormal3fv(scp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(scp[13]);
  973. glNormal3fv(scp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(scp[14]);
  974. glNormal3fv(scp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(scp[15]);
  975. glNormal3fv(scp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(scp[16]);
  976. glNormal3fv(scp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(scp[17]);
  977. glEnd();
  978. glEndList();
  979. }
  980. static void BuildDoubleCylinder(void)
  981. {
  982. glNewList(doubleCylinder, GL_COMPILE);
  983. glBegin(GL_TRIANGLE_STRIP);
  984. glNormal3fv(dcp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(dcp[0]);
  985. glNormal3fv(dcp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(dcp[1]);
  986. glNormal3fv(dcp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(dcp[2]);
  987. glNormal3fv(dcp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(dcp[3]);
  988. glNormal3fv(dcp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(dcp[4]);
  989. glNormal3fv(dcp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(dcp[5]);
  990. glNormal3fv(dcp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(dcp[6]);
  991. glNormal3fv(dcp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(dcp[7]);
  992. glNormal3fv(dcp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(dcp[8]);
  993. glNormal3fv(dcp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(dcp[9]);
  994. glNormal3fv(dcp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(dcp[10]);
  995. glNormal3fv(dcp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(dcp[11]);
  996. glNormal3fv(dcp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(dcp[12]);
  997. glNormal3fv(dcp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(dcp[13]);
  998. glNormal3fv(dcp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(dcp[14]);
  999. glNormal3fv(dcp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(dcp[15]);
  1000. glNormal3fv(dcp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(dcp[16]);
  1001. glNormal3fv(dcp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(dcp[17]);
  1002. glEnd();
  1003. glEndList();
  1004. }
  1005. static void BuildElbow(void)
  1006. {
  1007. glNewList(elbow, GL_COMPILE);
  1008. glBegin(GL_TRIANGLE_STRIP);
  1009. glNormal3fv(en[0][0]); glTexCoord2fv(tep[0][0]); glVertex3fv(ep[0][0]);
  1010. glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]);
  1011. glNormal3fv(en[0][1]); glTexCoord2fv(tep[0][1]); glVertex3fv(ep[0][1]);
  1012. glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]);
  1013. glNormal3fv(en[0][2]); glTexCoord2fv(tep[0][2]); glVertex3fv(ep[0][2]);
  1014. glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]);
  1015. glNormal3fv(en[0][3]); glTexCoord2fv(tep[0][3]); glVertex3fv(ep[0][3]);
  1016. glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]);
  1017. glNormal3fv(en[0][4]); glTexCoord2fv(tep[0][4]); glVertex3fv(ep[0][4]);
  1018. glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]);
  1019. glNormal3fv(en[0][5]); glTexCoord2fv(tep[0][5]); glVertex3fv(ep[0][5]);
  1020. glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]);
  1021. glNormal3fv(en[0][6]); glTexCoord2fv(tep[0][6]); glVertex3fv(ep[0][6]);
  1022. glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]);
  1023. glNormal3fv(en[0][7]); glTexCoord2fv(tep[0][7]); glVertex3fv(ep[0][7]);
  1024. glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]);
  1025. glNormal3fv(en[0][8]); glTexCoord2fv(tep[0][8]); glVertex3fv(ep[0][8]);
  1026. glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]);
  1027. glEnd();
  1028. glBegin(GL_TRIANGLE_STRIP);
  1029. glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]);
  1030. glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]);
  1031. glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]);
  1032. glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]);
  1033. glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]);
  1034. glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]);
  1035. glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]);
  1036. glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]);
  1037. glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]);
  1038. glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]);
  1039. glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]);
  1040. glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]);
  1041. glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]);
  1042. glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]);
  1043. glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]);
  1044. glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]);
  1045. glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]);
  1046. glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]);
  1047. glEnd();
  1048. glBegin(GL_TRIANGLE_STRIP);
  1049. glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]);
  1050. glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]);
  1051. glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]);
  1052. glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]);
  1053. glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]);
  1054. glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]);
  1055. glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]);
  1056. glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]);
  1057. glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]);
  1058. glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]);
  1059. glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]);
  1060. glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]);
  1061. glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]);
  1062. glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]);
  1063. glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]);
  1064. glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]);
  1065. glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]);
  1066. glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]);
  1067. glEnd();
  1068. glBegin(GL_TRIANGLE_STRIP);
  1069. glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]);
  1070. glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]);
  1071. glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]);
  1072. glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]);
  1073. glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]);
  1074. glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]);
  1075. glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]);
  1076. glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]);
  1077. glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]);
  1078. glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]);
  1079. glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]);
  1080. glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]);
  1081. glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]);
  1082. glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]);
  1083. glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]);
  1084. glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]);
  1085. glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]);
  1086. glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]);
  1087. glEnd();
  1088. glBegin(GL_TRIANGLE_STRIP);
  1089. glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]);
  1090. glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]);
  1091. glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]);
  1092. glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]);
  1093. glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]);
  1094. glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]);
  1095. glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]);
  1096. glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]);
  1097. glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]);
  1098. glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]);
  1099. glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]);
  1100. glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]);
  1101. glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]);
  1102. glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]);
  1103. glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]);
  1104. glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]);
  1105. glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]);
  1106. glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]);
  1107. glEnd();
  1108. glBegin(GL_TRIANGLE_STRIP);
  1109. glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]);
  1110. glNormal3fv(en[6][0]); glTexCoord2fv(tep[6][0]); glVertex3fv(ep[6][0]);
  1111. glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]);
  1112. glNormal3fv(en[6][1]); glTexCoord2fv(tep[6][1]); glVertex3fv(ep[6][1]);
  1113. glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]);
  1114. glNormal3fv(en[6][2]); glTexCoord2fv(tep[6][2]); glVertex3fv(ep[6][2]);
  1115. glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]);
  1116. glNormal3fv(en[6][3]); glTexCoord2fv(tep[6][3]); glVertex3fv(ep[6][3]);
  1117. glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]);
  1118. glNormal3fv(en[6][4]); glTexCoord2fv(tep[6][4]); glVertex3fv(ep[6][4]);
  1119. glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]);
  1120. glNormal3fv(en[6][5]); glTexCoord2fv(tep[6][5]); glVertex3fv(ep[6][5]);
  1121. glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]);
  1122. glNormal3fv(en[6][6]); glTexCoord2fv(tep[6][6]); glVertex3fv(ep[6][6]);
  1123. glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]);
  1124. glNormal3fv(en[6][7]); glTexCoord2fv(tep[6][7]); glVertex3fv(ep[6][7]);
  1125. glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]);
  1126. glNormal3fv(en[6][8]); glTexCoord2fv(tep[6][8]); glVertex3fv(ep[6][8]);
  1127. glEnd();
  1128. glEndList();
  1129. }
  1130. static void BuildLogo(void)
  1131. {
  1132. glNewList(logo, GL_COMPILE);
  1133. glTranslatef(5.5, -3.5, 4.5);
  1134. glTranslatef(0.0, 0.0, -7.0);
  1135. glCallList(doubleCylinder);
  1136. BendForward();
  1137. glCallList(elbow);
  1138. glTranslatef(0.0, 0.0, -7.0);
  1139. glCallList(doubleCylinder);
  1140. BendForward();
  1141. glCallList(elbow);
  1142. glTranslatef(0.0, 0.0, -5.0);
  1143. glCallList(singleCylinder);
  1144. BendRight();
  1145. glCallList(elbow);
  1146. glTranslatef(0.0, 0.0, -7.0);
  1147. glCallList(doubleCylinder);
  1148. BendForward();
  1149. glCallList(elbow);
  1150. glTranslatef(0.0, 0.0, -7.0);
  1151. glCallList(doubleCylinder);
  1152. BendForward();
  1153. glCallList(elbow);
  1154. glTranslatef(0.0, 0.0, -5.0);
  1155. glCallList(singleCylinder);
  1156. BendLeft();
  1157. glCallList(elbow);
  1158. glTranslatef(0.0, 0.0, -7.0);
  1159. glCallList(doubleCylinder);
  1160. BendForward();
  1161. glCallList(elbow);
  1162. glTranslatef(0.0, 0.0, -7.0);
  1163. glCallList(doubleCylinder);
  1164. BendForward();
  1165. glCallList(elbow);
  1166. glTranslatef(0.0, 0.0, -5.0);
  1167. glCallList(singleCylinder);
  1168. BendRight();
  1169. glCallList(elbow);
  1170. glTranslatef(0.0, 0.0, -7.0);
  1171. glCallList(doubleCylinder);
  1172. BendForward();
  1173. glCallList(elbow);
  1174. glTranslatef(0.0, 0.0, -7.0);
  1175. glCallList(doubleCylinder);
  1176. BendForward();
  1177. glCallList(elbow);
  1178. glTranslatef(0.0, 0.0, -5.0);
  1179. glCallList(singleCylinder);
  1180. BendLeft();
  1181. glCallList(elbow);
  1182. glTranslatef(0.0, 0.0, -7.0);
  1183. glCallList(doubleCylinder);
  1184. BendForward();
  1185. glCallList(elbow);
  1186. glTranslatef(0.0, 0.0, -7.0);
  1187. glCallList(doubleCylinder);
  1188. BendForward();
  1189. glCallList(elbow);
  1190. glTranslatef(0.0, 0.0, -5.0);
  1191. glCallList(singleCylinder);
  1192. BendRight();
  1193. glCallList(elbow);
  1194. glTranslatef(0.0, 0.0, -7.0);
  1195. glCallList(doubleCylinder);
  1196. BendForward();
  1197. glCallList(elbow);
  1198. glTranslatef(0.0, 0.0, -7.0);
  1199. glCallList(doubleCylinder);
  1200. BendForward();
  1201. glCallList(elbow);
  1202. glTranslatef(0.0, 0.0, -5.0);
  1203. glCallList(singleCylinder);
  1204. BendLeft();
  1205. glCallList(elbow);
  1206. glEndList();
  1207. }
  1208. static void BuildLists(void)
  1209. {
  1210. singleCylinder = glGenLists(1);
  1211. doubleCylinder = glGenLists(1);
  1212. elbow = glGenLists(1);
  1213. logo = glGenLists(1);
  1214. BuildSingleCylinder();
  1215. BuildDoubleCylinder();
  1216. BuildElbow();
  1217. BuildLogo();
  1218. }
  1219. static void Init(void)
  1220. {
  1221. static float ambient[] = {0.1, 0.1, 0.1, 1.0};
  1222. static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
  1223. static float position[] = {90.0, 90.0, 150.0, 0.0};
  1224. static float front_mat_shininess[] = {30.0};
  1225. static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
  1226. static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
  1227. static float back_mat_shininess[] = {50.0};
  1228. static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
  1229. static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
  1230. static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
  1231. static float lmodel_twoside[] = {GL_TRUE};
  1232. glClearColor(0.0, 0.0, 0.0, 0.0);
  1233. glFrontFace(GL_CW);
  1234. glEnable(GL_DEPTH_TEST);
  1235. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
  1236. glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
  1237. glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
  1238. glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
  1239. glLightfv(GL_LIGHT0, GL_POSITION, position);
  1240. glEnable(GL_LIGHTING);
  1241. glEnable(GL_LIGHT0);
  1242. glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess);
  1243. glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular);
  1244. glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse);
  1245. glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess);
  1246. glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular);
  1247. glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse);
  1248. glEnable(GL_CLIP_PLANE0);
  1249. if (rgb) {
  1250. glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
  1251. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
  1252. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
  1253. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
  1254. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
  1255. glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH, CHECKIMAGEHEIGHT, 0,
  1256. GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)checkImage);
  1257. glEnable(GL_TEXTURE_2D);
  1258. glCullFace(GL_BACK);
  1259. glEnable(GL_CULL_FACE);
  1260. } else {
  1261. SetGreyRamp();
  1262. /* commented out by BrianP because it's the wrong way to handle a 4-bit visual!
  1263. if (doubleBuffer) {
  1264. colorIndexes[1] = 10;
  1265. colorIndexes[2] = 15;
  1266. }
  1267. */
  1268. glMaterialiv(GL_FRONT_AND_BACK, GL_COLOR_INDEXES, colorIndexes);
  1269. }
  1270. BuildLists();
  1271. dithering = GL_TRUE;
  1272. shade = GL_TRUE;
  1273. doStipple = GL_FALSE;
  1274. polyMode = GL_BACK;
  1275. }
  1276. static void Reshape(int width, int height)
  1277. {
  1278. glViewport(0, 0, (GLint)width, (GLint)height);
  1279. glMatrixMode(GL_PROJECTION);
  1280. glLoadIdentity();
  1281. gluPerspective(90, 1.0, 1.0, 200.0);
  1282. glMatrixMode(GL_MODELVIEW);
  1283. }
  1284. static void Key2(int key, int x, int y)
  1285. {
  1286. (void) x;
  1287. (void) y;
  1288. switch (key) {
  1289. case GLUT_KEY_LEFT:
  1290. yRotation += 0.5;
  1291. break;
  1292. case GLUT_KEY_RIGHT:
  1293. yRotation -= 0.5;
  1294. break;
  1295. case GLUT_KEY_UP:
  1296. plane[3] += 2.0;
  1297. break;
  1298. case GLUT_KEY_DOWN:
  1299. plane[3] -= 2.0;
  1300. break;
  1301. default:
  1302. return;
  1303. }
  1304. glutPostRedisplay();
  1305. }
  1306. static void Key(unsigned char key, int x, int y)
  1307. {
  1308. (void) x;
  1309. (void) y;
  1310. switch (key) {
  1311. case 27:
  1312. exit(1);
  1313. case 'Z':
  1314. zTranslation -= 1.0;
  1315. break;
  1316. case 'z':
  1317. zTranslation += 1.0;
  1318. break;
  1319. case '1':
  1320. glPolygonMode(polyMode, GL_POINT);
  1321. break;
  1322. case '2':
  1323. glPolygonMode(polyMode, GL_LINE);
  1324. break;
  1325. case '3':
  1326. glPolygonMode(polyMode, GL_FILL);
  1327. break;
  1328. case 'p':
  1329. switch (polyMode) {
  1330. case GL_BACK:
  1331. polyMode = GL_FRONT;
  1332. printf("PolygonMode GL_FRONT\n");
  1333. break;
  1334. case GL_FRONT:
  1335. polyMode = GL_FRONT_AND_BACK;
  1336. printf("PolygonMode GL_FRONT_AND_BACK\n");
  1337. break;
  1338. case GL_FRONT_AND_BACK:
  1339. polyMode = GL_BACK;
  1340. printf("PolygonMode GL_BACK\n");
  1341. break;
  1342. default:
  1343. break;
  1344. }
  1345. break;
  1346. case '4':
  1347. glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
  1348. break;
  1349. case '5':
  1350. glEnable(GL_POLYGON_SMOOTH);
  1351. if (rgb) {
  1352. glBlendFunc(GL_SRC_ALPHA, GL_ONE);
  1353. glEnable(GL_BLEND);
  1354. glDisable(GL_DEPTH_TEST);
  1355. } else {
  1356. SetUpAntiAliasedGrayScale();
  1357. }
  1358. break;
  1359. case '6':
  1360. glDisable(GL_POLYGON_SMOOTH);
  1361. if (rgb) {
  1362. glBlendFunc(GL_ONE, GL_ZERO);
  1363. glDisable(GL_BLEND);
  1364. glEnable(GL_DEPTH_TEST);
  1365. } else {
  1366. SetGreyRamp();
  1367. }
  1368. break;
  1369. case '8':
  1370. dithering = !dithering;
  1371. (dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER);
  1372. break;
  1373. case '9':
  1374. doStipple = !doStipple;
  1375. if (doStipple) {
  1376. glPolygonStipple(stipple);
  1377. glEnable(GL_POLYGON_STIPPLE);
  1378. } else {
  1379. glDisable(GL_POLYGON_STIPPLE);
  1380. }
  1381. break;
  1382. case '0':
  1383. shade = !shade;
  1384. (shade) ? glShadeModel(GL_SMOOTH) : glShadeModel(GL_FLAT);
  1385. break;
  1386. case 'q':
  1387. glDisable(GL_CULL_FACE);
  1388. printf("disable culling\n");
  1389. break;
  1390. case 'w':
  1391. glEnable(GL_CULL_FACE);
  1392. glCullFace(GL_FRONT);
  1393. printf("enable front face culling\n");
  1394. break;
  1395. case 'e':
  1396. glEnable(GL_CULL_FACE);
  1397. glCullFace(GL_BACK);
  1398. printf("enable back face culling\n");
  1399. break;
  1400. case 'r':
  1401. glFrontFace(GL_CW);
  1402. break;
  1403. case 't':
  1404. glFrontFace(GL_CCW);
  1405. break;
  1406. case 'y':
  1407. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  1408. glPixelStorei(GL_UNPACK_LSB_FIRST, 0);
  1409. glPolygonStipple(stipple);
  1410. break;
  1411. case 'u':
  1412. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  1413. glPixelStorei(GL_UNPACK_LSB_FIRST, 1);
  1414. glPolygonStipple(stipple);
  1415. break;
  1416. case 'a':
  1417. glEnable(GL_TEXTURE_2D);
  1418. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
  1419. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
  1420. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
  1421. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
  1422. glTexImage2D(GL_TEXTURE_2D, 0, 4, BRICKIMAGEWIDTH,
  1423. BRICKIMAGEHEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE,
  1424. (GLvoid *)brickImage);
  1425. break;
  1426. case 's':
  1427. glEnable(GL_TEXTURE_2D);
  1428. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
  1429. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
  1430. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
  1431. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
  1432. glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH,
  1433. CHECKIMAGEHEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE,
  1434. (GLvoid *)checkImage);
  1435. break;
  1436. case 'd':
  1437. glDisable(GL_TEXTURE_2D);
  1438. break;
  1439. case 'f':
  1440. glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
  1441. break;
  1442. case 'g':
  1443. glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, modulate);
  1444. break;
  1445. case 'n':
  1446. /* added by BrianP */
  1447. noDraw = !noDraw;
  1448. if (noDraw) {
  1449. glDrawBuffer( GL_NONE );
  1450. }
  1451. else {
  1452. if (doubleBuffer) {
  1453. glDrawBuffer( GL_BACK );
  1454. }
  1455. else {
  1456. glDrawBuffer( GL_FRONT );
  1457. }
  1458. }
  1459. break;
  1460. case 'l':
  1461. /* Line Smooth - added by BrianP */
  1462. LineSmooth = !LineSmooth;
  1463. if (LineSmooth) {
  1464. glEnable(GL_LINE_SMOOTH);
  1465. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  1466. glEnable(GL_BLEND);
  1467. }
  1468. else {
  1469. glDisable(GL_LINE_SMOOTH);
  1470. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  1471. glDisable(GL_BLEND);
  1472. }
  1473. break;
  1474. default:
  1475. return;
  1476. }
  1477. glutPostRedisplay();
  1478. }
  1479. static void Draw(void)
  1480. {
  1481. glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
  1482. glPushMatrix();
  1483. glTranslatef(0, 0, zTranslation);
  1484. glRotatef(30.0, 1, 0, 0);
  1485. glRotatef(yRotation, 0, 1, 0);
  1486. glClipPlane(GL_CLIP_PLANE0, plane);
  1487. glCallList(logo);
  1488. glPopMatrix();
  1489. glFlush();
  1490. if (doubleBuffer) {
  1491. glutSwapBuffers();
  1492. }
  1493. }
  1494. static GLenum Args(int argc, char **argv)
  1495. {
  1496. GLint i;
  1497. rgb = GL_TRUE;
  1498. doubleBuffer = GL_FALSE;
  1499. for (i = 1; i < argc; i++) {
  1500. if (strcmp(argv[i], "-ci") == 0) {
  1501. rgb = GL_FALSE;
  1502. } else if (strcmp(argv[i], "-rgb") == 0) {
  1503. rgb = GL_TRUE;
  1504. } else if (strcmp(argv[i], "-sb") == 0) {
  1505. doubleBuffer = GL_FALSE;
  1506. } else if (strcmp(argv[i], "-db") == 0) {
  1507. doubleBuffer = GL_TRUE;
  1508. } else {
  1509. printf("%s (Bad option).\n", argv[i]);
  1510. return GL_FALSE;
  1511. }
  1512. }
  1513. return GL_TRUE;
  1514. }
  1515. int main(int argc, char **argv)
  1516. {
  1517. unsigned int type;
  1518. glutInit(&argc, argv);
  1519. if (Args(argc, argv) == GL_FALSE) {
  1520. exit(1);
  1521. }
  1522. glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
  1523. type = GLUT_DEPTH;
  1524. type |= (rgb) ? GLUT_RGB : GLUT_INDEX;
  1525. type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
  1526. glutInitDisplayMode(type);
  1527. if (glutCreateWindow("Logo Test") == GL_FALSE) {
  1528. exit(1);
  1529. }
  1530. InitMap();
  1531. Init();
  1532. glutReshapeFunc(Reshape);
  1533. glutKeyboardFunc(Key);
  1534. glutSpecialFunc(Key2);
  1535. glutDisplayFunc(Draw);
  1536. glutMainLoop();
  1537. return 0;
  1538. }