| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390 | /*
 * Mesa 3-D graphics library
 * Version:  4.1
 * 
 * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
/*
 * Mesa/X11 interface.  This header file serves as the documentation for
 * the Mesa/X11 interface functions.
 *
 * Note: this interface isn't intended for user programs.  It's primarily
 * just for implementing the pseudo-GLX interface.
 */
/* Sample Usage:
In addition to the usual X calls to select a visual, create a colormap
and create a window, you must do the following to use the X/Mesa interface:
1. Call XMesaCreateVisual() to make an XMesaVisual from an XVisualInfo.
2. Call XMesaCreateContext() to create an X/Mesa rendering context, given
   the XMesaVisual.
3. Call XMesaCreateWindowBuffer() to create an XMesaBuffer from an X window
   and XMesaVisual.
4. Call XMesaMakeCurrent() to bind the XMesaBuffer to an XMesaContext and
   to make the context the current one.
5. Make gl* calls to render your graphics.
6. Use XMesaSwapBuffers() when double buffering to swap front/back buffers.
7. Before the X window is destroyed, call XMesaDestroyBuffer().
8. Before exiting, call XMesaDestroyVisual and XMesaDestroyContext.
*/
#ifndef XMESA_H
#define XMESA_H
#ifdef __VMS
#include <GL/vms_x_fix.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
#ifdef XFree86Server
#include "xmesa_xf86.h"
#else
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include "xmesa_x.h"
#endif
#include "GL/gl.h"
#ifdef AMIWIN
#include <pragmas/xlib_pragmas.h>
extern struct Library *XLibBase;
#endif
#define XMESA_MAJOR_VERSION 4
#define XMESA_MINOR_VERSION 1
/*
 * Values passed to XMesaGetString:
 */
#define XMESA_VERSION 1
#define XMESA_EXTENSIONS 2
/*
 * Values passed to XMesaSetFXmode:
 */
#define XMESA_FX_WINDOW       1
#define XMESA_FX_FULLSCREEN   2
typedef struct xmesa_context *XMesaContext;
typedef struct xmesa_visual *XMesaVisual;
typedef struct xmesa_buffer *XMesaBuffer;
/*
 * Create a new X/Mesa visual.
 * Input:  display - X11 display
 *         visinfo - an XVisualInfo pointer
 *         rgb_flag - GL_TRUE = RGB mode,
 *                    GL_FALSE = color index mode
 *         alpha_flag - alpha buffer requested?
 *         db_flag - GL_TRUE = double-buffered,
 *                   GL_FALSE = single buffered
 *         stereo_flag - stereo visual?
 *         ximage_flag - GL_TRUE = use an XImage for back buffer,
 *                       GL_FALSE = use an off-screen pixmap for back buffer
 *         depth_size - requested bits/depth values, or zero
 *         stencil_size - requested bits/stencil values, or zero
 *         accum_red_size - requested bits/red accum values, or zero
 *         accum_green_size - requested bits/green accum values, or zero
 *         accum_blue_size - requested bits/blue accum values, or zero
 *         accum_alpha_size - requested bits/alpha accum values, or zero
 *         num_samples - number of samples/pixel if multisampling, or zero
 *         level - visual level, usually 0
 *         visualCaveat - ala the GLX extension, usually GLX_NONE_EXT
 * Return;  a new XMesaVisual or 0 if error.
 */
extern XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
                                      XMesaVisualInfo visinfo,
                                      GLboolean rgb_flag,
                                      GLboolean alpha_flag,
                                      GLboolean db_flag,
                                      GLboolean stereo_flag,
                                      GLboolean ximage_flag,
                                      GLint depth_size,
                                      GLint stencil_size,
                                      GLint accum_red_size,
                                      GLint accum_green_size,
                                      GLint accum_blue_size,
                                      GLint accum_alpha_size,
                                      GLint num_samples,
                                      GLint level,
                                      GLint visualCaveat );
/*
 * Destroy an XMesaVisual, but not the associated XVisualInfo.
 */
extern void XMesaDestroyVisual( XMesaVisual v );
/*
 * Create a new XMesaContext for rendering into an X11 window.
 *
 * Input:  visual - an XMesaVisual
 *         share_list - another XMesaContext with which to share display
 *                      lists or NULL if no sharing is wanted.
 * Return:  an XMesaContext or NULL if error.
 */
extern XMesaContext XMesaCreateContext( XMesaVisual v,
					XMesaContext share_list );
/*
 * Destroy a rendering context as returned by XMesaCreateContext()
 */
extern void XMesaDestroyContext( XMesaContext c );
/*
 * Create an XMesaBuffer from an X window.
 */
extern XMesaBuffer XMesaCreateWindowBuffer( XMesaVisual v, XMesaWindow w );
/*
 * Create an XMesaBuffer from an X pixmap.
 */
extern XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v,
					    XMesaPixmap p,
					    XMesaColormap cmap );
/*
 * Destroy an XMesaBuffer, but not the corresponding window or pixmap.
 */
extern void XMesaDestroyBuffer( XMesaBuffer b );
/*
 * Return the XMesaBuffer handle which corresponds to an X drawable, if any.
 *
 * New in Mesa 2.3.
 */
extern XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy,
				    XMesaDrawable d );
/*
 * Bind a buffer to a context and make the context the current one.
 */
extern GLboolean XMesaMakeCurrent( XMesaContext c,
				   XMesaBuffer b );
/*
 * Bind two buffers (read and draw) to a context and make the
 * context the current one.
 * New in Mesa 3.3
 */
extern GLboolean XMesaMakeCurrent2( XMesaContext c,
                                    XMesaBuffer drawBuffer,
                                    XMesaBuffer readBuffer );
/*
 * Unbind the current context from its buffer.
 */
extern GLboolean XMesaUnbindContext( XMesaContext c );
/*
 * Return a handle to the current context.
 */
extern XMesaContext XMesaGetCurrentContext( void );
/*
 * Return handle to the current (draw) buffer.
 */
extern XMesaBuffer XMesaGetCurrentBuffer( void );
/*
 * Return handle to the current read buffer.
 * New in Mesa 3.3
 */
extern XMesaBuffer XMesaGetCurrentReadBuffer( void );
/*
 * Swap the front and back buffers for the given buffer.  No action is
 * taken if the buffer is not double buffered.
 */
extern void XMesaSwapBuffers( XMesaBuffer b );
/*
 * Copy a sub-region of the back buffer to the front buffer.
 *
 * New in Mesa 2.6
 */
extern void XMesaCopySubBuffer( XMesaBuffer b,
				int x,
				int y,
				int width,
				int height );
/*
 * Return a pointer to the the Pixmap or XImage being used as the back
 * color buffer of an XMesaBuffer.  This function is a way to get "under
 * the hood" of X/Mesa so one can manipulate the back buffer directly.
 * Input:  b - the XMesaBuffer
 * Output:  pixmap - pointer to back buffer's Pixmap, or 0
 *          ximage - pointer to back buffer's XImage, or NULL
 * Return:  GL_TRUE = context is double buffered
 *          GL_FALSE = context is single buffered
 */
extern GLboolean XMesaGetBackBuffer( XMesaBuffer b,
				     XMesaPixmap *pixmap,
				     XMesaImage **ximage );
/*
 * Return the depth buffer associated with an XMesaBuffer.
 * Input:  b - the XMesa buffer handle
 * Output:  width, height - size of buffer in pixels
 *          bytesPerValue - bytes per depth value (2 or 4)
 *          buffer - pointer to depth buffer values
 * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
 *
 * New in Mesa 2.4.
 */
extern GLboolean XMesaGetDepthBuffer( XMesaBuffer b,
				      GLint *width,
				      GLint *height,
				      GLint *bytesPerValue,
				      void **buffer );
/*
 * Flush/sync a context
 */
extern void XMesaFlush( XMesaContext c );
/*
 * Get an X/Mesa-specific string.
 * Input:  name - either XMESA_VERSION or XMESA_EXTENSIONS
 */
extern const char *XMesaGetString( XMesaContext c, int name );
/*
 * Scan for XMesaBuffers whose window/pixmap has been destroyed, then free
 * any memory used by that buffer.
 *
 * New in Mesa 2.3.
 */
extern void XMesaGarbageCollect( void );
/*
 * Return a dithered pixel value.
 * Input:  c - XMesaContext
 *         x, y - window coordinate
 *         red, green, blue, alpha - color components in [0,1]
 * Return:  pixel value
 *
 * New in Mesa 2.3.
 */
extern unsigned long XMesaDitherColor( XMesaContext xmesa,
				       GLint x,
				       GLint y,
				       GLfloat red,
				       GLfloat green,
				       GLfloat blue,
				       GLfloat alpha );
/*
 * 3Dfx Glide driver only!
 * Set 3Dfx/Glide full-screen or window rendering mode.
 * Input:  mode - either XMESA_FX_WINDOW (window rendering mode) or
 *                XMESA_FX_FULLSCREEN (full-screen rendering mode)
 * Return:  GL_TRUE if success
 *          GL_FALSE if invalid mode or if not using 3Dfx driver
 *
 * New in Mesa 2.6.
 */
extern GLboolean XMesaSetFXmode( GLint mode );
/*
 * Reallocate the back/depth/stencil/accum/etc/ buffers associated with
 * buffer <b> if its size has changed.
 *
 * New in Mesa 4.0.2
 */
extern void XMesaResizeBuffers( XMesaBuffer b );
/*
 * Create a pbuffer.
 * New in Mesa 4.1
 */
extern XMesaBuffer XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
                                      unsigned int width, unsigned int height);
#ifdef __cplusplus
}
#endif
#endif
 |