| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252 | /*
 * Mesa 3-D graphics library
 * Version:  6.1
 *
 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#ifndef __gl_h_
#define __gl_h_
#if defined(USE_MGL_NAMESPACE)
#include "gl_mangle.h"
#endif
/**********************************************************************
 * Begin system-specific stuff. Do not do any of this when building
 * for SciTech SNAP, as this is all done before this header file is
 * included. 
 */
#if !defined(__SCITECH_SNAP__)
#include <stddef.h>     /* to get ptrdiff_t, used below */
#if defined(__BEOS__)
#include <stdlib.h>     /* to get some BeOS-isms */
#endif
#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
#define OPENSTEP
#endif
#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
#define __WIN32__
#endif
#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
#  if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
#    define GLAPI __declspec(dllexport)
#  elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
#    define GLAPI __declspec(dllimport)
#  else /* for use with static link lib build of Win32 edition only */
#    define GLAPI extern
#  endif /* _STATIC_MESA support */
#  define GLAPIENTRY __stdcall
#else
/* non-Windows compilation */
#  define GLAPI extern
#  define GLAPIENTRY
#endif /* WIN32 / CYGWIN bracket */
#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
#  define PRAGMA_EXPORT_SUPPORTED		1
#endif
/*
 * WINDOWS: Include windows.h here to define APIENTRY.
 * It is also useful when applications include this file by
 * including only glut.h, since glut.h depends on windows.h.
 * Applications needing to include windows.h with parms other
 * than "WIN32_LEAN_AND_MEAN" may include windows.h before
 * glut.h or gl.h.
 */
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(__CYGWIN__)
#include <GL/mesa_wgl.h>
#endif
#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
#pragma import on
#endif
#ifndef APIENTRY
#define APIENTRY GLAPIENTRY
#endif
#define APIENTRYP APIENTRY *
#ifndef GLAPIENTRYP
#define GLAPIENTRYP GLAPIENTRY *
#endif
#ifdef CENTERLINE_CLPP
#define signed
#endif
#if defined(PRAGMA_EXPORT_SUPPORTED)
#pragma export on
#endif
#endif /* !__SCITECH_SNAP__ */
/*
 * End system-specific stuff.
 **********************************************************************/
#ifdef __cplusplus
extern "C" {
#endif
#define GL_VERSION_1_1   1
#define GL_VERSION_1_2   1
#define GL_VERSION_1_3   1
#define GL_ARB_imaging   1
/*
 * Datatypes
 */
typedef unsigned int	GLenum;
typedef unsigned char	GLboolean;
typedef unsigned int	GLbitfield;
typedef void		GLvoid;
typedef signed char	GLbyte;		/* 1-byte signed */
typedef short		GLshort;	/* 2-byte signed */
typedef int		GLint;		/* 4-byte signed */
typedef unsigned char	GLubyte;	/* 1-byte unsigned */
typedef unsigned short	GLushort;	/* 2-byte unsigned */
typedef unsigned int	GLuint;		/* 4-byte unsigned */
typedef int		GLsizei;	/* 4-byte signed */
typedef float		GLfloat;	/* single precision float */
typedef float		GLclampf;	/* single precision float in [0,1] */
typedef double		GLdouble;	/* double precision float */
typedef double		GLclampd;	/* double precision float in [0,1] */
/*
 * Constants
 */
/* Boolean values */
#define GL_FALSE				0x0
#define GL_TRUE					0x1
/* Data types */
#define GL_BYTE					0x1400
#define GL_UNSIGNED_BYTE			0x1401
#define GL_SHORT				0x1402
#define GL_UNSIGNED_SHORT			0x1403
#define GL_INT					0x1404
#define GL_UNSIGNED_INT				0x1405
#define GL_FLOAT				0x1406
#define GL_DOUBLE				0x140A
#define GL_2_BYTES				0x1407
#define GL_3_BYTES				0x1408
#define GL_4_BYTES				0x1409
/* Primitives */
#define GL_POINTS				0x0000
#define GL_LINES				0x0001
#define GL_LINE_LOOP				0x0002
#define GL_LINE_STRIP				0x0003
#define GL_TRIANGLES				0x0004
#define GL_TRIANGLE_STRIP			0x0005
#define GL_TRIANGLE_FAN				0x0006
#define GL_QUADS				0x0007
#define GL_QUAD_STRIP				0x0008
#define GL_POLYGON				0x0009
/* Vertex Arrays */
#define GL_VERTEX_ARRAY				0x8074
#define GL_NORMAL_ARRAY				0x8075
#define GL_COLOR_ARRAY				0x8076
#define GL_INDEX_ARRAY				0x8077
#define GL_TEXTURE_COORD_ARRAY			0x8078
#define GL_EDGE_FLAG_ARRAY			0x8079
#define GL_VERTEX_ARRAY_SIZE			0x807A
#define GL_VERTEX_ARRAY_TYPE			0x807B
#define GL_VERTEX_ARRAY_STRIDE			0x807C
#define GL_NORMAL_ARRAY_TYPE			0x807E
#define GL_NORMAL_ARRAY_STRIDE			0x807F
#define GL_COLOR_ARRAY_SIZE			0x8081
#define GL_COLOR_ARRAY_TYPE			0x8082
#define GL_COLOR_ARRAY_STRIDE			0x8083
#define GL_INDEX_ARRAY_TYPE			0x8085
#define GL_INDEX_ARRAY_STRIDE			0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE		0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C
#define GL_VERTEX_ARRAY_POINTER			0x808E
#define GL_NORMAL_ARRAY_POINTER			0x808F
#define GL_COLOR_ARRAY_POINTER			0x8090
#define GL_INDEX_ARRAY_POINTER			0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER		0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER		0x8093
#define GL_V2F					0x2A20
#define GL_V3F					0x2A21
#define GL_C4UB_V2F				0x2A22
#define GL_C4UB_V3F				0x2A23
#define GL_C3F_V3F				0x2A24
#define GL_N3F_V3F				0x2A25
#define GL_C4F_N3F_V3F				0x2A26
#define GL_T2F_V3F				0x2A27
#define GL_T4F_V4F				0x2A28
#define GL_T2F_C4UB_V3F				0x2A29
#define GL_T2F_C3F_V3F				0x2A2A
#define GL_T2F_N3F_V3F				0x2A2B
#define GL_T2F_C4F_N3F_V3F			0x2A2C
#define GL_T4F_C4F_N3F_V4F			0x2A2D
/* Matrix Mode */
#define GL_MATRIX_MODE				0x0BA0
#define GL_MODELVIEW				0x1700
#define GL_PROJECTION				0x1701
#define GL_TEXTURE				0x1702
/* Points */
#define GL_POINT_SMOOTH				0x0B10
#define GL_POINT_SIZE				0x0B11
#define GL_POINT_SIZE_GRANULARITY 		0x0B13
#define GL_POINT_SIZE_RANGE			0x0B12
/* Lines */
#define GL_LINE_SMOOTH				0x0B20
#define GL_LINE_STIPPLE				0x0B24
#define GL_LINE_STIPPLE_PATTERN			0x0B25
#define GL_LINE_STIPPLE_REPEAT			0x0B26
#define GL_LINE_WIDTH				0x0B21
#define GL_LINE_WIDTH_GRANULARITY		0x0B23
#define GL_LINE_WIDTH_RANGE			0x0B22
/* Polygons */
#define GL_POINT				0x1B00
#define GL_LINE					0x1B01
#define GL_FILL					0x1B02
#define GL_CW					0x0900
#define GL_CCW					0x0901
#define GL_FRONT				0x0404
#define GL_BACK					0x0405
#define GL_POLYGON_MODE				0x0B40
#define GL_POLYGON_SMOOTH			0x0B41
#define GL_POLYGON_STIPPLE			0x0B42
#define GL_EDGE_FLAG				0x0B43
#define GL_CULL_FACE				0x0B44
#define GL_CULL_FACE_MODE			0x0B45
#define GL_FRONT_FACE				0x0B46
#define GL_POLYGON_OFFSET_FACTOR		0x8038
#define GL_POLYGON_OFFSET_UNITS			0x2A00
#define GL_POLYGON_OFFSET_POINT			0x2A01
#define GL_POLYGON_OFFSET_LINE			0x2A02
#define GL_POLYGON_OFFSET_FILL			0x8037
/* Display Lists */
#define GL_COMPILE				0x1300
#define GL_COMPILE_AND_EXECUTE			0x1301
#define GL_LIST_BASE				0x0B32
#define GL_LIST_INDEX				0x0B33
#define GL_LIST_MODE				0x0B30
/* Depth buffer */
#define GL_NEVER				0x0200
#define GL_LESS					0x0201
#define GL_EQUAL				0x0202
#define GL_LEQUAL				0x0203
#define GL_GREATER				0x0204
#define GL_NOTEQUAL				0x0205
#define GL_GEQUAL				0x0206
#define GL_ALWAYS				0x0207
#define GL_DEPTH_TEST				0x0B71
#define GL_DEPTH_BITS				0x0D56
#define GL_DEPTH_CLEAR_VALUE			0x0B73
#define GL_DEPTH_FUNC				0x0B74
#define GL_DEPTH_RANGE				0x0B70
#define GL_DEPTH_WRITEMASK			0x0B72
#define GL_DEPTH_COMPONENT			0x1902
/* Lighting */
#define GL_LIGHTING				0x0B50
#define GL_LIGHT0				0x4000
#define GL_LIGHT1				0x4001
#define GL_LIGHT2				0x4002
#define GL_LIGHT3				0x4003
#define GL_LIGHT4				0x4004
#define GL_LIGHT5				0x4005
#define GL_LIGHT6				0x4006
#define GL_LIGHT7				0x4007
#define GL_SPOT_EXPONENT			0x1205
#define GL_SPOT_CUTOFF				0x1206
#define GL_CONSTANT_ATTENUATION			0x1207
#define GL_LINEAR_ATTENUATION			0x1208
#define GL_QUADRATIC_ATTENUATION		0x1209
#define GL_AMBIENT				0x1200
#define GL_DIFFUSE				0x1201
#define GL_SPECULAR				0x1202
#define GL_SHININESS				0x1601
#define GL_EMISSION				0x1600
#define GL_POSITION				0x1203
#define GL_SPOT_DIRECTION			0x1204
#define GL_AMBIENT_AND_DIFFUSE			0x1602
#define GL_COLOR_INDEXES			0x1603
#define GL_LIGHT_MODEL_TWO_SIDE			0x0B52
#define GL_LIGHT_MODEL_LOCAL_VIEWER		0x0B51
#define GL_LIGHT_MODEL_AMBIENT			0x0B53
#define GL_FRONT_AND_BACK			0x0408
#define GL_SHADE_MODEL				0x0B54
#define GL_FLAT					0x1D00
#define GL_SMOOTH				0x1D01
#define GL_COLOR_MATERIAL			0x0B57
#define GL_COLOR_MATERIAL_FACE			0x0B55
#define GL_COLOR_MATERIAL_PARAMETER		0x0B56
#define GL_NORMALIZE				0x0BA1
/* User clipping planes */
#define GL_CLIP_PLANE0				0x3000
#define GL_CLIP_PLANE1				0x3001
#define GL_CLIP_PLANE2				0x3002
#define GL_CLIP_PLANE3				0x3003
#define GL_CLIP_PLANE4				0x3004
#define GL_CLIP_PLANE5				0x3005
/* Accumulation buffer */
#define GL_ACCUM_RED_BITS			0x0D58
#define GL_ACCUM_GREEN_BITS			0x0D59
#define GL_ACCUM_BLUE_BITS			0x0D5A
#define GL_ACCUM_ALPHA_BITS			0x0D5B
#define GL_ACCUM_CLEAR_VALUE			0x0B80
#define GL_ACCUM				0x0100
#define GL_ADD					0x0104
#define GL_LOAD					0x0101
#define GL_MULT					0x0103
#define GL_RETURN				0x0102
/* Alpha testing */
#define GL_ALPHA_TEST				0x0BC0
#define GL_ALPHA_TEST_REF			0x0BC2
#define GL_ALPHA_TEST_FUNC			0x0BC1
/* Blending */
#define GL_BLEND				0x0BE2
#define GL_BLEND_SRC				0x0BE1
#define GL_BLEND_DST				0x0BE0
#define GL_ZERO					0x0
#define GL_ONE					0x1
#define GL_SRC_COLOR				0x0300
#define GL_ONE_MINUS_SRC_COLOR			0x0301
#define GL_SRC_ALPHA				0x0302
#define GL_ONE_MINUS_SRC_ALPHA			0x0303
#define GL_DST_ALPHA				0x0304
#define GL_ONE_MINUS_DST_ALPHA			0x0305
#define GL_DST_COLOR				0x0306
#define GL_ONE_MINUS_DST_COLOR			0x0307
#define GL_SRC_ALPHA_SATURATE			0x0308
/* Render Mode */
#define GL_FEEDBACK				0x1C01
#define GL_RENDER				0x1C00
#define GL_SELECT				0x1C02
/* Feedback */
#define GL_2D					0x0600
#define GL_3D					0x0601
#define GL_3D_COLOR				0x0602
#define GL_3D_COLOR_TEXTURE			0x0603
#define GL_4D_COLOR_TEXTURE			0x0604
#define GL_POINT_TOKEN				0x0701
#define GL_LINE_TOKEN				0x0702
#define GL_LINE_RESET_TOKEN			0x0707
#define GL_POLYGON_TOKEN			0x0703
#define GL_BITMAP_TOKEN				0x0704
#define GL_DRAW_PIXEL_TOKEN			0x0705
#define GL_COPY_PIXEL_TOKEN			0x0706
#define GL_PASS_THROUGH_TOKEN			0x0700
#define GL_FEEDBACK_BUFFER_POINTER		0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE			0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE			0x0DF2
/* Selection */
#define GL_SELECTION_BUFFER_POINTER		0x0DF3
#define GL_SELECTION_BUFFER_SIZE		0x0DF4
/* Fog */
#define GL_FOG					0x0B60
#define GL_FOG_MODE				0x0B65
#define GL_FOG_DENSITY				0x0B62
#define GL_FOG_COLOR				0x0B66
#define GL_FOG_INDEX				0x0B61
#define GL_FOG_START				0x0B63
#define GL_FOG_END				0x0B64
#define GL_LINEAR				0x2601
#define GL_EXP					0x0800
#define GL_EXP2					0x0801
/* Logic Ops */
#define GL_LOGIC_OP				0x0BF1
#define GL_INDEX_LOGIC_OP			0x0BF1
#define GL_COLOR_LOGIC_OP			0x0BF2
#define GL_LOGIC_OP_MODE			0x0BF0
#define GL_CLEAR				0x1500
#define GL_SET					0x150F
#define GL_COPY					0x1503
#define GL_COPY_INVERTED			0x150C
#define GL_NOOP					0x1505
#define GL_INVERT				0x150A
#define GL_AND					0x1501
#define GL_NAND					0x150E
#define GL_OR					0x1507
#define GL_NOR					0x1508
#define GL_XOR					0x1506
#define GL_EQUIV				0x1509
#define GL_AND_REVERSE				0x1502
#define GL_AND_INVERTED				0x1504
#define GL_OR_REVERSE				0x150B
#define GL_OR_INVERTED				0x150D
/* Stencil */
#define GL_STENCIL_TEST				0x0B90
#define GL_STENCIL_WRITEMASK			0x0B98
#define GL_STENCIL_BITS				0x0D57
#define GL_STENCIL_FUNC				0x0B92
#define GL_STENCIL_VALUE_MASK			0x0B93
#define GL_STENCIL_REF				0x0B97
#define GL_STENCIL_FAIL				0x0B94
#define GL_STENCIL_PASS_DEPTH_PASS		0x0B96
#define GL_STENCIL_PASS_DEPTH_FAIL		0x0B95
#define GL_STENCIL_CLEAR_VALUE			0x0B91
#define GL_STENCIL_INDEX			0x1901
#define GL_KEEP					0x1E00
#define GL_REPLACE				0x1E01
#define GL_INCR					0x1E02
#define GL_DECR					0x1E03
/* Buffers, Pixel Drawing/Reading */
#define GL_NONE					0x0
#define GL_LEFT					0x0406
#define GL_RIGHT				0x0407
/*GL_FRONT					0x0404 */
/*GL_BACK					0x0405 */
/*GL_FRONT_AND_BACK				0x0408 */
#define GL_FRONT_LEFT				0x0400
#define GL_FRONT_RIGHT				0x0401
#define GL_BACK_LEFT				0x0402
#define GL_BACK_RIGHT				0x0403
#define GL_AUX0					0x0409
#define GL_AUX1					0x040A
#define GL_AUX2					0x040B
#define GL_AUX3					0x040C
#define GL_COLOR_INDEX				0x1900
#define GL_RED					0x1903
#define GL_GREEN				0x1904
#define GL_BLUE					0x1905
#define GL_ALPHA				0x1906
#define GL_LUMINANCE				0x1909
#define GL_LUMINANCE_ALPHA			0x190A
#define GL_ALPHA_BITS				0x0D55
#define GL_RED_BITS				0x0D52
#define GL_GREEN_BITS				0x0D53
#define GL_BLUE_BITS				0x0D54
#define GL_INDEX_BITS				0x0D51
#define GL_SUBPIXEL_BITS			0x0D50
#define GL_AUX_BUFFERS				0x0C00
#define GL_READ_BUFFER				0x0C02
#define GL_DRAW_BUFFER				0x0C01
#define GL_DOUBLEBUFFER				0x0C32
#define GL_STEREO				0x0C33
#define GL_BITMAP				0x1A00
#define GL_COLOR				0x1800
#define GL_DEPTH				0x1801
#define GL_STENCIL				0x1802
#define GL_DITHER				0x0BD0
#define GL_RGB					0x1907
#define GL_RGBA					0x1908
/* Implementation limits */
#define GL_MAX_LIST_NESTING			0x0B31
#define GL_MAX_ATTRIB_STACK_DEPTH		0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH		0x0D36
#define GL_MAX_NAME_STACK_DEPTH			0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH		0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH		0x0D39
#define GL_MAX_EVAL_ORDER			0x0D30
#define GL_MAX_LIGHTS				0x0D31
#define GL_MAX_CLIP_PLANES			0x0D32
#define GL_MAX_TEXTURE_SIZE			0x0D33
#define GL_MAX_PIXEL_MAP_TABLE			0x0D34
#define GL_MAX_VIEWPORT_DIMS			0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B
/* Gets */
#define GL_ATTRIB_STACK_DEPTH			0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH		0x0BB1
#define GL_COLOR_CLEAR_VALUE			0x0C22
#define GL_COLOR_WRITEMASK			0x0C23
#define GL_CURRENT_INDEX			0x0B01
#define GL_CURRENT_COLOR			0x0B00
#define GL_CURRENT_NORMAL			0x0B02
#define GL_CURRENT_RASTER_COLOR			0x0B04
#define GL_CURRENT_RASTER_DISTANCE		0x0B09
#define GL_CURRENT_RASTER_INDEX			0x0B05
#define GL_CURRENT_RASTER_POSITION		0x0B07
#define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06
#define GL_CURRENT_RASTER_POSITION_VALID	0x0B08
#define GL_CURRENT_TEXTURE_COORDS		0x0B03
#define GL_INDEX_CLEAR_VALUE			0x0C20
#define GL_INDEX_MODE				0x0C30
#define GL_INDEX_WRITEMASK			0x0C21
#define GL_MODELVIEW_MATRIX			0x0BA6
#define GL_MODELVIEW_STACK_DEPTH		0x0BA3
#define GL_NAME_STACK_DEPTH			0x0D70
#define GL_PROJECTION_MATRIX			0x0BA7
#define GL_PROJECTION_STACK_DEPTH		0x0BA4
#define GL_RENDER_MODE				0x0C40
#define GL_RGBA_MODE				0x0C31
#define GL_TEXTURE_MATRIX			0x0BA8
#define GL_TEXTURE_STACK_DEPTH			0x0BA5
#define GL_VIEWPORT				0x0BA2
/* Evaluators */
#define GL_AUTO_NORMAL				0x0D80
#define GL_MAP1_COLOR_4				0x0D90
#define GL_MAP1_INDEX				0x0D91
#define GL_MAP1_NORMAL				0x0D92
#define GL_MAP1_TEXTURE_COORD_1			0x0D93
#define GL_MAP1_TEXTURE_COORD_2			0x0D94
#define GL_MAP1_TEXTURE_COORD_3			0x0D95
#define GL_MAP1_TEXTURE_COORD_4			0x0D96
#define GL_MAP1_VERTEX_3			0x0D97
#define GL_MAP1_VERTEX_4			0x0D98
#define GL_MAP2_COLOR_4				0x0DB0
#define GL_MAP2_INDEX				0x0DB1
#define GL_MAP2_NORMAL				0x0DB2
#define GL_MAP2_TEXTURE_COORD_1			0x0DB3
#define GL_MAP2_TEXTURE_COORD_2			0x0DB4
#define GL_MAP2_TEXTURE_COORD_3			0x0DB5
#define GL_MAP2_TEXTURE_COORD_4			0x0DB6
#define GL_MAP2_VERTEX_3			0x0DB7
#define GL_MAP2_VERTEX_4			0x0DB8
#define GL_MAP1_GRID_DOMAIN			0x0DD0
#define GL_MAP1_GRID_SEGMENTS			0x0DD1
#define GL_MAP2_GRID_DOMAIN			0x0DD2
#define GL_MAP2_GRID_SEGMENTS			0x0DD3
#define GL_COEFF				0x0A00
#define GL_DOMAIN				0x0A02
#define GL_ORDER				0x0A01
/* Hints */
#define GL_FOG_HINT				0x0C54
#define GL_LINE_SMOOTH_HINT			0x0C52
#define GL_PERSPECTIVE_CORRECTION_HINT		0x0C50
#define GL_POINT_SMOOTH_HINT			0x0C51
#define GL_POLYGON_SMOOTH_HINT			0x0C53
#define GL_DONT_CARE				0x1100
#define GL_FASTEST				0x1101
#define GL_NICEST				0x1102
/* Scissor box */
#define GL_SCISSOR_TEST				0x0C11
#define GL_SCISSOR_BOX				0x0C10
/* Pixel Mode / Transfer */
#define GL_MAP_COLOR				0x0D10
#define GL_MAP_STENCIL				0x0D11
#define GL_INDEX_SHIFT				0x0D12
#define GL_INDEX_OFFSET				0x0D13
#define GL_RED_SCALE				0x0D14
#define GL_RED_BIAS				0x0D15
#define GL_GREEN_SCALE				0x0D18
#define GL_GREEN_BIAS				0x0D19
#define GL_BLUE_SCALE				0x0D1A
#define GL_BLUE_BIAS				0x0D1B
#define GL_ALPHA_SCALE				0x0D1C
#define GL_ALPHA_BIAS				0x0D1D
#define GL_DEPTH_SCALE				0x0D1E
#define GL_DEPTH_BIAS				0x0D1F
#define GL_PIXEL_MAP_S_TO_S_SIZE		0x0CB1
#define GL_PIXEL_MAP_I_TO_I_SIZE		0x0CB0
#define GL_PIXEL_MAP_I_TO_R_SIZE		0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE		0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE		0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE		0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE		0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE		0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE		0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE		0x0CB9
#define GL_PIXEL_MAP_S_TO_S			0x0C71
#define GL_PIXEL_MAP_I_TO_I			0x0C70
#define GL_PIXEL_MAP_I_TO_R			0x0C72
#define GL_PIXEL_MAP_I_TO_G			0x0C73
#define GL_PIXEL_MAP_I_TO_B			0x0C74
#define GL_PIXEL_MAP_I_TO_A			0x0C75
#define GL_PIXEL_MAP_R_TO_R			0x0C76
#define GL_PIXEL_MAP_G_TO_G			0x0C77
#define GL_PIXEL_MAP_B_TO_B			0x0C78
#define GL_PIXEL_MAP_A_TO_A			0x0C79
#define GL_PACK_ALIGNMENT			0x0D05
#define GL_PACK_LSB_FIRST			0x0D01
#define GL_PACK_ROW_LENGTH			0x0D02
#define GL_PACK_SKIP_PIXELS			0x0D04
#define GL_PACK_SKIP_ROWS			0x0D03
#define GL_PACK_SWAP_BYTES			0x0D00
#define GL_UNPACK_ALIGNMENT			0x0CF5
#define GL_UNPACK_LSB_FIRST			0x0CF1
#define GL_UNPACK_ROW_LENGTH			0x0CF2
#define GL_UNPACK_SKIP_PIXELS			0x0CF4
#define GL_UNPACK_SKIP_ROWS			0x0CF3
#define GL_UNPACK_SWAP_BYTES			0x0CF0
#define GL_ZOOM_X				0x0D16
#define GL_ZOOM_Y				0x0D17
/* Texture mapping */
#define GL_TEXTURE_ENV				0x2300
#define GL_TEXTURE_ENV_MODE			0x2200
#define GL_TEXTURE_1D				0x0DE0
#define GL_TEXTURE_2D				0x0DE1
#define GL_TEXTURE_WRAP_S			0x2802
#define GL_TEXTURE_WRAP_T			0x2803
#define GL_TEXTURE_MAG_FILTER			0x2800
#define GL_TEXTURE_MIN_FILTER			0x2801
#define GL_TEXTURE_ENV_COLOR			0x2201
#define GL_TEXTURE_GEN_S			0x0C60
#define GL_TEXTURE_GEN_T			0x0C61
#define GL_TEXTURE_GEN_MODE			0x2500
#define GL_TEXTURE_BORDER_COLOR			0x1004
#define GL_TEXTURE_WIDTH			0x1000
#define GL_TEXTURE_HEIGHT			0x1001
#define GL_TEXTURE_BORDER			0x1005
#define GL_TEXTURE_COMPONENTS			0x1003
#define GL_TEXTURE_RED_SIZE			0x805C
#define GL_TEXTURE_GREEN_SIZE			0x805D
#define GL_TEXTURE_BLUE_SIZE			0x805E
#define GL_TEXTURE_ALPHA_SIZE			0x805F
#define GL_TEXTURE_LUMINANCE_SIZE		0x8060
#define GL_TEXTURE_INTENSITY_SIZE		0x8061
#define GL_NEAREST_MIPMAP_NEAREST		0x2700
#define GL_NEAREST_MIPMAP_LINEAR		0x2702
#define GL_LINEAR_MIPMAP_NEAREST		0x2701
#define GL_LINEAR_MIPMAP_LINEAR			0x2703
#define GL_OBJECT_LINEAR			0x2401
#define GL_OBJECT_PLANE				0x2501
#define GL_EYE_LINEAR				0x2400
#define GL_EYE_PLANE				0x2502
#define GL_SPHERE_MAP				0x2402
#define GL_DECAL				0x2101
#define GL_MODULATE				0x2100
#define GL_NEAREST				0x2600
#define GL_REPEAT				0x2901
#define GL_CLAMP				0x2900
#define GL_S					0x2000
#define GL_T					0x2001
#define GL_R					0x2002
#define GL_Q					0x2003
#define GL_TEXTURE_GEN_R			0x0C62
#define GL_TEXTURE_GEN_Q			0x0C63
/* Utility */
#define GL_VENDOR				0x1F00
#define GL_RENDERER				0x1F01
#define GL_VERSION				0x1F02
#define GL_EXTENSIONS				0x1F03
/* Errors */
#define GL_NO_ERROR 				0x0
#define GL_INVALID_VALUE			0x0501
#define GL_INVALID_ENUM				0x0500
#define GL_INVALID_OPERATION			0x0502
#define GL_STACK_OVERFLOW			0x0503
#define GL_STACK_UNDERFLOW			0x0504
#define GL_OUT_OF_MEMORY			0x0505
/* glPush/PopAttrib bits */
#define GL_CURRENT_BIT				0x00000001
#define GL_POINT_BIT				0x00000002
#define GL_LINE_BIT				0x00000004
#define GL_POLYGON_BIT				0x00000008
#define GL_POLYGON_STIPPLE_BIT			0x00000010
#define GL_PIXEL_MODE_BIT			0x00000020
#define GL_LIGHTING_BIT				0x00000040
#define GL_FOG_BIT				0x00000080
#define GL_DEPTH_BUFFER_BIT			0x00000100
#define GL_ACCUM_BUFFER_BIT			0x00000200
#define GL_STENCIL_BUFFER_BIT			0x00000400
#define GL_VIEWPORT_BIT				0x00000800
#define GL_TRANSFORM_BIT			0x00001000
#define GL_ENABLE_BIT				0x00002000
#define GL_COLOR_BUFFER_BIT			0x00004000
#define GL_HINT_BIT				0x00008000
#define GL_EVAL_BIT				0x00010000
#define GL_LIST_BIT				0x00020000
#define GL_TEXTURE_BIT				0x00040000
#define GL_SCISSOR_BIT				0x00080000
#define GL_ALL_ATTRIB_BITS			0x000FFFFF
/* OpenGL 1.1 */
#define GL_PROXY_TEXTURE_1D			0x8063
#define GL_PROXY_TEXTURE_2D			0x8064
#define GL_TEXTURE_PRIORITY			0x8066
#define GL_TEXTURE_RESIDENT			0x8067
#define GL_TEXTURE_BINDING_1D			0x8068
#define GL_TEXTURE_BINDING_2D			0x8069
#define GL_TEXTURE_INTERNAL_FORMAT		0x1003
#define GL_ALPHA4				0x803B
#define GL_ALPHA8				0x803C
#define GL_ALPHA12				0x803D
#define GL_ALPHA16				0x803E
#define GL_LUMINANCE4				0x803F
#define GL_LUMINANCE8				0x8040
#define GL_LUMINANCE12				0x8041
#define GL_LUMINANCE16				0x8042
#define GL_LUMINANCE4_ALPHA4			0x8043
#define GL_LUMINANCE6_ALPHA2			0x8044
#define GL_LUMINANCE8_ALPHA8			0x8045
#define GL_LUMINANCE12_ALPHA4			0x8046
#define GL_LUMINANCE12_ALPHA12			0x8047
#define GL_LUMINANCE16_ALPHA16			0x8048
#define GL_INTENSITY				0x8049
#define GL_INTENSITY4				0x804A
#define GL_INTENSITY8				0x804B
#define GL_INTENSITY12				0x804C
#define GL_INTENSITY16				0x804D
#define GL_R3_G3_B2				0x2A10
#define GL_RGB4					0x804F
#define GL_RGB5					0x8050
#define GL_RGB8					0x8051
#define GL_RGB10				0x8052
#define GL_RGB12				0x8053
#define GL_RGB16				0x8054
#define GL_RGBA2				0x8055
#define GL_RGBA4				0x8056
#define GL_RGB5_A1				0x8057
#define GL_RGBA8				0x8058
#define GL_RGB10_A2				0x8059
#define GL_RGBA12				0x805A
#define GL_RGBA16				0x805B
#define GL_CLIENT_PIXEL_STORE_BIT		0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002
#define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF
#define GL_CLIENT_ALL_ATTRIB_BITS 		0xFFFFFFFF
/*
 * Miscellaneous
 */
GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
GLAPI void GLAPIENTRY glClear( GLbitfield mask );
GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
GLAPI void GLAPIENTRY glCullFace( GLenum mode );
GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
GLAPI void GLAPIENTRY glPointSize( GLfloat size );
GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
GLAPI void GLAPIENTRY glEnable( GLenum cap );
GLAPI void GLAPIENTRY glDisable( GLenum cap );
GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 */
GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 */
GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
GLAPI void GLAPIENTRY glPopAttrib( void );
GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */
GLAPI void GLAPIENTRY glPopClientAttrib( void );  /* 1.1 */
GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
GLAPI GLenum GLAPIENTRY glGetError( void );
GLAPI const GLubyte* GLAPIENTRY glGetString( GLenum name );
GLAPI void GLAPIENTRY glFinish( void );
GLAPI void GLAPIENTRY glFlush( void );
GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
/*
 * Depth Buffer
 */
GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
/*
 * Accumulation Buffer
 */
GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
/*
 * Transformation
 */
GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
                                 GLdouble bottom, GLdouble top,
                                 GLdouble near_val, GLdouble far_val );
GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
                                   GLdouble bottom, GLdouble top,
                                   GLdouble near_val, GLdouble far_val );
GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
                                    GLsizei width, GLsizei height );
GLAPI void GLAPIENTRY glPushMatrix( void );
GLAPI void GLAPIENTRY glPopMatrix( void );
GLAPI void GLAPIENTRY glLoadIdentity( void );
GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
GLAPI void GLAPIENTRY glRotated( GLdouble angle,
                                   GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
                                   GLfloat x, GLfloat y, GLfloat z );
GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
/*
 * Display Lists
 */
GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
GLAPI void GLAPIENTRY glEndList( void );
GLAPI void GLAPIENTRY glCallList( GLuint list );
GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
                                     const GLvoid *lists );
GLAPI void GLAPIENTRY glListBase( GLuint base );
/*
 * Drawing Functions
 */
GLAPI void GLAPIENTRY glBegin( GLenum mode );
GLAPI void GLAPIENTRY glEnd( void );
GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
GLAPI void GLAPIENTRY glIndexd( GLdouble c );
GLAPI void GLAPIENTRY glIndexf( GLfloat c );
GLAPI void GLAPIENTRY glIndexi( GLint c );
GLAPI void GLAPIENTRY glIndexs( GLshort c );
GLAPI void GLAPIENTRY glIndexub( GLubyte c );  /* 1.1 */
GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */
GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
                                   GLbyte blue, GLbyte alpha );
GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
                                   GLdouble blue, GLdouble alpha );
GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
                                   GLfloat blue, GLfloat alpha );
GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
                                   GLint blue, GLint alpha );
GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
                                   GLshort blue, GLshort alpha );
GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
                                    GLubyte blue, GLubyte alpha );
GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
                                    GLuint blue, GLuint alpha );
GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
                                    GLushort blue, GLushort alpha );
GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
/*
 * Vertex Arrays  (1.1)
 */
GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
                                       GLsizei stride, const GLvoid *ptr );
GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
                                       const GLvoid *ptr );
GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
                                      GLsizei stride, const GLvoid *ptr );
GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
                                      const GLvoid *ptr );
GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
                                         GLsizei stride, const GLvoid *ptr );
GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
GLAPI void GLAPIENTRY glArrayElement( GLint i );
GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
                                      GLenum type, const GLvoid *indices );
GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
                                           const GLvoid *pointer );
/*
 * Lighting
 */
GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
                                 const GLfloat *params );
GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
                                 const GLint *params );
GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
                                    GLfloat *params );
GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
                                    GLint *params );
GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
/*
 * Raster functions
 */
GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
                                    const GLfloat *values );
GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
                                     const GLuint *values );
GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
                                     const GLushort *values );
GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
                                GLfloat xorig, GLfloat yorig,
                                GLfloat xmove, GLfloat ymove,
                                const GLubyte *bitmap );
GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
                                    GLsizei width, GLsizei height,
                                    GLenum format, GLenum type,
                                    GLvoid *pixels );
GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
                                    GLenum format, GLenum type,
                                    const GLvoid *pixels );
GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
                                    GLsizei width, GLsizei height,
                                    GLenum type );
/*
 * Stenciling
 */
GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
GLAPI void GLAPIENTRY glClearStencil( GLint s );
/*
 * Texture mapping
 */
GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
                                          const GLfloat *params );
GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
                                          const GLint *params );
GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
                                           GLenum pname, GLfloat *params);
GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
                                           GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
                                                GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
                                                GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
                                    GLint internalFormat,
                                    GLsizei width, GLint border,
                                    GLenum format, GLenum type,
                                    const GLvoid *pixels );
GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
                                    GLint internalFormat,
                                    GLsizei width, GLsizei height,
                                    GLint border, GLenum format, GLenum type,
                                    const GLvoid *pixels );
GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
                                     GLenum format, GLenum type,
                                     GLvoid *pixels );
/* 1.1 functions */
GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
                                            const GLuint *textures,
                                            const GLclampf *priorities );
GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
                                                  const GLuint *textures,
                                                  GLboolean *residences );
GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
                                       GLint xoffset,
                                       GLsizei width, GLenum format,
                                       GLenum type, const GLvoid *pixels );
GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
                                       GLint xoffset, GLint yoffset,
                                       GLsizei width, GLsizei height,
                                       GLenum format, GLenum type,
                                       const GLvoid *pixels );
GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
                                        GLenum internalformat,
                                        GLint x, GLint y,
                                        GLsizei width, GLint border );
GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
                                        GLenum internalformat,
                                        GLint x, GLint y,
                                        GLsizei width, GLsizei height,
                                        GLint border );
GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
                                           GLint xoffset, GLint x, GLint y,
                                           GLsizei width );
GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
                                           GLint xoffset, GLint yoffset,
                                           GLint x, GLint y,
                                           GLsizei width, GLsizei height );
/*
 * Evaluators
 */
GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
                               GLint stride,
                               GLint order, const GLdouble *points );
GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
                               GLint stride,
                               GLint order, const GLfloat *points );
GLAPI void GLAPIENTRY glMap2d( GLenum target,
		     GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
		     GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
		     const GLdouble *points );
GLAPI void GLAPIENTRY glMap2f( GLenum target,
		     GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
		     GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
		     const GLfloat *points );
GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
                                   GLint vn, GLdouble v1, GLdouble v2 );
GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
                                   GLint vn, GLfloat v1, GLfloat v2 );
GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
/*
 * Fog
 */
GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
/*
 * Selection and Feedback
 */
GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
GLAPI void GLAPIENTRY glInitNames( void );
GLAPI void GLAPIENTRY glLoadName( GLuint name );
GLAPI void GLAPIENTRY glPushName( GLuint name );
GLAPI void GLAPIENTRY glPopName( void );
/*
 * OpenGL 1.2
 */
#define GL_RESCALE_NORMAL			0x803A
#define GL_CLAMP_TO_EDGE			0x812F
#define GL_MAX_ELEMENTS_VERTICES		0x80E8
#define GL_MAX_ELEMENTS_INDICES			0x80E9
#define GL_BGR					0x80E0
#define GL_BGRA					0x80E1
#define GL_UNSIGNED_BYTE_3_3_2			0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362
#define GL_UNSIGNED_SHORT_5_6_5			0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4		0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1		0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366
#define GL_UNSIGNED_INT_8_8_8_8			0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367
#define GL_UNSIGNED_INT_10_10_10_2		0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368
#define GL_LIGHT_MODEL_COLOR_CONTROL		0x81F8
#define GL_SINGLE_COLOR				0x81F9
#define GL_SEPARATE_SPECULAR_COLOR		0x81FA
#define GL_TEXTURE_MIN_LOD			0x813A
#define GL_TEXTURE_MAX_LOD			0x813B
#define GL_TEXTURE_BASE_LEVEL			0x813C
#define GL_TEXTURE_MAX_LEVEL			0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE		0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE		0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23
#define GL_ALIASED_POINT_SIZE_RANGE		0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE		0x846E
#define GL_PACK_SKIP_IMAGES			0x806B
#define GL_PACK_IMAGE_HEIGHT			0x806C
#define GL_UNPACK_SKIP_IMAGES			0x806D
#define GL_UNPACK_IMAGE_HEIGHT			0x806E
#define GL_TEXTURE_3D				0x806F
#define GL_PROXY_TEXTURE_3D			0x8070
#define GL_TEXTURE_DEPTH			0x8071
#define GL_TEXTURE_WRAP_R			0x8072
#define GL_MAX_3D_TEXTURE_SIZE			0x8073
#define GL_TEXTURE_BINDING_3D			0x806A
GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
	GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
                                      GLint internalFormat,
                                      GLsizei width, GLsizei height,
                                      GLsizei depth, GLint border,
                                      GLenum format, GLenum type,
                                      const GLvoid *pixels );
GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
                                         GLint xoffset, GLint yoffset,
                                         GLint zoffset, GLsizei width,
                                         GLsizei height, GLsizei depth,
                                         GLenum format,
                                         GLenum type, const GLvoid *pixels);
GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
                                             GLint xoffset, GLint yoffset,
                                             GLint zoffset, GLint x,
                                             GLint y, GLsizei width,
                                             GLsizei height );
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
/*
 * GL_ARB_imaging
 */
#define GL_CONSTANT_COLOR			0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR		0x8002
#define GL_CONSTANT_ALPHA			0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004
#define GL_COLOR_TABLE				0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE		0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2
#define GL_PROXY_COLOR_TABLE			0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5
#define GL_COLOR_TABLE_SCALE			0x80D6
#define GL_COLOR_TABLE_BIAS			0x80D7
#define GL_COLOR_TABLE_FORMAT			0x80D8
#define GL_COLOR_TABLE_WIDTH			0x80D9
#define GL_COLOR_TABLE_RED_SIZE			0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE		0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE		0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE		0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE		0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE		0x80DF
#define GL_CONVOLUTION_1D			0x8010
#define GL_CONVOLUTION_2D			0x8011
#define GL_SEPARABLE_2D				0x8012
#define GL_CONVOLUTION_BORDER_MODE		0x8013
#define GL_CONVOLUTION_FILTER_SCALE		0x8014
#define GL_CONVOLUTION_FILTER_BIAS		0x8015
#define GL_REDUCE				0x8016
#define GL_CONVOLUTION_FORMAT			0x8017
#define GL_CONVOLUTION_WIDTH			0x8018
#define GL_CONVOLUTION_HEIGHT			0x8019
#define GL_MAX_CONVOLUTION_WIDTH		0x801A
#define GL_MAX_CONVOLUTION_HEIGHT		0x801B
#define GL_POST_CONVOLUTION_RED_SCALE		0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE		0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE		0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE		0x801F
#define GL_POST_CONVOLUTION_RED_BIAS		0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS		0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS		0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS		0x8023
#define GL_CONSTANT_BORDER			0x8151
#define GL_REPLICATE_BORDER			0x8153
#define GL_CONVOLUTION_BORDER_COLOR		0x8154
#define GL_COLOR_MATRIX				0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH		0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH		0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE		0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE		0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS		0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS		0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS		0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS		0x80BB
#define GL_HISTOGRAM				0x8024
#define GL_PROXY_HISTOGRAM			0x8025
#define GL_HISTOGRAM_WIDTH			0x8026
#define GL_HISTOGRAM_FORMAT			0x8027
#define GL_HISTOGRAM_RED_SIZE			0x8028
#define GL_HISTOGRAM_GREEN_SIZE			0x8029
#define GL_HISTOGRAM_BLUE_SIZE			0x802A
#define GL_HISTOGRAM_ALPHA_SIZE			0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE		0x802C
#define GL_HISTOGRAM_SINK			0x802D
#define GL_MINMAX				0x802E
#define GL_MINMAX_FORMAT			0x802F
#define GL_MINMAX_SINK				0x8030
#define GL_TABLE_TOO_LARGE			0x8031
#define GL_BLEND_EQUATION			0x8009
#define GL_MIN					0x8007
#define GL_MAX					0x8008
#define GL_FUNC_ADD				0x8006
#define GL_FUNC_SUBTRACT			0x800A
#define GL_FUNC_REVERSE_SUBTRACT		0x800B
#define GL_BLEND_COLOR				0x8005
GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
                                    GLsizei width, GLenum format,
                                    GLenum type, const GLvoid *table );
GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
                                       GLsizei start, GLsizei count,
                                       GLenum format, GLenum type,
                                       const GLvoid *data );
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
                                              const GLint *params);
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
                                              const GLfloat *params);
GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
                                           GLint x, GLint y, GLsizei width );
GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
                                        GLint x, GLint y, GLsizei width );
GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
                                       GLenum type, GLvoid *table );
GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
                                                  GLfloat *params );
GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
                                                  GLint *params );
GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
                                    GLclampf blue, GLclampf alpha );
GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
				   GLenum internalformat, GLboolean sink );
GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
				      GLenum format, GLenum type,
				      GLvoid *values );
GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
						 GLfloat *params );
GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
						 GLint *params );
GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
				GLboolean sink );
GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
                                   GLenum format, GLenum types,
                                   GLvoid *values );
GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
					      GLfloat *params );
GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
					      GLint *params );
GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
	GLenum internalformat, GLsizei width, GLenum format, GLenum type,
	const GLvoid *image );
GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
	GLenum type, const GLvoid *image );
GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
	GLfloat params );
GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
	const GLfloat *params );
GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
	GLint params );
GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
	const GLint *params );
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
	GLenum internalformat, GLint x, GLint y, GLsizei width );
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
	GLenum internalformat, GLint x, GLint y, GLsizei width,
	GLsizei height);
GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
	GLenum type, GLvoid *image );
GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
	GLfloat *params );
GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
	GLint *params );
GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
	GLenum type, const GLvoid *row, const GLvoid *column );
GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
	GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
/*
 * OpenGL 1.3
 */
/* multitexture */
#define GL_TEXTURE0				0x84C0
#define GL_TEXTURE1				0x84C1
#define GL_TEXTURE2				0x84C2
#define GL_TEXTURE3				0x84C3
#define GL_TEXTURE4				0x84C4
#define GL_TEXTURE5				0x84C5
#define GL_TEXTURE6				0x84C6
#define GL_TEXTURE7				0x84C7
#define GL_TEXTURE8				0x84C8
#define GL_TEXTURE9				0x84C9
#define GL_TEXTURE10				0x84CA
#define GL_TEXTURE11				0x84CB
#define GL_TEXTURE12				0x84CC
#define GL_TEXTURE13				0x84CD
#define GL_TEXTURE14				0x84CE
#define GL_TEXTURE15				0x84CF
#define GL_TEXTURE16				0x84D0
#define GL_TEXTURE17				0x84D1
#define GL_TEXTURE18				0x84D2
#define GL_TEXTURE19				0x84D3
#define GL_TEXTURE20				0x84D4
#define GL_TEXTURE21				0x84D5
#define GL_TEXTURE22				0x84D6
#define GL_TEXTURE23				0x84D7
#define GL_TEXTURE24				0x84D8
#define GL_TEXTURE25				0x84D9
#define GL_TEXTURE26				0x84DA
#define GL_TEXTURE27				0x84DB
#define GL_TEXTURE28				0x84DC
#define GL_TEXTURE29				0x84DD
#define GL_TEXTURE30				0x84DE
#define GL_TEXTURE31				0x84DF
#define GL_ACTIVE_TEXTURE			0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE		0x84E1
#define GL_MAX_TEXTURE_UNITS			0x84E2
/* texture_cube_map */
#define GL_NORMAL_MAP				0x8511
#define GL_REFLECTION_MAP			0x8512
#define GL_TEXTURE_CUBE_MAP			0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP		0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X		0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X		0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y		0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y		0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z		0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z		0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP		0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE		0x851C
/* texture_compression */
#define GL_COMPRESSED_ALPHA			0x84E9
#define GL_COMPRESSED_LUMINANCE			0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA		0x84EB
#define GL_COMPRESSED_INTENSITY			0x84EC
#define GL_COMPRESSED_RGB			0x84ED
#define GL_COMPRESSED_RGBA			0x84EE
#define GL_TEXTURE_COMPRESSION_HINT		0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE	0x86A0
#define GL_TEXTURE_COMPRESSED			0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS	0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS		0x86A3
/* multisample */
#define GL_MULTISAMPLE				0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE		0x809E
#define GL_SAMPLE_ALPHA_TO_ONE			0x809F
#define GL_SAMPLE_COVERAGE			0x80A0
#define GL_SAMPLE_BUFFERS			0x80A8
#define GL_SAMPLES				0x80A9
#define GL_SAMPLE_COVERAGE_VALUE		0x80AA
#define GL_SAMPLE_COVERAGE_INVERT		0x80AB
#define GL_MULTISAMPLE_BIT			0x20000000
/* transpose_matrix */
#define GL_TRANSPOSE_MODELVIEW_MATRIX		0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX		0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX		0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX		0x84E6
/* texture_env_combine */
#define GL_COMBINE				0x8570
#define GL_COMBINE_RGB				0x8571
#define GL_COMBINE_ALPHA			0x8572
#define GL_SOURCE0_RGB				0x8580
#define GL_SOURCE1_RGB				0x8581
#define GL_SOURCE2_RGB				0x8582
#define GL_SOURCE0_ALPHA			0x8588
#define GL_SOURCE1_ALPHA			0x8589
#define GL_SOURCE2_ALPHA			0x858A
#define GL_OPERAND0_RGB				0x8590
#define GL_OPERAND1_RGB				0x8591
#define GL_OPERAND2_RGB				0x8592
#define GL_OPERAND0_ALPHA			0x8598
#define GL_OPERAND1_ALPHA			0x8599
#define GL_OPERAND2_ALPHA			0x859A
#define GL_RGB_SCALE				0x8573
#define GL_ADD_SIGNED				0x8574
#define GL_INTERPOLATE				0x8575
#define GL_SUBTRACT				0x84E7
#define GL_CONSTANT				0x8576
#define GL_PRIMARY_COLOR			0x8577
#define GL_PREVIOUS				0x8578
/* texture_env_dot3 */
#define GL_DOT3_RGB				0x86AE
#define GL_DOT3_RGBA				0x86AF
/* texture_border_clamp */
#define GL_CLAMP_TO_BORDER			0x812D
GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
/*
 * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
 */
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1
#define GL_TEXTURE0_ARB				0x84C0
#define GL_TEXTURE1_ARB				0x84C1
#define GL_TEXTURE2_ARB				0x84C2
#define GL_TEXTURE3_ARB				0x84C3
#define GL_TEXTURE4_ARB				0x84C4
#define GL_TEXTURE5_ARB				0x84C5
#define GL_TEXTURE6_ARB				0x84C6
#define GL_TEXTURE7_ARB				0x84C7
#define GL_TEXTURE8_ARB				0x84C8
#define GL_TEXTURE9_ARB				0x84C9
#define GL_TEXTURE10_ARB			0x84CA
#define GL_TEXTURE11_ARB			0x84CB
#define GL_TEXTURE12_ARB			0x84CC
#define GL_TEXTURE13_ARB			0x84CD
#define GL_TEXTURE14_ARB			0x84CE
#define GL_TEXTURE15_ARB			0x84CF
#define GL_TEXTURE16_ARB			0x84D0
#define GL_TEXTURE17_ARB			0x84D1
#define GL_TEXTURE18_ARB			0x84D2
#define GL_TEXTURE19_ARB			0x84D3
#define GL_TEXTURE20_ARB			0x84D4
#define GL_TEXTURE21_ARB			0x84D5
#define GL_TEXTURE22_ARB			0x84D6
#define GL_TEXTURE23_ARB			0x84D7
#define GL_TEXTURE24_ARB			0x84D8
#define GL_TEXTURE25_ARB			0x84D9
#define GL_TEXTURE26_ARB			0x84DA
#define GL_TEXTURE27_ARB			0x84DB
#define GL_TEXTURE28_ARB			0x84DC
#define GL_TEXTURE29_ARB			0x84DD
#define GL_TEXTURE30_ARB			0x84DE
#define GL_TEXTURE31_ARB			0x84DF
#define GL_ACTIVE_TEXTURE_ARB			0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB		0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB		0x84E2
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
#endif /* GL_ARB_multitexture */
/*
 * Define this token if you want "old-style" header file behaviour (extensions
 * defined in gl.h).  Otherwise, extensions will be included from glext.h.
 */
#if defined(GL_GLEXT_LEGACY)
/* All extensions that used to be here are now found in glext.h */
#else  /* GL_GLEXT_LEGACY */
#include <GL/glext.h>
#endif  /* GL_GLEXT_LEGACY */
/*
 * ???. GL_MESA_trace
 * XXX obsolete
 */
#ifndef GL_MESA_trace
#define GL_MESA_trace 1
#define GL_TRACE_ALL_BITS_MESA			0xFFFF
#define GL_TRACE_OPERATIONS_BIT_MESA		0x0001
#define GL_TRACE_PRIMITIVES_BIT_MESA		0x0002
#define GL_TRACE_ARRAYS_BIT_MESA		0x0004
#define GL_TRACE_TEXTURES_BIT_MESA		0x0008
#define GL_TRACE_PIXELS_BIT_MESA		0x0010
#define GL_TRACE_ERRORS_BIT_MESA		0x0020
#define GL_TRACE_MASK_MESA			0x8755
#define GL_TRACE_NAME_MESA			0x8756
GLAPI void GLAPIENTRY glEnableTraceMESA( GLbitfield mask );
GLAPI void GLAPIENTRY glDisableTraceMESA( GLbitfield mask );
GLAPI void GLAPIENTRY glNewTraceMESA( GLbitfield mask, const GLubyte * traceName );
GLAPI void GLAPIENTRY glEndTraceMESA( void );
GLAPI void GLAPIENTRY glTraceAssertAttribMESA( GLbitfield attribMask );
GLAPI void GLAPIENTRY glTraceCommentMESA( const GLubyte * comment );
GLAPI void GLAPIENTRY glTraceTextureMESA( GLuint name, const GLubyte* comment );
GLAPI void GLAPIENTRY glTraceListMESA( GLuint name, const GLubyte* comment );
GLAPI void GLAPIENTRY glTracePointerMESA( GLvoid* pointer, const GLubyte* comment );
GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const GLvoid* last, const GLubyte* comment );
#endif /* GL_MESA_trace */
/*
 * ???. GL_MESA_packed_depth_stencil
 * XXX obsolete
 */
#ifndef GL_MESA_packed_depth_stencil
#define GL_MESA_packed_depth_stencil 1
#define GL_DEPTH_STENCIL_MESA			0x8750
#define GL_UNSIGNED_INT_24_8_MESA		0x8751
#define GL_UNSIGNED_INT_8_24_REV_MESA		0x8752
#define GL_UNSIGNED_SHORT_15_1_MESA		0x8753
#define GL_UNSIGNED_SHORT_1_15_REV_MESA		0x8754
#endif /* GL_MESA_packed_depth_stencil */
#ifndef GL_MESA_program_debug
#define GL_MESA_program_debug 1
#define GL_FRAGMENT_PROGRAM_POSITION_MESA       0x8bb0
#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA       0x8bb1
#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA  0x8bb2
#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA  0x8bb3
#define GL_VERTEX_PROGRAM_POSITION_MESA         0x8bb4
#define GL_VERTEX_PROGRAM_CALLBACK_MESA         0x8bb5
#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA    0x8bb6
#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA    0x8bb7
typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
extern void
glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback,
                      GLvoid *data);
extern void
glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name,
                           GLfloat *v);
#endif /* GL_MESA_program_debug */
#ifndef GL_ATI_blend_equation_separate
#define GL_ATI_blend_equation_separate 1
#define GL_ALPHA_BLEND_EQUATION_ATI	        0x883D
GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
#endif /* GL_ATI_blend_equation_separate */
/**
 ** NOTE!!!!!  If you add new functions to this file, or update
 ** glext.h be sure to regenerate the gl_mangle.h file.  See comments
 ** in that file for details.
 **/
/**********************************************************************
 * Begin system-specific stuff
 */
#if defined(PRAGMA_EXPORT_SUPPORTED)
#pragma export off
#endif
#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
#pragma import off
#endif
/*
 * End system-specific stuff
 **********************************************************************/
#ifdef __cplusplus
}
#endif
#endif /* __gl_h_ */
 |