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vg_context_is_object_valid() checks if a handle is valid by checking if
the handle is a valid key of the object hash table. However, the keys
of the object hash table were object pointers.
Fix vg_context_add_object() to use the handles as the keys so that
vg_context_is_object_valid() works. This bug was introduced by
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14 年前 | |
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.. | ||
egl | egl: add null platform | 14 年前 |
gallium | st/vega: fix vg_context_is_object_valid() | 14 年前 |
gbm | gbm/dri: avoid crash in dri_screen_create | 14 年前 |
getopt | getopt: Make code more portable. | 14 年前 |
glsl | make: Don't use builtin_stubs.cpp for standalone GLSL compiler. | 14 年前 |
glu | glu: Avoid defining conflicting DEBUG NDEBUG macros. | 14 年前 |
glx | scons: MacOSX build fixes. | 14 年前 |
mapi | glapi: Don't emit remap data for individual extensions | 14 年前 |
mesa | swrast: s/GLubyte/GLchan/ in a cast | 14 年前 |
Makefile | Create $(TOP)/$(LIB_DIR) for install, too | 17 年前 |
SConscript | scons: Unbreak mingw build. | 14 年前 |