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draw_flatshade.c 5.0KB

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  1. /**************************************************************************
  2. *
  3. * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  4. * All Rights Reserved.
  5. *
  6. * Permission is hereby granted, free of charge, to any person obtaining a
  7. * copy of this software and associated documentation files (the
  8. * "Software"), to deal in the Software without restriction, including
  9. * without limitation the rights to use, copy, modify, merge, publish,
  10. * distribute, sub license, and/or sell copies of the Software, and to
  11. * permit persons to whom the Software is furnished to do so, subject to
  12. * the following conditions:
  13. *
  14. * The above copyright notice and this permission notice (including the
  15. * next paragraph) shall be included in all copies or substantial portions
  16. * of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19. * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22. * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23. * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24. * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25. *
  26. **************************************************************************/
  27. /* Authors: Keith Whitwell <keith@tungstengraphics.com>
  28. */
  29. #include "pipe/p_util.h"
  30. #include "pipe/p_shader_tokens.h"
  31. #include "draw_private.h"
  32. /** subclass of draw_stage */
  33. struct flat_stage
  34. {
  35. struct draw_stage stage;
  36. uint num_color_attribs;
  37. uint color_attribs[4]; /* front/back primary/secondary colors */
  38. };
  39. static INLINE struct flat_stage *
  40. flat_stage(struct draw_stage *stage)
  41. {
  42. return (struct flat_stage *) stage;
  43. }
  44. static void flatshade_begin( struct draw_stage *stage )
  45. {
  46. struct flat_stage *flat = flat_stage(stage);
  47. const struct pipe_shader_state *vs = stage->draw->vertex_shader->state;
  48. uint i;
  49. /* Find which vertex shader outputs are colors, make a list */
  50. flat->num_color_attribs = 0;
  51. for (i = 0; i < vs->num_outputs; i++) {
  52. if (vs->output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
  53. vs->output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
  54. flat->color_attribs[flat->num_color_attribs++] = i;
  55. }
  56. }
  57. stage->next->begin( stage->next );
  58. }
  59. /** Copy all the color attributes from 'src' vertex to 'dst' vertex */
  60. static INLINE void copy_colors( struct draw_stage *stage,
  61. struct vertex_header *dst,
  62. const struct vertex_header *src )
  63. {
  64. const struct flat_stage *flat = flat_stage(stage);
  65. uint i;
  66. /* Look for constant/flat attribs and duplicate from src to dst vertex */
  67. /* skip attrib[0] which is vert pos */
  68. for (i = 0; i < flat->num_color_attribs; i++) {
  69. const uint attr = flat->color_attribs[i];
  70. memcpy(dst->data[attr], src->data[attr], sizeof(src->data[0]));
  71. }
  72. }
  73. /**
  74. * Flatshade tri. Required for clipping and when unfilled tris are
  75. * active, otherwise handled by hardware.
  76. */
  77. static void flatshade_tri( struct draw_stage *stage,
  78. struct prim_header *header )
  79. {
  80. struct prim_header tmp;
  81. tmp.det = header->det;
  82. tmp.edgeflags = header->edgeflags;
  83. tmp.v[0] = dup_vert(stage, header->v[0], 0);
  84. tmp.v[1] = dup_vert(stage, header->v[1], 1);
  85. tmp.v[2] = header->v[2];
  86. copy_colors(stage, tmp.v[0], tmp.v[2]);
  87. copy_colors(stage, tmp.v[1], tmp.v[2]);
  88. stage->next->tri( stage->next, &tmp );
  89. }
  90. /**
  91. * Flatshade line. Required for clipping.
  92. */
  93. static void flatshade_line( struct draw_stage *stage,
  94. struct prim_header *header )
  95. {
  96. struct prim_header tmp;
  97. tmp.v[0] = dup_vert(stage, header->v[0], 0);
  98. tmp.v[1] = header->v[1];
  99. copy_colors(stage, tmp.v[0], tmp.v[1]);
  100. stage->next->line( stage->next, &tmp );
  101. }
  102. static void flatshade_point( struct draw_stage *stage,
  103. struct prim_header *header )
  104. {
  105. stage->next->point( stage->next, header );
  106. }
  107. static void flatshade_end( struct draw_stage *stage )
  108. {
  109. stage->next->end( stage->next );
  110. }
  111. static void flatshade_reset_stipple_counter( struct draw_stage *stage )
  112. {
  113. stage->next->reset_stipple_counter( stage->next );
  114. }
  115. static void flatshade_destroy( struct draw_stage *stage )
  116. {
  117. draw_free_tmps( stage );
  118. FREE( stage );
  119. }
  120. /**
  121. * Create flatshading drawing stage.
  122. */
  123. struct draw_stage *draw_flatshade_stage( struct draw_context *draw )
  124. {
  125. struct flat_stage *flatshade = CALLOC_STRUCT(flat_stage);
  126. draw_alloc_tmps( &flatshade->stage, 2 );
  127. flatshade->stage.draw = draw;
  128. flatshade->stage.next = NULL;
  129. flatshade->stage.begin = flatshade_begin;
  130. flatshade->stage.point = flatshade_point;
  131. flatshade->stage.line = flatshade_line;
  132. flatshade->stage.tri = flatshade_tri;
  133. flatshade->stage.end = flatshade_end;
  134. flatshade->stage.reset_stipple_counter = flatshade_reset_stipple_counter;
  135. flatshade->stage.destroy = flatshade_destroy;
  136. return &flatshade->stage;
  137. }