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- #if 0 /* $Id: gl_mangle.h,v 1.11 2002/01/18 14:55:40 brianp Exp $ */
- # DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN KORN SHELL and save the output
- # This file is used to create GL function protypes and aliases for the function names
-
- files="gl.h glext.h"
- #get regeneration header - copy everything in this file above the "REGENERATE_TO_END" line
- awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0
- echo "\n"
-
- #get aliases
- grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq
- echo "\n#endif /* GL_MANGLE_H */"
- exit
- #endif /* REGENERATION */
-
- /*
- * If you compile Mesa with USE_MGL_NAMESPACE defined then you can link
- * your application both with OpenGL and Mesa. The Mesa functions will
- * be redefined so they are prefixed with "mgl" instead of "gl".
- * Mgl contributed by Randy Frank (rfrank@rsinc.com)
- * Regneration code contributed by Ray Tice (rayt@ma.ultra.net)
- */
-
- #ifndef GL_MANGLE_H
- #define GL_MANGLE_H
-
- #ifndef MANGLE
- #define MANGLE(x) mgl##x
- #endif /*MANGLE*/
-
- /* Internal symbols which may collide with other OpenGL implementations. */
- #define __glCoreCreateContext __mglCoreCreateContext
- #define __glCoreNopDispatch __mglCoreNopDispatch
-
- /*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
-
-
- #define glAccum MANGLE(Accum)
- #define glActiveTexture MANGLE(ActiveTexture)
- #define glActiveTextureARB MANGLE(ActiveTextureARB)
- #define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI)
- #define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI)
- #define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI)
- #define glAlphaFunc MANGLE(AlphaFunc)
- #define glApplyTextureEXT MANGLE(ApplyTextureEXT)
- #define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV)
- #define glAreTexturesResident MANGLE(AreTexturesResident)
- #define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT)
- #define glArrayElement MANGLE(ArrayElement)
- #define glArrayElementEXT MANGLE(ArrayElementEXT)
- #define glArrayObjectATI MANGLE(ArrayObjectATI)
- #define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX)
- #define glBegin MANGLE(Begin)
- #define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
- #define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
- #define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
- #define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
- #define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
- #define glBindParameterEXT MANGLE(BindParameterEXT)
- #define glBindProgramNV MANGLE(BindProgramNV)
- #define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
- #define glBindTexture MANGLE(BindTexture)
- #define glBindTextureEXT MANGLE(BindTextureEXT)
- #define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
- #define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
- #define glBinormal3bEXT MANGLE(Binormal3bEXT)
- #define glBinormal3bvEXT MANGLE(Binormal3bvEXT)
- #define glBinormal3dEXT MANGLE(Binormal3dEXT)
- #define glBinormal3dvEXT MANGLE(Binormal3dvEXT)
- #define glBinormal3fEXT MANGLE(Binormal3fEXT)
- #define glBinormal3fvEXT MANGLE(Binormal3fvEXT)
- #define glBinormal3iEXT MANGLE(Binormal3iEXT)
- #define glBinormal3ivEXT MANGLE(Binormal3ivEXT)
- #define glBinormal3sEXT MANGLE(Binormal3sEXT)
- #define glBinormal3svEXT MANGLE(Binormal3svEXT)
- #define glBinormalPointerEXT MANGLE(BinormalPointerEXT)
- #define glBitmap MANGLE(Bitmap)
- #define glBlendColor MANGLE(BlendColor)
- #define glBlendColorEXT MANGLE(BlendColorEXT)
- #define glBlendEquation MANGLE(BlendEquation)
- #define glBlendEquationEXT MANGLE(BlendEquationEXT)
- #define glBlendFunc MANGLE(BlendFunc)
- #define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
- #define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
- #define glCallList MANGLE(CallList)
- #define glCallLists MANGLE(CallLists)
- #define glClear MANGLE(Clear)
- #define glClearAccum MANGLE(ClearAccum)
- #define glClearColor MANGLE(ClearColor)
- #define glClearDepth MANGLE(ClearDepth)
- #define glClearIndex MANGLE(ClearIndex)
- #define glClearStencil MANGLE(ClearStencil)
- #define glClientActiveTexture MANGLE(ClientActiveTexture)
- #define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
- #define glClientActiveVertexStream MANGLE(ClientActiveVertexStream)
- #define glClipPlane MANGLE(ClipPlane)
- #define glColor3b MANGLE(Color3b)
- #define glColor3bv MANGLE(Color3bv)
- #define glColor3d MANGLE(Color3d)
- #define glColor3dv MANGLE(Color3dv)
- #define glColor3f MANGLE(Color3f)
- #define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN)
- #define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN)
- #define glColor3fv MANGLE(Color3fv)
- #define glColor3i MANGLE(Color3i)
- #define glColor3iv MANGLE(Color3iv)
- #define glColor3s MANGLE(Color3s)
- #define glColor3sv MANGLE(Color3sv)
- #define glColor3ub MANGLE(Color3ub)
- #define glColor3ubv MANGLE(Color3ubv)
- #define glColor3ui MANGLE(Color3ui)
- #define glColor3uiv MANGLE(Color3uiv)
- #define glColor3us MANGLE(Color3us)
- #define glColor3usv MANGLE(Color3usv)
- #define glColor4b MANGLE(Color4b)
- #define glColor4bv MANGLE(Color4bv)
- #define glColor4d MANGLE(Color4d)
- #define glColor4dv MANGLE(Color4dv)
- #define glColor4f MANGLE(Color4f)
- #define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN)
- #define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN)
- #define glColor4fv MANGLE(Color4fv)
- #define glColor4i MANGLE(Color4i)
- #define glColor4iv MANGLE(Color4iv)
- #define glColor4s MANGLE(Color4s)
- #define glColor4sv MANGLE(Color4sv)
- #define glColor4ub MANGLE(Color4ub)
- #define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN)
- #define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN)
- #define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN)
- #define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN)
- #define glColor4ubv MANGLE(Color4ubv)
- #define glColor4ui MANGLE(Color4ui)
- #define glColor4uiv MANGLE(Color4uiv)
- #define glColor4us MANGLE(Color4us)
- #define glColor4usv MANGLE(Color4usv)
- #define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
- #define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
- #define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI)
- #define glColorMask MANGLE(ColorMask)
- #define glColorMaterial MANGLE(ColorMaterial)
- #define glColorPointer MANGLE(ColorPointer)
- #define glColorPointerEXT MANGLE(ColorPointerEXT)
- #define glColorPointerListIBM MANGLE(ColorPointerListIBM)
- #define glColorPointervINTEL MANGLE(ColorPointervINTEL)
- #define glColorSubTable MANGLE(ColorSubTable)
- #define glColorSubTableEXT MANGLE(ColorSubTableEXT)
- #define glColorTable MANGLE(ColorTable)
- #define glColorTableEXT MANGLE(ColorTableEXT)
- #define glColorTableParameterfv MANGLE(ColorTableParameterfv)
- #define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI)
- #define glColorTableParameteriv MANGLE(ColorTableParameteriv)
- #define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI)
- #define glColorTableSGI MANGLE(ColorTableSGI)
- #define glCombinerInputNV MANGLE(CombinerInputNV)
- #define glCombinerOutputNV MANGLE(CombinerOutputNV)
- #define glCombinerParameterfNV MANGLE(CombinerParameterfNV)
- #define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV)
- #define glCombinerParameteriNV MANGLE(CombinerParameteriNV)
- #define glCombinerParameterivNV MANGLE(CombinerParameterivNV)
- #define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
- #define glCompressedTexImage1D MANGLE(CompressedTexImage1D)
- #define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB)
- #define glCompressedTexImage2D MANGLE(CompressedTexImage2D)
- #define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB)
- #define glCompressedTexImage3D MANGLE(CompressedTexImage3D)
- #define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB)
- #define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D)
- #define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB)
- #define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D)
- #define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB)
- #define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D)
- #define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB)
- #define glConvolutionFilter1D MANGLE(ConvolutionFilter1D)
- #define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT)
- #define glConvolutionFilter2D MANGLE(ConvolutionFilter2D)
- #define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT)
- #define glConvolutionParameterf MANGLE(ConvolutionParameterf)
- #define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT)
- #define glConvolutionParameterfv MANGLE(ConvolutionParameterfv)
- #define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT)
- #define glConvolutionParameteri MANGLE(ConvolutionParameteri)
- #define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT)
- #define glConvolutionParameteriv MANGLE(ConvolutionParameteriv)
- #define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT)
- #define glCopyColorSubTable MANGLE(CopyColorSubTable)
- #define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT)
- #define glCopyColorTable MANGLE(CopyColorTable)
- #define glCopyColorTableSGI MANGLE(CopyColorTableSGI)
- #define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D)
- #define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT)
- #define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D)
- #define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT)
- #define glCopyPixels MANGLE(CopyPixels)
- #define glCopyTexImage1D MANGLE(CopyTexImage1D)
- #define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT)
- #define glCopyTexImage2D MANGLE(CopyTexImage2D)
- #define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT)
- #define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D)
- #define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT)
- #define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D)
- #define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT)
- #define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D)
- #define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT)
- #define glCullFace MANGLE(CullFace)
- #define glCullParameterdvEXT MANGLE(CullParameterdvEXT)
- #define glCullParameterfvEXT MANGLE(CullParameterfvEXT)
- #define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB)
- #define glDeformSGIX MANGLE(DeformSGIX)
- #define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX)
- #define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX)
- #define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX)
- #define glDeleteFencesNV MANGLE(DeleteFencesNV)
- #define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
- #define glDeleteLists MANGLE(DeleteLists)
- #define glDeleteObjectBufferATI MANGLE(DeleteObjectBufferATI)
- #define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
- #define glDeleteTextures MANGLE(DeleteTextures)
- #define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
- #define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT)
- #define glDepthFunc MANGLE(DepthFunc)
- #define glDepthMask MANGLE(DepthMask)
- #define glDepthRange MANGLE(DepthRange)
- #define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
- #define glDisable MANGLE(Disable)
- #define glDisableClientState MANGLE(DisableClientState)
- #define glDisableTraceMESA MANGLE(DisableTraceMESA)
- #define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
- #define glDrawArrays MANGLE(DrawArrays)
- #define glDrawArraysEXT MANGLE(DrawArraysEXT)
- #define glDrawBuffer MANGLE(DrawBuffer)
- #define glDrawElements MANGLE(DrawElements)
- #define glDrawPixels MANGLE(DrawPixels)
- #define glDrawRangeElements MANGLE(DrawRangeElements)
- #define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
- #define glEdgeFlag MANGLE(EdgeFlag)
- #define glEdgeFlagPointer MANGLE(EdgeFlagPointer)
- #define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
- #define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
- #define glEdgeFlagv MANGLE(EdgeFlagv)
- #define glEnable MANGLE(Enable)
- #define glEnableClientState MANGLE(EnableClientState)
- #define glEnableTraceMESA MANGLE(EnableTraceMESA)
- #define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
- #define glEnd MANGLE(End)
- #define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
- #define glEndList MANGLE(EndList)
- #define glEndTraceMESA MANGLE(EndTraceMESA)
- #define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT)
- #define glEvalCoord1d MANGLE(EvalCoord1d)
- #define glEvalCoord1dv MANGLE(EvalCoord1dv)
- #define glEvalCoord1f MANGLE(EvalCoord1f)
- #define glEvalCoord1fv MANGLE(EvalCoord1fv)
- #define glEvalCoord2d MANGLE(EvalCoord2d)
- #define glEvalCoord2dv MANGLE(EvalCoord2dv)
- #define glEvalCoord2f MANGLE(EvalCoord2f)
- #define glEvalCoord2fv MANGLE(EvalCoord2fv)
- #define glEvalMapsNV MANGLE(EvalMapsNV)
- #define glEvalMesh1 MANGLE(EvalMesh1)
- #define glEvalMesh2 MANGLE(EvalMesh2)
- #define glEvalPoint1 MANGLE(EvalPoint1)
- #define glEvalPoint2 MANGLE(EvalPoint2)
- #define glExecuteProgramNV MANGLE(ExecuteProgramNV)
- #define glExtractComponentEXT MANGLE(ExtractComponentEXT)
- #define glFeedbackBuffer MANGLE(FeedbackBuffer)
- #define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV)
- #define glFinish MANGLE(Finish)
- #define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
- #define glFinishFenceNV MANGLE(FinishFenceNV)
- #define glFinishTextureSUNX MANGLE(FinishTextureSUNX)
- #define glFlush MANGLE(Flush)
- #define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
- #define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
- #define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT)
- #define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM)
- #define glFogCoorddEXT MANGLE(FogCoorddEXT)
- #define glFogCoorddvEXT MANGLE(FogCoorddvEXT)
- #define glFogCoordfEXT MANGLE(FogCoordfEXT)
- #define glFogCoordfvEXT MANGLE(FogCoordfvEXT)
- #define glFogFuncSGIS MANGLE(FogFuncSGIS)
- #define glFogf MANGLE(Fogf)
- #define glFogfv MANGLE(Fogfv)
- #define glFogi MANGLE(Fogi)
- #define glFogiv MANGLE(Fogiv)
- #define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX)
- #define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX)
- #define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX)
- #define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX)
- #define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX)
- #define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX)
- #define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX)
- #define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX)
- #define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX)
- #define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX)
- #define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX)
- #define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX)
- #define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
- #define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
- #define glFrontFace MANGLE(FrontFace)
- #define glFrustum MANGLE(Frustum)
- #define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
- #define glGenFencesNV MANGLE(GenFencesNV)
- #define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
- #define glGenLists MANGLE(GenLists)
- #define glGenProgramsNV MANGLE(GenProgramsNV)
- #define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
- #define glGenTextures MANGLE(GenTextures)
- #define glGenTexturesEXT MANGLE(GenTexturesEXT)
- #define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
- #define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI)
- #define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI)
- #define glGetBooleanv MANGLE(GetBooleanv)
- #define glGetClipPlane MANGLE(GetClipPlane)
- #define glGetColorTable MANGLE(GetColorTable)
- #define glGetColorTableEXT MANGLE(GetColorTableEXT)
- #define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv)
- #define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT)
- #define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI)
- #define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv)
- #define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT)
- #define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI)
- #define glGetColorTableSGI MANGLE(GetColorTableSGI)
- #define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV)
- #define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV)
- #define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV)
- #define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV)
- #define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV)
- #define glGetCompressedTexImage MANGLE(GetCompressedTexImage)
- #define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB)
- #define glGetConvolutionFilter MANGLE(GetConvolutionFilter)
- #define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT)
- #define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv)
- #define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT)
- #define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
- #define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT)
- #define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
- #define glGetDoublev MANGLE(GetDoublev)
- #define glGetError MANGLE(GetError)
- #define glGetFenceivNV MANGLE(GetFenceivNV)
- #define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
- #define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
- #define glGetFloatv MANGLE(GetFloatv)
- #define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
- #define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX)
- #define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
- #define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
- #define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX)
- #define glGetHistogram MANGLE(GetHistogram)
- #define glGetHistogramEXT MANGLE(GetHistogramEXT)
- #define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv)
- #define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT)
- #define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv)
- #define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT)
- #define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP)
- #define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
- #define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX)
- #define glGetIntegerv MANGLE(GetIntegerv)
- #define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
- #define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
- #define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT)
- #define glGetLightfv MANGLE(GetLightfv)
- #define glGetLightiv MANGLE(GetLightiv)
- #define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX)
- #define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX)
- #define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT)
- #define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT)
- #define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT)
- #define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV)
- #define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV)
- #define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV)
- #define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV)
- #define glGetMapParameterivNV MANGLE(GetMapParameterivNV)
- #define glGetMapdv MANGLE(GetMapdv)
- #define glGetMapfv MANGLE(GetMapfv)
- #define glGetMapiv MANGLE(GetMapiv)
- #define glGetMaterialfv MANGLE(GetMaterialfv)
- #define glGetMaterialiv MANGLE(GetMaterialiv)
- #define glGetMinmax MANGLE(GetMinmax)
- #define glGetMinmaxEXT MANGLE(GetMinmaxEXT)
- #define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv)
- #define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT)
- #define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv)
- #define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT)
- #define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
- #define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
- #define glGetPixelMapfv MANGLE(GetPixelMapfv)
- #define glGetPixelMapuiv MANGLE(GetPixelMapuiv)
- #define glGetPixelMapusv MANGLE(GetPixelMapusv)
- #define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS)
- #define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS)
- #define glGetPointerv MANGLE(GetPointerv)
- #define glGetPointervEXT MANGLE(GetPointervEXT)
- #define glGetPolygonStipple MANGLE(GetPolygonStipple)
- #define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
- #define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
- #define glGetProgramStringNV MANGLE(GetProgramStringNV)
- #define glGetProgramivNV MANGLE(GetProgramivNV)
- #define glGetSeparableFilter MANGLE(GetSeparableFilter)
- #define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
- #define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
- #define glGetString MANGLE(GetString)
- #define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
- #define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
- #define glGetTexEnvfv MANGLE(GetTexEnvfv)
- #define glGetTexEnviv MANGLE(GetTexEnviv)
- #define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS)
- #define glGetTexGendv MANGLE(GetTexGendv)
- #define glGetTexGenfv MANGLE(GetTexGenfv)
- #define glGetTexGeniv MANGLE(GetTexGeniv)
- #define glGetTexImage MANGLE(GetTexImage)
- #define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv)
- #define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv)
- #define glGetTexParameterfv MANGLE(GetTexParameterfv)
- #define glGetTexParameteriv MANGLE(GetTexParameteriv)
- #define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
- #define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI)
- #define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI)
- #define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT)
- #define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT)
- #define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
- #define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
- #define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV)
- #define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV)
- #define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV)
- #define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV)
- #define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN)
- #define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN)
- #define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN)
- #define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN)
- #define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN)
- #define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN)
- #define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN)
- #define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN)
- #define glHint MANGLE(Hint)
- #define glHintPGI MANGLE(HintPGI)
- #define glHistogram MANGLE(Histogram)
- #define glHistogramEXT MANGLE(HistogramEXT)
- #define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX)
- #define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP)
- #define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP)
- #define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP)
- #define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP)
- #define glIndexFuncEXT MANGLE(IndexFuncEXT)
- #define glIndexMask MANGLE(IndexMask)
- #define glIndexMaterialEXT MANGLE(IndexMaterialEXT)
- #define glIndexPointer MANGLE(IndexPointer)
- #define glIndexPointerEXT MANGLE(IndexPointerEXT)
- #define glIndexPointerListIBM MANGLE(IndexPointerListIBM)
- #define glIndexd MANGLE(Indexd)
- #define glIndexdv MANGLE(Indexdv)
- #define glIndexf MANGLE(Indexf)
- #define glIndexfv MANGLE(Indexfv)
- #define glIndexi MANGLE(Indexi)
- #define glIndexiv MANGLE(Indexiv)
- #define glIndexs MANGLE(Indexs)
- #define glIndexsv MANGLE(Indexsv)
- #define glIndexub MANGLE(Indexub)
- #define glIndexubv MANGLE(Indexubv)
- #define glInitNames MANGLE(InitNames)
- #define glInsertComponentEXT MANGLE(InsertComponentEXT)
- #define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX)
- #define glInterleavedArrays MANGLE(InterleavedArrays)
- #define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
- #define glIsEnabled MANGLE(IsEnabled)
- #define glIsFenceNV MANGLE(IsFenceNV)
- #define glIsList MANGLE(IsList)
- #define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
- #define glIsProgramNV MANGLE(IsProgramNV)
- #define glIsTexture MANGLE(IsTexture)
- #define glIsTextureEXT MANGLE(IsTextureEXT)
- #define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
- #define glLightEnviSGIX MANGLE(LightEnviSGIX)
- #define glLightModelf MANGLE(LightModelf)
- #define glLightModelfv MANGLE(LightModelfv)
- #define glLightModeli MANGLE(LightModeli)
- #define glLightModeliv MANGLE(LightModeliv)
- #define glLightf MANGLE(Lightf)
- #define glLightfv MANGLE(Lightfv)
- #define glLighti MANGLE(Lighti)
- #define glLightiv MANGLE(Lightiv)
- #define glLineStipple MANGLE(LineStipple)
- #define glLineWidth MANGLE(LineWidth)
- #define glListBase MANGLE(ListBase)
- #define glListParameterfSGIX MANGLE(ListParameterfSGIX)
- #define glListParameterfvSGIX MANGLE(ListParameterfvSGIX)
- #define glListParameteriSGIX MANGLE(ListParameteriSGIX)
- #define glListParameterivSGIX MANGLE(ListParameterivSGIX)
- #define glLoadIdentity MANGLE(LoadIdentity)
- #define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX)
- #define glLoadMatrixd MANGLE(LoadMatrixd)
- #define glLoadMatrixf MANGLE(LoadMatrixf)
- #define glLoadName MANGLE(LoadName)
- #define glLoadProgramNV MANGLE(LoadProgramNV)
- #define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd)
- #define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB)
- #define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf)
- #define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB)
- #define glLockArraysEXT MANGLE(LockArraysEXT)
- #define glLogicOp MANGLE(LogicOp)
- #define glMap1d MANGLE(Map1d)
- #define glMap1f MANGLE(Map1f)
- #define glMap2d MANGLE(Map2d)
- #define glMap2f MANGLE(Map2f)
- #define glMapControlPointsNV MANGLE(MapControlPointsNV)
- #define glMapGrid1d MANGLE(MapGrid1d)
- #define glMapGrid1f MANGLE(MapGrid1f)
- #define glMapGrid2d MANGLE(MapGrid2d)
- #define glMapGrid2f MANGLE(MapGrid2f)
- #define glMapParameterfvNV MANGLE(MapParameterfvNV)
- #define glMapParameterivNV MANGLE(MapParameterivNV)
- #define glMaterialf MANGLE(Materialf)
- #define glMaterialfv MANGLE(Materialfv)
- #define glMateriali MANGLE(Materiali)
- #define glMaterialiv MANGLE(Materialiv)
- #define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB)
- #define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB)
- #define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB)
- #define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB)
- #define glMatrixMode MANGLE(MatrixMode)
- #define glMinmax MANGLE(Minmax)
- #define glMinmaxEXT MANGLE(MinmaxEXT)
- #define glMultMatrixd MANGLE(MultMatrixd)
- #define glMultMatrixf MANGLE(MultMatrixf)
- #define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd)
- #define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
- #define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
- #define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
- #define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
- #define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
- #define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
- #define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
- #define glMultiTexCoord1d MANGLE(MultiTexCoord1d)
- #define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
- #define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv)
- #define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB)
- #define glMultiTexCoord1f MANGLE(MultiTexCoord1f)
- #define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB)
- #define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv)
- #define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB)
- #define glMultiTexCoord1i MANGLE(MultiTexCoord1i)
- #define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB)
- #define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv)
- #define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB)
- #define glMultiTexCoord1s MANGLE(MultiTexCoord1s)
- #define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB)
- #define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv)
- #define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB)
- #define glMultiTexCoord2d MANGLE(MultiTexCoord2d)
- #define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB)
- #define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv)
- #define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB)
- #define glMultiTexCoord2f MANGLE(MultiTexCoord2f)
- #define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB)
- #define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv)
- #define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB)
- #define glMultiTexCoord2i MANGLE(MultiTexCoord2i)
- #define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB)
- #define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv)
- #define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB)
- #define glMultiTexCoord2s MANGLE(MultiTexCoord2s)
- #define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB)
- #define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv)
- #define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB)
- #define glMultiTexCoord3d MANGLE(MultiTexCoord3d)
- #define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB)
- #define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv)
- #define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB)
- #define glMultiTexCoord3f MANGLE(MultiTexCoord3f)
- #define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB)
- #define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv)
- #define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB)
- #define glMultiTexCoord3i MANGLE(MultiTexCoord3i)
- #define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB)
- #define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv)
- #define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB)
- #define glMultiTexCoord3s MANGLE(MultiTexCoord3s)
- #define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB)
- #define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv)
- #define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB)
- #define glMultiTexCoord4d MANGLE(MultiTexCoord4d)
- #define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB)
- #define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv)
- #define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB)
- #define glMultiTexCoord4f MANGLE(MultiTexCoord4f)
- #define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB)
- #define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv)
- #define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB)
- #define glMultiTexCoord4i MANGLE(MultiTexCoord4i)
- #define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB)
- #define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv)
- #define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB)
- #define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
- #define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB)
- #define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
- #define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
- #define glNewList MANGLE(NewList)
- #define glNewObjectBufferATI MANGLE(NewObjectBufferATI)
- #define glNewTraceMESA MANGLE(NewTraceMESA)
- #define glNormal3b MANGLE(Normal3b)
- #define glNormal3bv MANGLE(Normal3bv)
- #define glNormal3d MANGLE(Normal3d)
- #define glNormal3dv MANGLE(Normal3dv)
- #define glNormal3f MANGLE(Normal3f)
- #define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN)
- #define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN)
- #define glNormal3fv MANGLE(Normal3fv)
- #define glNormal3i MANGLE(Normal3i)
- #define glNormal3iv MANGLE(Normal3iv)
- #define glNormal3s MANGLE(Normal3s)
- #define glNormal3sv MANGLE(Normal3sv)
- #define glNormalPointer MANGLE(NormalPointer)
- #define glNormalPointerEXT MANGLE(NormalPointerEXT)
- #define glNormalPointerListIBM MANGLE(NormalPointerListIBM)
- #define glNormalPointervINTEL MANGLE(NormalPointervINTEL)
- #define glNormalStream3b MANGLE(NormalStream3b)
- #define glNormalStream3bv MANGLE(NormalStream3bv)
- #define glNormalStream3d MANGLE(NormalStream3d)
- #define glNormalStream3dv MANGLE(NormalStream3dv)
- #define glNormalStream3f MANGLE(NormalStream3f)
- #define glNormalStream3fv MANGLE(NormalStream3fv)
- #define glNormalStream3i MANGLE(NormalStream3i)
- #define glNormalStream3iv MANGLE(NormalStream3iv)
- #define glNormalStream3s MANGLE(NormalStream3s)
- #define glNormalStream3sv MANGLE(NormalStream3sv)
- #define glOrtho MANGLE(Ortho)
- #define glPNTrianglesfATI MANGLE(PNTrianglesfATI)
- #define glPNTrianglesiATI MANGLE(PNTrianglesiATI)
- #define glPassTexCoordATI MANGLE(PassTexCoordATI)
- #define glPassThrough MANGLE(PassThrough)
- #define glPixelMapfv MANGLE(PixelMapfv)
- #define glPixelMapuiv MANGLE(PixelMapuiv)
- #define glPixelMapusv MANGLE(PixelMapusv)
- #define glPixelStoref MANGLE(PixelStoref)
- #define glPixelStorei MANGLE(PixelStorei)
- #define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS)
- #define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS)
- #define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS)
- #define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS)
- #define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX)
- #define glPixelTransferf MANGLE(PixelTransferf)
- #define glPixelTransferi MANGLE(PixelTransferi)
- #define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT)
- #define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT)
- #define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT)
- #define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT)
- #define glPixelZoom MANGLE(PixelZoom)
- #define glPointParameterfARB MANGLE(PointParameterfARB)
- #define glPointParameterfEXT MANGLE(PointParameterfEXT)
- #define glPointParameterfSGIS MANGLE(PointParameterfSGIS)
- #define glPointParameterfvARB MANGLE(PointParameterfvARB)
- #define glPointParameterfvEXT MANGLE(PointParameterfvEXT)
- #define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS)
- #define glPointSize MANGLE(PointSize)
- #define glPollAsyncSGIX MANGLE(PollAsyncSGIX)
- #define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX)
- #define glPolygonMode MANGLE(PolygonMode)
- #define glPolygonOffset MANGLE(PolygonOffset)
- #define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT)
- #define glPolygonStipple MANGLE(PolygonStipple)
- #define glPopAttrib MANGLE(PopAttrib)
- #define glPopClientAttrib MANGLE(PopClientAttrib)
- #define glPopMatrix MANGLE(PopMatrix)
- #define glPopName MANGLE(PopName)
- #define glPrioritizeTextures MANGLE(PrioritizeTextures)
- #define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
- #define glProgramParameter4dNV MANGLE(ProgramParameter4dNV)
- #define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV)
- #define glProgramParameter4fNV MANGLE(ProgramParameter4fNV)
- #define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV)
- #define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
- #define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
- #define glPushAttrib MANGLE(PushAttrib)
- #define glPushClientAttrib MANGLE(PushClientAttrib)
- #define glPushMatrix MANGLE(PushMatrix)
- #define glPushName MANGLE(PushName)
- #define glRasterPos2d MANGLE(RasterPos2d)
- #define glRasterPos2dv MANGLE(RasterPos2dv)
- #define glRasterPos2f MANGLE(RasterPos2f)
- #define glRasterPos2fv MANGLE(RasterPos2fv)
- #define glRasterPos2i MANGLE(RasterPos2i)
- #define glRasterPos2iv MANGLE(RasterPos2iv)
- #define glRasterPos2s MANGLE(RasterPos2s)
- #define glRasterPos2sv MANGLE(RasterPos2sv)
- #define glRasterPos3d MANGLE(RasterPos3d)
- #define glRasterPos3dv MANGLE(RasterPos3dv)
- #define glRasterPos3f MANGLE(RasterPos3f)
- #define glRasterPos3fv MANGLE(RasterPos3fv)
- #define glRasterPos3i MANGLE(RasterPos3i)
- #define glRasterPos3iv MANGLE(RasterPos3iv)
- #define glRasterPos3s MANGLE(RasterPos3s)
- #define glRasterPos3sv MANGLE(RasterPos3sv)
- #define glRasterPos4d MANGLE(RasterPos4d)
- #define glRasterPos4dv MANGLE(RasterPos4dv)
- #define glRasterPos4f MANGLE(RasterPos4f)
- #define glRasterPos4fv MANGLE(RasterPos4fv)
- #define glRasterPos4i MANGLE(RasterPos4i)
- #define glRasterPos4iv MANGLE(RasterPos4iv)
- #define glRasterPos4s MANGLE(RasterPos4s)
- #define glRasterPos4sv MANGLE(RasterPos4sv)
- #define glReadBuffer MANGLE(ReadBuffer)
- #define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX)
- #define glReadPixels MANGLE(ReadPixels)
- #define glRectd MANGLE(Rectd)
- #define glRectdv MANGLE(Rectdv)
- #define glRectf MANGLE(Rectf)
- #define glRectfv MANGLE(Rectfv)
- #define glRecti MANGLE(Recti)
- #define glRectiv MANGLE(Rectiv)
- #define glRects MANGLE(Rects)
- #define glRectsv MANGLE(Rectsv)
- #define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
- #define glRenderMode MANGLE(RenderMode)
- #define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN)
- #define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN)
- #define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN)
- #define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN)
- #define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN)
- #define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN)
- #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN)
- #define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN)
- #define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN)
- #define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN)
- #define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN)
- #define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN)
- #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
- #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
- #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
- #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
- #define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN)
- #define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN)
- #define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN)
- #define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN)
- #define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN)
- #define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN)
- #define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN)
- #define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV)
- #define glResetHistogram MANGLE(ResetHistogram)
- #define glResetHistogramEXT MANGLE(ResetHistogramEXT)
- #define glResetMinmax MANGLE(ResetMinmax)
- #define glResetMinmaxEXT MANGLE(ResetMinmaxEXT)
- #define glResizeBuffersMESA MANGLE(ResizeBuffersMESA)
- #define glRotated MANGLE(Rotated)
- #define glRotatef MANGLE(Rotatef)
- #define glSampleCoverage MANGLE(SampleCoverage)
- #define glSampleCoverageARB MANGLE(SampleCoverageARB)
- #define glSampleMapATI MANGLE(SampleMapATI)
- #define glSampleMaskEXT MANGLE(SampleMaskEXT)
- #define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
- #define glSamplePass MANGLE(SamplePass)
- #define glSamplePatternEXT MANGLE(SamplePatternEXT)
- #define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
- #define glScaled MANGLE(Scaled)
- #define glScalef MANGLE(Scalef)
- #define glScissor MANGLE(Scissor)
- #define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT)
- #define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT)
- #define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT)
- #define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT)
- #define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT)
- #define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT)
- #define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT)
- #define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT)
- #define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT)
- #define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT)
- #define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT)
- #define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT)
- #define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT)
- #define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT)
- #define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT)
- #define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT)
- #define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT)
- #define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM)
- #define glSelectBuffer MANGLE(SelectBuffer)
- #define glSeparableFilter2D MANGLE(SeparableFilter2D)
- #define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT)
- #define glSetFenceNV MANGLE(SetFenceNV)
- #define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI)
- #define glSetInvariantEXT MANGLE(SetInvariantEXT)
- #define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT)
- #define glShadeModel MANGLE(ShadeModel)
- #define glShaderOp1EXT MANGLE(ShaderOp1EXT)
- #define glShaderOp2EXT MANGLE(ShaderOp2EXT)
- #define glShaderOp3EXT MANGLE(ShaderOp3EXT)
- #define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS)
- #define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX)
- #define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX)
- #define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX)
- #define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX)
- #define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX)
- #define glStencilFunc MANGLE(StencilFunc)
- #define glStencilMask MANGLE(StencilMask)
- #define glStencilOp MANGLE(StencilOp)
- #define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
- #define glSwizzleEXT MANGLE(SwizzleEXT)
- #define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
- #define glTangent3bEXT MANGLE(Tangent3bEXT)
- #define glTangent3bvEXT MANGLE(Tangent3bvEXT)
- #define glTangent3dEXT MANGLE(Tangent3dEXT)
- #define glTangent3dvEXT MANGLE(Tangent3dvEXT)
- #define glTangent3fEXT MANGLE(Tangent3fEXT)
- #define glTangent3fvEXT MANGLE(Tangent3fvEXT)
- #define glTangent3iEXT MANGLE(Tangent3iEXT)
- #define glTangent3ivEXT MANGLE(Tangent3ivEXT)
- #define glTangent3sEXT MANGLE(Tangent3sEXT)
- #define glTangent3svEXT MANGLE(Tangent3svEXT)
- #define glTangentPointerEXT MANGLE(TangentPointerEXT)
- #define glTbufferMask3DFX MANGLE(TbufferMask3DFX)
- #define glTestFenceNV MANGLE(TestFenceNV)
- #define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
- #define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
- #define glTexCoord1d MANGLE(TexCoord1d)
- #define glTexCoord1dv MANGLE(TexCoord1dv)
- #define glTexCoord1f MANGLE(TexCoord1f)
- #define glTexCoord1fv MANGLE(TexCoord1fv)
- #define glTexCoord1i MANGLE(TexCoord1i)
- #define glTexCoord1iv MANGLE(TexCoord1iv)
- #define glTexCoord1s MANGLE(TexCoord1s)
- #define glTexCoord1sv MANGLE(TexCoord1sv)
- #define glTexCoord2d MANGLE(TexCoord2d)
- #define glTexCoord2dv MANGLE(TexCoord2dv)
- #define glTexCoord2f MANGLE(TexCoord2f)
- #define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN)
- #define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN)
- #define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN)
- #define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN)
- #define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN)
- #define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN)
- #define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN)
- #define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN)
- #define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN)
- #define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN)
- #define glTexCoord2fv MANGLE(TexCoord2fv)
- #define glTexCoord2i MANGLE(TexCoord2i)
- #define glTexCoord2iv MANGLE(TexCoord2iv)
- #define glTexCoord2s MANGLE(TexCoord2s)
- #define glTexCoord2sv MANGLE(TexCoord2sv)
- #define glTexCoord3d MANGLE(TexCoord3d)
- #define glTexCoord3dv MANGLE(TexCoord3dv)
- #define glTexCoord3f MANGLE(TexCoord3f)
- #define glTexCoord3fv MANGLE(TexCoord3fv)
- #define glTexCoord3i MANGLE(TexCoord3i)
- #define glTexCoord3iv MANGLE(TexCoord3iv)
- #define glTexCoord3s MANGLE(TexCoord3s)
- #define glTexCoord3sv MANGLE(TexCoord3sv)
- #define glTexCoord4d MANGLE(TexCoord4d)
- #define glTexCoord4dv MANGLE(TexCoord4dv)
- #define glTexCoord4f MANGLE(TexCoord4f)
- #define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
- #define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN)
- #define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN)
- #define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN)
- #define glTexCoord4fv MANGLE(TexCoord4fv)
- #define glTexCoord4i MANGLE(TexCoord4i)
- #define glTexCoord4iv MANGLE(TexCoord4iv)
- #define glTexCoord4s MANGLE(TexCoord4s)
- #define glTexCoord4sv MANGLE(TexCoord4sv)
- #define glTexCoordPointer MANGLE(TexCoordPointer)
- #define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT)
- #define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM)
- #define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL)
- #define glTexEnvf MANGLE(TexEnvf)
- #define glTexEnvfv MANGLE(TexEnvfv)
- #define glTexEnvi MANGLE(TexEnvi)
- #define glTexEnviv MANGLE(TexEnviv)
- #define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS)
- #define glTexGend MANGLE(TexGend)
- #define glTexGendv MANGLE(TexGendv)
- #define glTexGenf MANGLE(TexGenf)
- #define glTexGenfv MANGLE(TexGenfv)
- #define glTexGeni MANGLE(TexGeni)
- #define glTexGeniv MANGLE(TexGeniv)
- #define glTexImage1D MANGLE(TexImage1D)
- #define glTexImage2D MANGLE(TexImage2D)
- #define glTexImage3D MANGLE(TexImage3D)
- #define glTexImage3DEXT MANGLE(TexImage3DEXT)
- #define glTexImage4DSGIS MANGLE(TexImage4DSGIS)
- #define glTexParameterf MANGLE(TexParameterf)
- #define glTexParameterfv MANGLE(TexParameterfv)
- #define glTexParameteri MANGLE(TexParameteri)
- #define glTexParameteriv MANGLE(TexParameteriv)
- #define glTexSubImage1D MANGLE(TexSubImage1D)
- #define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
- #define glTexSubImage2D MANGLE(TexSubImage2D)
- #define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT)
- #define glTexSubImage3D MANGLE(TexSubImage3D)
- #define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT)
- #define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS)
- #define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS)
- #define glTextureLightEXT MANGLE(TextureLightEXT)
- #define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
- #define glTextureNormalEXT MANGLE(TextureNormalEXT)
- #define glTraceAssertAttribMESA MANGLE(TraceAssertAttribMESA)
- #define glTraceCommentMESA MANGLE(TraceCommentMESA)
- #define glTraceListMESA MANGLE(TraceListMESA)
- #define glTracePointerMESA MANGLE(TracePointerMESA)
- #define glTracePointerRangeMESA MANGLE(TracePointerRangeMESA)
- #define glTraceTextureMESA MANGLE(TraceTextureMESA)
- #define glTrackMatrixNV MANGLE(TrackMatrixNV)
- #define glTranslated MANGLE(Translated)
- #define glTranslatef MANGLE(Translatef)
- #define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
- #define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
- #define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI)
- #define glVariantPointerEXT MANGLE(VariantPointerEXT)
- #define glVariantbvEXT MANGLE(VariantbvEXT)
- #define glVariantdvEXT MANGLE(VariantdvEXT)
- #define glVariantfvEXT MANGLE(VariantfvEXT)
- #define glVariantivEXT MANGLE(VariantivEXT)
- #define glVariantsvEXT MANGLE(VariantsvEXT)
- #define glVariantubvEXT MANGLE(VariantubvEXT)
- #define glVariantuivEXT MANGLE(VariantuivEXT)
- #define glVariantusvEXT MANGLE(VariantusvEXT)
- #define glVertex2d MANGLE(Vertex2d)
- #define glVertex2dv MANGLE(Vertex2dv)
- #define glVertex2f MANGLE(Vertex2f)
- #define glVertex2fv MANGLE(Vertex2fv)
- #define glVertex2i MANGLE(Vertex2i)
- #define glVertex2iv MANGLE(Vertex2iv)
- #define glVertex2s MANGLE(Vertex2s)
- #define glVertex2sv MANGLE(Vertex2sv)
- #define glVertex3d MANGLE(Vertex3d)
- #define glVertex3dv MANGLE(Vertex3dv)
- #define glVertex3f MANGLE(Vertex3f)
- #define glVertex3fv MANGLE(Vertex3fv)
- #define glVertex3i MANGLE(Vertex3i)
- #define glVertex3iv MANGLE(Vertex3iv)
- #define glVertex3s MANGLE(Vertex3s)
- #define glVertex3sv MANGLE(Vertex3sv)
- #define glVertex4d MANGLE(Vertex4d)
- #define glVertex4dv MANGLE(Vertex4dv)
- #define glVertex4f MANGLE(Vertex4f)
- #define glVertex4fv MANGLE(Vertex4fv)
- #define glVertex4i MANGLE(Vertex4i)
- #define glVertex4iv MANGLE(Vertex4iv)
- #define glVertex4s MANGLE(Vertex4s)
- #define glVertex4sv MANGLE(Vertex4sv)
- #define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
- #define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
- #define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV)
- #define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV)
- #define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV)
- #define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV)
- #define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV)
- #define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV)
- #define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV)
- #define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV)
- #define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV)
- #define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV)
- #define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV)
- #define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV)
- #define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV)
- #define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV)
- #define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV)
- #define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV)
- #define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV)
- #define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV)
- #define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV)
- #define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV)
- #define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV)
- #define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV)
- #define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV)
- #define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV)
- #define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV)
- #define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
- #define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV)
- #define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV)
- #define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV)
- #define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV)
- #define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV)
- #define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV)
- #define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV)
- #define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV)
- #define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV)
- #define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV)
- #define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV)
- #define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
- #define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
- #define glVertexBlendARB MANGLE(VertexBlendARB)
- #define glVertexBlendEnvf MANGLE(VertexBlendEnvf)
- #define glVertexBlendEnvi MANGLE(VertexBlendEnvi)
- #define glVertexPointer MANGLE(VertexPointer)
- #define glVertexPointerEXT MANGLE(VertexPointerEXT)
- #define glVertexPointerListIBM MANGLE(VertexPointerListIBM)
- #define glVertexPointervINTEL MANGLE(VertexPointervINTEL)
- #define glVertexStream1d MANGLE(VertexStream1d)
- #define glVertexStream1dv MANGLE(VertexStream1dv)
- #define glVertexStream1f MANGLE(VertexStream1f)
- #define glVertexStream1fv MANGLE(VertexStream1fv)
- #define glVertexStream1i MANGLE(VertexStream1i)
- #define glVertexStream1iv MANGLE(VertexStream1iv)
- #define glVertexStream1s MANGLE(VertexStream1s)
- #define glVertexStream1sv MANGLE(VertexStream1sv)
- #define glVertexStream2d MANGLE(VertexStream2d)
- #define glVertexStream2dv MANGLE(VertexStream2dv)
- #define glVertexStream2f MANGLE(VertexStream2f)
- #define glVertexStream2fv MANGLE(VertexStream2fv)
- #define glVertexStream2i MANGLE(VertexStream2i)
- #define glVertexStream2iv MANGLE(VertexStream2iv)
- #define glVertexStream2s MANGLE(VertexStream2s)
- #define glVertexStream2sv MANGLE(VertexStream2sv)
- #define glVertexStream3d MANGLE(VertexStream3d)
- #define glVertexStream3dv MANGLE(VertexStream3dv)
- #define glVertexStream3f MANGLE(VertexStream3f)
- #define glVertexStream3fv MANGLE(VertexStream3fv)
- #define glVertexStream3i MANGLE(VertexStream3i)
- #define glVertexStream3iv MANGLE(VertexStream3iv)
- #define glVertexStream3s MANGLE(VertexStream3s)
- #define glVertexStream3sv MANGLE(VertexStream3sv)
- #define glVertexStream4d MANGLE(VertexStream4d)
- #define glVertexStream4dv MANGLE(VertexStream4dv)
- #define glVertexStream4f MANGLE(VertexStream4f)
- #define glVertexStream4fv MANGLE(VertexStream4fv)
- #define glVertexStream4i MANGLE(VertexStream4i)
- #define glVertexStream4iv MANGLE(VertexStream4iv)
- #define glVertexStream4s MANGLE(VertexStream4s)
- #define glVertexStream4sv MANGLE(VertexStream4sv)
- #define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT)
- #define glVertexWeightfEXT MANGLE(VertexWeightfEXT)
- #define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT)
- #define glViewport MANGLE(Viewport)
- #define glWeightPointerARB MANGLE(WeightPointerARB)
- #define glWeightbvARB MANGLE(WeightbvARB)
- #define glWeightdvARB MANGLE(WeightdvARB)
- #define glWeightfvARB MANGLE(WeightfvARB)
- #define glWeightivARB MANGLE(WeightivARB)
- #define glWeightsvARB MANGLE(WeightsvARB)
- #define glWeightubvARB MANGLE(WeightubvARB)
- #define glWeightuivARB MANGLE(WeightuivARB)
- #define glWeightusvARB MANGLE(WeightusvARB)
- #define glWindowPos2dMESA MANGLE(WindowPos2dMESA)
- #define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA)
- #define glWindowPos2fMESA MANGLE(WindowPos2fMESA)
- #define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA)
- #define glWindowPos2iMESA MANGLE(WindowPos2iMESA)
- #define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA)
- #define glWindowPos2sMESA MANGLE(WindowPos2sMESA)
- #define glWindowPos2svMESA MANGLE(WindowPos2svMESA)
- #define glWindowPos3dMESA MANGLE(WindowPos3dMESA)
- #define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA)
- #define glWindowPos3fMESA MANGLE(WindowPos3fMESA)
- #define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA)
- #define glWindowPos3iMESA MANGLE(WindowPos3iMESA)
- #define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA)
- #define glWindowPos3sMESA MANGLE(WindowPos3sMESA)
- #define glWindowPos3svMESA MANGLE(WindowPos3svMESA)
- #define glWindowPos4dMESA MANGLE(WindowPos4dMESA)
- #define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA)
- #define glWindowPos4fMESA MANGLE(WindowPos4fMESA)
- #define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA)
- #define glWindowPos4iMESA MANGLE(WindowPos4iMESA)
- #define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA)
- #define glWindowPos4sMESA MANGLE(WindowPos4sMESA)
- #define glWindowPos4svMESA MANGLE(WindowPos4svMESA)
- #define glWriteMaskEXT MANGLE(WriteMaskEXT)
-
- #endif /* GL_MANGLE_H */
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