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- # Note: skips lists for CI are just a list of lines that, when
- # non-zero-length and not starting with '#', will regex match to
- # delete lines from the test list. Be careful.
-
- # Skip the perf/stress tests to keep runtime manageable
- dEQP-GLES[0-9]*.performance
- dEQP-GLES[0-9]*.stress
-
- # These are really slow on tiling architectures (including llvmpipe).
- dEQP-GLES[0-9]*.functional.flush_finish
-
- # Unstable test results
- dEQP-GLES3.functional.fragment_out.random.*
- dEQP-GLES3.functional.transform_feedback.*
- dEQP-GLES31.functional.primitive_bounding_box.*
- dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array
-
- # Seen a couple flakes on this one. Note that valgrind complains about
- # some things in deqp reference renderer on this one. Not sure if that
- # is a real problem or perhaps valgrind gets confused about unitialized
- # z24 channel in z24s8?? Let's just skip this one for now:
- dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
-
- # Two reports of spurious failures on unrelated MRs (2019-09-27, 2019-10-05)
- dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r16ui_2d
-
- # Layered rendering is sysmem only and needs working clears
- dEQP-GLES31.functional.geometry_shading.layered.*
- dEQP-GLES31.functional.geometry_shading.instanced.*layer.*
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