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- /*
- * Exercise GL_EXT_secondary_color
- */
-
-
- #define GL_GLEXT_PROTOTYPES
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- #include <GL/glut.h>
-
- static int Width = 600;
- static int Height = 200;
- static GLfloat Near = 5.0, Far = 25.0;
-
-
- static void Display( void )
- {
- GLfloat t;
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- for (t = 0.0; t <= 1.0; t += 0.25) {
- GLfloat x = t * 10.0 - 5.0;
- GLfloat g = t;
-
- /* top row: untextured */
- glColor3f(1, 0, 0);
- glPushMatrix();
- glTranslatef(x, 1.2, 0);
- #if defined(GL_EXT_secondary_color)
- glSecondaryColor3fEXT(0, g, 0);
- #endif
- glBegin(GL_POLYGON);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
-
- /* bottom row: textured */
- glColor3f(1, 1, 1);
- glEnable(GL_TEXTURE_2D);
- glPushMatrix();
- glTranslatef(x, -1.2, 0);
- #if defined(GL_EXT_secondary_color)
- glSecondaryColor3fEXT(0, g, 0);
- #endif
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
- glDisable(GL_TEXTURE_2D);
- }
- glutSwapBuffers();
- }
-
-
- static void Reshape( int width, int height )
- {
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
- }
-
-
- static void Key( unsigned char key, int x, int y )
- {
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
- }
-
-
- static void Init( void )
- {
- GLubyte image[4*4][3];
- GLint i;
- if (!glutExtensionSupported("GL_EXT_secondary_color")) {
- printf("Sorry, this program requires GL_EXT_secondary_color\n");
- exit(1);
- }
-
- /* setup red texture with one back texel */
- for (i = 0; i < 4*4; i++) {
- if (i == 0) {
- image[i][0] = 0;
- image[i][1] = 0;
- image[i][2] = 0;
- }
- else {
- image[i][0] = 255;
- image[i][1] = 0;
- image[i][2] = 0;
- }
- }
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0,
- GL_RGB, GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- #if defined(GL_EXT_secondary_color)
- glEnable(GL_COLOR_SUM_EXT);
- #endif
- glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
-
- printf("Squares should be colored from red -> orange -> yellow.\n");
- printf("Top row is untextured.\n");
- printf("Bottom row is textured (red texture with one black texel).\n");
- printf("Rows should be identical, except for lower-left texel.\n");
- }
-
-
- int main( int argc, char *argv[] )
- {
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
- }
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