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- /*
- * Test GL_ARB_draw_buffers, GL_EXT_framebuffer_object
- * and GLSL's gl_FragData[].
- *
- * Brian Paul
- * 11 March 2007
- */
-
-
- #define GL_GLEXT_PROTOTYPES
- #include <assert.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- #include <GL/glut.h>
- #include "extfuncs.h"
-
- static int Win;
- static int Width = 400, Height = 400;
- static GLuint FBobject, RBobjects[3];
- static GLfloat Xrot = 0.0, Yrot = 0.0;
- static GLuint Program;
-
-
- static void
- CheckError(int line)
- {
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x at line %d\n", (int) err, line);
- }
- }
-
-
- static void
- Display(void)
- {
- GLubyte *buffer = malloc(Width * Height * 4);
- static const GLenum buffers[2] = {
- GL_COLOR_ATTACHMENT0_EXT,
- GL_COLOR_ATTACHMENT1_EXT
- };
-
- glUseProgram_func(Program);
-
- /* draw to user framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject);
-
- /* Clear color buffer 0 (blue) */
- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
- glClearColor(0.5, 0.5, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- /* Clear color buffer 1 (1 - blue) */
- glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glClearColor(0.5, 0.5, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glClear(GL_DEPTH_BUFFER_BIT);
-
- /* draw to two buffers w/ fragment shader */
- glDrawBuffersARB(2, buffers);
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glutSolidTorus(0.75, 2.0, 10, 20);
- glPopMatrix();
-
- /* read from user framebuffer */
- /* bottom half = colorbuffer 0 */
- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
- glReadPixels(0, 0, Width, Height / 2, GL_RGBA, GL_UNSIGNED_BYTE,
- buffer);
- /* top half = colorbuffer 1 */
- glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glReadPixels(0, Height/2, Width, Height - Height / 2,
- GL_RGBA, GL_UNSIGNED_BYTE,
- buffer + Width * (Height / 2) * 4);
-
- /* draw to window */
- glUseProgram_func(0);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glWindowPos2iARB(0, 0);
- glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
- free(buffer);
- glutSwapBuffers();
- CheckError(__LINE__);
- }
-
-
- static void
- Reshape(int width, int height)
- {
- float ar = (float) width / (float) height;
-
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 5.0, 35.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -20.0);
-
- Width = width;
- Height = height;
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
- Width, Height);
- }
-
-
- static void
- CleanUp(void)
- {
- glDeleteFramebuffersEXT(1, &FBobject);
- glDeleteRenderbuffersEXT(3, RBobjects);
- glutDestroyWindow(Win);
- exit(0);
- }
-
-
- static void
- Key(unsigned char key, int x, int y)
- {
- (void) x;
- (void) y;
- switch (key) {
- case 'x':
- Xrot += 5.0;
- break;
- case 'y':
- Yrot += 5.0;
- break;
- case 27:
- CleanUp();
- break;
- }
- glutPostRedisplay();
- }
-
-
- static void
- CheckExtensions(void)
- {
- const char *version = (const char *) glGetString(GL_VERSION);
- GLint numBuf;
-
- if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
- printf("Sorry, GL_EXT_framebuffer_object is required!\n");
- exit(1);
- }
- if (!glutExtensionSupported("GL_ARB_draw_buffers")) {
- printf("Sorry, GL_ARB_draw_buffers is required!\n");
- exit(1);
- }
- if (version[0] != '2') {
- printf("Sorry, OpenGL 2.0 is required!\n");
- exit(1);
- }
-
- glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &numBuf);
- printf("GL_MAX_DRAW_BUFFERS_ARB = %d\n", numBuf);
- if (numBuf < 2) {
- printf("Sorry, GL_MAX_DRAW_BUFFERS_ARB needs to be >= 2\n");
- exit(1);
- }
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- }
-
-
- static void
- SetupRenderbuffers(void)
- {
- glGenFramebuffersEXT(1, &FBobject);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject);
-
- glGenRenderbuffersEXT(3, RBobjects);
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
- Width, Height);
-
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_RENDERBUFFER_EXT, RBobjects[0]);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
- GL_RENDERBUFFER_EXT, RBobjects[1]);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, RBobjects[2]);
-
- CheckError(__LINE__);
- }
-
-
- static GLuint
- LoadAndCompileShader(GLenum target, const char *text)
- {
- GLint stat;
- GLuint shader = glCreateShader_func(target);
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
- glCompileShader_func(shader);
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "drawbuffers: problem compiling shader:\n%s\n", log);
- exit(1);
- }
- return shader;
- }
-
-
- static void
- CheckLink(GLuint prog)
- {
- GLint stat;
- glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog_func(prog, 1000, &len, log);
- fprintf(stderr, "drawbuffers: shader link error:\n%s\n", log);
- }
- }
-
-
- static void
- SetupShaders(void)
- {
- /* second color output = 1 - first color */
- static const char *fragShaderText =
- "void main() {\n"
- " gl_FragData[0] = gl_Color; \n"
- " gl_FragData[1] = vec4(1.0) - gl_Color; \n"
- "}\n";
-
- GLuint fragShader;
-
- fragShader = LoadAndCompileShader(GL_FRAGMENT_SHADER, fragShaderText);
- Program = glCreateProgram_func();
-
- glAttachShader_func(Program, fragShader);
- glLinkProgram_func(Program);
- CheckLink(Program);
- glUseProgram_func(Program);
- }
-
-
- static void
- SetupLighting(void)
- {
- static const GLfloat frontMat[4] = { 1.0, 0.5, 0.5, 1.0 };
- static const GLfloat backMat[4] = { 1.0, 0.5, 0.5, 1.0 };
-
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, frontMat);
- glMaterialfv(GL_BACK, GL_AMBIENT_AND_DIFFUSE, backMat);
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
- }
-
-
- static void
- Init(void)
- {
- CheckExtensions();
- GetExtensionFuncs();
- SetupRenderbuffers();
- SetupShaders();
- SetupLighting();
- glEnable(GL_DEPTH_TEST);
- }
-
-
- int
- main(int argc, char *argv[])
- {
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- Win = glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Display);
- Init();
- glutMainLoop();
- return 0;
- }
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