Clone of mesa.
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overlay.c 7.9KB

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  1. /*
  2. * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
  3. *
  4. * Permission to use, copy, modify, distribute, and sell this software and
  5. * its documentation for any purpose is hereby granted without fee, provided
  6. * that (i) the above copyright notices and this permission notice appear in
  7. * all copies of the software and related documentation, and (ii) the name of
  8. * Silicon Graphics may not be used in any advertising or
  9. * publicity relating to the software without the specific, prior written
  10. * permission of Silicon Graphics.
  11. *
  12. * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
  13. * ANY KIND,
  14. * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
  15. * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
  16. *
  17. * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
  18. * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
  19. * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
  20. * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
  21. * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
  22. * OF THIS SOFTWARE.
  23. */
  24. #include <stdio.h>
  25. #include <string.h>
  26. #include <stdlib.h>
  27. #include <math.h>
  28. #include <time.h>
  29. #include <GL/glut.h>
  30. #ifndef PI
  31. #define PI 3.141592657
  32. #endif
  33. enum {
  34. NORMAL = 0,
  35. WEIRD = 1
  36. };
  37. enum {
  38. STREAK = 0,
  39. CIRCLE = 1
  40. };
  41. #define MAXSTARS 400
  42. #define MAXPOS 10000
  43. #define MAXWARP 10
  44. #define MAXANGLES 6000
  45. typedef struct _starRec {
  46. GLint type;
  47. float x[2], y[2], z[2];
  48. float offsetX, offsetY, offsetR, rotation;
  49. } starRec;
  50. GLenum doubleBuffer;
  51. GLint windW, windH;
  52. GLenum flag = NORMAL, overlayInit = GL_FALSE;
  53. GLint starCount = MAXSTARS / 2;
  54. float speed = 1.0;
  55. GLint nitro = 0;
  56. starRec stars[MAXSTARS];
  57. float sinTable[MAXANGLES];
  58. float Sin(float angle)
  59. {
  60. return (sinTable[(GLint)angle]);
  61. }
  62. float Cos(float angle)
  63. {
  64. return (sinTable[((GLint)angle+(MAXANGLES/4))%MAXANGLES]);
  65. }
  66. void NewStar(GLint n, GLint d)
  67. {
  68. if (rand()%4 == 0) {
  69. stars[n].type = CIRCLE;
  70. } else {
  71. stars[n].type = STREAK;
  72. }
  73. stars[n].x[0] = (float)(rand() % MAXPOS - MAXPOS / 2);
  74. stars[n].y[0] = (float)(rand() % MAXPOS - MAXPOS / 2);
  75. stars[n].z[0] = (float)(rand() % MAXPOS + d);
  76. if (rand()%4 == 0 && flag == WEIRD) {
  77. stars[n].offsetX = (float)(rand() % 100 - 100 / 2);
  78. stars[n].offsetY = (float)(rand() % 100 - 100 / 2);
  79. stars[n].offsetR = (float)(rand() % 25 - 25 / 2);
  80. } else {
  81. stars[n].offsetX = 0.0;
  82. stars[n].offsetY = 0.0;
  83. stars[n].offsetR = 0.0;
  84. }
  85. }
  86. void RotatePoint(float *x, float *y, float rotation)
  87. {
  88. float tmpX, tmpY;
  89. tmpX = *x * Cos(rotation) - *y * Sin(rotation);
  90. tmpY = *y * Cos(rotation) + *x * Sin(rotation);
  91. *x = tmpX;
  92. *y = tmpY;
  93. }
  94. void MoveStars(void)
  95. {
  96. float offset;
  97. GLint n;
  98. offset = speed * 60.0;
  99. for (n = 0; n < starCount; n++) {
  100. stars[n].x[1] = stars[n].x[0];
  101. stars[n].y[1] = stars[n].y[0];
  102. stars[n].z[1] = stars[n].z[0];
  103. stars[n].x[0] += stars[n].offsetX;
  104. stars[n].y[0] += stars[n].offsetY;
  105. stars[n].z[0] -= offset;
  106. stars[n].rotation += stars[n].offsetR;
  107. if (stars[n].rotation > MAXANGLES) {
  108. stars[n].rotation = 0.0;
  109. }
  110. }
  111. }
  112. GLenum StarPoint(GLint n)
  113. {
  114. float x0, y0, x1, y1, width;
  115. GLint i;
  116. x0 = stars[n].x[0] * windW / stars[n].z[0];
  117. y0 = stars[n].y[0] * windH / stars[n].z[0];
  118. RotatePoint(&x0, &y0, stars[n].rotation);
  119. x0 += windW / 2.0;
  120. y0 += windH / 2.0;
  121. if (x0 >= 0.0 && x0 < windW && y0 >= 0.0 && y0 < windH) {
  122. if (stars[n].type == STREAK) {
  123. x1 = stars[n].x[1] * windW / stars[n].z[1];
  124. y1 = stars[n].y[1] * windH / stars[n].z[1];
  125. RotatePoint(&x1, &y1, stars[n].rotation);
  126. x1 += windW / 2.0;
  127. y1 += windH / 2.0;
  128. glLineWidth(MAXPOS/100.0/stars[n].z[0]+1.0);
  129. glColor3f(1.0, (MAXWARP-speed)/MAXWARP, (MAXWARP-speed)/MAXWARP);
  130. if (fabs(x0-x1) < 1.0 && fabs(y0-y1) < 1.0) {
  131. glBegin(GL_POINTS);
  132. glVertex2f(x0, y0);
  133. glEnd();
  134. } else {
  135. glBegin(GL_LINES);
  136. glVertex2f(x0, y0);
  137. glVertex2f(x1, y1);
  138. glEnd();
  139. }
  140. } else {
  141. width = MAXPOS / 10.0 / stars[n].z[0] + 1.0;
  142. glColor3f(1.0, 0.0, 0.0);
  143. glBegin(GL_POLYGON);
  144. for (i = 0; i < 8; i++) {
  145. float x = x0 + width * Cos((float)i*MAXANGLES/8.0);
  146. float y = y0 + width * Sin((float)i*MAXANGLES/8.0);
  147. glVertex2f(x, y);
  148. };
  149. glEnd();
  150. }
  151. return GL_TRUE;
  152. } else {
  153. return GL_FALSE;
  154. }
  155. }
  156. void ShowStars(void)
  157. {
  158. GLint n;
  159. glClear(GL_COLOR_BUFFER_BIT);
  160. for (n = 0; n < starCount; n++) {
  161. if (stars[n].z[0] > speed || (stars[n].z[0] > 0.0 && speed < MAXWARP)) {
  162. if (StarPoint(n) == GL_FALSE) {
  163. NewStar(n, MAXPOS);
  164. }
  165. } else {
  166. NewStar(n, MAXPOS);
  167. }
  168. }
  169. }
  170. static void Init(void)
  171. {
  172. float angle;
  173. GLint n;
  174. srand((unsigned int)time(NULL));
  175. for (n = 0; n < MAXSTARS; n++) {
  176. NewStar(n, 100);
  177. }
  178. angle = 0.0;
  179. for (n = 0; n < MAXANGLES ; n++) {
  180. sinTable[n] = sin(angle);
  181. angle += PI / (MAXANGLES / 2.0);
  182. }
  183. glClearColor(0.0, 0.0, 0.0, 0.0);
  184. glDisable(GL_DITHER);
  185. }
  186. void Reshape(int width, int height)
  187. {
  188. windW = (GLint)width;
  189. windH = (GLint)height;
  190. glutUseLayer(GLUT_OVERLAY);
  191. glViewport(0, 0, windW, windH);
  192. glMatrixMode(GL_PROJECTION);
  193. glLoadIdentity();
  194. gluOrtho2D(-0.5, windW+0.5, -0.5, windH+0.5);
  195. glMatrixMode(GL_MODELVIEW);
  196. overlayInit = GL_FALSE;
  197. glutUseLayer(GLUT_NORMAL);
  198. glViewport(0, 0, windW, windH);
  199. glMatrixMode(GL_PROJECTION);
  200. glLoadIdentity();
  201. gluOrtho2D(-0.5, windW+0.5, -0.5, windH+0.5);
  202. glMatrixMode(GL_MODELVIEW);
  203. }
  204. static void Key(unsigned char key, int x, int y)
  205. {
  206. switch (key) {
  207. case 27:
  208. exit(1);
  209. case 32:
  210. flag = (flag == NORMAL) ? WEIRD : NORMAL;
  211. break;
  212. case 't':
  213. nitro = 1;
  214. break;
  215. default:
  216. return;
  217. }
  218. }
  219. void Idle(void)
  220. {
  221. if (overlayInit == GL_FALSE) {
  222. glutUseLayer(GLUT_OVERLAY);
  223. glClear(GL_COLOR_BUFFER_BIT);
  224. /* glColor3f(1.0, 0.0, 0.0);*/
  225. glIndexf( 2.0 );
  226. glBegin(GL_POLYGON);
  227. glVertex2i(windW/4-10, windH/4-10);
  228. glVertex2i(windW/2-10, windH/4-10);
  229. glVertex2i(windW/2-10, windH/2-10);
  230. glVertex2i(windW/4-10, windH/2-10);
  231. glEnd();
  232. glIndexf( 0.0 );
  233. glBegin(GL_POLYGON);
  234. glVertex2i(windW/4, windH/4);
  235. glVertex2i(windW/2, windH/4);
  236. glVertex2i(windW/2, windH/2);
  237. glVertex2i(windW/4, windH/2);
  238. glEnd();
  239. glIndexf( 1.0 );
  240. glBegin(GL_POLYGON);
  241. glVertex2i(windW/4+10, windH/4+10);
  242. glVertex2i(windW/2+10, windH/4+10);
  243. glVertex2i(windW/2+10, windH/2+10);
  244. glVertex2i(windW/4+10, windH/2+10);
  245. glEnd();
  246. glutUseLayer(GLUT_NORMAL);
  247. overlayInit = GL_TRUE;
  248. }
  249. MoveStars();
  250. ShowStars();
  251. if (nitro > 0) {
  252. speed = (float)(nitro / 10) + 1.0;
  253. if (speed > MAXWARP) {
  254. speed = MAXWARP;
  255. }
  256. if (++nitro > MAXWARP*10) {
  257. nitro = -nitro;
  258. }
  259. } else if (nitro < 0) {
  260. nitro++;
  261. speed = (float)(-nitro / 10) + 1.0;
  262. if (speed > MAXWARP) {
  263. speed = MAXWARP;
  264. }
  265. }
  266. glFlush();
  267. if (doubleBuffer) {
  268. glutSwapBuffers();
  269. }
  270. }
  271. static GLenum Args(int argc, char **argv)
  272. {
  273. GLint i;
  274. doubleBuffer = GL_TRUE;
  275. for (i = 1; i < argc; i++) {
  276. if (strcmp(argv[i], "-sb") == 0) {
  277. doubleBuffer = GL_FALSE;
  278. } else if (strcmp(argv[i], "-db") == 0) {
  279. doubleBuffer = GL_TRUE;
  280. }
  281. }
  282. return GL_TRUE;
  283. }
  284. int main(int argc, char **argv)
  285. {
  286. GLenum type;
  287. glutInit(&argc, argv);
  288. if (!glutLayerGet(GLUT_OVERLAY_POSSIBLE))
  289. {
  290. fprintf(stderr, "Overlay not available\n");
  291. return(1);
  292. }
  293. if (Args(argc, argv) == GL_FALSE) {
  294. return(1);
  295. }
  296. windW = 300;
  297. windH = 300;
  298. glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
  299. type = GLUT_RGB;
  300. type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
  301. glutInitDisplayMode(type);
  302. if (glutCreateWindow("Overlay Test") == GL_FALSE) {
  303. return(1);
  304. }
  305. glutEstablishOverlay();
  306. Init();
  307. glutReshapeFunc(Reshape);
  308. glutKeyboardFunc(Key);
  309. glutIdleFunc(Idle);
  310. glutMainLoop();
  311. return 0;
  312. }