Clone of mesa.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

fog.c 7.0KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311
  1. /*
  2. * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
  3. *
  4. * Permission to use, copy, modify, distribute, and sell this software and
  5. * its documentation for any purpose is hereby granted without fee, provided
  6. * that (i) the above copyright notices and this permission notice appear in
  7. * all copies of the software and related documentation, and (ii) the name of
  8. * Silicon Graphics may not be used in any advertising or
  9. * publicity relating to the software without the specific, prior written
  10. * permission of Silicon Graphics.
  11. *
  12. * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
  13. * ANY KIND,
  14. * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
  15. * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
  16. *
  17. * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
  18. * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
  19. * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
  20. * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
  21. * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
  22. * OF THIS SOFTWARE.
  23. */
  24. #include <stdio.h>
  25. #include <string.h>
  26. #include <stdlib.h>
  27. #include <GL/glut.h>
  28. GLenum rgb, doubleBuffer;
  29. #include "tkmap.c"
  30. double plane[4] = {
  31. 1.0, 0.0, -1.0, 0.0
  32. };
  33. float rotX = 5.0, rotY = -5.0, zTranslate = -65.0;
  34. float fogDensity = 0.02;
  35. GLint cubeList = 1;
  36. float scp[18][3] = {
  37. {
  38. 1.000000, 0.000000, 0.000000
  39. },
  40. {
  41. 1.000000, 0.000000, 5.000000
  42. },
  43. {
  44. 0.707107, 0.707107, 0.000000
  45. },
  46. {
  47. 0.707107, 0.707107, 5.000000
  48. },
  49. {
  50. 0.000000, 1.000000, 0.000000
  51. },
  52. {
  53. 0.000000, 1.000000, 5.000000
  54. },
  55. {
  56. -0.707107, 0.707107, 0.000000
  57. },
  58. {
  59. -0.707107, 0.707107, 5.000000
  60. },
  61. {
  62. -1.000000, 0.000000, 0.000000
  63. },
  64. {
  65. -1.000000, 0.000000, 5.000000
  66. },
  67. {
  68. -0.707107, -0.707107, 0.000000
  69. },
  70. {
  71. -0.707107, -0.707107, 5.000000
  72. },
  73. {
  74. 0.000000, -1.000000, 0.000000
  75. },
  76. {
  77. 0.000000, -1.000000, 5.000000
  78. },
  79. {
  80. 0.707107, -0.707107, 0.000000
  81. },
  82. {
  83. 0.707107, -0.707107, 5.000000
  84. },
  85. {
  86. 1.000000, 0.000000, 0.000000
  87. },
  88. {
  89. 1.000000, 0.000000, 5.000000
  90. },
  91. };
  92. static void Build_lists(void)
  93. {
  94. glNewList(cubeList, GL_COMPILE);
  95. glBegin(GL_TRIANGLE_STRIP);
  96. glNormal3fv(scp[0]); glVertex3fv(scp[0]);
  97. glNormal3fv(scp[0]); glVertex3fv(scp[1]);
  98. glNormal3fv(scp[2]); glVertex3fv(scp[2]);
  99. glNormal3fv(scp[2]); glVertex3fv(scp[3]);
  100. glNormal3fv(scp[4]); glVertex3fv(scp[4]);
  101. glNormal3fv(scp[4]); glVertex3fv(scp[5]);
  102. glNormal3fv(scp[6]); glVertex3fv(scp[6]);
  103. glNormal3fv(scp[6]); glVertex3fv(scp[7]);
  104. glNormal3fv(scp[8]); glVertex3fv(scp[8]);
  105. glNormal3fv(scp[8]); glVertex3fv(scp[9]);
  106. glNormal3fv(scp[10]); glVertex3fv(scp[10]);
  107. glNormal3fv(scp[10]); glVertex3fv(scp[11]);
  108. glNormal3fv(scp[12]); glVertex3fv(scp[12]);
  109. glNormal3fv(scp[12]); glVertex3fv(scp[13]);
  110. glNormal3fv(scp[14]); glVertex3fv(scp[14]);
  111. glNormal3fv(scp[14]); glVertex3fv(scp[15]);
  112. glNormal3fv(scp[16]); glVertex3fv(scp[16]);
  113. glNormal3fv(scp[16]); glVertex3fv(scp[17]);
  114. glEnd();
  115. glEndList();
  116. }
  117. static void Init(void)
  118. {
  119. static float ambient[] = {0.1, 0.1, 0.1, 1.0};
  120. static float diffuse[] = {1.0, 1.0, 1.0, 1.0};
  121. static float position[] = {90.0, 90.0, 0.0, 0.0};
  122. static float front_mat_shininess[] = {30.0};
  123. static float front_mat_specular[] = {0.0, 0.0, 0.0, 1.0};
  124. static float front_mat_diffuse[] = {0.0, 1.0, 0.0, 1.0};
  125. static float back_mat_shininess[] = {50.0};
  126. static float back_mat_specular[] = {0.0, 0.0, 1.0, 1.0};
  127. static float back_mat_diffuse[] = {1.0, 0.0, 0.0, 1.0};
  128. static float lmodel_ambient[] = {0.0, 0.0, 0.0, 1.0};
  129. static float fog_color[] = {0.8, 0.8, 0.8, 1.0};
  130. glFrontFace(GL_CW);
  131. glEnable(GL_DEPTH_TEST);
  132. glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
  133. glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
  134. glLightfv(GL_LIGHT0, GL_POSITION, position);
  135. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
  136. glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
  137. glEnable(GL_LIGHTING);
  138. glEnable(GL_LIGHT0);
  139. glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess);
  140. glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular);
  141. glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse);
  142. glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess);
  143. glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular);
  144. glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse);
  145. glEnable(GL_FOG);
  146. glFogi(GL_FOG_MODE, GL_EXP);
  147. glFogf(GL_FOG_DENSITY, fogDensity);
  148. if (rgb) {
  149. glFogfv(GL_FOG_COLOR, fog_color);
  150. glClearColor(0.8, 0.8, 0.8, 1.0);
  151. } else {
  152. glFogi(GL_FOG_INDEX, 1<<5);
  153. SetFogRamp(5, 3);
  154. glClearIndex(128);
  155. }
  156. Build_lists();
  157. }
  158. static void Reshape(int width, int height)
  159. {
  160. glViewport(0, 0, (GLint)width, (GLint)height);
  161. glMatrixMode(GL_PROJECTION);
  162. glLoadIdentity();
  163. gluPerspective(45.0, 1.0, 1.0, 200.0);
  164. glMatrixMode(GL_MODELVIEW);
  165. }
  166. static void Key2(int key, int x, int y)
  167. {
  168. switch (key) {
  169. case GLUT_KEY_UP:
  170. rotX -= 5;
  171. break;
  172. case GLUT_KEY_DOWN:
  173. rotX += 5;
  174. break;
  175. case GLUT_KEY_LEFT:
  176. rotY -= 5;
  177. break;
  178. case GLUT_KEY_RIGHT:
  179. rotY += 5;
  180. break;
  181. default:
  182. return;
  183. }
  184. glutPostRedisplay();
  185. }
  186. static void Key(unsigned char key, int x, int y)
  187. {
  188. switch (key) {
  189. case 27:
  190. exit(1);
  191. case 'D':
  192. if (rgb) {
  193. fogDensity *= 1.10;
  194. glFogf(GL_FOG_DENSITY, fogDensity);
  195. }
  196. break;
  197. case 'd':
  198. if (rgb) {
  199. fogDensity /= 1.10;
  200. glFogf(GL_FOG_DENSITY, fogDensity);
  201. }
  202. break;
  203. default:
  204. return;
  205. }
  206. glutPostRedisplay();
  207. }
  208. static void Draw(void)
  209. {
  210. glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
  211. glPushMatrix();
  212. glTranslatef(0, 0, zTranslate);
  213. glRotatef(rotY, 0,1,0);
  214. glRotatef(rotX, 1,0,0);
  215. glScalef(1.0, 1.0, 10.0);
  216. glCallList(cubeList);
  217. glPopMatrix();
  218. glFlush();
  219. if (doubleBuffer) {
  220. glutSwapBuffers();
  221. }
  222. }
  223. static GLenum Args(int argc, char **argv)
  224. {
  225. GLint i;
  226. rgb = GL_TRUE;
  227. doubleBuffer = GL_TRUE;
  228. for (i = 1; i < argc; i++) {
  229. if (strcmp(argv[i], "-ci") == 0) {
  230. rgb = GL_FALSE;
  231. } else if (strcmp(argv[i], "-rgb") == 0) {
  232. rgb = GL_TRUE;
  233. } else if (strcmp(argv[i], "-sb") == 0) {
  234. doubleBuffer = GL_FALSE;
  235. } else if (strcmp(argv[i], "-db") == 0) {
  236. doubleBuffer = GL_TRUE;
  237. } else {
  238. printf("%s (Bad option).\n", argv[i]);
  239. return GL_FALSE;
  240. }
  241. }
  242. return GL_TRUE;
  243. }
  244. int main(int argc, char **argv)
  245. {
  246. GLenum type;
  247. glutInit(&argc, argv);
  248. if (Args(argc, argv) == GL_FALSE) {
  249. exit(1);
  250. }
  251. glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
  252. type = GLUT_DEPTH;
  253. type |= (rgb) ? GLUT_RGB : GLUT_INDEX;
  254. type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
  255. glutInitDisplayMode(type);
  256. if (glutCreateWindow("Fog Test") == GL_FALSE) {
  257. exit(1);
  258. }
  259. InitMap();
  260. Init();
  261. glutReshapeFunc(Reshape);
  262. glutKeyboardFunc(Key);
  263. glutSpecialFunc(Key2);
  264. glutDisplayFunc(Draw);
  265. glutMainLoop();
  266. return 0;
  267. }