Clone of mesa.
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  1. /*
  2. * This program is under the GNU GPL.
  3. * Use at your own risk.
  4. *
  5. * written by David Bucciarelli (tech.hmw@plus.it)
  6. * Humanware s.r.l.
  7. */
  8. #include <stdio.h>
  9. #include <stdlib.h>
  10. #include <math.h>
  11. #ifdef WIN32
  12. #include <windows.h>
  13. #endif
  14. #include <GL/glut.h>
  15. #ifdef XMESA
  16. #include "GL/xmesa.h"
  17. static int fullscreen = 1;
  18. #endif
  19. static int WIDTH = 640;
  20. static int HEIGHT = 480;
  21. static GLint T0 = 0;
  22. static GLint Frames = 0;
  23. #define BASESIZE 7.5f
  24. #define SPHERE_RADIUS 0.75f
  25. #define TEX_CHECK_WIDTH 256
  26. #define TEX_CHECK_HEIGHT 256
  27. #define TEX_CHECK_SLOT_SIZE (TEX_CHECK_HEIGHT/16)
  28. #define TEX_CHECK_NUMSLOT (TEX_CHECK_HEIGHT/TEX_CHECK_SLOT_SIZE)
  29. #define TEX_REFLECT_WIDTH 256
  30. #define TEX_REFLECT_HEIGHT 256
  31. #define TEX_REFLECT_SLOT_SIZE (TEX_REFLECT_HEIGHT/16)
  32. #define TEX_REFLECT_NUMSLOT (TEX_REFLECT_HEIGHT/TEX_REFLECT_SLOT_SIZE)
  33. #ifndef M_PI
  34. #define M_PI 3.1415926535
  35. #endif
  36. #define EPSILON 0.0001
  37. #define clamp255(a) ( (a)<(0.0f) ? (0.0f) : ((a)>(255.0f) ? (255.0f) : (a)) )
  38. #define fabs(x) ((x)<0.0f?-(x):(x))
  39. #define vequ(a,b) { (a)[0]=(b)[0]; (a)[1]=(b)[1]; (a)[2]=(b)[2]; }
  40. #define vsub(a,b,c) { (a)[0]=(b)[0]-(c)[0]; (a)[1]=(b)[1]-(c)[1]; (a)[2]=(b)[2]-(c)[2]; }
  41. #define dprod(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
  42. #define vnormalize(a,b) { \
  43. register float m_norm; \
  44. m_norm=sqrt((double)dprod((a),(a))); \
  45. (a)[0] /=m_norm; \
  46. (a)[1] /=m_norm; \
  47. (a)[2] /=m_norm; }
  48. static GLubyte checkmap[TEX_CHECK_HEIGHT][TEX_CHECK_WIDTH][3];
  49. static GLuint checkid;
  50. static int checkmap_currentslot = 0;
  51. static GLubyte reflectmap[TEX_REFLECT_HEIGHT][TEX_REFLECT_WIDTH][3];
  52. static GLuint reflectid;
  53. static int reflectmap_currentslot = 0;
  54. static GLuint lightdlist;
  55. static GLuint objdlist;
  56. static float lightpos[3] = { 2.1, 2.1, 2.8 };
  57. static float objpos[3] = { 0.0, 0.0, 1.0 };
  58. static float sphere_pos[TEX_CHECK_HEIGHT][TEX_REFLECT_WIDTH][3];
  59. static int win = 0;
  60. static float fogcolor[4] = { 0.05, 0.05, 0.05, 1.0 };
  61. static float obs[3] = { 7.0, 0.0, 2.0 };
  62. static float dir[3];
  63. static float v = 0.0;
  64. static float alpha = -90.0;
  65. static float beta = 90.0;
  66. static int fog = 1;
  67. static int bfcull = 1;
  68. static int poutline = 0;
  69. static int help = 1;
  70. static int showcheckmap = 1;
  71. static int showreflectmap = 1;
  72. static int joyavailable = 0;
  73. static int joyactive = 0;
  74. static void
  75. calcposobs(void)
  76. {
  77. dir[0] = sin(alpha * M_PI / 180.0);
  78. dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
  79. dir[2] = cos(beta * M_PI / 180.0);
  80. if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
  81. dir[0] = 0;
  82. if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
  83. dir[1] = 0;
  84. if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
  85. dir[2] = 0;
  86. obs[0] += v * dir[0];
  87. obs[1] += v * dir[1];
  88. obs[2] += v * dir[2];
  89. }
  90. static void
  91. special(int k, int x, int y)
  92. {
  93. switch (k) {
  94. case GLUT_KEY_LEFT:
  95. alpha -= 2.0;
  96. break;
  97. case GLUT_KEY_RIGHT:
  98. alpha += 2.0;
  99. break;
  100. case GLUT_KEY_DOWN:
  101. beta -= 2.0;
  102. break;
  103. case GLUT_KEY_UP:
  104. beta += 2.0;
  105. break;
  106. }
  107. }
  108. static void
  109. key(unsigned char k, int x, int y)
  110. {
  111. switch (k) {
  112. case 27:
  113. exit(0);
  114. break;
  115. case 's':
  116. lightpos[1] -= 0.1;
  117. break;
  118. case 'd':
  119. lightpos[1] += 0.1;
  120. break;
  121. case 'e':
  122. lightpos[0] -= 0.1;
  123. break;
  124. case 'x':
  125. lightpos[0] += 0.1;
  126. break;
  127. case 'w':
  128. lightpos[2] -= 0.1;
  129. break;
  130. case 'r':
  131. lightpos[2] += 0.1;
  132. break;
  133. case 'j':
  134. objpos[1] -= 0.1;
  135. break;
  136. case 'k':
  137. objpos[1] += 0.1;
  138. break;
  139. case 'i':
  140. objpos[0] -= 0.1;
  141. break;
  142. case 'm':
  143. objpos[0] += 0.1;
  144. break;
  145. case 'u':
  146. objpos[2] -= 0.1;
  147. break;
  148. case 'o':
  149. objpos[2] += 0.1;
  150. break;
  151. case 'a':
  152. v += 0.005;
  153. break;
  154. case 'z':
  155. v -= 0.005;
  156. break;
  157. case 'g':
  158. joyactive = (!joyactive);
  159. break;
  160. case 'h':
  161. help = (!help);
  162. break;
  163. case 'f':
  164. fog = (!fog);
  165. break;
  166. case '1':
  167. showcheckmap = (!showcheckmap);
  168. break;
  169. case '2':
  170. showreflectmap = (!showreflectmap);
  171. break;
  172. case 'b':
  173. if (bfcull) {
  174. glDisable(GL_CULL_FACE);
  175. bfcull = 0;
  176. }
  177. else {
  178. glEnable(GL_CULL_FACE);
  179. bfcull = 1;
  180. }
  181. break;
  182. case 'p':
  183. if (poutline) {
  184. glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
  185. poutline = 0;
  186. }
  187. else {
  188. glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
  189. poutline = 1;
  190. }
  191. break;
  192. #ifdef XMESA
  193. case ' ':
  194. XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
  195. fullscreen = (!fullscreen);
  196. break;
  197. #endif
  198. }
  199. }
  200. static void
  201. reshape(int w, int h)
  202. {
  203. WIDTH = w;
  204. HEIGHT = h;
  205. glViewport(0, 0, w, h);
  206. glMatrixMode(GL_PROJECTION);
  207. glLoadIdentity();
  208. gluPerspective(45.0, w / (float) h, 0.8, 40.0);
  209. glMatrixMode(GL_MODELVIEW);
  210. glLoadIdentity();
  211. }
  212. static void
  213. printstring(void *font, char *string)
  214. {
  215. int len, i;
  216. len = (int) strlen(string);
  217. for (i = 0; i < len; i++)
  218. glutBitmapCharacter(font, string[i]);
  219. }
  220. static void
  221. printhelp(void)
  222. {
  223. glEnable(GL_BLEND);
  224. glColor4f(0.5, 0.5, 0.5, 0.5);
  225. glRecti(40, 40, 600, 440);
  226. glDisable(GL_BLEND);
  227. glColor3f(0.0, 0.0, 1.0);
  228. glRasterPos2i(300, 420);
  229. printstring(GLUT_BITMAP_HELVETICA_18, "Help");
  230. glRasterPos2i(60, 390);
  231. printstring(GLUT_BITMAP_HELVETICA_12, "h - Togle Help");
  232. glRasterPos2i(60, 370);
  233. printstring(GLUT_BITMAP_HELVETICA_12, "f - Togle Fog");
  234. glRasterPos2i(60, 350);
  235. printstring(GLUT_BITMAP_HELVETICA_12, "b - Togle Back face culling");
  236. glRasterPos2i(60, 330);
  237. printstring(GLUT_BITMAP_HELVETICA_12, "p - Togle Wire frame");
  238. glRasterPos2i(60, 310);
  239. printstring(GLUT_BITMAP_HELVETICA_12, "Arrow Keys - Rotate");
  240. glRasterPos2i(60, 290);
  241. printstring(GLUT_BITMAP_HELVETICA_12, "a - Increase velocity");
  242. glRasterPos2i(60, 270);
  243. printstring(GLUT_BITMAP_HELVETICA_12, "z - Decrease velocity");
  244. glRasterPos2i(60, 250);
  245. if (joyavailable)
  246. printstring(GLUT_BITMAP_HELVETICA_12,
  247. "j - Togle jostick control (Joystick control available)");
  248. else
  249. printstring(GLUT_BITMAP_HELVETICA_12,
  250. "(No Joystick control available)");
  251. glRasterPos2i(60, 230);
  252. printstring(GLUT_BITMAP_HELVETICA_12,
  253. "To move the light source: s - left, d - right, e - far, x - near, w - down r - up");
  254. glRasterPos2i(60, 210);
  255. printstring(GLUT_BITMAP_HELVETICA_12,
  256. "To move the mirror sphere: j - left, k - right, i - far, m - near, u - down o - up");
  257. glRasterPos2i(60, 190);
  258. printstring(GLUT_BITMAP_HELVETICA_12,
  259. "1 - Togle the plane texture map window");
  260. glRasterPos2i(60, 170);
  261. printstring(GLUT_BITMAP_HELVETICA_12,
  262. "2 - Togle the sphere texture map window");
  263. }
  264. static GLboolean
  265. seelight(float p[3], float dir[3])
  266. {
  267. float c[3], b, a, d, t, dist[3];
  268. vsub(c, p, objpos);
  269. b = -dprod(c, dir);
  270. a = dprod(c, c) - SPHERE_RADIUS * SPHERE_RADIUS;
  271. if ((d = b * b - a) < 0.0 || (b < 0.0 && a > 0.0))
  272. return GL_FALSE;
  273. d = sqrt(d);
  274. t = b - d;
  275. if (t < EPSILON) {
  276. t = b + d;
  277. if (t < EPSILON)
  278. return GL_FALSE;
  279. }
  280. vsub(dist, lightpos, p);
  281. if (dprod(dist, dist) < t * t)
  282. return GL_FALSE;
  283. return GL_TRUE;
  284. }
  285. static int
  286. colorcheckmap(float ppos[3], float c[3])
  287. {
  288. static float norm[3] = { 0.0f, 0.0f, 1.0f };
  289. float ldir[3], vdir[3], h[3], dfact, kfact, r, g, b;
  290. int x, y;
  291. x = (int) ((ppos[0] + BASESIZE / 2) * (10.0f / BASESIZE));
  292. if ((x < 0) || (x > 10))
  293. return GL_FALSE;
  294. y = (int) ((ppos[1] + BASESIZE / 2) * (10.0f / BASESIZE));
  295. if ((y < 0) || (y > 10))
  296. return GL_FALSE;
  297. r = 255.0f;
  298. if (y & 1) {
  299. if (x & 1)
  300. g = 255.0f;
  301. else
  302. g = 0.0f;
  303. }
  304. else {
  305. if (x & 1)
  306. g = 0.0f;
  307. else
  308. g = 255.0f;
  309. }
  310. b = 0.0f;
  311. vsub(ldir, lightpos, ppos);
  312. vnormalize(ldir, ldir);
  313. if (seelight(ppos, ldir)) {
  314. c[0] = r * 0.05f;
  315. c[1] = g * 0.05f;
  316. c[2] = b * 0.05f;
  317. return GL_TRUE;
  318. }
  319. dfact = dprod(ldir, norm);
  320. if (dfact < 0.0f)
  321. dfact = 0.0f;
  322. vsub(vdir, obs, ppos);
  323. vnormalize(vdir, vdir);
  324. h[0] = 0.5f * (vdir[0] + ldir[0]);
  325. h[1] = 0.5f * (vdir[1] + ldir[1]);
  326. h[2] = 0.5f * (vdir[2] + ldir[2]);
  327. kfact = dprod(h, norm);
  328. kfact = pow(kfact, 6.0) * 7.0 * 255.0;
  329. r = r * dfact + kfact;
  330. g = g * dfact + kfact;
  331. b = b * dfact + kfact;
  332. c[0] = clamp255(r);
  333. c[1] = clamp255(g);
  334. c[2] = clamp255(b);
  335. return GL_TRUE;
  336. }
  337. static void
  338. updatecheckmap(int slot)
  339. {
  340. float c[3], ppos[3];
  341. int x, y;
  342. glBindTexture(GL_TEXTURE_2D, checkid);
  343. ppos[2] = 0.0f;
  344. for (y = slot * TEX_CHECK_SLOT_SIZE; y < (slot + 1) * TEX_CHECK_SLOT_SIZE;
  345. y++) {
  346. ppos[1] = (y / (float) TEX_CHECK_HEIGHT) * BASESIZE - BASESIZE / 2;
  347. for (x = 0; x < TEX_CHECK_WIDTH; x++) {
  348. ppos[0] = (x / (float) TEX_CHECK_WIDTH) * BASESIZE - BASESIZE / 2;
  349. colorcheckmap(ppos, c);
  350. checkmap[y][x][0] = (GLubyte) c[0];
  351. checkmap[y][x][1] = (GLubyte) c[1];
  352. checkmap[y][x][2] = (GLubyte) c[2];
  353. }
  354. }
  355. glTexSubImage2D(GL_TEXTURE_2D, 0, 0, slot * TEX_CHECK_SLOT_SIZE,
  356. TEX_CHECK_WIDTH, TEX_CHECK_SLOT_SIZE, GL_RGB,
  357. GL_UNSIGNED_BYTE,
  358. &checkmap[slot * TEX_CHECK_SLOT_SIZE][0][0]);
  359. }
  360. static void
  361. updatereflectmap(int slot)
  362. {
  363. float rf, r, g, b, t, dfact, kfact, rdir[3];
  364. float rcol[3], ppos[3], norm[3], ldir[3], h[3], vdir[3], planepos[3];
  365. int x, y;
  366. glBindTexture(GL_TEXTURE_2D, reflectid);
  367. for (y = slot * TEX_REFLECT_SLOT_SIZE;
  368. y < (slot + 1) * TEX_REFLECT_SLOT_SIZE; y++)
  369. for (x = 0; x < TEX_REFLECT_WIDTH; x++) {
  370. ppos[0] = sphere_pos[y][x][0] + objpos[0];
  371. ppos[1] = sphere_pos[y][x][1] + objpos[1];
  372. ppos[2] = sphere_pos[y][x][2] + objpos[2];
  373. vsub(norm, ppos, objpos);
  374. vnormalize(norm, norm);
  375. vsub(ldir, lightpos, ppos);
  376. vnormalize(ldir, ldir);
  377. vsub(vdir, obs, ppos);
  378. vnormalize(vdir, vdir);
  379. rf = 2.0f * dprod(norm, vdir);
  380. if (rf > EPSILON) {
  381. rdir[0] = rf * norm[0] - vdir[0];
  382. rdir[1] = rf * norm[1] - vdir[1];
  383. rdir[2] = rf * norm[2] - vdir[2];
  384. t = -objpos[2] / rdir[2];
  385. if (t > EPSILON) {
  386. planepos[0] = objpos[0] + t * rdir[0];
  387. planepos[1] = objpos[1] + t * rdir[1];
  388. planepos[2] = 0.0f;
  389. if (!colorcheckmap(planepos, rcol))
  390. rcol[0] = rcol[1] = rcol[2] = 0.0f;
  391. }
  392. else
  393. rcol[0] = rcol[1] = rcol[2] = 0.0f;
  394. }
  395. else
  396. rcol[0] = rcol[1] = rcol[2] = 0.0f;
  397. dfact = 0.1f * dprod(ldir, norm);
  398. if (dfact < 0.0f) {
  399. dfact = 0.0f;
  400. kfact = 0.0f;
  401. }
  402. else {
  403. h[0] = 0.5f * (vdir[0] + ldir[0]);
  404. h[1] = 0.5f * (vdir[1] + ldir[1]);
  405. h[2] = 0.5f * (vdir[2] + ldir[2]);
  406. kfact = dprod(h, norm);
  407. kfact = pow(kfact, 4.0);
  408. if (kfact < 1.0e-10)
  409. kfact = 0.0;
  410. }
  411. r = dfact + kfact;
  412. g = dfact + kfact;
  413. b = dfact + kfact;
  414. r *= 255.0f;
  415. g *= 255.0f;
  416. b *= 255.0f;
  417. r += rcol[0];
  418. g += rcol[1];
  419. b += rcol[2];
  420. r = clamp255(r);
  421. g = clamp255(g);
  422. b = clamp255(b);
  423. reflectmap[y][x][0] = (GLubyte) r;
  424. reflectmap[y][x][1] = (GLubyte) g;
  425. reflectmap[y][x][2] = (GLubyte) b;
  426. }
  427. glTexSubImage2D(GL_TEXTURE_2D, 0, 0, slot * TEX_REFLECT_SLOT_SIZE,
  428. TEX_REFLECT_WIDTH, TEX_REFLECT_SLOT_SIZE, GL_RGB,
  429. GL_UNSIGNED_BYTE,
  430. &reflectmap[slot * TEX_REFLECT_SLOT_SIZE][0][0]);
  431. }
  432. static void
  433. drawbase(void)
  434. {
  435. glColor3f(0.0, 0.0, 0.0);
  436. glBindTexture(GL_TEXTURE_2D, checkid);
  437. glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  438. glBegin(GL_QUADS);
  439. glTexCoord2f(0.0f, 0.0f);
  440. glVertex3f(-BASESIZE / 2.0f, -BASESIZE / 2.0f, 0.0f);
  441. glTexCoord2f(1.0f, 0.0f);
  442. glVertex3f(BASESIZE / 2.0f, -BASESIZE / 2.0f, 0.0f);
  443. glTexCoord2f(1.0f, 1.0f);
  444. glVertex3f(BASESIZE / 2.0f, BASESIZE / 2.0f, 0.0f);
  445. glTexCoord2f(0.0f, 1.0f);
  446. glVertex3f(-BASESIZE / 2.0f, BASESIZE / 2.0f, 0.0f);
  447. glEnd();
  448. }
  449. static void
  450. drawobj(void)
  451. {
  452. glColor3f(0.0, 0.0, 0.0);
  453. glBindTexture(GL_TEXTURE_2D, reflectid);
  454. glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  455. glPushMatrix();
  456. glTranslatef(objpos[0], objpos[1], objpos[2]);
  457. glCallList(objdlist);
  458. glPopMatrix();
  459. }
  460. static void
  461. dojoy(void)
  462. {
  463. #ifdef WIN32
  464. static UINT max[2] = { 0, 0 };
  465. static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
  466. MMRESULT res;
  467. JOYINFO joy;
  468. res = joyGetPos(JOYSTICKID1, &joy);
  469. if (res == JOYERR_NOERROR) {
  470. joyavailable = 1;
  471. if (max[0] < joy.wXpos)
  472. max[0] = joy.wXpos;
  473. if (min[0] > joy.wXpos)
  474. min[0] = joy.wXpos;
  475. center[0] = (max[0] + min[0]) / 2;
  476. if (max[1] < joy.wYpos)
  477. max[1] = joy.wYpos;
  478. if (min[1] > joy.wYpos)
  479. min[1] = joy.wYpos;
  480. center[1] = (max[1] + min[1]) / 2;
  481. if (joyactive) {
  482. if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
  483. alpha -=
  484. 2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
  485. if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
  486. beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
  487. if (joy.wButtons & JOY_BUTTON1)
  488. v += 0.005;
  489. if (joy.wButtons & JOY_BUTTON2)
  490. v -= 0.005;
  491. }
  492. }
  493. else
  494. joyavailable = 0;
  495. #endif
  496. }
  497. static void
  498. updatemaps(void)
  499. {
  500. updatecheckmap(checkmap_currentslot);
  501. checkmap_currentslot = (checkmap_currentslot + 1) % TEX_CHECK_NUMSLOT;
  502. updatereflectmap(reflectmap_currentslot);
  503. reflectmap_currentslot =
  504. (reflectmap_currentslot + 1) % TEX_REFLECT_NUMSLOT;
  505. }
  506. static void
  507. draw(void)
  508. {
  509. static char frbuf[80] = "";
  510. dojoy();
  511. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  512. glEnable(GL_TEXTURE_2D);
  513. glEnable(GL_DEPTH_TEST);
  514. if (fog)
  515. glEnable(GL_FOG);
  516. else
  517. glDisable(GL_FOG);
  518. glPushMatrix();
  519. calcposobs();
  520. gluLookAt(obs[0], obs[1], obs[2],
  521. obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
  522. 0.0, 0.0, 1.0);
  523. drawbase();
  524. drawobj();
  525. glColor3f(1.0, 1.0, 1.0);
  526. glDisable(GL_TEXTURE_2D);
  527. glPushMatrix();
  528. glTranslatef(lightpos[0], lightpos[1], lightpos[2]);
  529. glCallList(lightdlist);
  530. glPopMatrix();
  531. glPopMatrix();
  532. glDisable(GL_DEPTH_TEST);
  533. glDisable(GL_FOG);
  534. glMatrixMode(GL_PROJECTION);
  535. glPushMatrix();
  536. glLoadIdentity();
  537. glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
  538. glMatrixMode(GL_MODELVIEW);
  539. glColor3f(0.0f, 0.3f, 1.0f);
  540. if (showcheckmap) {
  541. glEnable(GL_TEXTURE_2D);
  542. glBindTexture(GL_TEXTURE_2D, checkid);
  543. glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  544. glBegin(GL_QUADS);
  545. glTexCoord2f(1.0f, 0.0f);
  546. glVertex2i(10, 30);
  547. glTexCoord2f(1.0f, 1.0f);
  548. glVertex2i(10 + 90, 30);
  549. glTexCoord2f(0.0f, 1.0f);
  550. glVertex2i(10 + 90, 30 + 90);
  551. glTexCoord2f(0.0f, 0.0f);
  552. glVertex2i(10, 30 + 90);
  553. glEnd();
  554. glDisable(GL_TEXTURE_2D);
  555. glBegin(GL_LINE_LOOP);
  556. glVertex2i(10, 30);
  557. glVertex2i(10 + 90, 30);
  558. glVertex2i(10 + 90, 30 + 90);
  559. glVertex2i(10, 30 + 90);
  560. glEnd();
  561. glRasterPos2i(105, 65);
  562. printstring(GLUT_BITMAP_HELVETICA_18, "Plane Texture Map");
  563. }
  564. if (showreflectmap) {
  565. glEnable(GL_TEXTURE_2D);
  566. glBindTexture(GL_TEXTURE_2D, reflectid);
  567. glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  568. glBegin(GL_QUADS);
  569. glTexCoord2f(1.0f, 0.0f);
  570. glVertex2i(540, 30);
  571. glTexCoord2f(1.0f, 1.0f);
  572. glVertex2i(540 + 90, 30);
  573. glTexCoord2f(0.0f, 1.0f);
  574. glVertex2i(540 + 90, 30 + 90);
  575. glTexCoord2f(0.0f, 0.0f);
  576. glVertex2i(540, 30 + 90);
  577. glEnd();
  578. glDisable(GL_TEXTURE_2D);
  579. glBegin(GL_LINE_LOOP);
  580. glVertex2i(540, 30);
  581. glVertex2i(540 + 90, 30);
  582. glVertex2i(540 + 90, 30 + 90);
  583. glVertex2i(540, 30 + 90);
  584. glEnd();
  585. glRasterPos2i(360, 65);
  586. printstring(GLUT_BITMAP_HELVETICA_18, "Sphere Texture Map");
  587. }
  588. glDisable(GL_TEXTURE_2D);
  589. glRasterPos2i(10, 10);
  590. printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
  591. glRasterPos2i(360, 470);
  592. printstring(GLUT_BITMAP_HELVETICA_10,
  593. "Ray V1.0 Written by David Bucciarelli (tech.hmw@plus.it)");
  594. if (help)
  595. printhelp();
  596. glMatrixMode(GL_PROJECTION);
  597. glPopMatrix();
  598. glMatrixMode(GL_MODELVIEW);
  599. updatemaps();
  600. glutSwapBuffers();
  601. Frames++;
  602. {
  603. GLint t = glutGet(GLUT_ELAPSED_TIME);
  604. if (t - T0 >= 2000) {
  605. GLfloat seconds = (t - T0) / 1000.0;
  606. GLfloat fps = Frames / seconds;
  607. sprintf(frbuf, "Frame rate: %f", fps);
  608. T0 = t;
  609. Frames = 0;
  610. }
  611. }
  612. }
  613. static void
  614. inittextures(void)
  615. {
  616. int y;
  617. glGenTextures(1, &checkid);
  618. glBindTexture(GL_TEXTURE_2D, checkid);
  619. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  620. glTexImage2D(GL_TEXTURE_2D, 0, 3, TEX_CHECK_WIDTH, TEX_CHECK_HEIGHT,
  621. 0, GL_RGB, GL_UNSIGNED_BYTE, checkmap);
  622. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  623. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  624. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  625. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  626. for (y = 0; y < TEX_CHECK_NUMSLOT; y++)
  627. updatecheckmap(y);
  628. glGenTextures(1, &reflectid);
  629. glBindTexture(GL_TEXTURE_2D, reflectid);
  630. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  631. glTexImage2D(GL_TEXTURE_2D, 0, 3, TEX_REFLECT_WIDTH, TEX_REFLECT_HEIGHT,
  632. 0, GL_RGB, GL_UNSIGNED_BYTE, reflectmap);
  633. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  634. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  635. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  636. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  637. for (y = 0; y < TEX_REFLECT_NUMSLOT; y++)
  638. updatereflectmap(y);
  639. }
  640. static void
  641. initspherepos(void)
  642. {
  643. float alpha, beta, sa, ca, sb, cb;
  644. int x, y;
  645. for (y = 0; y < TEX_REFLECT_HEIGHT; y++) {
  646. beta = M_PI - y * (M_PI / TEX_REFLECT_HEIGHT);
  647. for (x = 0; x < TEX_REFLECT_WIDTH; x++) {
  648. alpha = -x * (2.0f * M_PI / TEX_REFLECT_WIDTH);
  649. sa = sin(alpha);
  650. ca = cos(alpha);
  651. sb = sin(beta);
  652. cb = cos(beta);
  653. sphere_pos[y][x][0] = SPHERE_RADIUS * sa * sb;
  654. sphere_pos[y][x][1] = SPHERE_RADIUS * ca * sb;
  655. sphere_pos[y][x][2] = SPHERE_RADIUS * cb;
  656. }
  657. }
  658. }
  659. static void
  660. initdlists(void)
  661. {
  662. GLUquadricObj *obj;
  663. obj = gluNewQuadric();
  664. lightdlist = glGenLists(1);
  665. glNewList(lightdlist, GL_COMPILE);
  666. gluQuadricDrawStyle(obj, GLU_FILL);
  667. gluQuadricNormals(obj, GLU_NONE);
  668. gluQuadricTexture(obj, GL_TRUE);
  669. gluSphere(obj, 0.25f, 6, 6);
  670. glEndList();
  671. objdlist = glGenLists(1);
  672. glNewList(objdlist, GL_COMPILE);
  673. gluQuadricDrawStyle(obj, GLU_FILL);
  674. gluQuadricNormals(obj, GLU_NONE);
  675. gluQuadricTexture(obj, GL_TRUE);
  676. gluSphere(obj, SPHERE_RADIUS, 16, 16);
  677. glEndList();
  678. }
  679. int
  680. main(int ac, char **av)
  681. {
  682. fprintf(stderr,
  683. "Ray V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
  684. /*
  685. if(!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) {
  686. fprintf(stderr,"Error setting the process class.\n");
  687. return 0;
  688. }
  689. if(!SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_TIME_CRITICAL)) {
  690. fprintf(stderr,"Error setting the process priority.\n");
  691. return 0;
  692. }
  693. */
  694. glutInitWindowPosition(0, 0);
  695. glutInitWindowSize(WIDTH, HEIGHT);
  696. glutInit(&ac, av);
  697. glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
  698. if (!(win = glutCreateWindow("Ray"))) {
  699. fprintf(stderr, "Error, couldn't open window\n");
  700. return -1;
  701. }
  702. reshape(WIDTH, HEIGHT);
  703. glShadeModel(GL_FLAT);
  704. glEnable(GL_DEPTH_TEST);
  705. glDepthFunc(GL_LEQUAL);
  706. glEnable(GL_CULL_FACE);
  707. glEnable(GL_TEXTURE_2D);
  708. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  709. glEnable(GL_FOG);
  710. glFogi(GL_FOG_MODE, GL_EXP2);
  711. glFogfv(GL_FOG_COLOR, fogcolor);
  712. glFogf(GL_FOG_DENSITY, 0.01);
  713. #ifdef FX
  714. glHint(GL_FOG_HINT, GL_NICEST);
  715. #endif
  716. calcposobs();
  717. initspherepos();
  718. inittextures();
  719. initdlists();
  720. glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
  721. glutReshapeFunc(reshape);
  722. glutDisplayFunc(draw);
  723. glutKeyboardFunc(key);
  724. glutSpecialFunc(special);
  725. glutIdleFunc(draw);
  726. glutMainLoop();
  727. return 0;
  728. }