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- /*
- * This program is under the GNU GPL.
- * Use at your own risk.
- *
- * written by David Bucciarelli (tech.hmw@plus.it)
- * Humanware s.r.l.
- */
-
- #include <stdlib.h>
- #include <stdio.h>
- #include <string.h>
- #include <math.h>
- #include <GL/glut.h>
-
- typedef struct
- {
- char *name;
- char *unit;
- void (*init) (void);
- int (*run) (int, int);
- int type;
- int numsize;
- int size[10];
- }
- benchmark;
-
- static int frontbuffer = 1;
-
- /***************************************************************************/
-
- static void
- init_test01(void)
- {
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluOrtho2D(-0.5, 639.5, -0.5, 479.5);
- glMatrixMode(GL_MODELVIEW);
-
- glShadeModel(GL_FLAT);
- glDisable(GL_DEPTH_TEST);
-
- glClearColor(0.0, 0.1, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
- glColor3f(1.0, 0.0, 0.0);
- }
-
- static int
- test01(int size, int num)
- {
- int x, y;
-
- glBegin(GL_POINTS);
- for (y = 0; y < num; y++)
- for (x = 0; x < 480; x++)
- glVertex2i(x, x);
- glEnd();
-
- return 480 * num;
- }
-
- /***************************************************************************/
-
- static void
- init_test02(void)
- {
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluOrtho2D(-0.5, 639.5, -0.5, 479.5);
- glMatrixMode(GL_MODELVIEW);
-
- glShadeModel(GL_SMOOTH);
- glDisable(GL_DEPTH_TEST);
-
- glClearColor(0.0, 0.1, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
- }
-
- static int
- test02(int size, int num)
- {
- int x, y;
-
- glBegin(GL_LINES);
- for (y = 0; y < num; y++)
- for (x = 0; x < size; x++) {
- glColor3f(0.0, 1.0, y / (float) num);
- glVertex2i(0, size - 1);
- glColor3f(1.0, 0.0, x / (float) size);
- glVertex2i(x, x);
- }
- glEnd();
-
- return num * size;
- }
-
- /***************************************************************************/
-
- static void
- init_test03(void)
- {
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-0.5, 639.5, -0.5, 479.5, 1.0, -1000.0 * 480.0);
- glMatrixMode(GL_MODELVIEW);
-
- glShadeModel(GL_SMOOTH);
- glEnable(GL_DEPTH_TEST);
-
- glClearColor(0.0, 0.1, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- }
-
- static int
- test03(int size, int num)
- {
- int x, y, z;
-
- glBegin(GL_TRIANGLES);
- for (y = 0; y < num; y++)
- for (x = 0; x < size; x += 5) {
- z = num * size - (y * size + x);
- glColor3f(0.0, 1.0, 0.0);
- glVertex3i(0, x, z);
-
- glColor3f(1.0, 0.0, x / (float) size);
- glVertex3i(size - 1 - x, 0, z);
-
- glColor3f(1.0, x / (float) size, 0.0);
- glVertex3i(x, size - 1 - x, z);
- }
- glEnd();
-
- return size * num / 5;
- }
-
- /***************************************************************************/
-
- static void
- init_test04(void)
- {
- int x, y;
- GLubyte tex[128 * 128 * 3];
- GLenum gluerr;
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-0.5, 639.5, -0.5, 479.5, 1.0, -1000.0 * 480.0);
-
- glMatrixMode(GL_MODELVIEW);
-
- glShadeModel(GL_SMOOTH);
- glEnable(GL_DEPTH_TEST);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- for (y = 0; y < 128; y++)
- for (x = 0; x < 128; x++) {
- tex[(x + y * 128) * 3 + 0] = ((x % (128 / 4)) < (128 / 8)) ? 255 : 0;
- tex[(x + y * 128) * 3 + 1] = ((y % (128 / 4)) < (128 / 8)) ? 255 : 0;
- tex[(x + y * 128) * 3 + 2] = x;
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 128, 128, GL_RGB,
- GL_UNSIGNED_BYTE, (GLvoid *) (&tex[0])))) {
- fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
- exit(-1);
- }
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glEnable(GL_TEXTURE_2D);
-
- glClearColor(0.0, 0.1, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- }
-
- static int
- test04(int size, int num)
- {
- int x, y, z;
-
- glBegin(GL_TRIANGLES);
- for (y = 0; y < num; y++)
- for (x = 0; x < size; x += 5) {
- z = num * size - (y * size + x);
- glTexCoord2f(1.0, 1.0);
- glColor3f(1.0, 0.0, 0.0);
- glVertex3i(0, x, z);
-
- glTexCoord2f(0.0, 1.0);
- glColor3f(0.0, 1.0, 0.0);
- glVertex3i(size - 1 - x, 0, z);
-
- glTexCoord2f(1.0, 0.0);
- glColor3f(0.0, 0.0, 1.0);
- glVertex3i(x, size - 1 - x, z);
- }
- glEnd();
-
- return num * size / 5;
- }
-
- /***************************************************************************/
-
- static void
- init_test05(void)
- {
- int x, y;
- GLubyte tex[128 * 128 * 3];
- GLenum gluerr;
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
-
- glMatrixMode(GL_MODELVIEW);
-
- glShadeModel(GL_SMOOTH);
- glEnable(GL_DEPTH_TEST);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- for (y = 0; y < 128; y++)
- for (x = 0; x < 128; x++) {
- tex[(x + y * 128) * 3 + 0] = ((x % (128 / 4)) < (128 / 8)) ? 255 : 0;
- tex[(x + y * 128) * 3 + 1] = ((y % (128 / 4)) < (128 / 8)) ? 255 : 0;
- tex[(x + y * 128) * 3 + 2] = x;
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 128, 128, GL_RGB,
- GL_UNSIGNED_BYTE, (GLvoid *) (&tex[0])))) {
- fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
- exit(-1);
- }
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glEnable(GL_TEXTURE_2D);
-
- glDepthFunc(GL_ALWAYS);
-
- glClearColor(0.0, 0.1, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- }
-
- static int
- test05(int size, int num)
- {
- int y;
- float v0[3], v1[3], v2[3], v3[3];
- float cv0[3], cv1[3], cv2[3], cv3[3];
- float tv0[3], tv1[3], tv2[3], tv3[3];
-
- v0[0] = 320 - size / 2;
- v0[1] = 240 - size / 2;
- v0[2] = 0.0;
- v1[0] = 320 + size / 2;
- v1[1] = 240 - size / 2;
- v1[2] = 0.0;
- v2[0] = 320 - size / 2;
- v2[1] = 240 + size / 2;
- v2[2] = 0.0;
- v3[0] = 320 + size / 2;
- v3[1] = 240 + size / 2;
- v3[2] = 0.0;
- cv0[0] = 1.0;
- cv0[1] = 0.0;
- cv0[2] = 0.0;
- cv1[0] = 1.0;
- cv1[1] = 1.0;
- cv1[2] = 0.0;
- cv2[0] = 1.0;
- cv2[1] = 0.0;
- cv2[2] = 1.0;
- cv3[0] = 1.0;
- cv3[1] = 1.0;
- cv3[2] = 1.0;
- tv0[0] = 0.0;
- tv0[1] = 0.0;
- tv0[2] = 0.0;
- tv1[0] = 1.0;
- tv1[1] = 0.0;
- tv1[2] = 0.0;
- tv2[0] = 0.0;
- tv2[1] = 1.0;
- tv2[2] = 0.0;
- tv3[0] = 1.0;
- tv3[1] = 1.0;
- tv3[2] = 0.0;
-
- glBegin(GL_TRIANGLE_STRIP);
- for (y = 0; y < num; y++) {
- glColor3fv(cv0);
- glTexCoord2fv(tv0);
- glVertex3fv(v0);
-
- glColor3fv(cv1);
- glTexCoord2fv(tv1);
- glVertex3fv(v1);
-
- glColor3fv(cv2);
- glTexCoord2fv(tv2);
- glVertex3fv(v2);
-
- glColor3fv(cv3);
- glTexCoord2fv(tv3);
- glVertex3fv(v3);
- }
- glEnd();
-
- return 4 * num - 2;
- }
-
- /***************************************************************************/
-
- static void
- init_test06(void)
- {
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluOrtho2D(-0.5, 639.5, -0.5, 479.5);
- glMatrixMode(GL_MODELVIEW);
-
- glShadeModel(GL_SMOOTH);
- glEnable(GL_DEPTH_TEST);
-
- glClearColor(0.0, 0.1, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- }
-
- static int
- test06(int size, int num)
- {
- int y;
-
- for (y = 0; y < num; y++) {
- glClearColor(y / (float) num, 0.1, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- }
-
- return num;
- }
-
- /***************************************************************************/
-
- #define BMARKS_TIME 5.0
-
- #define NUM_BMARKS 6
-
- /* 554 ~= sqrt(640*480) */
-
- static benchmark bmarks[NUM_BMARKS] = {
- {"Simple Points", "Pnts", init_test01, test01, 0, 0,
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
- {"Smooth Lines", "Lins", init_test02, test02, 1, 5,
- {480, 250, 100, 50, 25, 0, 0, 0, 0, 0}},
- {"ZSmooth Triangles", "Tris", init_test03, test03, 1, 5,
- {480, 250, 100, 50, 25, 0, 0, 0, 0, 0}},
- {"ZSmooth Tex Blend Triangles", "Tris", init_test04, test04, 1, 5,
- {480, 250, 100, 50, 25, 0, 0, 0, 0, 0}},
- {"ZSmooth Tex Blend TMesh Triangles", "Tris", init_test05, test05, 2, 8,
- {400, 250, 100, 50, 25, 10, 5, 2, 0, 0}},
- {"Color/Depth Buffer Clears", "Clrs", init_test06, test06, 3, 0,
- {554, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
- };
-
- /***************************************************************************/
-
- static void
- dotest0param(benchmark * bmark)
- {
- float stime, etime, dtime, tottime, maxtime, mintime;
- int num, numelem, calibnum, j;
-
- glPushAttrib(GL_ALL_ATTRIB_BITS);
- bmark->init();
-
- stime = glutGet(GLUT_ELAPSED_TIME);
-
- dtime = 0.0;
- calibnum = 0;
- while (dtime < 2.0) {
- bmark->run(0, 1);
- glFinish();
- etime = glutGet(GLUT_ELAPSED_TIME);
- dtime = (etime - stime) / 1000.0;
- calibnum++;
- }
- glPopAttrib();
-
- fprintf(stderr, "Elapsed time for the calibration test (%d): %f\n",
- calibnum, dtime);
-
- num = (int) ((BMARKS_TIME / dtime) * calibnum);
-
- if (num < 1)
- num = 1;
-
- fprintf(stderr, "Selected number of benchmark iterations: %d\n", num);
-
- mintime = HUGE_VAL;
- maxtime = -HUGE_VAL;
-
- for (tottime = 0.0, j = 0; j < 5; j++) {
- glPushAttrib(GL_ALL_ATTRIB_BITS);
- bmark->init();
-
- stime = glutGet(GLUT_ELAPSED_TIME);
- numelem = bmark->run(0, num);
- glFinish();
- etime = glutGet(GLUT_ELAPSED_TIME);
-
- glPopAttrib();
-
- dtime = (etime - stime) / 1000.0;
- tottime += dtime;
-
- fprintf(stderr, "Elapsed time for run %d: %f\n", j, dtime);
-
- if (dtime < mintime)
- mintime = dtime;
- if (dtime > maxtime)
- maxtime = dtime;
- }
-
- tottime -= mintime + maxtime;
-
- fprintf(stdout, "%s\n%f %s/sec", bmark->name, numelem / (tottime / 3.0),
- bmark->unit);
-
- if (bmark->type == 3)
- fprintf(stdout, ", MPixel Fill/sec: %f\n\n",
- (numelem * bmark->size[0] * (float) bmark->size[0]) /
- (1000000.0 * tottime / 3.0));
- else
- fprintf(stdout, "\n\n");
- }
-
- /***************************************************************************/
-
- static void
- dotest1param(benchmark * bmark)
- {
- float stime, etime, dtime, tottime, maxtime, mintime;
- int num, numelem, calibnum, j, k;
-
- fprintf(stdout, "%s\n", bmark->name);
-
- for (j = 0; j < bmark->numsize; j++) {
- fprintf(stderr, "Current size: %d\n", bmark->size[j]);
-
- glPushAttrib(GL_ALL_ATTRIB_BITS);
- bmark->init();
-
- stime = glutGet(GLUT_ELAPSED_TIME);
-
- dtime = 0.0;
- calibnum = 0;
- while (dtime < 2.0) {
- bmark->run(bmark->size[j], 1);
- glFinish();
- etime = glutGet(GLUT_ELAPSED_TIME);
- dtime = (etime - stime) / 1000.0;
- calibnum++;
- }
- glPopAttrib();
-
- fprintf(stderr, "Elapsed time for the calibration test (%d): %f\n",
- calibnum, dtime);
-
- num = (int) ((BMARKS_TIME / dtime) * calibnum);
-
- if (num < 1)
- num = 1;
-
- fprintf(stderr, "Selected number of benchmark iterations: %d\n", num);
-
- mintime = HUGE_VAL;
- maxtime = -HUGE_VAL;
-
- for (numelem = 1, tottime = 0.0, k = 0; k < 5; k++) {
- glPushAttrib(GL_ALL_ATTRIB_BITS);
- bmark->init();
-
- stime = glutGet(GLUT_ELAPSED_TIME);
- numelem = bmark->run(bmark->size[j], num);
- glFinish();
- etime = glutGet(GLUT_ELAPSED_TIME);
-
- glPopAttrib();
-
- dtime = (etime - stime) / 1000.0;
- tottime += dtime;
-
- fprintf(stderr, "Elapsed time for run %d: %f\n", k, dtime);
-
- if (dtime < mintime)
- mintime = dtime;
- if (dtime > maxtime)
- maxtime = dtime;
- }
-
- tottime -= mintime + maxtime;
-
- fprintf(stdout, "SIZE=%03d => %f %s/sec", bmark->size[j],
- numelem / (tottime / 3.0), bmark->unit);
- if (bmark->type == 2)
- fprintf(stdout, ", MPixel Fill/sec: %f\n",
- (numelem * bmark->size[j] * bmark->size[j] / 2) /
- (1000000.0 * tottime / 3.0));
- else
- fprintf(stdout, "\n");
- }
-
- fprintf(stdout, "\n\n");
- }
-
- /***************************************************************************/
-
- static void
- display(void)
- {
- int i;
-
- if (frontbuffer)
- glDrawBuffer(GL_FRONT);
- else
- glDrawBuffer(GL_BACK);
-
- for (i = 0; i < NUM_BMARKS; i++) {
- fprintf(stderr, "Benchmark: %d\n", i);
-
- switch (bmarks[i].type) {
- case 0:
- case 3:
- dotest0param(&bmarks[i]);
- break;
- case 1:
- case 2:
- dotest1param(&bmarks[i]);
- break;
- }
- }
-
- exit(0);
- }
-
- int
- main(int ac, char **av)
- {
- fprintf(stderr, "GLTest v1.0\nWritten by David Bucciarelli\n");
-
- if (ac == 2)
- frontbuffer = 0;
-
- glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(640, 480);
- glutCreateWindow("OpenGL/Mesa Performances");
- glutDisplayFunc(display);
- glutMainLoop();
-
- return 0;
- }
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