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- /****************************************************************************
- *
- * Mesa bindings for SciTech MGL
- *
- * Copyright (C) 1996 SciTech Software.
- * All rights reserved.
- *
- * Filename: $Workfile: mglmesa.h $
- * Version: $Revision: 1.1 $
- *
- * Language: ANSI C
- * Environment: Any
- *
- * Description: Header file for the Mesa/OpenGL interface bindings for the
- * SciTech MGL graphics library. Uses the MGL internal
- * device context structures to get direct access to the
- * high performance MGL rasterization functions for maximum
- * performance. Utilizes the VESA VBE/AF Accelerator Functions
- * via the MGL's accelerated device driver functions, as well
- * as basic DirectDraw accelerated functions provided by the
- * MGL.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Date: 1999/08/19 00:55:40 $ $Author: jtg $
- *
- ****************************************************************************/
-
- #ifndef __MGLMESA_H
- #define __MGLMESA_H
-
- #include "mgraph.h"
-
- /*------------------------- Function Prototypes ---------------------------*/
-
- #ifdef __cplusplus
- extern "C" { /* Use "C" linkage when in C++ mode */
- #endif
-
- #ifndef __WINDOWS__
- #define GLAPIENTRY
- #endif
-
- #ifdef __WINDOWS__
- bool GLAPIENTRY MGLMesaInitDLL(MGLCallbacks *cb,char *version);
- #endif
- void GLAPIENTRY MGLMesaChooseVisual(MGLDC *dc,MGLVisual *visual);
- bool GLAPIENTRY MGLMesaSetVisual(MGLDC *dc,MGLVisual *visual);
- bool GLAPIENTRY MGLMesaCreateContext(MGLDC *dc,bool forceMemDC);
- void GLAPIENTRY MGLMesaDestroyContext(MGLDC *dc);
- void GLAPIENTRY MGLMesaMakeCurrent(MGLDC *dc);
- void GLAPIENTRY MGLMesaSwapBuffers(MGLDC *dc,bool waitVRT);
-
- /* Palette manipulation support. The reason we provide palette manipulation
- * routines is so that when rendering in double buffered modes with a
- * software backbuffer, the palette for the backbuffer is kept consistent
- * with the hardware front buffer.
- */
-
- void GLAPIENTRY MGLMesaSetPaletteEntry(MGLDC *dc,int entry,uchar red,uchar green,uchar blue);
- void GLAPIENTRY MGLMesaSetPalette(MGLDC *dc,palette_t *pal,int numColors,int startIndex);
- void GLAPIENTRY MGLMesaRealizePalette(MGLDC *dc,int numColors,int startIndex,int waitVRT);
-
- #ifdef __cplusplus
- } /* End of "C" linkage for C++ */
- #endif /* __cplusplus */
-
- #endif /* __MGLMESA_H */
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