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toyball.c 7.2KB

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  1. /**
  2. * "Toy Ball" shader demo. Uses the example shaders from
  3. * chapter 11 of the OpenGL Shading Language "orange" book.
  4. * 16 Jan 2007
  5. */
  6. #include <assert.h>
  7. #include <string.h>
  8. #include <stdio.h>
  9. #include <stdlib.h>
  10. #include <math.h>
  11. #include <GL/gl.h>
  12. #include <GL/glut.h>
  13. #include <GL/glext.h>
  14. #include "extfuncs.h"
  15. static char *FragProgFile = "CH11-toyball.frag.txt";
  16. static char *VertProgFile = "CH11-toyball.vert.txt";
  17. /* program/shader objects */
  18. static GLuint fragShader;
  19. static GLuint vertShader;
  20. static GLuint program;
  21. struct uniform_info {
  22. const char *name;
  23. GLuint size;
  24. GLint location;
  25. GLfloat value[4];
  26. };
  27. static struct uniform_info Uniforms[] = {
  28. { "LightDir", 4, -1, { 0.57737, 0.57735, 0.57735, 0.0 } },
  29. { "HVector", 4, -1, { 0.32506, 0.32506, 0.88808, 0.0 } },
  30. { "BallCenter", 4, -1, { 0.0, 0.0, 0.0, 1.0 } },
  31. { "SpecularColor", 4, -1, { 0.4, 0.4, 0.4, 60.0 } },
  32. { "Red", 4, -1, { 0.6, 0.0, 0.0, 1.0 } },
  33. { "Blue", 4, -1, { 0.0, 0.3, 0.6, 1.0 } },
  34. { "Yellow", 4, -1, { 0.6, 0.5, 0.0, 1.0 } },
  35. { "HalfSpace0", 4, -1, { 1.0, 0.0, 0.0, 0.2 } },
  36. { "HalfSpace1", 4, -1, { 0.309016994, 0.951056516, 0.0, 0.2 } },
  37. { "HalfSpace2", 4, -1, { -0.809016994, 0.587785252, 0.0, 0.2 } },
  38. { "HalfSpace3", 4, -1, { -0.809016994, -0.587785252, 0.0, 0.2 } },
  39. { "HalfSpace4", 4, -1, { 0.309116994, -0.951056516, 0.0, 0.2 } },
  40. { "InOrOutInit", 1, -1, { -3.0, 0, 0, 0 } },
  41. { "StripeWidth", 1, -1, { 0.3, 0, 0, 0 } },
  42. { "FWidth", 1, -1, { 0.005, 0, 0, 0 } },
  43. { NULL, 0, 0, { 0, 0, 0, 0 } }
  44. };
  45. static GLint win = 0;
  46. static GLboolean Anim = GL_FALSE;
  47. static GLfloat TexRot = 0.0;
  48. static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
  49. static void
  50. Idle(void)
  51. {
  52. TexRot += 2.0;
  53. if (TexRot > 360.0)
  54. TexRot -= 360.0;
  55. glutPostRedisplay();
  56. }
  57. static void
  58. Redisplay(void)
  59. {
  60. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  61. glPushMatrix();
  62. glRotatef(xRot, 1.0f, 0.0f, 0.0f);
  63. glRotatef(yRot, 0.0f, 1.0f, 0.0f);
  64. glRotatef(zRot, 0.0f, 0.0f, 1.0f);
  65. glMatrixMode(GL_TEXTURE);
  66. glLoadIdentity();
  67. glRotatef(TexRot, 0.0f, 1.0f, 0.0f);
  68. glMatrixMode(GL_MODELVIEW);
  69. glutSolidSphere(2.0, 20, 10);
  70. glPopMatrix();
  71. glFinish();
  72. glFlush();
  73. glutSwapBuffers();
  74. }
  75. static void
  76. Reshape(int width, int height)
  77. {
  78. glViewport(0, 0, width, height);
  79. glMatrixMode(GL_PROJECTION);
  80. glLoadIdentity();
  81. glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
  82. glMatrixMode(GL_MODELVIEW);
  83. glLoadIdentity();
  84. glTranslatef(0.0f, 0.0f, -15.0f);
  85. }
  86. static void
  87. CleanUp(void)
  88. {
  89. glDeleteShader_func(fragShader);
  90. glDeleteShader_func(vertShader);
  91. glDeleteProgram_func(program);
  92. glutDestroyWindow(win);
  93. }
  94. static void
  95. Key(unsigned char key, int x, int y)
  96. {
  97. const GLfloat step = 2.0;
  98. (void) x;
  99. (void) y;
  100. switch(key) {
  101. case 'a':
  102. Anim = !Anim;
  103. if (Anim)
  104. glutIdleFunc(Idle);
  105. else
  106. glutIdleFunc(NULL);
  107. break;
  108. case 'z':
  109. zRot += step;
  110. break;
  111. case 'Z':
  112. zRot -= step;
  113. break;
  114. case 27:
  115. CleanUp();
  116. exit(0);
  117. break;
  118. }
  119. glutPostRedisplay();
  120. }
  121. static void
  122. SpecialKey(int key, int x, int y)
  123. {
  124. const GLfloat step = 2.0;
  125. (void) x;
  126. (void) y;
  127. switch(key) {
  128. case GLUT_KEY_UP:
  129. xRot += step;
  130. break;
  131. case GLUT_KEY_DOWN:
  132. xRot -= step;
  133. break;
  134. case GLUT_KEY_LEFT:
  135. yRot -= step;
  136. break;
  137. case GLUT_KEY_RIGHT:
  138. yRot += step;
  139. break;
  140. }
  141. glutPostRedisplay();
  142. }
  143. static void
  144. LoadAndCompileShader(GLuint shader, const char *text)
  145. {
  146. GLint stat;
  147. glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
  148. glCompileShader_func(shader);
  149. glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
  150. if (!stat) {
  151. GLchar log[1000];
  152. GLsizei len;
  153. glGetShaderInfoLog_func(shader, 1000, &len, log);
  154. fprintf(stderr, "brick: problem compiling shader: %s\n", log);
  155. exit(1);
  156. }
  157. else {
  158. printf("Shader compiled OK\n");
  159. }
  160. }
  161. /**
  162. * Read a shader from a file.
  163. */
  164. static void
  165. ReadShader(GLuint shader, const char *filename)
  166. {
  167. const int max = 100*1000;
  168. int n;
  169. char *buffer = (char*) malloc(max);
  170. FILE *f = fopen(filename, "r");
  171. if (!f) {
  172. fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
  173. exit(1);
  174. }
  175. n = fread(buffer, 1, max, f);
  176. printf("brick: read %d bytes from shader file %s\n", n, filename);
  177. if (n > 0) {
  178. buffer[n] = 0;
  179. LoadAndCompileShader(shader, buffer);
  180. }
  181. fclose(f);
  182. free(buffer);
  183. }
  184. static void
  185. CheckLink(GLuint prog)
  186. {
  187. GLint stat;
  188. glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
  189. if (!stat) {
  190. GLchar log[1000];
  191. GLsizei len;
  192. glGetProgramInfoLog_func(prog, 1000, &len, log);
  193. fprintf(stderr, "Linker error:\n%s\n", log);
  194. }
  195. else {
  196. fprintf(stderr, "Link success!\n");
  197. }
  198. }
  199. static void
  200. Init(void)
  201. {
  202. const char *version;
  203. GLint i;
  204. version = (const char *) glGetString(GL_VERSION);
  205. if (version[0] != '2' || version[1] != '.') {
  206. printf("Warning: this program expects OpenGL 2.0\n");
  207. /*exit(1);*/
  208. }
  209. printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
  210. GetExtensionFuncs();
  211. vertShader = glCreateShader_func(GL_VERTEX_SHADER);
  212. ReadShader(vertShader, VertProgFile);
  213. fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
  214. ReadShader(fragShader, FragProgFile);
  215. program = glCreateProgram_func();
  216. glAttachShader_func(program, fragShader);
  217. glAttachShader_func(program, vertShader);
  218. glLinkProgram_func(program);
  219. CheckLink(program);
  220. glUseProgram_func(program);
  221. assert(glIsProgram_func(program));
  222. assert(glIsShader_func(fragShader));
  223. assert(glIsShader_func(vertShader));
  224. for (i = 0; Uniforms[i].name; i++) {
  225. Uniforms[i].location
  226. = glGetUniformLocation_func(program, Uniforms[i].name);
  227. printf("Uniform %s location: %d\n", Uniforms[i].name,
  228. Uniforms[i].location);
  229. switch (Uniforms[i].size) {
  230. case 1:
  231. glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
  232. break;
  233. case 2:
  234. glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
  235. break;
  236. case 3:
  237. glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
  238. break;
  239. case 4:
  240. glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
  241. break;
  242. default:
  243. abort();
  244. }
  245. }
  246. assert(glGetError() == 0);
  247. glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
  248. glEnable(GL_DEPTH_TEST);
  249. glColor3f(1, 0, 0);
  250. }
  251. static void
  252. ParseOptions(int argc, char *argv[])
  253. {
  254. int i;
  255. for (i = 1; i < argc; i++) {
  256. if (strcmp(argv[i], "-fs") == 0) {
  257. FragProgFile = argv[i+1];
  258. }
  259. else if (strcmp(argv[i], "-vs") == 0) {
  260. VertProgFile = argv[i+1];
  261. }
  262. }
  263. }
  264. int
  265. main(int argc, char *argv[])
  266. {
  267. glutInit(&argc, argv);
  268. glutInitWindowPosition( 0, 0);
  269. glutInitWindowSize(400, 400);
  270. glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
  271. win = glutCreateWindow(argv[0]);
  272. glutReshapeFunc(Reshape);
  273. glutKeyboardFunc(Key);
  274. glutSpecialFunc(SpecialKey);
  275. glutDisplayFunc(Redisplay);
  276. ParseOptions(argc, argv);
  277. Init();
  278. glutMainLoop();
  279. return 0;
  280. }