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  1. <HTML>
  2. <TITLE>Mesa Introduction</TITLE>
  3. <link rel="stylesheet" type="text/css" href="mesa.css"></head>
  4. <BODY>
  5. <H1>Introduction</H1>
  6. <p>
  7. Mesa is an open-source implementation of the
  8. <a href="http://www.opengl.org/" target="_parent">OpenGL</a> specification -
  9. a system for rendering interactive 3D graphics.
  10. </p>
  11. <p>
  12. A variety of device drivers allows Mesa to be used in many different
  13. environments ranging from software emulation to complete hardware acceleration
  14. for modern GPUs.
  15. </p>
  16. <p>
  17. Mesa ties into several other open-source projects: the
  18. <a href="http://dri.freedesktop.org/" target="_parent">Direct Rendering
  19. Infrastructure</a> and <a href="http://x.org" target="_parent">X.org</a> to
  20. provide OpenGL support to users of X on Linux, FreeBSD and other operating
  21. systems.
  22. </p>
  23. <H1>Project History</H1>
  24. <p>
  25. The Mesa project was originally started by Brian Paul.
  26. Here's a short history of the project.
  27. </p>
  28. <p>
  29. August, 1993: I begin working on Mesa in my spare time. The project
  30. has no name at that point. I was simply interested in writing a simple
  31. 3D graphics library that used the then-new OpenGL API. I was partially
  32. inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
  33. I had been programming with IRIS GL since 1991.
  34. </p>
  35. <p>
  36. November 1994: I contact SGI to ask permission to distribute my OpenGL-like
  37. graphics library on the internet. SGI was generally receptive to the
  38. idea and after negotiations with SGI's legal department, I get permission
  39. to release it.
  40. </p>
  41. <p>
  42. February 1995: Mesa 1.0 is released on the internet. I expected that
  43. a few people would be interested in it, but not thousands.
  44. I was soon receiving patches, new features and thank-you notes on a
  45. daily basis. That encouraged me to continue working on Mesa. The
  46. name Mesa just popped into my head one day. SGI had asked me not to use
  47. the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
  48. want to make up a new acronym. Later, I heard of the Mesa programming
  49. language and the Mesa spreadsheet for NeXTStep.
  50. </p>
  51. <p>
  52. In the early days, OpenGL wasn't available on too many systems.
  53. It even took a while for SGI to support it across their product line.
  54. Mesa filled a big hole during that time.
  55. For a lot of people, Mesa was their first introduction to OpenGL.
  56. I think SGI recognized that Mesa actually helped to promote
  57. the OpenGL API, so they didn't feel threatened by the project.
  58. </p>
  59. <p>
  60. 1995-1996: I continue working on Mesa both during my spare time and during
  61. my work hours at the Space Science and Engineering Center at the University
  62. of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
  63. Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
  64. </p><p>
  65. October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
  66. </p>
  67. <p>
  68. March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo graphics
  69. card via the Glide library. It's the first really popular hardware OpenGL
  70. implementation for Linux.
  71. </p>
  72. <p>
  73. September 1998: Mesa 3.0 is released. It's the first publicly-available
  74. implementation of the OpenGL 1.2 API.
  75. </p>
  76. <p>
  77. March 1999: I attend my first OpenGL ARB meeting. I contribute to the
  78. development of several official OpenGL extensions over the years.
  79. </p>
  80. <p>
  81. September 1999: I'm hired by Precision Insight, Inc. Mesa is a key
  82. component of 3D hardware acceleration in the new DRI project for XFree86.
  83. Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
  84. </p>
  85. <p>
  86. October 2001: Mesa 4.0 is released.
  87. It implements the OpenGL 1.3 specification.
  88. </p>
  89. <p>
  90. November 2001: I cofound <a href="http://www.tungstengraphics.com" target="_parent">
  91. Tungsten Graphics, Inc.</a> with Keith Whitwell, Jens Owen, David Dawes and
  92. Frank LaMonica.
  93. I continue to develop Mesa as part of my resposibilities with Tungsten
  94. Graphics and as a spare-time project.
  95. </p>
  96. <p>
  97. November 2002: Mesa 5.0 is released.
  98. It implements the OpenGL 1.4 specification.
  99. </p>
  100. <p>
  101. January 2003: Mesa 6.0 is released. It implements the OpenGL 1.5
  102. specification as well as the GL_ARB_vertex_program and
  103. GL_ARB_fragment_program extensions.
  104. </p>
  105. <p>
  106. June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification
  107. and OpenGL Shading Language.
  108. </p>
  109. <p>
  110. Ongoing: Mesa is used as the core of many hardware OpenGL drivers for
  111. the XFree86 and X.org X servers within the
  112. <A href="http://dri.freedesktop.org/" target="_parent">DRI project</A>.
  113. I continue to enhance Mesa with new extensions and features.
  114. </p>
  115. <H1>Major Versions</H1>
  116. <p>
  117. This is a summary of the major versions of Mesa.
  118. Mesa's major version number has been incremented whenever a new version
  119. of the OpenGL specification is implemented.
  120. </p>
  121. <H2>Version 7.x features</H2>
  122. <p>
  123. Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature
  124. of OpenGL 2.x is the OpenGL Shading Language.
  125. </p>
  126. <H2>Version 6.x features</H2>
  127. <p>
  128. Version 6.x of Mesa implements the OpenGL 1.5 API with the following
  129. extensions incorporated as standard features:
  130. </p>
  131. <ul>
  132. <li>GL_ARB_occlusion_query
  133. <li>GL_ARB_vertex_buffer_object
  134. <li>GL_EXT_shadow_funcs
  135. </ul>
  136. <p>
  137. Also note that several OpenGL tokens were renamed in OpenGL 1.5
  138. for the sake of consistency.
  139. The old tokens are still available.
  140. </p>
  141. <pre>
  142. New Token Old Token
  143. ------------------------------------------------------------
  144. GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
  145. GL_FOG_COORD GL_FOG_COORDINATE
  146. GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
  147. GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
  148. GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
  149. GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
  150. GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
  151. GL_SRC0_RGB GL_SOURCE0_RGB
  152. GL_SRC1_RGB GL_SOURCE1_RGB
  153. GL_SRC2_RGB GL_SOURCE2_RGB
  154. GL_SRC0_ALPHA GL_SOURCE0_ALPHA
  155. GL_SRC1_ALPHA GL_SOURCE1_ALPHA
  156. GL_SRC2_ALPHA GL_SOURCE2_ALPHA
  157. </pre>
  158. <p>
  159. See the
  160. <a href="http://www.opengl.org/documentation/spec.html" target="_parent">
  161. OpenGL specification</a> for more details.
  162. </p>
  163. <H2>Version 5.x features</H2>
  164. <p>
  165. Version 5.x of Mesa implements the OpenGL 1.4 API with the following
  166. extensions incorporated as standard features:
  167. </p>
  168. <ul>
  169. <li>GL_ARB_depth_texture
  170. <li>GL_ARB_shadow
  171. <li>GL_ARB_texture_env_crossbar
  172. <li>GL_ARB_texture_mirror_repeat
  173. <li>GL_ARB_window_pos
  174. <li>GL_EXT_blend_color
  175. <li>GL_EXT_blend_func_separate
  176. <li>GL_EXT_blend_logic_op
  177. <li>GL_EXT_blend_minmax
  178. <li>GL_EXT_blend_subtract
  179. <li>GL_EXT_fog_coord
  180. <li>GL_EXT_multi_draw_arrays
  181. <li>GL_EXT_point_parameters
  182. <li>GL_EXT_secondary_color
  183. <li>GL_EXT_stencil_wrap
  184. <li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
  185. <li>GL_SGIS_generate_mipmap
  186. </ul>
  187. <H2>Version 4.x features</H2>
  188. <p>
  189. Version 4.x of Mesa implements the OpenGL 1.3 API with the following
  190. extensions incorporated as standard features:
  191. </p>
  192. <ul>
  193. <li>GL_ARB_multisample
  194. <li>GL_ARB_multitexture
  195. <li>GL_ARB_texture_border_clamp
  196. <li>GL_ARB_texture_compression
  197. <li>GL_ARB_texture_cube_map
  198. <li>GL_ARB_texture_env_add
  199. <li>GL_ARB_texture_env_combine
  200. <li>GL_ARB_texture_env_dot3
  201. <li>GL_ARB_transpose_matrix
  202. </ul>
  203. <H2>Version 3.x features</H2>
  204. <p>
  205. Version 3.x of Mesa implements the OpenGL 1.2 API with the following
  206. features:
  207. </p>
  208. <ul>
  209. <li>BGR, BGRA and packed pixel formats
  210. <li>New texture border clamp mode
  211. <li>glDrawRangeElements()
  212. <li>standard 3-D texturing
  213. <li>advanced MIPMAP control
  214. <li>separate specular color interpolation
  215. </ul>
  216. <H2>Version 2.x features</H2>
  217. <p>
  218. Version 2.x of Mesa implements the OpenGL 1.1 API with the following
  219. features.
  220. </p>
  221. <ul>
  222. <li>Texture mapping:
  223. <ul>
  224. <li>glAreTexturesResident
  225. <li>glBindTexture
  226. <li>glCopyTexImage1D
  227. <li>glCopyTexImage2D
  228. <li>glCopyTexSubImage1D
  229. <li>glCopyTexSubImage2D
  230. <li>glDeleteTextures
  231. <li>glGenTextures
  232. <li>glIsTexture
  233. <li>glPrioritizeTextures
  234. <li>glTexSubImage1D
  235. <li>glTexSubImage2D
  236. </ul>
  237. <li>Vertex Arrays:
  238. <ul>
  239. <li>glArrayElement
  240. <li>glColorPointer
  241. <li>glDrawElements
  242. <li>glEdgeFlagPointer
  243. <li>glIndexPointer
  244. <li>glInterleavedArrays
  245. <li>glNormalPointer
  246. <li>glTexCoordPointer
  247. <li>glVertexPointer
  248. </ul>
  249. <li>Client state management:
  250. <ul>
  251. <li>glDisableClientState
  252. <li>glEnableClientState
  253. <li>glPopClientAttrib
  254. <li>glPushClientAttrib
  255. </ul>
  256. <li>Misc:
  257. <ul>
  258. <li>glGetPointer
  259. <li>glIndexub
  260. <li>glIndexubv
  261. <li>glPolygonOffset
  262. </ul>
  263. </ul>
  264. </body>
  265. </html>