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- <HTML>
-
- <TITLE>Mesa Introduction</TITLE>
-
- <link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
- <BODY>
-
- <H1>Introduction</H1>
-
- <p>
- Mesa is an open-source implementation of the
- <a href="http://www.opengl.org/" target="_parent">OpenGL</a> specification -
- a system for rendering interactive 3D graphics.
- </p>
-
- <p>
- A variety of device drivers allows Mesa to be used in many different
- environments ranging from software emulation to complete hardware acceleration
- for modern GPUs.
- </p>
-
- <p>
- Mesa ties into several other open-source projects: the
- <a href="http://dri.freedesktop.org/" target="_parent">Direct Rendering
- Infrastructure</a> and <a href="http://x.org" target="_parent">X.org</a> to
- provide OpenGL support to users of X on Linux, FreeBSD and other operating
- systems.
- </p>
-
-
-
- <H1>Project History</H1>
-
- <p>
- The Mesa project was originally started by Brian Paul.
- Here's a short history of the project.
- </p>
-
- <p>
- August, 1993: I begin working on Mesa in my spare time. The project
- has no name at that point. I was simply interested in writing a simple
- 3D graphics library that used the then-new OpenGL API. I was partially
- inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
- I had been programming with IRIS GL since 1991.
- </p>
-
- <p>
- November 1994: I contact SGI to ask permission to distribute my OpenGL-like
- graphics library on the internet. SGI was generally receptive to the
- idea and after negotiations with SGI's legal department, I get permission
- to release it.
- </p>
-
- <p>
- February 1995: Mesa 1.0 is released on the internet. I expected that
- a few people would be interested in it, but not thousands.
- I was soon receiving patches, new features and thank-you notes on a
- daily basis. That encouraged me to continue working on Mesa. The
- name Mesa just popped into my head one day. SGI had asked me not to use
- the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
- want to make up a new acronym. Later, I heard of the Mesa programming
- language and the Mesa spreadsheet for NeXTStep.
- </p>
-
- <p>
- In the early days, OpenGL wasn't available on too many systems.
- It even took a while for SGI to support it across their product line.
- Mesa filled a big hole during that time.
- For a lot of people, Mesa was their first introduction to OpenGL.
- I think SGI recognized that Mesa actually helped to promote
- the OpenGL API, so they didn't feel threatened by the project.
- </p>
-
-
- <p>
- 1995-1996: I continue working on Mesa both during my spare time and during
- my work hours at the Space Science and Engineering Center at the University
- of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
- Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
- </p><p>
- October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
- </p>
-
- <p>
- March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo graphics
- card via the Glide library. It's the first really popular hardware OpenGL
- implementation for Linux.
- </p>
-
- <p>
- September 1998: Mesa 3.0 is released. It's the first publicly-available
- implementation of the OpenGL 1.2 API.
- </p>
-
- <p>
- March 1999: I attend my first OpenGL ARB meeting. I contribute to the
- development of several official OpenGL extensions over the years.
- </p>
-
- <p>
- September 1999: I'm hired by Precision Insight, Inc. Mesa is a key
- component of 3D hardware acceleration in the new DRI project for XFree86.
- Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
- </p>
-
- <p>
- October 2001: Mesa 4.0 is released.
- It implements the OpenGL 1.3 specification.
- </p>
-
-
- <p>
- November 2001: I cofound <a href="http://www.tungstengraphics.com" target="_parent">
- Tungsten Graphics, Inc.</a> with Keith Whitwell, Jens Owen, David Dawes and
- Frank LaMonica.
- I continue to develop Mesa as part of my resposibilities with Tungsten
- Graphics and as a spare-time project.
- </p>
-
- <p>
- November 2002: Mesa 5.0 is released.
- It implements the OpenGL 1.4 specification.
- </p>
-
- <p>
- January 2003: Mesa 6.0 is released. It implements the OpenGL 1.5
- specification as well as the GL_ARB_vertex_program and
- GL_ARB_fragment_program extensions.
- </p>
-
- <p>
- June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification
- and OpenGL Shading Language.
- </p>
-
-
- <p>
- Ongoing: Mesa is used as the core of many hardware OpenGL drivers for
- the XFree86 and X.org X servers within the
- <A href="http://dri.freedesktop.org/" target="_parent">DRI project</A>.
- I continue to enhance Mesa with new extensions and features.
- </p>
-
-
-
- <H1>Major Versions</H1>
-
- <p>
- This is a summary of the major versions of Mesa.
- Mesa's major version number has been incremented whenever a new version
- of the OpenGL specification is implemented.
- </p>
-
-
- <H2>Version 7.x features</H2>
- <p>
- Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature
- of OpenGL 2.x is the OpenGL Shading Language.
- </p>
-
-
- <H2>Version 6.x features</H2>
- <p>
- Version 6.x of Mesa implements the OpenGL 1.5 API with the following
- extensions incorporated as standard features:
- </p>
- <ul>
- <li>GL_ARB_occlusion_query
- <li>GL_ARB_vertex_buffer_object
- <li>GL_EXT_shadow_funcs
- </ul>
- <p>
- Also note that several OpenGL tokens were renamed in OpenGL 1.5
- for the sake of consistency.
- The old tokens are still available.
- </p>
- <pre>
- New Token Old Token
- ------------------------------------------------------------
- GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
- GL_FOG_COORD GL_FOG_COORDINATE
- GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
- GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
- GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
- GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
- GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
- GL_SRC0_RGB GL_SOURCE0_RGB
- GL_SRC1_RGB GL_SOURCE1_RGB
- GL_SRC2_RGB GL_SOURCE2_RGB
- GL_SRC0_ALPHA GL_SOURCE0_ALPHA
- GL_SRC1_ALPHA GL_SOURCE1_ALPHA
- GL_SRC2_ALPHA GL_SOURCE2_ALPHA
- </pre>
- <p>
- See the
- <a href="http://www.opengl.org/documentation/spec.html" target="_parent">
- OpenGL specification</a> for more details.
- </p>
-
-
-
- <H2>Version 5.x features</H2>
- <p>
- Version 5.x of Mesa implements the OpenGL 1.4 API with the following
- extensions incorporated as standard features:
- </p>
- <ul>
- <li>GL_ARB_depth_texture
- <li>GL_ARB_shadow
- <li>GL_ARB_texture_env_crossbar
- <li>GL_ARB_texture_mirror_repeat
- <li>GL_ARB_window_pos
- <li>GL_EXT_blend_color
- <li>GL_EXT_blend_func_separate
- <li>GL_EXT_blend_logic_op
- <li>GL_EXT_blend_minmax
- <li>GL_EXT_blend_subtract
- <li>GL_EXT_fog_coord
- <li>GL_EXT_multi_draw_arrays
- <li>GL_EXT_point_parameters
- <li>GL_EXT_secondary_color
- <li>GL_EXT_stencil_wrap
- <li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
- <li>GL_SGIS_generate_mipmap
- </ul>
-
-
- <H2>Version 4.x features</H2>
-
- <p>
- Version 4.x of Mesa implements the OpenGL 1.3 API with the following
- extensions incorporated as standard features:
- </p>
-
- <ul>
- <li>GL_ARB_multisample
- <li>GL_ARB_multitexture
- <li>GL_ARB_texture_border_clamp
- <li>GL_ARB_texture_compression
- <li>GL_ARB_texture_cube_map
- <li>GL_ARB_texture_env_add
- <li>GL_ARB_texture_env_combine
- <li>GL_ARB_texture_env_dot3
- <li>GL_ARB_transpose_matrix
- </ul>
-
- <H2>Version 3.x features</H2>
-
- <p>
- Version 3.x of Mesa implements the OpenGL 1.2 API with the following
- features:
- </p>
- <ul>
- <li>BGR, BGRA and packed pixel formats
- <li>New texture border clamp mode
- <li>glDrawRangeElements()
- <li>standard 3-D texturing
- <li>advanced MIPMAP control
- <li>separate specular color interpolation
- </ul>
-
-
- <H2>Version 2.x features</H2>
- <p>
- Version 2.x of Mesa implements the OpenGL 1.1 API with the following
- features.
- </p>
- <ul>
- <li>Texture mapping:
- <ul>
- <li>glAreTexturesResident
- <li>glBindTexture
- <li>glCopyTexImage1D
- <li>glCopyTexImage2D
- <li>glCopyTexSubImage1D
- <li>glCopyTexSubImage2D
- <li>glDeleteTextures
- <li>glGenTextures
- <li>glIsTexture
- <li>glPrioritizeTextures
- <li>glTexSubImage1D
- <li>glTexSubImage2D
- </ul>
- <li>Vertex Arrays:
- <ul>
- <li>glArrayElement
- <li>glColorPointer
- <li>glDrawElements
- <li>glEdgeFlagPointer
- <li>glIndexPointer
- <li>glInterleavedArrays
- <li>glNormalPointer
- <li>glTexCoordPointer
- <li>glVertexPointer
- </ul>
- <li>Client state management:
- <ul>
- <li>glDisableClientState
- <li>glEnableClientState
- <li>glPopClientAttrib
- <li>glPushClientAttrib
- </ul>
- <li>Misc:
- <ul>
- <li>glGetPointer
- <li>glIndexub
- <li>glIndexubv
- <li>glPolygonOffset
- </ul>
- </ul>
-
-
- </body>
- </html>
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