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-
- Mesa 6.3 release notes
-
- July 20, 2005
-
- PLEASE READ!!!!
-
-
-
- Introduction
- ------------
-
- Mesa uses an even/odd version number scheme like the Linux kernel.
- Odd numbered versions (such as 6.3) designate new developmental releases.
- Even numbered versions (such as 6.2) designate stable releases.
-
-
-
- New Features
- ------------
-
- GL_ARB_draw_buffers - allows a fragment program to write to a number of
- separate color buffers, instead of just one.
-
- GL_OES_read_format - allows one to query the fastest glReadPixels format
- and datatype.
-
- GL_ARB_pixel_buffer_object - buffer objects for pixel read/write functions.
-
- GL_EXT_framebuffer_object - allows render-to-texture and provides a
- window-system indepedent Pbuffer facility.
- The Mesa CVS tree contains a couple tests of this extension.
-
- DirectFB driver, contributed by Claudio Ciccani. See docs/README.directfb
- for details.
-
-
-
- Vertex/Fragment Program PRINT Instruction
- -----------------------------------------
-
- The GL_NV_vertex_program and GL_NV_fragment_program languages have been
- extended with a PRINT instruction.
-
-
-
- glDeleteTextures(), glDeletePrograms() and glDeleteBuffers() Changed
- --------------------------------------------------------------------
-
- To match the behaviour of other OpenGL implementations, glDeleteTextures,
- glDeletePrograms and glDeleteBuffers have been modified so that:
-
- * The named texture/program/buffer ID is immediately freed for re-use.
-
- * The actual texture object, program or buffers isn't really deleted until
- it is no longer bound in any rendering context (the reference count
- is zero).
-
- Previously, the texture/program/buffer ID wasn't freed until the object
- was really deleted.
-
- Note that textures, programs and buffers can be shared by several rendering
- contexts so they can't be deleted until they're unbound in _all_ contexts.
-
-
-
- GL_EXT_framebuffer_object changes
- ---------------------------------
-
- Implementing this extension involved changing a lot of code (for the better).
-
- The gl_framebuffer object now a collection of gl_renderbuffer objects.
- Renderbuffers may store colors, stencil indices, or depth values. The
- gl_framebuffer and gl_renderbuffer types are object-oriented in design.
-
- All the old RGB, color index, stencil and depth-related span functions for
- reading/writing pixels from/to buffers has changed. Now, all pixels are
- read/written through a set of common renderbuffer functions (methods).
-
- Most device drivers have been updated for these changes, but some haven't.
-
-
-
- To Do (someday) items
- ---------------------
- Switch to freeglut
- Increase MAX_DRAWBUFFERS
- driver hooks for BeginQuery/EndQuery
-
-
-
- Miscellaneous
- -------------
-
- The main/get.c file is now generated with a Python script (get_gen.py).
-
-
-
- Driver Status
- ---------------------- ---------------------
- XMesa (Xlib) implements OpenGL 1.5
- OSMesa (off-screen) implements OpenGL 1.5
- Glide (3dfx Voodoo1/2) implements OpenGL 1.3
- SVGA implements OpenGL 1.3
- Wind River UGL implements OpenGL 1.3
- Windows/Win32 implements OpenGL 1.5
- DJGPP implements OpenGL 1.5
- GGI implements OpenGL 1.3
- BeOS implements OpenGL 1.5
- Allegro needs updating
- D3D needs updating
-
-
- ----------------------------------------------------------------------
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