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- /**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- #ifndef PIPE_DEFINES_H
- #define PIPE_DEFINES_H
-
- #include "p_compiler.h"
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**
- * Gallium error codes.
- *
- * - A zero value always means success.
- * - A negative value always means failure.
- * - The meaning of a positive value is function dependent.
- */
- enum pipe_error {
- PIPE_OK = 0,
- PIPE_ERROR = -1, /**< Generic error */
- PIPE_ERROR_BAD_INPUT = -2,
- PIPE_ERROR_OUT_OF_MEMORY = -3,
- PIPE_ERROR_RETRY = -4
- /* TODO */
- };
-
-
- #define PIPE_BLENDFACTOR_ONE 0x1
- #define PIPE_BLENDFACTOR_SRC_COLOR 0x2
- #define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
- #define PIPE_BLENDFACTOR_DST_ALPHA 0x4
- #define PIPE_BLENDFACTOR_DST_COLOR 0x5
- #define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
- #define PIPE_BLENDFACTOR_CONST_COLOR 0x7
- #define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
- #define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
- #define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
- #define PIPE_BLENDFACTOR_ZERO 0x11
- #define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
- #define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
- #define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
- #define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
- #define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
- #define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
- #define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
- #define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
-
- #define PIPE_BLEND_ADD 0
- #define PIPE_BLEND_SUBTRACT 1
- #define PIPE_BLEND_REVERSE_SUBTRACT 2
- #define PIPE_BLEND_MIN 3
- #define PIPE_BLEND_MAX 4
-
- #define PIPE_LOGICOP_CLEAR 0
- #define PIPE_LOGICOP_NOR 1
- #define PIPE_LOGICOP_AND_INVERTED 2
- #define PIPE_LOGICOP_COPY_INVERTED 3
- #define PIPE_LOGICOP_AND_REVERSE 4
- #define PIPE_LOGICOP_INVERT 5
- #define PIPE_LOGICOP_XOR 6
- #define PIPE_LOGICOP_NAND 7
- #define PIPE_LOGICOP_AND 8
- #define PIPE_LOGICOP_EQUIV 9
- #define PIPE_LOGICOP_NOOP 10
- #define PIPE_LOGICOP_OR_INVERTED 11
- #define PIPE_LOGICOP_COPY 12
- #define PIPE_LOGICOP_OR_REVERSE 13
- #define PIPE_LOGICOP_OR 14
- #define PIPE_LOGICOP_SET 15
-
- #define PIPE_MASK_R 0x1
- #define PIPE_MASK_G 0x2
- #define PIPE_MASK_B 0x4
- #define PIPE_MASK_A 0x8
- #define PIPE_MASK_RGBA 0xf
- #define PIPE_MASK_Z 0x10
- #define PIPE_MASK_S 0x20
- #define PIPE_MASK_ZS 0x30
-
-
- /**
- * Inequality functions. Used for depth test, stencil compare, alpha
- * test, shadow compare, etc.
- */
- #define PIPE_FUNC_NEVER 0
- #define PIPE_FUNC_LESS 1
- #define PIPE_FUNC_EQUAL 2
- #define PIPE_FUNC_LEQUAL 3
- #define PIPE_FUNC_GREATER 4
- #define PIPE_FUNC_NOTEQUAL 5
- #define PIPE_FUNC_GEQUAL 6
- #define PIPE_FUNC_ALWAYS 7
-
- /** Polygon fill mode */
- #define PIPE_POLYGON_MODE_FILL 0
- #define PIPE_POLYGON_MODE_LINE 1
- #define PIPE_POLYGON_MODE_POINT 2
-
- /** Polygon face specification, eg for culling */
- #define PIPE_FACE_NONE 0
- #define PIPE_FACE_FRONT 1
- #define PIPE_FACE_BACK 2
- #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
-
- /** Stencil ops */
- #define PIPE_STENCIL_OP_KEEP 0
- #define PIPE_STENCIL_OP_ZERO 1
- #define PIPE_STENCIL_OP_REPLACE 2
- #define PIPE_STENCIL_OP_INCR 3
- #define PIPE_STENCIL_OP_DECR 4
- #define PIPE_STENCIL_OP_INCR_WRAP 5
- #define PIPE_STENCIL_OP_DECR_WRAP 6
- #define PIPE_STENCIL_OP_INVERT 7
-
- /** Texture types.
- * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */
- enum pipe_texture_target {
- PIPE_BUFFER = 0,
- PIPE_TEXTURE_1D = 1,
- PIPE_TEXTURE_2D = 2,
- PIPE_TEXTURE_3D = 3,
- PIPE_TEXTURE_CUBE = 4,
- PIPE_TEXTURE_RECT = 5,
- PIPE_TEXTURE_1D_ARRAY = 6,
- PIPE_TEXTURE_2D_ARRAY = 7,
- PIPE_MAX_TEXTURE_TYPES
- };
-
- #define PIPE_TEX_FACE_POS_X 0
- #define PIPE_TEX_FACE_NEG_X 1
- #define PIPE_TEX_FACE_POS_Y 2
- #define PIPE_TEX_FACE_NEG_Y 3
- #define PIPE_TEX_FACE_POS_Z 4
- #define PIPE_TEX_FACE_NEG_Z 5
- #define PIPE_TEX_FACE_MAX 6
-
- #define PIPE_TEX_WRAP_REPEAT 0
- #define PIPE_TEX_WRAP_CLAMP 1
- #define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
- #define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
- #define PIPE_TEX_WRAP_MIRROR_REPEAT 4
- #define PIPE_TEX_WRAP_MIRROR_CLAMP 5
- #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
- #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
-
- /* Between mipmaps, ie mipfilter
- */
- #define PIPE_TEX_MIPFILTER_NEAREST 0
- #define PIPE_TEX_MIPFILTER_LINEAR 1
- #define PIPE_TEX_MIPFILTER_NONE 2
-
- /* Within a mipmap, ie min/mag filter
- */
- #define PIPE_TEX_FILTER_NEAREST 0
- #define PIPE_TEX_FILTER_LINEAR 1
-
- #define PIPE_TEX_COMPARE_NONE 0
- #define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
-
- /**
- * Clear buffer bits
- */
- /** All color buffers currently bound */
- #define PIPE_CLEAR_COLOR (1 << 0)
- #define PIPE_CLEAR_DEPTH (1 << 1)
- #define PIPE_CLEAR_STENCIL (1 << 2)
- /** Depth/stencil combined */
- #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
-
- /**
- * Transfer object usage flags
- */
- enum pipe_transfer_usage {
- /**
- * Resource contents read back (or accessed directly) at transfer
- * create time.
- */
- PIPE_TRANSFER_READ = (1 << 0),
-
- /**
- * Resource contents will be written back at transfer_destroy
- * time (or modified as a result of being accessed directly).
- */
- PIPE_TRANSFER_WRITE = (1 << 1),
-
- /**
- * Read/modify/write
- */
- PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
-
- /**
- * The transfer should map the texture storage directly. The driver may
- * return NULL if that isn't possible, and the state tracker needs to cope
- * with that and use an alternative path without this flag.
- *
- * E.g. the state tracker could have a simpler path which maps textures and
- * does read/modify/write cycles on them directly, and a more complicated
- * path which uses minimal read and write transfers.
- */
- PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
-
- /**
- * Discards the memory within the mapped region.
- *
- * It should not be used with PIPE_TRANSFER_READ.
- *
- * See also:
- * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
- */
- PIPE_TRANSFER_DISCARD = (1 << 8), /* DEPRECATED */
- PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
-
- /**
- * Fail if the resource cannot be mapped immediately.
- *
- * See also:
- * - Direct3D's D3DLOCK_DONOTWAIT flag.
- * - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
- * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
- */
- PIPE_TRANSFER_DONTBLOCK = (1 << 9),
-
- /**
- * Do not attempt to synchronize pending operations on the resource when mapping.
- *
- * It should not be used with PIPE_TRANSFER_READ.
- *
- * See also:
- * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
- * - Direct3D's D3DLOCK_NOOVERWRITE flag.
- * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
- */
- PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
- PIPE_TRANSFER_NOOVERWRITE = (1 << 10), /* are these really the same?? */
-
- /**
- * Written ranges will be notified later with
- * pipe_context::transfer_flush_region.
- *
- * It should not be used with PIPE_TRANSFER_READ.
- *
- * See also:
- * - pipe_context::transfer_flush_region
- * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
- */
- PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
-
- /**
- * Discards all memory backing the resource.
- *
- * It should not be used with PIPE_TRANSFER_READ.
- *
- * This is equivalent to:
- * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
- * - BufferData(NULL) on a GL buffer
- * - Direct3D's D3DLOCK_DISCARD flag.
- * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
- * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
- * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
- */
- PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12)
-
- };
-
-
- /*
- * Resource binding flags -- state tracker must specify in advance all
- * the ways a resource might be used.
- */
- #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
- #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
- #define PIPE_BIND_SAMPLER_VIEW (1 << 2) /* create_sampler_view */
- #define PIPE_BIND_VERTEX_BUFFER (1 << 3) /* set_vertex_buffers */
- #define PIPE_BIND_INDEX_BUFFER (1 << 4) /* draw_elements */
- #define PIPE_BIND_CONSTANT_BUFFER (1 << 5) /* set_constant_buffer */
- #define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */
- #define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* get_transfer */
- #define PIPE_BIND_TRANSFER_READ (1 << 10) /* get_transfer */
- #define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */
- #define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */
- #define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */
-
- /* The first two flags above were previously part of the amorphous
- * TEXTURE_USAGE, most of which are now descriptions of the ways a
- * particular texture can be bound to the gallium pipeline. The two flags
- * below do not fit within that and probably need to be migrated to some
- * other place.
- *
- * It seems like scanout is used by the Xorg state tracker to ask for
- * a texture suitable for actual scanout (hence the name), which
- * implies extra layout constraints on some hardware. It may also
- * have some special meaning regarding mouse cursor images.
- *
- * The shared flag is quite underspecified, but certainly isn't a
- * binding flag - it seems more like a message to the winsys to create
- * a shareable allocation.
- */
- #define PIPE_BIND_SCANOUT (1 << 14) /* */
- #define PIPE_BIND_SHARED (1 << 15) /* get_texture_handle ??? */
-
-
- /* Flags for the driver about resource behaviour:
- */
- #define PIPE_RESOURCE_FLAG_GEN_MIPS (1 << 0) /* Driver performs autogen mips */
- #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
- #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
-
- /* Hint about the expected lifecycle of a resource.
- */
- #define PIPE_USAGE_DEFAULT 0 /* many uploads, draws intermixed */
- #define PIPE_USAGE_DYNAMIC 1 /* many uploads, draws intermixed */
- #define PIPE_USAGE_STATIC 2 /* same as immutable?? */
- #define PIPE_USAGE_IMMUTABLE 3 /* no change after first upload */
- #define PIPE_USAGE_STREAM 4 /* upload, draw, upload, draw */
- #define PIPE_USAGE_STAGING 5 /* supports data transfers from the GPU to the CPU */
-
-
- /**
- * Shaders
- */
- #define PIPE_SHADER_VERTEX 0
- #define PIPE_SHADER_FRAGMENT 1
- #define PIPE_SHADER_GEOMETRY 2
- #define PIPE_SHADER_TYPES 3
-
-
- /**
- * Primitive types:
- */
- #define PIPE_PRIM_POINTS 0
- #define PIPE_PRIM_LINES 1
- #define PIPE_PRIM_LINE_LOOP 2
- #define PIPE_PRIM_LINE_STRIP 3
- #define PIPE_PRIM_TRIANGLES 4
- #define PIPE_PRIM_TRIANGLE_STRIP 5
- #define PIPE_PRIM_TRIANGLE_FAN 6
- #define PIPE_PRIM_QUADS 7
- #define PIPE_PRIM_QUAD_STRIP 8
- #define PIPE_PRIM_POLYGON 9
- #define PIPE_PRIM_LINES_ADJACENCY 10
- #define PIPE_PRIM_LINE_STRIP_ADJACENCY 11
- #define PIPE_PRIM_TRIANGLES_ADJACENCY 12
- #define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
- #define PIPE_PRIM_MAX 14
-
-
- /**
- * Query object types
- */
- #define PIPE_QUERY_OCCLUSION_COUNTER 0
- #define PIPE_QUERY_PRIMITIVES_GENERATED 1
- #define PIPE_QUERY_PRIMITIVES_EMITTED 2
- #define PIPE_QUERY_TIME_ELAPSED 3
- #define PIPE_QUERY_SO_STATISTICS 5
- #define PIPE_QUERY_GPU_FINISHED 6
- #define PIPE_QUERY_TIMESTAMP_DISJOINT 7
- #define PIPE_QUERY_OCCLUSION_PREDICATE 8
- #define PIPE_QUERY_TYPES 9
-
-
- /**
- * Conditional rendering modes
- */
- #define PIPE_RENDER_COND_WAIT 0
- #define PIPE_RENDER_COND_NO_WAIT 1
- #define PIPE_RENDER_COND_BY_REGION_WAIT 2
- #define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3
-
-
- /**
- * Point sprite coord modes
- */
- #define PIPE_SPRITE_COORD_UPPER_LEFT 0
- #define PIPE_SPRITE_COORD_LOWER_LEFT 1
-
-
- /**
- * Texture swizzles
- */
- #define PIPE_SWIZZLE_RED 0
- #define PIPE_SWIZZLE_GREEN 1
- #define PIPE_SWIZZLE_BLUE 2
- #define PIPE_SWIZZLE_ALPHA 3
- #define PIPE_SWIZZLE_ZERO 4
- #define PIPE_SWIZZLE_ONE 5
-
-
- #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
-
- /**
- * Implementation capabilities/limits which are queried through
- * pipe_screen::get_param() and pipe_screen::get_paramf().
- */
- enum pipe_cap {
- PIPE_CAP_NPOT_TEXTURES = 1,
- PIPE_CAP_TWO_SIDED_STENCIL = 2,
- PIPE_CAP_GLSL = 3, /* XXX need something better */
- PIPE_CAP_DUAL_SOURCE_BLEND = 4,
- PIPE_CAP_ANISOTROPIC_FILTER = 5,
- PIPE_CAP_POINT_SPRITE = 6,
- PIPE_CAP_MAX_RENDER_TARGETS = 7,
- PIPE_CAP_OCCLUSION_QUERY = 8,
- PIPE_CAP_TIMER_QUERY = 9,
- PIPE_CAP_TEXTURE_SHADOW_MAP = 10,
- PIPE_CAP_TEXTURE_SWIZZLE = 11,
- PIPE_CAP_MAX_TEXTURE_2D_LEVELS = 12,
- PIPE_CAP_MAX_TEXTURE_3D_LEVELS = 13,
- PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS = 14,
- PIPE_CAP_MAX_LINE_WIDTH = 15,
- PIPE_CAP_MAX_LINE_WIDTH_AA = 16,
- PIPE_CAP_MAX_POINT_WIDTH = 17,
- PIPE_CAP_MAX_POINT_WIDTH_AA = 18,
- PIPE_CAP_MAX_TEXTURE_ANISOTROPY = 19,
- PIPE_CAP_MAX_TEXTURE_LOD_BIAS = 20,
- PIPE_CAP_GUARD_BAND_LEFT = 21, /*< float */
- PIPE_CAP_GUARD_BAND_TOP = 22, /*< float */
- PIPE_CAP_GUARD_BAND_RIGHT = 23, /*< float */
- PIPE_CAP_GUARD_BAND_BOTTOM = 24, /*< float */
- PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25,
- PIPE_CAP_BLEND_EQUATION_SEPARATE = 28,
- PIPE_CAP_SM3 = 29, /*< Shader Model, supported */
- PIPE_CAP_STREAM_OUTPUT = 30,
- PIPE_CAP_PRIMITIVE_RESTART = 31,
- /** Maximum texture image units accessible from vertex and fragment shaders
- * combined */
- PIPE_CAP_MAX_COMBINED_SAMPLERS = 32,
- /** blend enables and write masks per rendertarget */
- PIPE_CAP_INDEP_BLEND_ENABLE = 33,
- /** different blend funcs per rendertarget */
- PIPE_CAP_INDEP_BLEND_FUNC = 34,
- PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE = 35,
- PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS = 36,
- PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT = 37,
- PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT = 38,
- PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER = 39,
- PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER = 40,
- PIPE_CAP_DEPTH_CLAMP = 41,
- PIPE_CAP_SHADER_STENCIL_EXPORT = 42,
- PIPE_CAP_TGSI_INSTANCEID = 43,
- PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR = 44,
- PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL = 45,
- PIPE_CAP_MIXED_COLORBUFFER_FORMATS = 46,
- PIPE_CAP_SEAMLESS_CUBE_MAP = 47,
- PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE = 48,
- PIPE_CAP_SCALED_RESOLVE = 49,
- PIPE_CAP_MIN_TEXEL_OFFSET = 50,
- PIPE_CAP_MAX_TEXEL_OFFSET = 51,
- PIPE_CAP_CONDITIONAL_RENDER = 52,
- PIPE_CAP_TEXTURE_BARRIER = 53
- };
-
- /* Shader caps not specific to any single stage */
- enum pipe_shader_cap
- {
- PIPE_SHADER_CAP_MAX_INSTRUCTIONS = 0, /* if 0, it means the stage is unsupported */
- PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS = 1,
- PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS = 2,
- PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS = 3,
- PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH = 4,
- PIPE_SHADER_CAP_MAX_INPUTS = 5,
- PIPE_SHADER_CAP_MAX_CONSTS = 6,
- PIPE_SHADER_CAP_MAX_CONST_BUFFERS = 7,
- PIPE_SHADER_CAP_MAX_TEMPS = 8,
- PIPE_SHADER_CAP_MAX_ADDRS = 9,
- PIPE_SHADER_CAP_MAX_PREDS = 10,
- /* boolean caps */
- PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED = 11,
- PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR = 12,
- PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR = 13,
- PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR = 14,
- PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15,
- PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */
- PIPE_SHADER_CAP_INTEGERS = 17,
- PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18
- };
-
-
- /**
- * Composite query types
- */
- struct pipe_query_data_so_statistics
- {
- uint64_t num_primitives_written;
- uint64_t primitives_storage_needed;
- };
- struct pipe_query_data_timestamp_disjoint
- {
- uint64_t frequency;
- boolean disjoint;
- };
-
- union pipe_color_union
- {
- float f[4];
- int i[4];
- unsigned int ui[4];
- };
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif
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