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- /**************************************************************************
- *
- * Copyright 2009 Marek Olšák <maraeo@gmail.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /**
- * @file
- * Blitter utility to facilitate acceleration of the clear, clear_render_target,
- * clear_depth_stencil, and resource_copy_region functions.
- *
- * @author Marek Olšák
- */
-
- #include "pipe/p_context.h"
- #include "pipe/p_defines.h"
- #include "util/u_inlines.h"
- #include "pipe/p_shader_tokens.h"
- #include "pipe/p_state.h"
-
- #include "util/u_format.h"
- #include "util/u_memory.h"
- #include "util/u_math.h"
- #include "util/u_blitter.h"
- #include "util/u_draw_quad.h"
- #include "util/u_sampler.h"
- #include "util/u_simple_shaders.h"
- #include "util/u_surface.h"
- #include "util/u_texture.h"
-
- #define INVALID_PTR ((void*)~0)
-
- struct blitter_context_priv
- {
- struct blitter_context base;
-
- struct pipe_resource *vbuf; /**< quad */
-
- float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
-
- /* Templates for various state objects. */
-
- /* Constant state objects. */
- /* Vertex shaders. */
- void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
- void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/
-
- /* Fragment shaders. */
- /* The shader at index i outputs color to color buffers 0,1,...,i-1. */
- void *fs_col[PIPE_MAX_COLOR_BUFS+1];
- void *fs_col_int[PIPE_MAX_COLOR_BUFS+1];
-
- /* FS which outputs a color from a texture,
- where the index is PIPE_TEXTURE_* to be sampled. */
- void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
-
- /* FS which outputs a depth from a texture,
- where the index is PIPE_TEXTURE_* to be sampled. */
- void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
-
- /* Blend state. */
- void *blend_write_color; /**< blend state with writemask of RGBA */
- void *blend_keep_color; /**< blend state with writemask of 0 */
-
- /* Depth stencil alpha state. */
- void *dsa_write_depth_stencil;
- void *dsa_write_depth_keep_stencil;
- void *dsa_keep_depth_stencil;
- void *dsa_keep_depth_write_stencil;
-
- /* Vertex elements states. */
- void *velem_state;
- void *velem_uint_state;
- void *velem_sint_state;
- void *velem_state_readbuf;
-
- /* Sampler state. */
- void *sampler_state;
-
- /* Rasterizer state. */
- void *rs_state;
- void *rs_discard_state;
-
- /* Viewport state. */
- struct pipe_viewport_state viewport;
-
- /* Destination surface dimensions. */
- unsigned dst_width;
- unsigned dst_height;
-
- boolean has_geometry_shader;
- boolean vertex_has_integers;
- boolean has_stream_out;
- };
-
- static void blitter_draw_rectangle(struct blitter_context *blitter,
- unsigned x, unsigned y,
- unsigned width, unsigned height,
- float depth,
- enum blitter_attrib_type type,
- const union pipe_color_union *attrib);
-
-
- struct blitter_context *util_blitter_create(struct pipe_context *pipe)
- {
- struct blitter_context_priv *ctx;
- struct pipe_blend_state blend;
- struct pipe_depth_stencil_alpha_state dsa;
- struct pipe_rasterizer_state rs_state;
- struct pipe_sampler_state sampler_state;
- struct pipe_vertex_element velem[2];
- unsigned i;
-
- ctx = CALLOC_STRUCT(blitter_context_priv);
- if (!ctx)
- return NULL;
-
- ctx->base.pipe = pipe;
- ctx->base.draw_rectangle = blitter_draw_rectangle;
-
- /* init state objects for them to be considered invalid */
- ctx->base.saved_blend_state = INVALID_PTR;
- ctx->base.saved_dsa_state = INVALID_PTR;
- ctx->base.saved_rs_state = INVALID_PTR;
- ctx->base.saved_fs = INVALID_PTR;
- ctx->base.saved_vs = INVALID_PTR;
- ctx->base.saved_gs = INVALID_PTR;
- ctx->base.saved_velem_state = INVALID_PTR;
- ctx->base.saved_fb_state.nr_cbufs = ~0;
- ctx->base.saved_num_sampler_views = ~0;
- ctx->base.saved_num_sampler_states = ~0;
- ctx->base.saved_num_vertex_buffers = ~0;
- ctx->base.saved_num_so_targets = ~0;
-
- ctx->has_geometry_shader =
- pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
- PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
- ctx->vertex_has_integers =
- pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_VERTEX,
- PIPE_SHADER_CAP_INTEGERS);
- ctx->has_stream_out =
- pipe->screen->get_param(pipe->screen,
- PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0;
-
- /* blend state objects */
- memset(&blend, 0, sizeof(blend));
- ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend);
-
- blend.rt[0].colormask = PIPE_MASK_RGBA;
- ctx->blend_write_color = pipe->create_blend_state(pipe, &blend);
-
- /* depth stencil alpha state objects */
- memset(&dsa, 0, sizeof(dsa));
- ctx->dsa_keep_depth_stencil =
- pipe->create_depth_stencil_alpha_state(pipe, &dsa);
-
- dsa.depth.enabled = 1;
- dsa.depth.writemask = 1;
- dsa.depth.func = PIPE_FUNC_ALWAYS;
- ctx->dsa_write_depth_keep_stencil =
- pipe->create_depth_stencil_alpha_state(pipe, &dsa);
-
- dsa.stencil[0].enabled = 1;
- dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
- dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
- dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
- dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
- dsa.stencil[0].valuemask = 0xff;
- dsa.stencil[0].writemask = 0xff;
- ctx->dsa_write_depth_stencil =
- pipe->create_depth_stencil_alpha_state(pipe, &dsa);
-
- dsa.depth.enabled = 0;
- dsa.depth.writemask = 0;
- ctx->dsa_keep_depth_write_stencil =
- pipe->create_depth_stencil_alpha_state(pipe, &dsa);
-
- /* sampler state */
- memset(&sampler_state, 0, sizeof(sampler_state));
- sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler_state.normalized_coords = 1;
- ctx->sampler_state = pipe->create_sampler_state(pipe, &sampler_state);
-
- /* rasterizer state */
- memset(&rs_state, 0, sizeof(rs_state));
- rs_state.cull_face = PIPE_FACE_NONE;
- rs_state.gl_rasterization_rules = 1;
- rs_state.flatshade = 1;
- rs_state.depth_clip = 1;
- ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
-
- if (ctx->has_stream_out) {
- rs_state.rasterizer_discard = 1;
- ctx->rs_discard_state = pipe->create_rasterizer_state(pipe, &rs_state);
- }
-
- /* vertex elements states */
- memset(&velem[0], 0, sizeof(velem[0]) * 2);
- for (i = 0; i < 2; i++) {
- velem[i].src_offset = i * 4 * sizeof(float);
- velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- }
- ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
-
- if (ctx->vertex_has_integers) {
- memset(&velem[0], 0, sizeof(velem[0]) * 2);
- velem[0].src_offset = 0;
- velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- velem[1].src_offset = 4 * sizeof(float);
- velem[1].src_format = PIPE_FORMAT_R32G32B32A32_SINT;
- ctx->velem_sint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
-
- memset(&velem[0], 0, sizeof(velem[0]) * 2);
- velem[0].src_offset = 0;
- velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- velem[1].src_offset = 4 * sizeof(float);
- velem[1].src_format = PIPE_FORMAT_R32G32B32A32_UINT;
- ctx->velem_uint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
- }
-
- if (ctx->has_stream_out) {
- velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- ctx->velem_state_readbuf = pipe->create_vertex_elements_state(pipe, 1, &velem[0]);
- }
-
- /* fragment shaders are created on-demand */
-
- /* vertex shaders */
- {
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_GENERIC };
- const uint semantic_indices[] = { 0, 0 };
- ctx->vs =
- util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
- semantic_indices);
- }
- if (ctx->has_stream_out) {
- struct pipe_stream_output_info so;
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
- const uint semantic_indices[] = { 0 };
-
- memset(&so, 0, sizeof(so));
- so.num_outputs = 1;
- so.output[0].register_mask = TGSI_WRITEMASK_XYZW;
- so.stride = 4;
-
- ctx->vs_pos_only =
- util_make_vertex_passthrough_shader_with_so(pipe, 1, semantic_names,
- semantic_indices, &so);
- }
-
- /* set invariant vertex coordinates */
- for (i = 0; i < 4; i++)
- ctx->vertices[i][0][3] = 1; /*v.w*/
-
- /* create the vertex buffer */
- ctx->vbuf = pipe_user_buffer_create(ctx->base.pipe->screen,
- ctx->vertices,
- sizeof(ctx->vertices),
- PIPE_BIND_VERTEX_BUFFER);
-
- return &ctx->base;
- }
-
- void util_blitter_destroy(struct blitter_context *blitter)
- {
- struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- struct pipe_context *pipe = blitter->pipe;
- int i;
-
- pipe->delete_blend_state(pipe, ctx->blend_write_color);
- pipe->delete_blend_state(pipe, ctx->blend_keep_color);
- pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- pipe->delete_depth_stencil_alpha_state(pipe,
- ctx->dsa_write_depth_keep_stencil);
- pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
- pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
-
- pipe->delete_rasterizer_state(pipe, ctx->rs_state);
- if (ctx->rs_discard_state)
- pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state);
- pipe->delete_vs_state(pipe, ctx->vs);
- if (ctx->vs_pos_only)
- pipe->delete_vs_state(pipe, ctx->vs_pos_only);
- pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
- if (ctx->vertex_has_integers) {
- pipe->delete_vertex_elements_state(pipe, ctx->velem_sint_state);
- pipe->delete_vertex_elements_state(pipe, ctx->velem_uint_state);
- }
- if (ctx->velem_state_readbuf)
- pipe->delete_vertex_elements_state(pipe, ctx->velem_state_readbuf);
-
- for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
- if (ctx->fs_texfetch_col[i])
- pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
- if (ctx->fs_texfetch_depth[i])
- pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
- }
-
- for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++) {
- if (ctx->fs_col[i])
- pipe->delete_fs_state(pipe, ctx->fs_col[i]);
- if (ctx->fs_col_int[i])
- pipe->delete_fs_state(pipe, ctx->fs_col_int[i]);
- }
-
- pipe->delete_sampler_state(pipe, ctx->sampler_state);
- pipe_resource_reference(&ctx->vbuf, NULL);
- FREE(ctx);
- }
-
- static void blitter_set_running_flag(struct blitter_context_priv *ctx)
- {
- if (ctx->base.running) {
- _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
- __LINE__);
- }
- ctx->base.running = TRUE;
- }
-
- static void blitter_unset_running_flag(struct blitter_context_priv *ctx)
- {
- if (!ctx->base.running) {
- _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
- __LINE__);
- }
- ctx->base.running = FALSE;
- }
-
- static void blitter_check_saved_vertex_states(struct blitter_context_priv *ctx)
- {
- assert(ctx->base.saved_num_vertex_buffers != ~0 &&
- ctx->base.saved_velem_state != INVALID_PTR &&
- ctx->base.saved_vs != INVALID_PTR &&
- (!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR) &&
- (!ctx->has_stream_out || ctx->base.saved_num_so_targets != ~0) &&
- ctx->base.saved_rs_state != INVALID_PTR);
- }
-
- static void blitter_restore_vertex_states(struct blitter_context_priv *ctx)
- {
- struct pipe_context *pipe = ctx->base.pipe;
- unsigned i;
-
- /* Vertex buffers. */
- pipe->set_vertex_buffers(pipe,
- ctx->base.saved_num_vertex_buffers,
- ctx->base.saved_vertex_buffers);
-
- for (i = 0; i < ctx->base.saved_num_vertex_buffers; i++) {
- if (ctx->base.saved_vertex_buffers[i].buffer) {
- pipe_resource_reference(&ctx->base.saved_vertex_buffers[i].buffer,
- NULL);
- }
- }
- ctx->base.saved_num_vertex_buffers = ~0;
-
- /* Vertex elements. */
- pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
- ctx->base.saved_velem_state = INVALID_PTR;
-
- /* Vertex shader. */
- pipe->bind_vs_state(pipe, ctx->base.saved_vs);
- ctx->base.saved_vs = INVALID_PTR;
-
- /* Geometry shader. */
- if (ctx->has_geometry_shader) {
- pipe->bind_gs_state(pipe, ctx->base.saved_gs);
- ctx->base.saved_gs = INVALID_PTR;
- }
-
- /* Stream outputs. */
- if (ctx->has_stream_out) {
- pipe->set_stream_output_targets(pipe,
- ctx->base.saved_num_so_targets,
- ctx->base.saved_so_targets, ~0);
-
- for (i = 0; i < ctx->base.saved_num_so_targets; i++)
- pipe_so_target_reference(&ctx->base.saved_so_targets[i], NULL);
-
- ctx->base.saved_num_so_targets = ~0;
- }
-
- /* Rasterizer. */
- pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state);
- ctx->base.saved_rs_state = INVALID_PTR;
- }
-
- static void blitter_check_saved_fragment_states(struct blitter_context_priv *ctx)
- {
- assert(ctx->base.saved_fs != INVALID_PTR &&
- ctx->base.saved_dsa_state != INVALID_PTR &&
- ctx->base.saved_blend_state != INVALID_PTR);
- }
-
- static void blitter_restore_fragment_states(struct blitter_context_priv *ctx)
- {
- struct pipe_context *pipe = ctx->base.pipe;
-
- /* Fragment shader. */
- pipe->bind_fs_state(pipe, ctx->base.saved_fs);
- ctx->base.saved_fs = INVALID_PTR;
-
- /* Depth, stencil, alpha. */
- pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
- ctx->base.saved_dsa_state = INVALID_PTR;
-
- /* Blend state. */
- pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
- ctx->base.saved_blend_state = INVALID_PTR;
-
- /* Miscellaneous states. */
- /* XXX check whether these are saved and whether they need to be restored
- * (depending on the operation) */
- pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
- pipe->set_viewport_state(pipe, &ctx->base.saved_viewport);
- }
-
- static void blitter_check_saved_fb_state(struct blitter_context_priv *ctx)
- {
- assert(ctx->base.saved_fb_state.nr_cbufs != ~0);
- }
-
- static void blitter_restore_fb_state(struct blitter_context_priv *ctx)
- {
- struct pipe_context *pipe = ctx->base.pipe;
-
- pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
- util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
- }
-
- static void blitter_check_saved_textures(struct blitter_context_priv *ctx)
- {
- assert(ctx->base.saved_num_sampler_states != ~0 &&
- ctx->base.saved_num_sampler_views != ~0);
- }
-
- static void blitter_restore_textures(struct blitter_context_priv *ctx)
- {
- struct pipe_context *pipe = ctx->base.pipe;
- unsigned i;
-
- /* Fragment sampler states. */
- pipe->bind_fragment_sampler_states(pipe,
- ctx->base.saved_num_sampler_states,
- ctx->base.saved_sampler_states);
- ctx->base.saved_num_sampler_states = ~0;
-
- /* Fragment sampler views. */
- pipe->set_fragment_sampler_views(pipe,
- ctx->base.saved_num_sampler_views,
- ctx->base.saved_sampler_views);
-
- for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
- pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i], NULL);
-
- ctx->base.saved_num_sampler_views = ~0;
- }
-
- static void blitter_set_rectangle(struct blitter_context_priv *ctx,
- unsigned x1, unsigned y1,
- unsigned x2, unsigned y2,
- float depth)
- {
- int i;
-
- /* set vertex positions */
- ctx->vertices[0][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v0.x*/
- ctx->vertices[0][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v0.y*/
-
- ctx->vertices[1][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v1.x*/
- ctx->vertices[1][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v1.y*/
-
- ctx->vertices[2][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v2.x*/
- ctx->vertices[2][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v2.y*/
-
- ctx->vertices[3][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v3.x*/
- ctx->vertices[3][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v3.y*/
-
- for (i = 0; i < 4; i++)
- ctx->vertices[i][0][2] = depth; /*z*/
-
- /* viewport */
- ctx->viewport.scale[0] = 0.5f * ctx->dst_width;
- ctx->viewport.scale[1] = 0.5f * ctx->dst_height;
- ctx->viewport.scale[2] = 1.0f;
- ctx->viewport.scale[3] = 1.0f;
- ctx->viewport.translate[0] = 0.5f * ctx->dst_width;
- ctx->viewport.translate[1] = 0.5f * ctx->dst_height;
- ctx->viewport.translate[2] = 0.0f;
- ctx->viewport.translate[3] = 0.0f;
- ctx->base.pipe->set_viewport_state(ctx->base.pipe, &ctx->viewport);
- }
-
- static void blitter_set_clear_color(struct blitter_context_priv *ctx,
- const union pipe_color_union *color)
- {
- int i;
-
- if (color) {
- for (i = 0; i < 4; i++) {
- uint32_t *uiverts = (uint32_t *)ctx->vertices[i][1];
- uiverts[0] = color->ui[0];
- uiverts[1] = color->ui[1];
- uiverts[2] = color->ui[2];
- uiverts[3] = color->ui[3];
- }
- } else {
- for (i = 0; i < 4; i++) {
- ctx->vertices[i][1][0] = 0;
- ctx->vertices[i][1][1] = 0;
- ctx->vertices[i][1][2] = 0;
- ctx->vertices[i][1][3] = 0;
- }
- }
- }
-
- static void get_texcoords(struct pipe_sampler_view *src,
- unsigned src_width0, unsigned src_height0,
- unsigned x1, unsigned y1,
- unsigned x2, unsigned y2,
- float out[4])
- {
- struct pipe_resource *tex = src->texture;
- unsigned level = src->u.tex.first_level;
- boolean normalized = tex->target != PIPE_TEXTURE_RECT;
-
- if (normalized) {
- out[0] = x1 / (float)u_minify(src_width0, level);
- out[1] = y1 / (float)u_minify(src_height0, level);
- out[2] = x2 / (float)u_minify(src_width0, level);
- out[3] = y2 / (float)u_minify(src_height0, level);
- } else {
- out[0] = x1;
- out[1] = y1;
- out[2] = x2;
- out[3] = y2;
- }
- }
-
- static void set_texcoords_in_vertices(const float coord[4],
- float *out, unsigned stride)
- {
- out[0] = coord[0]; /*t0.s*/
- out[1] = coord[1]; /*t0.t*/
- out += stride;
- out[0] = coord[2]; /*t1.s*/
- out[1] = coord[1]; /*t1.t*/
- out += stride;
- out[0] = coord[2]; /*t2.s*/
- out[1] = coord[3]; /*t2.t*/
- out += stride;
- out[0] = coord[0]; /*t3.s*/
- out[1] = coord[3]; /*t3.t*/
- }
-
- static void blitter_set_texcoords(struct blitter_context_priv *ctx,
- struct pipe_sampler_view *src,
- unsigned src_width0, unsigned src_height0,
- unsigned layer,
- unsigned x1, unsigned y1,
- unsigned x2, unsigned y2)
- {
- unsigned i;
- float coord[4];
- float face_coord[4][2];
-
- get_texcoords(src, src_width0, src_height0, x1, y1, x2, y2, coord);
-
- if (src->texture->target == PIPE_TEXTURE_CUBE) {
- set_texcoords_in_vertices(coord, &face_coord[0][0], 2);
- util_map_texcoords2d_onto_cubemap(layer,
- /* pointer, stride in floats */
- &face_coord[0][0], 2,
- &ctx->vertices[0][1][0], 8);
- } else {
- set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
- }
-
- /* Set the layer. */
- switch (src->texture->target) {
- case PIPE_TEXTURE_3D:
- {
- float r = layer / (float)u_minify(src->texture->depth0,
- src->u.tex.first_level);
- for (i = 0; i < 4; i++)
- ctx->vertices[i][1][2] = r; /*r*/
- }
- break;
-
- case PIPE_TEXTURE_1D_ARRAY:
- for (i = 0; i < 4; i++)
- ctx->vertices[i][1][1] = layer; /*t*/
- break;
-
- case PIPE_TEXTURE_2D_ARRAY:
- for (i = 0; i < 4; i++)
- ctx->vertices[i][1][2] = layer; /*r*/
- break;
-
- default:;
- }
- }
-
- static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
- unsigned width, unsigned height)
- {
- ctx->dst_width = width;
- ctx->dst_height = height;
- }
-
- static INLINE
- void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs,
- boolean int_format)
- {
- struct pipe_context *pipe = ctx->base.pipe;
-
- assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
-
- if (int_format) {
- if (!ctx->fs_col_int[num_cbufs])
- ctx->fs_col_int[num_cbufs] =
- util_make_fragment_cloneinput_shader(pipe, num_cbufs,
- TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_CONSTANT);
- return ctx->fs_col_int[num_cbufs];
- } else {
- if (!ctx->fs_col[num_cbufs])
- ctx->fs_col[num_cbufs] =
- util_make_fragment_cloneinput_shader(pipe, num_cbufs,
- TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_LINEAR);
- return ctx->fs_col[num_cbufs];
- }
- }
-
- /** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */
- static unsigned
- pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target)
- {
- switch (pipe_tex_target) {
- case PIPE_TEXTURE_1D:
- return TGSI_TEXTURE_1D;
- case PIPE_TEXTURE_2D:
- return TGSI_TEXTURE_2D;
- case PIPE_TEXTURE_RECT:
- return TGSI_TEXTURE_RECT;
- case PIPE_TEXTURE_3D:
- return TGSI_TEXTURE_3D;
- case PIPE_TEXTURE_CUBE:
- return TGSI_TEXTURE_CUBE;
- case PIPE_TEXTURE_1D_ARRAY:
- return TGSI_TEXTURE_1D_ARRAY;
- case PIPE_TEXTURE_2D_ARRAY:
- return TGSI_TEXTURE_2D_ARRAY;
- default:
- assert(0 && "unexpected texture target");
- return TGSI_TEXTURE_UNKNOWN;
- }
- }
-
-
- static INLINE
- void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
- unsigned tex_target)
- {
- struct pipe_context *pipe = ctx->base.pipe;
-
- assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
-
- /* Create the fragment shader on-demand. */
- if (!ctx->fs_texfetch_col[tex_target]) {
- unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
-
- ctx->fs_texfetch_col[tex_target] =
- util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR);
- }
-
- return ctx->fs_texfetch_col[tex_target];
- }
-
- static INLINE
- void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
- unsigned tex_target)
- {
- struct pipe_context *pipe = ctx->base.pipe;
-
- assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
-
- /* Create the fragment shader on-demand. */
- if (!ctx->fs_texfetch_depth[tex_target]) {
- unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
-
- ctx->fs_texfetch_depth[tex_target] =
- util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR);
- }
-
- return ctx->fs_texfetch_depth[tex_target];
- }
-
- static void blitter_draw_rectangle(struct blitter_context *blitter,
- unsigned x1, unsigned y1,
- unsigned x2, unsigned y2,
- float depth,
- enum blitter_attrib_type type,
- const union pipe_color_union *attrib)
- {
- struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
-
- switch (type) {
- case UTIL_BLITTER_ATTRIB_COLOR:
- blitter_set_clear_color(ctx, attrib);
- break;
-
- case UTIL_BLITTER_ATTRIB_TEXCOORD:
- set_texcoords_in_vertices(attrib->f, &ctx->vertices[0][1][0], 8);
- break;
-
- default:;
- }
-
- blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
- ctx->base.pipe->redefine_user_buffer(ctx->base.pipe, ctx->vbuf,
- 0, ctx->vbuf->width0);
- util_draw_vertex_buffer(ctx->base.pipe, NULL, ctx->vbuf, 0,
- PIPE_PRIM_TRIANGLE_FAN, 4, 2);
- }
-
- static void util_blitter_clear_custom(struct blitter_context *blitter,
- unsigned width, unsigned height,
- unsigned num_cbufs,
- unsigned clear_buffers,
- enum pipe_format cbuf_format,
- const union pipe_color_union *color,
- double depth, unsigned stencil,
- void *custom_blend, void *custom_dsa)
- {
- struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- struct pipe_context *pipe = ctx->base.pipe;
- struct pipe_stencil_ref sr = { { 0 } };
- boolean int_format = util_format_is_pure_integer(cbuf_format);
- assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
-
- blitter_set_running_flag(ctx);
- blitter_check_saved_vertex_states(ctx);
- blitter_check_saved_fragment_states(ctx);
-
- /* bind states */
- if (custom_blend) {
- pipe->bind_blend_state(pipe, custom_blend);
- } else if (clear_buffers & PIPE_CLEAR_COLOR) {
- pipe->bind_blend_state(pipe, ctx->blend_write_color);
- } else {
- pipe->bind_blend_state(pipe, ctx->blend_keep_color);
- }
-
- if (custom_dsa) {
- pipe->bind_depth_stencil_alpha_state(pipe, custom_dsa);
- } else if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
- pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
- } else if (clear_buffers & PIPE_CLEAR_DEPTH) {
- pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
- } else if (clear_buffers & PIPE_CLEAR_STENCIL) {
- pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
- } else {
- pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- }
-
- sr.ref_value[0] = stencil & 0xff;
- pipe->set_stencil_ref(pipe, &sr);
-
- pipe->bind_rasterizer_state(pipe, ctx->rs_state);
- if (util_format_is_pure_sint(cbuf_format)) {
- pipe->bind_vertex_elements_state(pipe, ctx->velem_sint_state);
- } else if (util_format_is_pure_uint(cbuf_format)) {
- pipe->bind_vertex_elements_state(pipe, ctx->velem_uint_state);
- } else {
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
- }
- pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs, int_format));
- pipe->bind_vs_state(pipe, ctx->vs);
- if (ctx->has_geometry_shader)
- pipe->bind_gs_state(pipe, NULL);
-
- blitter_set_dst_dimensions(ctx, width, height);
- blitter->draw_rectangle(blitter, 0, 0, width, height, depth,
- UTIL_BLITTER_ATTRIB_COLOR, color);
-
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_unset_running_flag(ctx);
- }
-
- void util_blitter_clear(struct blitter_context *blitter,
- unsigned width, unsigned height,
- unsigned num_cbufs,
- unsigned clear_buffers,
- enum pipe_format cbuf_format,
- const union pipe_color_union *color,
- double depth, unsigned stencil)
- {
- util_blitter_clear_custom(blitter, width, height, num_cbufs,
- clear_buffers, cbuf_format, color, depth, stencil,
- NULL, NULL);
- }
-
- void util_blitter_clear_depth_custom(struct blitter_context *blitter,
- unsigned width, unsigned height,
- double depth, void *custom_dsa)
- {
- static const union pipe_color_union color;
- util_blitter_clear_custom(blitter, width, height, 0,
- 0, PIPE_FORMAT_NONE, &color, depth, 0, NULL, custom_dsa);
- }
-
- static
- boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
- unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
- {
- return sx1 < dx2 && sx2 > dx1 && sy1 < dy2 && sy2 > dy1;
- }
-
- void util_blitter_copy_texture(struct blitter_context *blitter,
- struct pipe_resource *dst,
- unsigned dstlevel,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src,
- unsigned srclevel,
- const struct pipe_box *srcbox,
- boolean ignore_stencil)
- {
- struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- struct pipe_context *pipe = ctx->base.pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_surface *dstsurf, surf_templ;
- struct pipe_sampler_view viewTempl, *view;
- unsigned bind;
- boolean is_stencil, is_depth;
-
- /* Give up if textures are not set. */
- assert(dst && src);
- if (!dst || !src)
- return;
-
- assert(src->target < PIPE_MAX_TEXTURE_TYPES);
-
- /* Is this a ZS format? */
- is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
- is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
-
- if (is_depth || is_stencil)
- bind = PIPE_BIND_DEPTH_STENCIL;
- else
- bind = PIPE_BIND_RENDER_TARGET;
-
- /* Check if we can sample from and render to the surfaces. */
- /* (assuming copying a stencil buffer is not possible) */
- if ((!ignore_stencil && is_stencil) ||
- !screen->is_format_supported(screen, dst->format, dst->target,
- dst->nr_samples, bind) ||
- !screen->is_format_supported(screen, src->format, src->target,
- src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
- blitter_set_running_flag(ctx);
- util_resource_copy_region(pipe, dst, dstlevel, dstx, dsty, dstz,
- src, srclevel, srcbox);
- blitter_unset_running_flag(ctx);
- return;
- }
-
- /* Initialize the surface. */
- memset(&surf_templ, 0, sizeof(surf_templ));
- u_surface_default_template(&surf_templ, dst, bind);
- surf_templ.format = util_format_linear(dst->format);
- surf_templ.u.tex.level = dstlevel;
- surf_templ.u.tex.first_layer = dstz;
- surf_templ.u.tex.last_layer = dstz + srcbox->depth - 1;
- dstsurf = pipe->create_surface(pipe, dst, &surf_templ);
-
- /* Initialize the sampler view. */
- u_sampler_view_default_template(&viewTempl, src,
- util_format_linear(src->format));
- viewTempl.u.tex.first_level = srclevel;
- viewTempl.u.tex.last_level = srclevel;
- view = pipe->create_sampler_view(pipe, src, &viewTempl);
-
- /* Copy. */
- util_blitter_copy_texture_view(blitter, dstsurf, dstx, dsty, view, srcbox,
- src->width0, src->height0);
-
- pipe_surface_reference(&dstsurf, NULL);
- pipe_sampler_view_reference(&view, NULL);
- }
-
- void util_blitter_copy_texture_view(struct blitter_context *blitter,
- struct pipe_surface *dst,
- unsigned dstx, unsigned dsty,
- struct pipe_sampler_view *src,
- const struct pipe_box *srcbox,
- unsigned src_width0, unsigned src_height0)
- {
- struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- struct pipe_context *pipe = ctx->base.pipe;
- struct pipe_framebuffer_state fb_state;
- enum pipe_texture_target src_target = src->texture->target;
- unsigned width = srcbox->width;
- unsigned height = srcbox->height;
-
- /* Sanity checks. */
- if (dst->texture == src->texture &&
- dst->u.tex.level == src->u.tex.first_level) {
- assert(!is_overlap(srcbox->x, srcbox->x + width, srcbox->y, srcbox->y + height,
- dstx, dstx + width, dsty, dsty + height));
- }
- /* XXX should handle 3d regions */
- assert(srcbox->depth == 1);
-
- /* Check whether the states are properly saved. */
- blitter_set_running_flag(ctx);
- blitter_check_saved_vertex_states(ctx);
- blitter_check_saved_fragment_states(ctx);
- blitter_check_saved_textures(ctx);
- blitter_check_saved_fb_state(ctx);
-
- /* Initialize framebuffer state. */
- fb_state.width = dst->width;
- fb_state.height = dst->height;
-
- if (util_format_is_depth_or_stencil(dst->format)) {
- pipe->bind_blend_state(pipe, ctx->blend_keep_color);
- pipe->bind_depth_stencil_alpha_state(pipe,
- ctx->dsa_write_depth_keep_stencil);
- pipe->bind_fs_state(pipe,
- blitter_get_fs_texfetch_depth(ctx, src_target));
-
- fb_state.nr_cbufs = 0;
- fb_state.zsbuf = dst;
- } else {
- pipe->bind_blend_state(pipe, ctx->blend_write_color);
- pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- pipe->bind_fs_state(pipe,
- blitter_get_fs_texfetch_col(ctx, src_target));
-
- fb_state.nr_cbufs = 1;
- fb_state.cbufs[0] = dst;
- fb_state.zsbuf = 0;
- }
-
- /* Set rasterizer state, shaders, and textures. */
- pipe->bind_rasterizer_state(pipe, ctx->rs_state);
- pipe->bind_vs_state(pipe, ctx->vs);
- if (ctx->has_geometry_shader)
- pipe->bind_gs_state(pipe, NULL);
- pipe->bind_fragment_sampler_states(pipe, 1, &ctx->sampler_state);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
- pipe->set_fragment_sampler_views(pipe, 1, &src);
- pipe->set_framebuffer_state(pipe, &fb_state);
-
- blitter_set_dst_dimensions(ctx, dst->width, dst->height);
-
- switch (src_target) {
- /* Draw the quad with the draw_rectangle callback. */
- case PIPE_TEXTURE_1D:
- case PIPE_TEXTURE_2D:
- case PIPE_TEXTURE_RECT:
- {
- /* Set texture coordinates. - use a pipe color union
- * for interface purposes.
- * XXX pipe_color_union is a wrong name since we use that to set
- * texture coordinates too.
- */
- union pipe_color_union coord;
- get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
- srcbox->x+width, srcbox->y+height, coord.f);
-
- /* Draw. */
- blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
- UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
- }
- break;
-
- /* Draw the quad with the generic codepath. */
- default:
- /* Set texture coordinates. */
- switch (src_target) {
- case PIPE_TEXTURE_1D_ARRAY:
- case PIPE_TEXTURE_2D_ARRAY:
- case PIPE_TEXTURE_3D:
- case PIPE_TEXTURE_CUBE:
- blitter_set_texcoords(ctx, src, src_width0, src_height0, srcbox->z,
- srcbox->y, srcbox->x,
- srcbox->x + width, srcbox->y + height);
- break;
-
- default:
- assert(0);
- }
-
- /* Draw. */
- blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, 0);
- ctx->base.pipe->redefine_user_buffer(ctx->base.pipe, ctx->vbuf,
- 0, ctx->vbuf->width0);
- util_draw_vertex_buffer(ctx->base.pipe, NULL, ctx->vbuf, 0,
- PIPE_PRIM_TRIANGLE_FAN, 4, 2);
- break;
- }
-
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_restore_textures(ctx);
- blitter_restore_fb_state(ctx);
- blitter_unset_running_flag(ctx);
- }
-
- /* Clear a region of a color surface to a constant value. */
- void util_blitter_clear_render_target(struct blitter_context *blitter,
- struct pipe_surface *dstsurf,
- const union pipe_color_union *color,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
- {
- struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- struct pipe_context *pipe = ctx->base.pipe;
- struct pipe_framebuffer_state fb_state;
-
- assert(dstsurf->texture);
- if (!dstsurf->texture)
- return;
-
- /* check the saved state */
- blitter_set_running_flag(ctx);
- blitter_check_saved_vertex_states(ctx);
- blitter_check_saved_fragment_states(ctx);
- blitter_check_saved_fb_state(ctx);
-
- /* bind states */
- pipe->bind_blend_state(pipe, ctx->blend_write_color);
- pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- pipe->bind_rasterizer_state(pipe, ctx->rs_state);
- pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
- pipe->bind_vs_state(pipe, ctx->vs);
- if (ctx->has_geometry_shader)
- pipe->bind_gs_state(pipe, NULL);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
-
- /* set a framebuffer state */
- fb_state.width = dstsurf->width;
- fb_state.height = dstsurf->height;
- fb_state.nr_cbufs = 1;
- fb_state.cbufs[0] = dstsurf;
- fb_state.zsbuf = 0;
- pipe->set_framebuffer_state(pipe, &fb_state);
-
- blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
- blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
- UTIL_BLITTER_ATTRIB_COLOR, color);
-
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_restore_fb_state(ctx);
- blitter_unset_running_flag(ctx);
- }
-
- /* Clear a region of a depth stencil surface. */
- void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
- struct pipe_surface *dstsurf,
- unsigned clear_flags,
- double depth,
- unsigned stencil,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
- {
- struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- struct pipe_context *pipe = ctx->base.pipe;
- struct pipe_framebuffer_state fb_state;
- struct pipe_stencil_ref sr = { { 0 } };
-
- assert(dstsurf->texture);
- if (!dstsurf->texture)
- return;
-
- /* check the saved state */
- blitter_set_running_flag(ctx);
- blitter_check_saved_vertex_states(ctx);
- blitter_check_saved_fragment_states(ctx);
- blitter_check_saved_fb_state(ctx);
-
- /* bind states */
- pipe->bind_blend_state(pipe, ctx->blend_keep_color);
- if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
- sr.ref_value[0] = stencil & 0xff;
- pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
- pipe->set_stencil_ref(pipe, &sr);
- }
- else if (clear_flags & PIPE_CLEAR_DEPTH) {
- pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
- }
- else if (clear_flags & PIPE_CLEAR_STENCIL) {
- sr.ref_value[0] = stencil & 0xff;
- pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
- pipe->set_stencil_ref(pipe, &sr);
- }
- else
- /* hmm that should be illegal probably, or make it a no-op somewhere */
- pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
-
- pipe->bind_rasterizer_state(pipe, ctx->rs_state);
- pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
- pipe->bind_vs_state(pipe, ctx->vs);
- if (ctx->has_geometry_shader)
- pipe->bind_gs_state(pipe, NULL);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
-
- /* set a framebuffer state */
- fb_state.width = dstsurf->width;
- fb_state.height = dstsurf->height;
- fb_state.nr_cbufs = 0;
- fb_state.cbufs[0] = 0;
- fb_state.zsbuf = dstsurf;
- pipe->set_framebuffer_state(pipe, &fb_state);
-
- blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
- blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, depth,
- UTIL_BLITTER_ATTRIB_NONE, NULL);
-
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_restore_fb_state(ctx);
- blitter_unset_running_flag(ctx);
- }
-
- /* draw a rectangle across a region using a custom dsa stage - for r600g */
- void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
- struct pipe_surface *zsurf,
- struct pipe_surface *cbsurf,
- void *dsa_stage, float depth)
- {
- struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- struct pipe_context *pipe = ctx->base.pipe;
- struct pipe_framebuffer_state fb_state;
-
- assert(zsurf->texture);
- if (!zsurf->texture)
- return;
-
- /* check the saved state */
- blitter_set_running_flag(ctx);
- blitter_check_saved_vertex_states(ctx);
- blitter_check_saved_fragment_states(ctx);
- blitter_check_saved_fb_state(ctx);
-
- /* bind states */
- pipe->bind_blend_state(pipe, ctx->blend_write_color);
- pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
-
- pipe->bind_rasterizer_state(pipe, ctx->rs_state);
- pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
- pipe->bind_vs_state(pipe, ctx->vs);
- if (ctx->has_geometry_shader)
- pipe->bind_gs_state(pipe, NULL);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
-
- /* set a framebuffer state */
- fb_state.width = zsurf->width;
- fb_state.height = zsurf->height;
- fb_state.nr_cbufs = 1;
- if (cbsurf) {
- fb_state.cbufs[0] = cbsurf;
- fb_state.nr_cbufs = 1;
- } else {
- fb_state.cbufs[0] = NULL;
- fb_state.nr_cbufs = 0;
- }
- fb_state.zsbuf = zsurf;
- pipe->set_framebuffer_state(pipe, &fb_state);
-
- blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
- blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
- UTIL_BLITTER_ATTRIB_NONE, NULL);
-
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_restore_fb_state(ctx);
- blitter_unset_running_flag(ctx);
- }
-
- void util_blitter_copy_buffer(struct blitter_context *blitter,
- struct pipe_resource *dst,
- unsigned dstx,
- struct pipe_resource *src,
- unsigned srcx,
- unsigned size)
- {
- struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- struct pipe_context *pipe = ctx->base.pipe;
- struct pipe_vertex_buffer vb;
- struct pipe_stream_output_target *so_target;
-
- /* Drivers not capable of Stream Out should not call this function
- * in the first place. */
- assert(ctx->has_stream_out);
-
- /* Some alignment is required. */
- if (srcx % 4 != 0 || dstx % 4 != 0 || size % 16 != 0 ||
- !ctx->has_stream_out) {
- struct pipe_box box;
- u_box_1d(srcx, size, &box);
- util_resource_copy_region(pipe, dst, 0, dstx, 0, 0, src, 0, &box);
- return;
- }
-
- blitter_set_running_flag(ctx);
- blitter_check_saved_vertex_states(ctx);
-
- vb.buffer = src;
- vb.buffer_offset = srcx;
- vb.stride = 4;
-
- pipe->set_vertex_buffers(pipe, 1, &vb);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state_readbuf);
- pipe->bind_vs_state(pipe, ctx->vs_pos_only);
- if (ctx->has_geometry_shader)
- pipe->bind_gs_state(pipe, NULL);
- pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
-
- so_target = pipe->create_stream_output_target(pipe, dst, dstx, size);
- pipe->set_stream_output_targets(pipe, 1, &so_target, 0);
-
- util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 16);
-
- blitter_restore_vertex_states(ctx);
- blitter_unset_running_flag(ctx);
- pipe_so_target_reference(&so_target, NULL);
- }
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