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- /**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
- #ifndef ST_PROGRAM_H
- #define ST_PROGRAM_H
-
- #include "main/mtypes.h"
- #include "shader/program.h"
- #include "pipe/p_shader_tokens.h"
-
-
- struct cso_fragment_shader;
- struct cso_vertex_shader;
- struct translated_vertex_program;
-
-
- /**
- * Derived from Mesa gl_fragment_program:
- */
- struct st_fragment_program
- {
- struct gl_fragment_program Base;
- GLuint serialNo;
-
- GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */
- GLuint num_input_slots;
-
- /** map FP input back to VP output */
- GLuint input_map[PIPE_MAX_SHADER_INPUTS];
-
- ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
- ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
-
- struct pipe_shader_state state;
- void *driver_shader;
-
- GLuint param_state;
-
- /** List of vertex programs which have been translated such that their
- * outputs match this fragment program's inputs.
- */
- struct translated_vertex_program *vertex_programs;
-
- /** Program prefixed with glBitmap prologue */
- struct st_fragment_program *bitmap_program;
- uint bitmap_sampler;
- };
-
-
- /**
- * Derived from Mesa gl_fragment_program:
- */
- struct st_vertex_program
- {
- struct gl_vertex_program Base; /**< The Mesa vertex program */
- GLuint serialNo;
-
- /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
- GLuint input_to_index[VERT_ATTRIB_MAX];
- /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
- GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
-
- GLuint num_inputs;
-
- struct pipe_shader_state state;
- void *driver_shader;
-
- /** For using our private draw module (glRasterPos) */
- struct draw_vertex_shader *draw_shader;
-
- GLuint param_state;
- };
-
-
- static INLINE struct st_fragment_program *
- st_fragment_program( struct gl_fragment_program *fp )
- {
- return (struct st_fragment_program *)fp;
- }
-
-
- static INLINE struct st_vertex_program *
- st_vertex_program( struct gl_vertex_program *vp )
- {
- return (struct st_vertex_program *)vp;
- }
-
-
- static INLINE void
- st_reference_vertprog(struct st_context *st,
- struct st_vertex_program **ptr,
- struct st_vertex_program *prog)
- {
- _mesa_reference_program(st->ctx,
- (struct gl_program **) ptr,
- (struct gl_program *) prog);
- }
-
- static INLINE void
- st_reference_fragprog(struct st_context *st,
- struct st_fragment_program **ptr,
- struct st_fragment_program *prog)
- {
- _mesa_reference_program(st->ctx,
- (struct gl_program **) ptr,
- (struct gl_program *) prog);
- }
-
-
- extern void
- st_translate_fragment_program(struct st_context *st,
- struct st_fragment_program *fp,
- const GLuint inputMapping[]);
-
-
- extern void
- st_translate_vertex_program(struct st_context *st,
- struct st_vertex_program *vp,
- const GLuint vert_output_to_slot[],
- const ubyte *fs_input_semantic_name,
- const ubyte *fs_input_semantic_index);
-
-
- extern void
- st_print_shaders(GLcontext *ctx);
-
-
- #endif
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