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- /**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Brian Paul
- */
-
- #include "main/imports.h"
- #include "shader/prog_parameter.h"
- #include "shader/prog_print.h"
-
- #include "pipe/p_context.h"
- #include "pipe/p_defines.h"
- #include "pipe/p_inlines.h"
-
- #include "st_context.h"
- #include "st_atom.h"
- #include "st_atom_constbuf.h"
- #include "st_program.h"
- #include "st_inlines.h"
-
-
- /**
- * Pass the given program parameters to the graphics pipe as a
- * constant buffer.
- * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
- */
- void st_upload_constants( struct st_context *st,
- struct gl_program_parameter_list *params,
- unsigned shader_type)
- {
- struct pipe_context *pipe = st->pipe;
- struct pipe_constant_buffer *cbuf = &st->state.constants[shader_type];
-
- assert(shader_type == PIPE_SHADER_VERTEX ||
- shader_type == PIPE_SHADER_FRAGMENT);
-
- /* update constants */
- if (params && params->NumParameters) {
- const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
-
- _mesa_load_state_parameters(st->ctx, params);
-
- /* We always need to get a new buffer, to keep the drivers simple and
- * avoid gratuitous rendering synchronization.
- */
- pipe_buffer_reference(&cbuf->buffer, NULL );
- cbuf->buffer = pipe_buffer_create(pipe->screen, 16,
- PIPE_BUFFER_USAGE_CONSTANT,
- paramBytes );
-
- if (0) {
- debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
- __FUNCTION__, shader_type, params->NumParameters,
- params->StateFlags);
- _mesa_print_parameter_list(params);
- }
-
- /* load Mesa constants into the constant buffer */
- if (cbuf->buffer)
- st_no_flush_pipe_buffer_write(st, cbuf->buffer,
- 0, paramBytes,
- params->ParameterValues);
-
- st->pipe->set_constant_buffer(st->pipe, shader_type, 0, cbuf);
- }
- else {
- st->constants.tracked_state[shader_type].dirty.mesa = 0x0;
- }
- }
-
-
- /**
- * Vertex shader:
- */
- static void update_vs_constants(struct st_context *st )
- {
- struct st_vertex_program *vp = st->vp;
- struct gl_program_parameter_list *params = vp->Base.Base.Parameters;
-
- st_upload_constants( st, params, PIPE_SHADER_VERTEX );
- }
-
-
- const struct st_tracked_state st_update_vs_constants = {
- "st_update_vs_constants", /* name */
- { /* dirty */
- (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */
- ST_NEW_VERTEX_PROGRAM, /* st */
- },
- update_vs_constants /* update */
- };
-
-
-
- /**
- * Fragment shader:
- */
- static void update_fs_constants(struct st_context *st )
- {
- struct st_fragment_program *fp = st->fp;
- struct gl_program_parameter_list *params = fp->Base.Base.Parameters;
-
- st_upload_constants( st, params, PIPE_SHADER_FRAGMENT );
- }
-
-
- const struct st_tracked_state st_update_fs_constants = {
- "st_update_fs_constants", /* name */
- { /* dirty */
- (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */
- ST_NEW_FRAGMENT_PROGRAM, /* st */
- },
- update_fs_constants /* update */
- };
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