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- <title>Gallium Post-processing</title>
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- <h1>The Mesa 3D Graphics Library</h1>
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- <h1>Gallium Post-processing</h1>
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- <p>
- The Gallium drivers support user-defined image post-processing.
- At the end of drawing a frame a post-processing filter can be applied to
- the rendered image.
- Example filters include morphological antialiasing and cell shading.
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- The filters can be toggled per-app via driconf, or per-session via the
- corresponding environment variables.
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- Multiple filters can be used together.
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- <h2>PP environment variables</h2>
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- <ul>
- <li>PP_DEBUG - If defined debug information will be printed to stderr.
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- <h2>Current filters</h2>
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- <ul>
- <li>pp_nored, pp_nogreen, pp_noblue - set to 1 to remove the corresponding color channel.
- These are basic filters for easy testing of the PP queue.
- <li>pp_jimenezmlaa, pp_jimenezmlaa_color -
- <a href="http://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
- is a morphological antialiasing filter.
- The two versions use depth and color data, respectively.
- Which works better depends on the app - depth will not blur text, but it will
- miss transparent textures for example.
- Set to a number from 2 to 32, roughly corresponding to quality.
- Numbers higher than 8 see minimizing gains.
- <li>pp_celshade - set to 1 to enable cell shading (a more complex color filter).
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