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- /**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /** @file intel_tris.c
- *
- * This file contains functions for managing the vertex buffer and emitting
- * primitives into it.
- */
-
- #include "main/glheader.h"
- #include "main/context.h"
- #include "main/macros.h"
- #include "main/enums.h"
- #include "main/texobj.h"
- #include "main/state.h"
- #include "main/dd.h"
- #include "main/fbobject.h"
-
- #include "swrast/swrast.h"
- #include "swrast_setup/swrast_setup.h"
- #include "tnl/t_context.h"
- #include "tnl/t_pipeline.h"
- #include "tnl/t_vertex.h"
-
- #include "intel_screen.h"
- #include "intel_context.h"
- #include "intel_tris.h"
- #include "intel_batchbuffer.h"
- #include "intel_buffers.h"
- #include "intel_reg.h"
- #include "intel_span.h"
- #include "i830_context.h"
- #include "i830_reg.h"
- #include "i915_context.h"
-
- static void intelRenderPrimitive(struct gl_context * ctx, GLenum prim);
- static void intelRasterPrimitive(struct gl_context * ctx, GLenum rprim,
- GLuint hwprim);
-
- static void
- intel_flush_inline_primitive(struct intel_context *intel)
- {
- GLuint used = intel->batch.used - intel->prim.start_ptr;
-
- assert(intel->prim.primitive != ~0);
-
- /* printf("/\n"); */
-
- if (used < 2)
- goto do_discard;
-
- intel->batch.map[intel->prim.start_ptr] =
- _3DPRIMITIVE | intel->prim.primitive | (used - 2);
-
- goto finished;
-
- do_discard:
- intel->batch.used = intel->prim.start_ptr;
-
- finished:
- intel->prim.primitive = ~0;
- intel->prim.start_ptr = 0;
- intel->prim.flush = 0;
- }
-
- static void intel_start_inline(struct intel_context *intel, uint32_t prim)
- {
- BATCH_LOCALS;
-
- intel->vtbl.emit_state(intel);
-
- intel->no_batch_wrap = true;
-
- /*printf("%s *", __progname);*/
-
- /* Emit a slot which will be filled with the inline primitive
- * command later.
- */
- BEGIN_BATCH(1);
-
- intel->prim.start_ptr = intel->batch.used;
- intel->prim.primitive = prim;
- intel->prim.flush = intel_flush_inline_primitive;
-
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- intel->no_batch_wrap = false;
- /* printf(">"); */
- }
-
- static void intel_wrap_inline(struct intel_context *intel)
- {
- GLuint prim = intel->prim.primitive;
-
- intel_flush_inline_primitive(intel);
- intel_batchbuffer_flush(intel);
- intel_start_inline(intel, prim); /* ??? */
- }
-
- static GLuint *intel_extend_inline(struct intel_context *intel, GLuint dwords)
- {
- GLuint *ptr;
-
- assert(intel->prim.flush == intel_flush_inline_primitive);
-
- if (intel_batchbuffer_space(intel) < dwords * sizeof(GLuint))
- intel_wrap_inline(intel);
-
- /* printf("."); */
-
- intel->vtbl.assert_not_dirty(intel);
-
- ptr = intel->batch.map + intel->batch.used;
- intel->batch.used += dwords;
-
- return ptr;
- }
-
- /** Sets the primitive type for a primitive sequence, flushing as needed. */
- void intel_set_prim(struct intel_context *intel, uint32_t prim)
- {
- /* if we have no VBOs */
-
- if (intel->intelScreen->no_vbo) {
- intel_start_inline(intel, prim);
- return;
- }
- if (prim != intel->prim.primitive) {
- INTEL_FIREVERTICES(intel);
- intel->prim.primitive = prim;
- }
- }
-
- /** Returns mapped VB space for the given number of vertices */
- uint32_t *intel_get_prim_space(struct intel_context *intel, unsigned int count)
- {
- uint32_t *addr;
-
- if (intel->intelScreen->no_vbo) {
- return intel_extend_inline(intel, count * intel->vertex_size);
- }
-
- /* Check for space in the existing VB */
- if (intel->prim.vb_bo == NULL ||
- (intel->prim.current_offset +
- count * intel->vertex_size * 4) > INTEL_VB_SIZE ||
- (intel->prim.count + count) >= (1 << 16)) {
- /* Flush existing prim if any */
- INTEL_FIREVERTICES(intel);
-
- intel_finish_vb(intel);
-
- /* Start a new VB */
- if (intel->prim.vb == NULL)
- intel->prim.vb = malloc(INTEL_VB_SIZE);
- intel->prim.vb_bo = drm_intel_bo_alloc(intel->bufmgr, "vb",
- INTEL_VB_SIZE, 4);
- intel->prim.start_offset = 0;
- intel->prim.current_offset = 0;
- }
-
- intel->prim.flush = intel_flush_prim;
-
- addr = (uint32_t *)(intel->prim.vb + intel->prim.current_offset);
- intel->prim.current_offset += intel->vertex_size * 4 * count;
- intel->prim.count += count;
-
- return addr;
- }
-
- /** Dispatches the accumulated primitive to the batchbuffer. */
- void intel_flush_prim(struct intel_context *intel)
- {
- drm_intel_bo *aper_array[2];
- drm_intel_bo *vb_bo;
- unsigned int offset, count;
- BATCH_LOCALS;
-
- /* Must be called after an intel_start_prim. */
- assert(intel->prim.primitive != ~0);
-
- if (intel->prim.count == 0)
- return;
-
- /* Clear the current prims out of the context state so that a batch flush
- * flush triggered by emit_state doesn't loop back to flush_prim again.
- */
- vb_bo = intel->prim.vb_bo;
- drm_intel_bo_reference(vb_bo);
- count = intel->prim.count;
- intel->prim.count = 0;
- offset = intel->prim.start_offset;
- intel->prim.start_offset = intel->prim.current_offset;
- if (intel->gen < 3)
- intel->prim.current_offset = intel->prim.start_offset = ALIGN(intel->prim.start_offset, 128);
- intel->prim.flush = NULL;
-
- intel->vtbl.emit_state(intel);
-
- aper_array[0] = intel->batch.bo;
- aper_array[1] = vb_bo;
- if (dri_bufmgr_check_aperture_space(aper_array, 2)) {
- intel_batchbuffer_flush(intel);
- intel->vtbl.emit_state(intel);
- }
-
- /* Ensure that we don't start a new batch for the following emit, which
- * depends on the state just emitted. emit_state should be making sure we
- * have the space for this.
- */
- intel->no_batch_wrap = true;
-
- if (intel->always_flush_cache) {
- intel_batchbuffer_emit_mi_flush(intel);
- }
-
- #if 0
- printf("emitting %d..%d=%d vertices size %d\n", offset,
- intel->prim.current_offset, count,
- intel->vertex_size * 4);
- #endif
-
- if (intel->gen >= 3) {
- struct i915_context *i915 = i915_context(&intel->ctx);
- unsigned int cmd = 0, len = 0;
-
- if (vb_bo != i915->current_vb_bo) {
- cmd |= I1_LOAD_S(0);
- len++;
- }
-
- if (intel->vertex_size != i915->current_vertex_size) {
- cmd |= I1_LOAD_S(1);
- len++;
- }
- if (len)
- len++;
-
- BEGIN_BATCH(2+len);
- if (cmd)
- OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | cmd | (len - 2));
- if (vb_bo != i915->current_vb_bo) {
- OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
- i915->current_vb_bo = vb_bo;
- }
- if (intel->vertex_size != i915->current_vertex_size) {
- OUT_BATCH((intel->vertex_size << S1_VERTEX_WIDTH_SHIFT) |
- (intel->vertex_size << S1_VERTEX_PITCH_SHIFT));
- i915->current_vertex_size = intel->vertex_size;
- }
- OUT_BATCH(_3DPRIMITIVE |
- PRIM_INDIRECT |
- PRIM_INDIRECT_SEQUENTIAL |
- intel->prim.primitive |
- count);
- OUT_BATCH(offset / (intel->vertex_size * 4));
- ADVANCE_BATCH();
- } else {
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- BEGIN_BATCH(5);
- OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
- I1_LOAD_S(0) | I1_LOAD_S(2) | 1);
- /* S0 */
- assert((offset & ~S0_VB_OFFSET_MASK_830) == 0);
- OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0,
- offset | (intel->vertex_size << S0_VB_PITCH_SHIFT_830) |
- S0_VB_ENABLE_830);
- /* S2
- * This is somewhat unfortunate -- VB width is tied up with
- * vertex format data that we've already uploaded through
- * _3DSTATE_VFT[01]_CMD. We may want to replace emits of VFT state with
- * STATE_IMMEDIATE_1 like this to avoid duplication.
- */
- OUT_BATCH((i830->state.Ctx[I830_CTXREG_VF] & VFT0_TEX_COUNT_MASK) >>
- VFT0_TEX_COUNT_SHIFT << S2_TEX_COUNT_SHIFT_830 |
- (i830->state.Ctx[I830_CTXREG_VF2] << 16) |
- intel->vertex_size << S2_VERTEX_0_WIDTH_SHIFT_830);
-
- OUT_BATCH(_3DPRIMITIVE |
- PRIM_INDIRECT |
- PRIM_INDIRECT_SEQUENTIAL |
- intel->prim.primitive |
- count);
- OUT_BATCH(0); /* Beginning vertex index */
- ADVANCE_BATCH();
- }
-
- if (intel->always_flush_cache) {
- intel_batchbuffer_emit_mi_flush(intel);
- }
-
- intel->no_batch_wrap = false;
-
- drm_intel_bo_unreference(vb_bo);
- }
-
- /**
- * Uploads the locally-accumulated VB into the buffer object.
- *
- * This avoids us thrashing the cachelines in and out as the buffer gets
- * filled, dispatched, then reused as the hardware completes rendering from it,
- * and also lets us clflush less if we dispatch with a partially-filled VB.
- *
- * This is called normally from get_space when we're finishing a BO, but also
- * at batch flush time so that we don't try accessing the contents of a
- * just-dispatched buffer.
- */
- void intel_finish_vb(struct intel_context *intel)
- {
- if (intel->prim.vb_bo == NULL)
- return;
-
- drm_intel_bo_subdata(intel->prim.vb_bo, 0, intel->prim.start_offset,
- intel->prim.vb);
- drm_intel_bo_unreference(intel->prim.vb_bo);
- intel->prim.vb_bo = NULL;
- }
-
- /***********************************************************************
- * Emit primitives as inline vertices *
- ***********************************************************************/
-
- #ifdef __i386__
- #define COPY_DWORDS( j, vb, vertsize, v ) \
- do { \
- int __tmp; \
- __asm__ __volatile__( "rep ; movsl" \
- : "=%c" (j), "=D" (vb), "=S" (__tmp) \
- : "0" (vertsize), \
- "D" ((long)vb), \
- "S" ((long)v) ); \
- } while (0)
- #else
- #define COPY_DWORDS( j, vb, vertsize, v ) \
- do { \
- for ( j = 0 ; j < vertsize ; j++ ) { \
- vb[j] = ((GLuint *)v)[j]; \
- } \
- vb += vertsize; \
- } while (0)
- #endif
-
- static void
- intel_draw_quad(struct intel_context *intel,
- intelVertexPtr v0,
- intelVertexPtr v1, intelVertexPtr v2, intelVertexPtr v3)
- {
- GLuint vertsize = intel->vertex_size;
- GLuint *vb = intel_get_prim_space(intel, 6);
- int j;
-
- COPY_DWORDS(j, vb, vertsize, v0);
- COPY_DWORDS(j, vb, vertsize, v1);
-
- /* If smooth shading, draw like a trifan which gives better
- * rasterization. Otherwise draw as two triangles with provoking
- * vertex in third position as required for flat shading.
- */
- if (intel->ctx.Light.ShadeModel == GL_FLAT) {
- COPY_DWORDS(j, vb, vertsize, v3);
- COPY_DWORDS(j, vb, vertsize, v1);
- }
- else {
- COPY_DWORDS(j, vb, vertsize, v2);
- COPY_DWORDS(j, vb, vertsize, v0);
- }
-
- COPY_DWORDS(j, vb, vertsize, v2);
- COPY_DWORDS(j, vb, vertsize, v3);
- }
-
- static void
- intel_draw_triangle(struct intel_context *intel,
- intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2)
- {
- GLuint vertsize = intel->vertex_size;
- GLuint *vb = intel_get_prim_space(intel, 3);
- int j;
-
- COPY_DWORDS(j, vb, vertsize, v0);
- COPY_DWORDS(j, vb, vertsize, v1);
- COPY_DWORDS(j, vb, vertsize, v2);
- }
-
-
- static void
- intel_draw_line(struct intel_context *intel,
- intelVertexPtr v0, intelVertexPtr v1)
- {
- GLuint vertsize = intel->vertex_size;
- GLuint *vb = intel_get_prim_space(intel, 2);
- int j;
-
- COPY_DWORDS(j, vb, vertsize, v0);
- COPY_DWORDS(j, vb, vertsize, v1);
- }
-
-
- static void
- intel_draw_point(struct intel_context *intel, intelVertexPtr v0)
- {
- GLuint vertsize = intel->vertex_size;
- GLuint *vb = intel_get_prim_space(intel, 1);
- int j;
-
- /* Adjust for sub pixel position -- still required for conform. */
- *(float *) &vb[0] = v0->v.x;
- *(float *) &vb[1] = v0->v.y;
- for (j = 2; j < vertsize; j++)
- vb[j] = v0->ui[j];
- }
-
-
-
- /***********************************************************************
- * Fixup for ARB_point_parameters *
- ***********************************************************************/
-
- /* Currently not working - VERT_ATTRIB_POINTSIZE isn't correctly
- * represented in the fragment program InputsRead field.
- */
- static void
- intel_atten_point(struct intel_context *intel, intelVertexPtr v0)
- {
- struct gl_context *ctx = &intel->ctx;
- GLfloat psz[4], col[4], restore_psz, restore_alpha;
-
- _tnl_get_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
- _tnl_get_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col);
-
- restore_psz = psz[0];
- restore_alpha = col[3];
-
- if (psz[0] >= ctx->Point.Threshold) {
- psz[0] = MIN2(psz[0], ctx->Point.MaxSize);
- }
- else {
- GLfloat dsize = psz[0] / ctx->Point.Threshold;
- psz[0] = MAX2(ctx->Point.Threshold, ctx->Point.MinSize);
- col[3] *= dsize * dsize;
- }
-
- if (psz[0] < 1.0)
- psz[0] = 1.0;
-
- if (restore_psz != psz[0] || restore_alpha != col[3]) {
- _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
- _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col);
-
- intel_draw_point(intel, v0);
-
- psz[0] = restore_psz;
- col[3] = restore_alpha;
-
- _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
- _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col);
- }
- else
- intel_draw_point(intel, v0);
- }
-
-
-
-
-
- /***********************************************************************
- * Fixup for I915 WPOS texture coordinate *
- ***********************************************************************/
-
- static void
- intel_emit_fragcoord(struct intel_context *intel, intelVertexPtr v)
- {
- struct gl_context *ctx = &intel->ctx;
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- GLuint offset = intel->wpos_offset;
- float *vertex_position = (float *)v;
- float *fragcoord = (float *)((char *)v + offset);
-
- fragcoord[0] = vertex_position[0];
-
- if (_mesa_is_user_fbo(fb))
- fragcoord[1] = vertex_position[1];
- else
- fragcoord[1] = fb->Height - vertex_position[1];
-
- fragcoord[2] = vertex_position[2];
- fragcoord[3] = vertex_position[3];
- }
-
- static void
- intel_wpos_triangle(struct intel_context *intel,
- intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2)
- {
- intel_emit_fragcoord(intel, v0);
- intel_emit_fragcoord(intel, v1);
- intel_emit_fragcoord(intel, v2);
-
- intel_draw_triangle(intel, v0, v1, v2);
- }
-
-
- static void
- intel_wpos_line(struct intel_context *intel,
- intelVertexPtr v0, intelVertexPtr v1)
- {
- intel_emit_fragcoord(intel, v0);
- intel_emit_fragcoord(intel, v1);
- intel_draw_line(intel, v0, v1);
- }
-
-
- static void
- intel_wpos_point(struct intel_context *intel, intelVertexPtr v0)
- {
- intel_emit_fragcoord(intel, v0);
- intel_draw_point(intel, v0);
- }
-
-
-
-
-
-
- /***********************************************************************
- * Macros for t_dd_tritmp.h to draw basic primitives *
- ***********************************************************************/
-
- #define TRI( a, b, c ) \
- do { \
- if (DO_FALLBACK) \
- intel->draw_tri( intel, a, b, c ); \
- else \
- intel_draw_triangle( intel, a, b, c ); \
- } while (0)
-
- #define QUAD( a, b, c, d ) \
- do { \
- if (DO_FALLBACK) { \
- intel->draw_tri( intel, a, b, d ); \
- intel->draw_tri( intel, b, c, d ); \
- } else \
- intel_draw_quad( intel, a, b, c, d ); \
- } while (0)
-
- #define LINE( v0, v1 ) \
- do { \
- if (DO_FALLBACK) \
- intel->draw_line( intel, v0, v1 ); \
- else \
- intel_draw_line( intel, v0, v1 ); \
- } while (0)
-
- #define POINT( v0 ) \
- do { \
- if (DO_FALLBACK) \
- intel->draw_point( intel, v0 ); \
- else \
- intel_draw_point( intel, v0 ); \
- } while (0)
-
-
- /***********************************************************************
- * Build render functions from dd templates *
- ***********************************************************************/
-
- #define INTEL_OFFSET_BIT 0x01
- #define INTEL_TWOSIDE_BIT 0x02
- #define INTEL_UNFILLED_BIT 0x04
- #define INTEL_FALLBACK_BIT 0x08
- #define INTEL_MAX_TRIFUNC 0x10
-
-
- static struct
- {
- tnl_points_func points;
- tnl_line_func line;
- tnl_triangle_func triangle;
- tnl_quad_func quad;
- } rast_tab[INTEL_MAX_TRIFUNC];
-
-
- #define DO_FALLBACK (IND & INTEL_FALLBACK_BIT)
- #define DO_OFFSET (IND & INTEL_OFFSET_BIT)
- #define DO_UNFILLED (IND & INTEL_UNFILLED_BIT)
- #define DO_TWOSIDE (IND & INTEL_TWOSIDE_BIT)
- #define DO_FLAT 0
- #define DO_TRI 1
- #define DO_QUAD 1
- #define DO_LINE 1
- #define DO_POINTS 1
- #define DO_FULL_QUAD 1
-
- #define HAVE_SPEC 1
- #define HAVE_BACK_COLORS 0
- #define HAVE_HW_FLATSHADE 1
- #define VERTEX intelVertex
- #define TAB rast_tab
-
- /* Only used to pull back colors into vertices (ie, we know color is
- * floating point).
- */
- #define INTEL_COLOR( dst, src ) \
- do { \
- UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \
- UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \
- UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \
- UNCLAMPED_FLOAT_TO_UBYTE((dst)[3], (src)[3]); \
- } while (0)
-
- #define INTEL_SPEC( dst, src ) \
- do { \
- UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \
- UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \
- UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \
- } while (0)
-
-
- #define DEPTH_SCALE intel->polygon_offset_scale
- #define UNFILLED_TRI unfilled_tri
- #define UNFILLED_QUAD unfilled_quad
- #define VERT_X(_v) _v->v.x
- #define VERT_Y(_v) _v->v.y
- #define VERT_Z(_v) _v->v.z
- #define AREA_IS_CCW( a ) (a > 0)
- #define GET_VERTEX(e) (intel->verts + (e * intel->vertex_size * sizeof(GLuint)))
-
- #define VERT_SET_RGBA( v, c ) if (coloroffset) INTEL_COLOR( v->ub4[coloroffset], c )
- #define VERT_COPY_RGBA( v0, v1 ) if (coloroffset) v0->ui[coloroffset] = v1->ui[coloroffset]
- #define VERT_SAVE_RGBA( idx ) if (coloroffset) color[idx] = v[idx]->ui[coloroffset]
- #define VERT_RESTORE_RGBA( idx ) if (coloroffset) v[idx]->ui[coloroffset] = color[idx]
-
- #define VERT_SET_SPEC( v, c ) if (specoffset) INTEL_SPEC( v->ub4[specoffset], c )
- #define VERT_COPY_SPEC( v0, v1 ) if (specoffset) COPY_3V(v0->ub4[specoffset], v1->ub4[specoffset])
- #define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
- #define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
-
- #define LOCAL_VARS(n) \
- struct intel_context *intel = intel_context(ctx); \
- GLuint color[n] = { 0, }, spec[n] = { 0, }; \
- GLuint coloroffset = intel->coloroffset; \
- GLuint specoffset = intel->specoffset; \
- (void) color; (void) spec; (void) coloroffset; (void) specoffset;
-
-
- /***********************************************************************
- * Helpers for rendering unfilled primitives *
- ***********************************************************************/
-
- static const GLuint hw_prim[GL_POLYGON + 1] = {
- PRIM3D_POINTLIST,
- PRIM3D_LINELIST,
- PRIM3D_LINELIST,
- PRIM3D_LINELIST,
- PRIM3D_TRILIST,
- PRIM3D_TRILIST,
- PRIM3D_TRILIST,
- PRIM3D_TRILIST,
- PRIM3D_TRILIST,
- PRIM3D_TRILIST
- };
-
- #define RASTERIZE(x) intelRasterPrimitive( ctx, x, hw_prim[x] )
- #define RENDER_PRIMITIVE intel->render_primitive
- #define TAG(x) x
- #define IND INTEL_FALLBACK_BIT
- #include "tnl_dd/t_dd_unfilled.h"
- #undef IND
-
- /***********************************************************************
- * Generate GL render functions *
- ***********************************************************************/
-
- #define IND (0)
- #define TAG(x) x
- #include "tnl_dd/t_dd_tritmp.h"
-
- #define IND (INTEL_OFFSET_BIT)
- #define TAG(x) x##_offset
- #include "tnl_dd/t_dd_tritmp.h"
-
- #define IND (INTEL_TWOSIDE_BIT)
- #define TAG(x) x##_twoside
- #include "tnl_dd/t_dd_tritmp.h"
-
- #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT)
- #define TAG(x) x##_twoside_offset
- #include "tnl_dd/t_dd_tritmp.h"
-
- #define IND (INTEL_UNFILLED_BIT)
- #define TAG(x) x##_unfilled
- #include "tnl_dd/t_dd_tritmp.h"
-
- #define IND (INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT)
- #define TAG(x) x##_offset_unfilled
- #include "tnl_dd/t_dd_tritmp.h"
-
- #define IND (INTEL_TWOSIDE_BIT|INTEL_UNFILLED_BIT)
- #define TAG(x) x##_twoside_unfilled
- #include "tnl_dd/t_dd_tritmp.h"
-
- #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT)
- #define TAG(x) x##_twoside_offset_unfilled
- #include "tnl_dd/t_dd_tritmp.h"
-
- #define IND (INTEL_FALLBACK_BIT)
- #define TAG(x) x##_fallback
- #include "tnl_dd/t_dd_tritmp.h"
-
- #define IND (INTEL_OFFSET_BIT|INTEL_FALLBACK_BIT)
- #define TAG(x) x##_offset_fallback
- #include "tnl_dd/t_dd_tritmp.h"
-
- #define IND (INTEL_TWOSIDE_BIT|INTEL_FALLBACK_BIT)
- #define TAG(x) x##_twoside_fallback
- #include "tnl_dd/t_dd_tritmp.h"
-
- #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_FALLBACK_BIT)
- #define TAG(x) x##_twoside_offset_fallback
- #include "tnl_dd/t_dd_tritmp.h"
-
- #define IND (INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT)
- #define TAG(x) x##_unfilled_fallback
- #include "tnl_dd/t_dd_tritmp.h"
-
- #define IND (INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT)
- #define TAG(x) x##_offset_unfilled_fallback
- #include "tnl_dd/t_dd_tritmp.h"
-
- #define IND (INTEL_TWOSIDE_BIT|INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT)
- #define TAG(x) x##_twoside_unfilled_fallback
- #include "tnl_dd/t_dd_tritmp.h"
-
- #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT| \
- INTEL_FALLBACK_BIT)
- #define TAG(x) x##_twoside_offset_unfilled_fallback
- #include "tnl_dd/t_dd_tritmp.h"
-
-
- static void
- init_rast_tab(void)
- {
- init();
- init_offset();
- init_twoside();
- init_twoside_offset();
- init_unfilled();
- init_offset_unfilled();
- init_twoside_unfilled();
- init_twoside_offset_unfilled();
- init_fallback();
- init_offset_fallback();
- init_twoside_fallback();
- init_twoside_offset_fallback();
- init_unfilled_fallback();
- init_offset_unfilled_fallback();
- init_twoside_unfilled_fallback();
- init_twoside_offset_unfilled_fallback();
- }
-
-
- /***********************************************************************
- * Rasterization fallback helpers *
- ***********************************************************************/
-
-
- /* This code is hit only when a mix of accelerated and unaccelerated
- * primitives are being drawn, and only for the unaccelerated
- * primitives.
- */
- static void
- intel_fallback_tri(struct intel_context *intel,
- intelVertex * v0, intelVertex * v1, intelVertex * v2)
- {
- struct gl_context *ctx = &intel->ctx;
- SWvertex v[3];
-
- if (0)
- fprintf(stderr, "\n%s\n", __FUNCTION__);
-
- INTEL_FIREVERTICES(intel);
-
- _swsetup_Translate(ctx, v0, &v[0]);
- _swsetup_Translate(ctx, v1, &v[1]);
- _swsetup_Translate(ctx, v2, &v[2]);
- intelSpanRenderStart(ctx);
- _swrast_Triangle(ctx, &v[0], &v[1], &v[2]);
- intelSpanRenderFinish(ctx);
- }
-
-
- static void
- intel_fallback_line(struct intel_context *intel,
- intelVertex * v0, intelVertex * v1)
- {
- struct gl_context *ctx = &intel->ctx;
- SWvertex v[2];
-
- if (0)
- fprintf(stderr, "\n%s\n", __FUNCTION__);
-
- INTEL_FIREVERTICES(intel);
-
- _swsetup_Translate(ctx, v0, &v[0]);
- _swsetup_Translate(ctx, v1, &v[1]);
- intelSpanRenderStart(ctx);
- _swrast_Line(ctx, &v[0], &v[1]);
- intelSpanRenderFinish(ctx);
- }
-
- static void
- intel_fallback_point(struct intel_context *intel,
- intelVertex * v0)
- {
- struct gl_context *ctx = &intel->ctx;
- SWvertex v[1];
-
- if (0)
- fprintf(stderr, "\n%s\n", __FUNCTION__);
-
- INTEL_FIREVERTICES(intel);
-
- _swsetup_Translate(ctx, v0, &v[0]);
- intelSpanRenderStart(ctx);
- _swrast_Point(ctx, &v[0]);
- intelSpanRenderFinish(ctx);
- }
-
-
- /**********************************************************************/
- /* Render unclipped begin/end objects */
- /**********************************************************************/
-
- #define IND 0
- #define V(x) (intelVertex *)(vertptr + ((x)*vertsize*sizeof(GLuint)))
- #define RENDER_POINTS( start, count ) \
- for ( ; start < count ; start++) POINT( V(ELT(start)) );
- #define RENDER_LINE( v0, v1 ) LINE( V(v0), V(v1) )
- #define RENDER_TRI( v0, v1, v2 ) TRI( V(v0), V(v1), V(v2) )
- #define RENDER_QUAD( v0, v1, v2, v3 ) QUAD( V(v0), V(v1), V(v2), V(v3) )
- #define INIT(x) intelRenderPrimitive( ctx, x )
- #undef LOCAL_VARS
- #define LOCAL_VARS \
- struct intel_context *intel = intel_context(ctx); \
- GLubyte *vertptr = (GLubyte *)intel->verts; \
- const GLuint vertsize = intel->vertex_size; \
- const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
- (void) elt;
- #define RESET_STIPPLE
- #define RESET_OCCLUSION
- #define PRESERVE_VB_DEFS
- #define ELT(x) x
- #define TAG(x) intel_##x##_verts
- #include "tnl/t_vb_rendertmp.h"
- #undef ELT
- #undef TAG
- #define TAG(x) intel_##x##_elts
- #define ELT(x) elt[x]
- #include "tnl/t_vb_rendertmp.h"
-
- /**********************************************************************/
- /* Render clipped primitives */
- /**********************************************************************/
-
-
-
- static void
- intelRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint n)
- {
- struct intel_context *intel = intel_context(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLuint prim = intel->render_primitive;
-
- /* Render the new vertices as an unclipped polygon.
- */
- {
- GLuint *tmp = VB->Elts;
- VB->Elts = (GLuint *) elts;
- tnl->Driver.Render.PrimTabElts[GL_POLYGON] (ctx, 0, n,
- PRIM_BEGIN | PRIM_END);
- VB->Elts = tmp;
- }
-
- /* Restore the render primitive
- */
- if (prim != GL_POLYGON)
- tnl->Driver.Render.PrimitiveNotify(ctx, prim);
- }
-
- static void
- intelRenderClippedLine(struct gl_context * ctx, GLuint ii, GLuint jj)
- {
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- tnl->Driver.Render.Line(ctx, ii, jj);
- }
-
- static void
- intelFastRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint n)
- {
- struct intel_context *intel = intel_context(ctx);
- const GLuint vertsize = intel->vertex_size;
- GLuint *vb = intel_get_prim_space(intel, (n - 2) * 3);
- GLubyte *vertptr = (GLubyte *) intel->verts;
- const GLuint *start = (const GLuint *) V(elts[0]);
- int i, j;
-
- for (i = 2; i < n; i++) {
- COPY_DWORDS(j, vb, vertsize, V(elts[i - 1]));
- COPY_DWORDS(j, vb, vertsize, V(elts[i]));
- COPY_DWORDS(j, vb, vertsize, start);
- }
- }
-
- /**********************************************************************/
- /* Choose render functions */
- /**********************************************************************/
-
-
- #define DD_TRI_LIGHT_TWOSIDE (1 << 1)
- #define DD_TRI_UNFILLED (1 << 2)
- #define DD_TRI_STIPPLE (1 << 4)
- #define DD_TRI_OFFSET (1 << 5)
- #define DD_LINE_STIPPLE (1 << 7)
- #define DD_POINT_ATTEN (1 << 9)
-
- #define ANY_FALLBACK_FLAGS (DD_LINE_STIPPLE | DD_TRI_STIPPLE | DD_POINT_ATTEN)
- #define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_TRI_UNFILLED)
-
- void
- intelChooseRenderState(struct gl_context * ctx)
- {
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct intel_context *intel = intel_context(ctx);
- GLuint flags =
- ((ctx->Light.Enabled &&
- ctx->Light.Model.TwoSide) ? DD_TRI_LIGHT_TWOSIDE : 0) |
- ((ctx->Polygon.FrontMode != GL_FILL ||
- ctx->Polygon.BackMode != GL_FILL) ? DD_TRI_UNFILLED : 0) |
- (ctx->Polygon.StippleFlag ? DD_TRI_STIPPLE : 0) |
- ((ctx->Polygon.OffsetPoint ||
- ctx->Polygon.OffsetLine ||
- ctx->Polygon.OffsetFill) ? DD_TRI_OFFSET : 0) |
- (ctx->Line.StippleFlag ? DD_LINE_STIPPLE : 0) |
- (ctx->Point._Attenuated ? DD_POINT_ATTEN : 0);
- const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
- bool have_wpos = (fprog && (fprog->Base.InputsRead & VARYING_BIT_POS));
- GLuint index = 0;
-
- if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr, "\n%s\n", __FUNCTION__);
-
- if ((flags & (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)) || have_wpos) {
-
- if (flags & ANY_RASTER_FLAGS) {
- if (flags & DD_TRI_LIGHT_TWOSIDE)
- index |= INTEL_TWOSIDE_BIT;
- if (flags & DD_TRI_OFFSET)
- index |= INTEL_OFFSET_BIT;
- if (flags & DD_TRI_UNFILLED)
- index |= INTEL_UNFILLED_BIT;
- }
-
- if (have_wpos) {
- intel->draw_point = intel_wpos_point;
- intel->draw_line = intel_wpos_line;
- intel->draw_tri = intel_wpos_triangle;
-
- /* Make sure these get called:
- */
- index |= INTEL_FALLBACK_BIT;
- }
- else {
- intel->draw_point = intel_draw_point;
- intel->draw_line = intel_draw_line;
- intel->draw_tri = intel_draw_triangle;
- }
-
- /* Hook in fallbacks for specific primitives.
- */
- if (flags & ANY_FALLBACK_FLAGS) {
- if (flags & DD_LINE_STIPPLE)
- intel->draw_line = intel_fallback_line;
-
- if ((flags & DD_TRI_STIPPLE) && !intel->hw_stipple)
- intel->draw_tri = intel_fallback_tri;
-
- if (flags & DD_POINT_ATTEN) {
- if (0)
- intel->draw_point = intel_atten_point;
- else
- intel->draw_point = intel_fallback_point;
- }
-
- index |= INTEL_FALLBACK_BIT;
- }
- }
-
- if (intel->RenderIndex != index) {
- intel->RenderIndex = index;
-
- tnl->Driver.Render.Points = rast_tab[index].points;
- tnl->Driver.Render.Line = rast_tab[index].line;
- tnl->Driver.Render.Triangle = rast_tab[index].triangle;
- tnl->Driver.Render.Quad = rast_tab[index].quad;
-
- if (index == 0) {
- tnl->Driver.Render.PrimTabVerts = intel_render_tab_verts;
- tnl->Driver.Render.PrimTabElts = intel_render_tab_elts;
- tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
- tnl->Driver.Render.ClippedPolygon = intelFastRenderClippedPoly;
- }
- else {
- tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
- tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
- tnl->Driver.Render.ClippedLine = intelRenderClippedLine;
- tnl->Driver.Render.ClippedPolygon = intelRenderClippedPoly;
- }
- }
- }
-
- static const GLenum reduced_prim[GL_POLYGON + 1] = {
- GL_POINTS,
- GL_LINES,
- GL_LINES,
- GL_LINES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES
- };
-
-
- /**********************************************************************/
- /* High level hooks for t_vb_render.c */
- /**********************************************************************/
-
-
-
-
- static void
- intelRunPipeline(struct gl_context * ctx)
- {
- struct intel_context *intel = intel_context(ctx);
-
- _mesa_lock_context_textures(ctx);
-
- if (ctx->NewState)
- _mesa_update_state_locked(ctx);
-
- /* We need to get this done before we start the pipeline, or a
- * change in the INTEL_FALLBACK() of its intel_draw_buffers() call
- * while the pipeline is running will result in mismatched swrast
- * map/unmaps, and later assertion failures.
- */
- intel_prepare_render(intel);
-
- if (intel->NewGLState) {
- if (intel->NewGLState & _NEW_TEXTURE) {
- intel->vtbl.update_texture_state(intel);
- }
-
- if (!intel->Fallback) {
- if (intel->NewGLState & _INTEL_NEW_RENDERSTATE)
- intelChooseRenderState(ctx);
- }
-
- intel->NewGLState = 0;
- }
-
- intel->tnl_pipeline_running = true;
- _tnl_run_pipeline(ctx);
- intel->tnl_pipeline_running = false;
-
- _mesa_unlock_context_textures(ctx);
- }
-
- static void
- intelRenderStart(struct gl_context * ctx)
- {
- struct intel_context *intel = intel_context(ctx);
-
- intel_check_front_buffer_rendering(intel);
- intel->vtbl.render_start(intel_context(ctx));
- intel->vtbl.emit_state(intel);
- }
-
- static void
- intelRenderFinish(struct gl_context * ctx)
- {
- struct intel_context *intel = intel_context(ctx);
-
- if (intel->RenderIndex & INTEL_FALLBACK_BIT)
- _swrast_flush(ctx);
-
- INTEL_FIREVERTICES(intel);
- }
-
-
-
-
- /* System to flush dma and emit state changes based on the rasterized
- * primitive.
- */
- static void
- intelRasterPrimitive(struct gl_context * ctx, GLenum rprim, GLuint hwprim)
- {
- struct intel_context *intel = intel_context(ctx);
-
- if (0)
- fprintf(stderr, "%s %s %x\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(rprim), hwprim);
-
- intel->vtbl.reduced_primitive_state(intel, rprim);
-
- /* Start a new primitive. Arrange to have it flushed later on.
- */
- if (hwprim != intel->prim.primitive) {
- INTEL_FIREVERTICES(intel);
-
- intel_set_prim(intel, hwprim);
- }
- }
-
-
- /*
- */
- static void
- intelRenderPrimitive(struct gl_context * ctx, GLenum prim)
- {
- struct intel_context *intel = intel_context(ctx);
- GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
- ctx->Polygon.BackMode != GL_FILL);
-
- if (0)
- fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
-
- /* Let some clipping routines know which primitive they're dealing
- * with.
- */
- intel->render_primitive = prim;
-
- /* Shortcircuit this when called for unfilled triangles. The rasterized
- * primitive will always be reset by lower level functions in that case,
- * potentially pingponging the state:
- */
- if (reduced_prim[prim] == GL_TRIANGLES && unfilled)
- return;
-
- /* Set some primitive-dependent state and Start? a new primitive.
- */
- intelRasterPrimitive(ctx, reduced_prim[prim], hw_prim[prim]);
- }
-
-
- /**********************************************************************/
- /* Transition to/from hardware rasterization. */
- /**********************************************************************/
-
- static char *fallbackStrings[] = {
- [0] = "Draw buffer",
- [1] = "Read buffer",
- [2] = "Depth buffer",
- [3] = "Stencil buffer",
- [4] = "User disable",
- [5] = "Render mode",
-
- [12] = "Texture",
- [13] = "Color mask",
- [14] = "Stencil",
- [15] = "Stipple",
- [16] = "Program",
- [17] = "Logic op",
- [18] = "Smooth polygon",
- [19] = "Smooth point",
- [20] = "point sprite coord origin",
- [21] = "depth/color drawing offset",
- [22] = "coord replace(SPRITE POINT ENABLE)",
- };
-
-
- static char *
- getFallbackString(GLuint bit)
- {
- int i = 0;
- while (bit > 1) {
- i++;
- bit >>= 1;
- }
- return fallbackStrings[i];
- }
-
-
-
- /**
- * Enable/disable a fallback flag.
- * \param bit one of INTEL_FALLBACK_x flags.
- */
- void
- intelFallback(struct intel_context *intel, GLbitfield bit, bool mode)
- {
- struct gl_context *ctx = &intel->ctx;
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- const GLbitfield oldfallback = intel->Fallback;
-
- if (mode) {
- intel->Fallback |= bit;
- if (oldfallback == 0) {
- assert(!intel->tnl_pipeline_running);
-
- intel_flush(ctx);
- if (INTEL_DEBUG & DEBUG_PERF)
- fprintf(stderr, "ENTER FALLBACK %x: %s\n",
- bit, getFallbackString(bit));
- _swsetup_Wakeup(ctx);
- intel->RenderIndex = ~0;
- }
- }
- else {
- intel->Fallback &= ~bit;
- if (oldfallback == bit) {
- assert(!intel->tnl_pipeline_running);
-
- _swrast_flush(ctx);
- if (INTEL_DEBUG & DEBUG_PERF)
- fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString(bit));
- tnl->Driver.Render.Start = intelRenderStart;
- tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive;
- tnl->Driver.Render.Finish = intelRenderFinish;
- tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
- tnl->Driver.Render.CopyPV = _tnl_copy_pv;
- tnl->Driver.Render.Interp = _tnl_interp;
-
- _tnl_invalidate_vertex_state(ctx, ~0);
- _tnl_invalidate_vertices(ctx, ~0);
- _tnl_install_attrs(ctx,
- intel->vertex_attrs,
- intel->vertex_attr_count,
- intel->ViewportMatrix.m, 0);
-
- intel->NewGLState |= _INTEL_NEW_RENDERSTATE;
- }
- }
- }
-
- union fi
- {
- GLfloat f;
- GLint i;
- };
-
- /**********************************************************************/
- /* Initialization. */
- /**********************************************************************/
-
-
- void
- intelInitTriFuncs(struct gl_context * ctx)
- {
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- static int firsttime = 1;
-
- if (firsttime) {
- init_rast_tab();
- firsttime = 0;
- }
-
- tnl->Driver.RunPipeline = intelRunPipeline;
- tnl->Driver.Render.Start = intelRenderStart;
- tnl->Driver.Render.Finish = intelRenderFinish;
- tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive;
- tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
- tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
- tnl->Driver.Render.CopyPV = _tnl_copy_pv;
- tnl->Driver.Render.Interp = _tnl_interp;
- }
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