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- /*
- * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
- * Copyright 2009 Marek Olšák <maraeo@gmail.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE. */
-
- #include "draw/draw_context.h"
-
- #include "util/u_math.h"
- #include "util/u_memory.h"
- #include "util/u_pack_color.h"
-
- #include "tgsi/tgsi_parse.h"
-
- #include "pipe/p_config.h"
-
- #include "r300_context.h"
- #include "r300_reg.h"
- #include "r300_screen.h"
- #include "r300_screen_buffer.h"
- #include "r300_state_inlines.h"
- #include "r300_fs.h"
- #include "r300_vs.h"
-
- #include "radeon_winsys.h"
-
- /* r300_state: Functions used to intialize state context by translating
- * Gallium state objects into semi-native r300 state objects. */
-
- #define UPDATE_STATE(cso, atom) \
- if (cso != atom.state) { \
- atom.state = cso; \
- atom.dirty = TRUE; \
- }
-
- static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
- unsigned dstRGB, unsigned dstA)
- {
- /* If the blend equation is ADD or REVERSE_SUBTRACT,
- * SRC_ALPHA == 0, and the following state is set, the colorbuffer
- * will not be changed.
- * Notice that the dst factors are the src factors inverted. */
- return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
- srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
- srcRGB == PIPE_BLENDFACTOR_ZERO) &&
- (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
- srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
- srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
- srcA == PIPE_BLENDFACTOR_ZERO) &&
- (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
- dstRGB == PIPE_BLENDFACTOR_ONE) &&
- (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
- dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
- dstA == PIPE_BLENDFACTOR_ONE);
- }
-
- static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
- unsigned dstRGB, unsigned dstA)
- {
- /* If the blend equation is ADD or REVERSE_SUBTRACT,
- * SRC_ALPHA == 1, and the following state is set, the colorbuffer
- * will not be changed.
- * Notice that the dst factors are the src factors inverted. */
- return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
- srcRGB == PIPE_BLENDFACTOR_ZERO) &&
- (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
- srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
- srcA == PIPE_BLENDFACTOR_ZERO) &&
- (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
- dstRGB == PIPE_BLENDFACTOR_ONE) &&
- (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
- dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
- dstA == PIPE_BLENDFACTOR_ONE);
- }
-
- static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
- unsigned dstRGB, unsigned dstA)
- {
- /* If the blend equation is ADD or REVERSE_SUBTRACT,
- * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
- * will not be changed.
- * Notice that the dst factors are the src factors inverted. */
- return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
- srcRGB == PIPE_BLENDFACTOR_ZERO) &&
- (srcA == PIPE_BLENDFACTOR_ZERO) &&
- (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
- dstRGB == PIPE_BLENDFACTOR_ONE) &&
- (dstA == PIPE_BLENDFACTOR_ONE);
- }
-
- static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
- unsigned dstRGB, unsigned dstA)
- {
- /* If the blend equation is ADD or REVERSE_SUBTRACT,
- * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
- * will not be changed.
- * Notice that the dst factors are the src factors inverted. */
- return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
- srcRGB == PIPE_BLENDFACTOR_ZERO) &&
- (srcA == PIPE_BLENDFACTOR_ZERO) &&
- (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
- dstRGB == PIPE_BLENDFACTOR_ONE) &&
- (dstA == PIPE_BLENDFACTOR_ONE);
- }
-
- static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
- unsigned dstRGB, unsigned dstA)
- {
- /* If the blend equation is ADD or REVERSE_SUBTRACT,
- * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
- * the colorbuffer will not be changed.
- * Notice that the dst factors are the src factors inverted. */
- return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
- srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
- srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
- srcRGB == PIPE_BLENDFACTOR_ZERO) &&
- (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
- srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
- srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
- srcA == PIPE_BLENDFACTOR_ZERO) &&
- (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
- dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
- dstRGB == PIPE_BLENDFACTOR_ONE) &&
- (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
- dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
- dstA == PIPE_BLENDFACTOR_ONE);
- }
-
- static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
- unsigned dstRGB, unsigned dstA)
- {
- /* If the blend equation is ADD or REVERSE_SUBTRACT,
- * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
- * the colorbuffer will not be changed.
- * Notice that the dst factors are the src factors inverted. */
- return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
- srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
- srcRGB == PIPE_BLENDFACTOR_ZERO) &&
- (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
- srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
- srcA == PIPE_BLENDFACTOR_ZERO) &&
- (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
- dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
- dstRGB == PIPE_BLENDFACTOR_ONE) &&
- (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
- dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
- dstA == PIPE_BLENDFACTOR_ONE);
- }
-
- static unsigned bgra_cmask(unsigned mask)
- {
- /* Gallium uses RGBA color ordering while R300 expects BGRA. */
-
- return ((mask & PIPE_MASK_R) << 2) |
- ((mask & PIPE_MASK_B) >> 2) |
- (mask & (PIPE_MASK_G | PIPE_MASK_A));
- }
-
- /* Create a new blend state based on the CSO blend state.
- *
- * This encompasses alpha blending, logic/raster ops, and blend dithering. */
- static void* r300_create_blend_state(struct pipe_context* pipe,
- const struct pipe_blend_state* state)
- {
- struct r300_screen* r300screen = r300_screen(pipe->screen);
- struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
-
- if (state->rt[0].blend_enable)
- {
- unsigned eqRGB = state->rt[0].rgb_func;
- unsigned srcRGB = state->rt[0].rgb_src_factor;
- unsigned dstRGB = state->rt[0].rgb_dst_factor;
-
- unsigned eqA = state->rt[0].alpha_func;
- unsigned srcA = state->rt[0].alpha_src_factor;
- unsigned dstA = state->rt[0].alpha_dst_factor;
-
- /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
- * this is just the crappy D3D naming */
- blend->blend_control = R300_ALPHA_BLEND_ENABLE |
- r300_translate_blend_function(eqRGB) |
- ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
- ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
-
- /* Optimization: some operations do not require the destination color.
- *
- * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
- * otherwise blending gives incorrect results. It seems to be
- * a hardware bug. */
- if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
- eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
- dstRGB != PIPE_BLENDFACTOR_ZERO ||
- dstA != PIPE_BLENDFACTOR_ZERO ||
- srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
- srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
- srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
- srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
- srcA == PIPE_BLENDFACTOR_DST_COLOR ||
- srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
- srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
- srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
- srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
- /* Enable reading from the colorbuffer. */
- blend->blend_control |= R300_READ_ENABLE;
-
- if (r300_screen(r300_context(pipe)->context.screen)->caps->is_r500) {
- /* Optimization: Depending on incoming pixels, we can
- * conditionally disable the reading in hardware... */
- if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
- eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
- /* Disable reading if SRC_ALPHA == 0. */
- if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
- dstRGB == PIPE_BLENDFACTOR_ZERO) &&
- (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
- dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
- dstA == PIPE_BLENDFACTOR_ZERO)) {
- blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
- }
-
- /* Disable reading if SRC_ALPHA == 1. */
- if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
- dstRGB == PIPE_BLENDFACTOR_ZERO) &&
- (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
- dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
- dstA == PIPE_BLENDFACTOR_ZERO)) {
- blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
- }
- }
- }
- }
-
- /* Optimization: discard pixels which don't change the colorbuffer.
- *
- * The code below is non-trivial and some math is involved.
- *
- * Discarding pixels must be disabled when FP16 AA is enabled.
- * This is a hardware bug. Also, this implementation wouldn't work
- * with FP blending enabled and equation clamping disabled.
- *
- * Equations other than ADD are rarely used and therefore won't be
- * optimized. */
- if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
- (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
- /* ADD: X+Y
- * REVERSE_SUBTRACT: Y-X
- *
- * The idea is:
- * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
- * then CB will not be changed.
- *
- * Given the srcFactor and dstFactor variables, we can derive
- * what src and dst should be equal to and discard appropriate
- * pixels.
- */
- if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
- blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
- } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
- dstRGB, dstA)) {
- blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
- } else if (blend_discard_if_src_color_0(srcRGB, srcA,
- dstRGB, dstA)) {
- blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
- } else if (blend_discard_if_src_color_1(srcRGB, srcA,
- dstRGB, dstA)) {
- blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
- } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
- dstRGB, dstA)) {
- blend->blend_control |=
- R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
- } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
- dstRGB, dstA)) {
- blend->blend_control |=
- R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
- }
- }
-
- /* separate alpha */
- if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
- blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
- blend->alpha_blend_control =
- r300_translate_blend_function(eqA) |
- (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
- (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
- }
- }
-
- /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
- if (state->logicop_enable) {
- blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
- (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
- }
-
- /* Color channel masks for all MRTs. */
- blend->color_channel_mask = bgra_cmask(state->rt[0].colormask);
- if (r300screen->caps->is_r500 && state->independent_blend_enable) {
- if (state->rt[1].blend_enable) {
- blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
- }
- if (state->rt[2].blend_enable) {
- blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
- }
- if (state->rt[3].blend_enable) {
- blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
- }
- }
-
- if (state->dither) {
- blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
- R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
- }
-
- return (void*)blend;
- }
-
- /* Bind blend state. */
- static void r300_bind_blend_state(struct pipe_context* pipe,
- void* state)
- {
- struct r300_context* r300 = r300_context(pipe);
-
- UPDATE_STATE(state, r300->blend_state);
- }
-
- /* Free blend state. */
- static void r300_delete_blend_state(struct pipe_context* pipe,
- void* state)
- {
- FREE(state);
- }
-
- /* Convert float to 10bit integer */
- static unsigned float_to_fixed10(float f)
- {
- return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
- }
-
- /* Set blend color.
- * Setup both R300 and R500 registers, figure out later which one to write. */
- static void r300_set_blend_color(struct pipe_context* pipe,
- const struct pipe_blend_color* color)
- {
- struct r300_context* r300 = r300_context(pipe);
- struct r300_screen* r300screen = r300_screen(pipe->screen);
- struct r300_blend_color_state* state =
- (struct r300_blend_color_state*)r300->blend_color_state.state;
- union util_color uc;
-
- util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
- state->blend_color = uc.ui;
-
- /* XXX if FP16 blending is enabled, we should use the FP16 format */
- state->blend_color_red_alpha =
- float_to_fixed10(color->color[0]) |
- (float_to_fixed10(color->color[3]) << 16);
- state->blend_color_green_blue =
- float_to_fixed10(color->color[2]) |
- (float_to_fixed10(color->color[1]) << 16);
-
- r300->blend_color_state.size = r300screen->caps->is_r500 ? 3 : 2;
- r300->blend_color_state.dirty = TRUE;
- }
-
- static void r300_set_clip_state(struct pipe_context* pipe,
- const struct pipe_clip_state* state)
- {
- struct r300_context* r300 = r300_context(pipe);
-
- r300->clip = *state;
-
- if (r300_screen(pipe->screen)->caps->has_tcl) {
- memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
- r300->clip_state.size = 29;
- } else {
- draw_flush(r300->draw);
- draw_set_clip_state(r300->draw, state);
- r300->clip_state.size = 2;
- }
-
- r300->clip_state.dirty = TRUE;
- }
-
- /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
- *
- * This contains the depth buffer, stencil buffer, alpha test, and such.
- * On the Radeon, depth and stencil buffer setup are intertwined, which is
- * the reason for some of the strange-looking assignments across registers. */
- static void*
- r300_create_dsa_state(struct pipe_context* pipe,
- const struct pipe_depth_stencil_alpha_state* state)
- {
- struct r300_capabilities *caps =
- r300_screen(r300_context(pipe)->context.screen)->caps;
- struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
-
- /* Depth test setup. */
- if (state->depth.enabled) {
- dsa->z_buffer_control |= R300_Z_ENABLE;
-
- if (state->depth.writemask) {
- dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
- }
-
- dsa->z_stencil_control |=
- (r300_translate_depth_stencil_function(state->depth.func) <<
- R300_Z_FUNC_SHIFT);
- }
-
- /* Stencil buffer setup. */
- if (state->stencil[0].enabled) {
- dsa->z_buffer_control |= R300_STENCIL_ENABLE;
- dsa->z_stencil_control |=
- (r300_translate_depth_stencil_function(state->stencil[0].func) <<
- R300_S_FRONT_FUNC_SHIFT) |
- (r300_translate_stencil_op(state->stencil[0].fail_op) <<
- R300_S_FRONT_SFAIL_OP_SHIFT) |
- (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
- R300_S_FRONT_ZPASS_OP_SHIFT) |
- (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
- R300_S_FRONT_ZFAIL_OP_SHIFT);
-
- dsa->stencil_ref_mask =
- (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
- (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
-
- if (state->stencil[1].enabled) {
- dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
- dsa->z_stencil_control |=
- (r300_translate_depth_stencil_function(state->stencil[1].func) <<
- R300_S_BACK_FUNC_SHIFT) |
- (r300_translate_stencil_op(state->stencil[1].fail_op) <<
- R300_S_BACK_SFAIL_OP_SHIFT) |
- (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
- R300_S_BACK_ZPASS_OP_SHIFT) |
- (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
- R300_S_BACK_ZFAIL_OP_SHIFT);
-
- if (caps->is_r500)
- {
- dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
- dsa->stencil_ref_bf =
- (state->stencil[1].valuemask <<
- R300_STENCILMASK_SHIFT) |
- (state->stencil[1].writemask <<
- R300_STENCILWRITEMASK_SHIFT);
- }
- }
- }
-
- /* Alpha test setup. */
- if (state->alpha.enabled) {
- dsa->alpha_function =
- r300_translate_alpha_function(state->alpha.func) |
- R300_FG_ALPHA_FUNC_ENABLE;
-
- /* We could use 10bit alpha ref but who needs that? */
- dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
-
- if (caps->is_r500)
- dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
- }
-
- return (void*)dsa;
- }
-
- /* Bind DSA state. */
- static void r300_bind_dsa_state(struct pipe_context* pipe,
- void* state)
- {
- struct r300_context* r300 = r300_context(pipe);
-
- UPDATE_STATE(state, r300->dsa_state);
- }
-
- /* Free DSA state. */
- static void r300_delete_dsa_state(struct pipe_context* pipe,
- void* state)
- {
- FREE(state);
- }
-
- static void r300_set_stencil_ref(struct pipe_context* pipe,
- const struct pipe_stencil_ref* sr)
- {
- struct r300_context* r300 = r300_context(pipe);
- r300->stencil_ref = *sr;
- r300->dsa_state.dirty = TRUE;
- }
-
- /* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
- static void r300_fb_update_tiling_flags(struct r300_context *r300,
- const struct pipe_framebuffer_state *old_state,
- const struct pipe_framebuffer_state *new_state)
- {
- struct r300_texture *tex;
- unsigned i, j, level;
-
- /* Reset tiling flags for old surfaces to default values. */
- for (i = 0; i < old_state->nr_cbufs; i++) {
- for (j = 0; j < new_state->nr_cbufs; j++) {
- if (old_state->cbufs[i]->texture == new_state->cbufs[j]->texture) {
- break;
- }
- }
- /* If not binding the surface again... */
- if (j != new_state->nr_cbufs) {
- continue;
- }
-
- tex = (struct r300_texture*)old_state->cbufs[i]->texture;
-
- if (tex) {
- r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
- tex->pitch[0],
- tex->microtile != 0,
- tex->macrotile != 0);
- }
- }
- if (old_state->zsbuf &&
- (!new_state->zsbuf ||
- old_state->zsbuf->texture != new_state->zsbuf->texture)) {
- tex = (struct r300_texture*)old_state->zsbuf->texture;
-
- if (tex) {
- r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
- tex->pitch[0],
- tex->microtile != 0,
- tex->macrotile != 0);
- }
- }
-
- /* Set tiling flags for new surfaces. */
- for (i = 0; i < new_state->nr_cbufs; i++) {
- tex = (struct r300_texture*)new_state->cbufs[i]->texture;
- level = new_state->cbufs[i]->level;
-
- r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
- tex->pitch[level],
- tex->microtile != 0,
- tex->mip_macrotile[level] != 0);
- }
- if (new_state->zsbuf) {
- tex = (struct r300_texture*)new_state->zsbuf->texture;
- level = new_state->zsbuf->level;
-
- r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
- tex->pitch[level],
- tex->microtile != 0,
- tex->mip_macrotile[level] != 0);
- }
- }
-
- static void
- r300_set_framebuffer_state(struct pipe_context* pipe,
- const struct pipe_framebuffer_state* state)
- {
- struct r300_context* r300 = r300_context(pipe);
- struct r300_screen* r300screen = r300_screen(pipe->screen);
- struct pipe_framebuffer_state *old_state = r300->fb_state.state;
- unsigned max_width, max_height;
- uint32_t zbuffer_bpp = 0;
-
-
- if (state->nr_cbufs > 4) {
- debug_printf("r300: Implementation error: Too many MRTs in %s, "
- "refusing to bind framebuffer state!\n", __FUNCTION__);
- return;
- }
-
- if (r300screen->caps->is_r500) {
- max_width = max_height = 4096;
- } else if (r300screen->caps->is_r400) {
- max_width = max_height = 4021;
- } else {
- max_width = max_height = 2560;
- }
-
- if (state->width > max_width || state->height > max_height) {
- debug_printf("r300: Implementation error: Render targets are too "
- "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
- return;
- }
-
- if (r300->draw) {
- draw_flush(r300->draw);
- }
-
- r300->fb_state.dirty = TRUE;
-
- /* If nr_cbufs is changed from zero to non-zero or vice versa... */
- if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
- r300->blend_state.dirty = TRUE;
- }
- /* If zsbuf is set from NULL to non-NULL or vice versa.. */
- if (!!old_state->zsbuf != !!state->zsbuf) {
- r300->dsa_state.dirty = TRUE;
- }
- if (!r300->scissor_enabled) {
- r300->scissor_state.dirty = TRUE;
- }
-
- r300_fb_update_tiling_flags(r300, r300->fb_state.state, state);
-
- memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
-
- r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
- (state->zsbuf ? 10 : 0) + 8;
-
- /* Polygon offset depends on the zbuffer bit depth. */
- if (state->zsbuf && r300->polygon_offset_enabled) {
- switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
- case 2:
- zbuffer_bpp = 16;
- break;
- case 4:
- zbuffer_bpp = 24;
- break;
- }
-
- if (r300->zbuffer_bpp != zbuffer_bpp) {
- r300->zbuffer_bpp = zbuffer_bpp;
- r300->rs_state.dirty = TRUE;
- }
- }
- }
-
- /* Create fragment shader state. */
- static void* r300_create_fs_state(struct pipe_context* pipe,
- const struct pipe_shader_state* shader)
- {
- struct r300_fragment_shader* fs = NULL;
-
- fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
-
- /* Copy state directly into shader. */
- fs->state = *shader;
- fs->state.tokens = tgsi_dup_tokens(shader->tokens);
-
- tgsi_scan_shader(shader->tokens, &fs->info);
- r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
-
- return (void*)fs;
- }
-
- /* Bind fragment shader state. */
- static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
- {
- struct r300_context* r300 = r300_context(pipe);
- struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
-
- if (fs == NULL) {
- r300->fs = NULL;
- return;
- }
-
- r300->fs = fs;
- r300_pick_fragment_shader(r300);
-
- r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
-
- if (r300->vs_state.state && r300_vertex_shader_setup_wpos(r300)) {
- r300->vap_output_state.dirty = TRUE;
- }
-
- r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
- }
-
- /* Delete fragment shader state. */
- static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
- {
- struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
- struct r300_fragment_shader_code *tmp, *ptr = fs->first;
-
- while (ptr) {
- tmp = ptr;
- ptr = ptr->next;
- rc_constants_destroy(&tmp->code.constants);
- FREE(tmp);
- }
- FREE((void*)fs->state.tokens);
- FREE(shader);
- }
-
- static void r300_set_polygon_stipple(struct pipe_context* pipe,
- const struct pipe_poly_stipple* state)
- {
- /* XXX no idea how to set this up, but not terribly important */
- }
-
- /* Create a new rasterizer state based on the CSO rasterizer state.
- *
- * This is a very large chunk of state, and covers most of the graphics
- * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
- *
- * In a not entirely unironic sidenote, this state has nearly nothing to do
- * with the actual block on the Radeon called the rasterizer (RS). */
- static void* r300_create_rs_state(struct pipe_context* pipe,
- const struct pipe_rasterizer_state* state)
- {
- struct r300_screen* r300screen = r300_screen(pipe->screen);
- struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
-
- /* Copy rasterizer state for Draw. */
- rs->rs = *state;
-
- #ifdef PIPE_ARCH_LITTLE_ENDIAN
- rs->vap_control_status = R300_VC_NO_SWAP;
- #else
- rs->vap_control_status = R300_VC_32BIT_SWAP;
- #endif
-
- /* If no TCL engine is present, turn off the HW TCL. */
- if (!r300screen->caps->has_tcl) {
- rs->vap_control_status |= R300_VAP_TCL_BYPASS;
- }
-
- rs->point_size = pack_float_16_6x(state->point_size) |
- (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
-
- rs->line_control = pack_float_16_6x(state->line_width) |
- R300_GA_LINE_CNTL_END_TYPE_COMP;
-
- /* Enable polygon mode */
- if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
- state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
- rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
- }
-
- /* Radeons don't think in "CW/CCW", they think in "front/back". */
- if (state->front_winding == PIPE_WINDING_CW) {
- rs->cull_mode = R300_FRONT_FACE_CW;
-
- /* Polygon offset */
- if (state->offset_cw) {
- rs->polygon_offset_enable |= R300_FRONT_ENABLE;
- }
- if (state->offset_ccw) {
- rs->polygon_offset_enable |= R300_BACK_ENABLE;
- }
-
- /* Polygon mode */
- if (rs->polygon_mode) {
- rs->polygon_mode |=
- r300_translate_polygon_mode_front(state->fill_cw);
- rs->polygon_mode |=
- r300_translate_polygon_mode_back(state->fill_ccw);
- }
- } else {
- rs->cull_mode = R300_FRONT_FACE_CCW;
-
- /* Polygon offset */
- if (state->offset_ccw) {
- rs->polygon_offset_enable |= R300_FRONT_ENABLE;
- }
- if (state->offset_cw) {
- rs->polygon_offset_enable |= R300_BACK_ENABLE;
- }
-
- /* Polygon mode */
- if (rs->polygon_mode) {
- rs->polygon_mode |=
- r300_translate_polygon_mode_front(state->fill_ccw);
- rs->polygon_mode |=
- r300_translate_polygon_mode_back(state->fill_cw);
- }
- }
- if (state->front_winding & state->cull_mode) {
- rs->cull_mode |= R300_CULL_FRONT;
- }
- if (~(state->front_winding) & state->cull_mode) {
- rs->cull_mode |= R300_CULL_BACK;
- }
-
- if (rs->polygon_offset_enable) {
- rs->depth_offset = state->offset_units;
- rs->depth_scale = state->offset_scale;
- }
-
- if (state->line_stipple_enable) {
- rs->line_stipple_config =
- R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
- (fui((float)state->line_stipple_factor) &
- R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
- /* XXX this might need to be scaled up */
- rs->line_stipple_value = state->line_stipple_pattern;
- }
-
- if (state->flatshade) {
- rs->color_control = R300_SHADE_MODEL_FLAT;
- } else {
- rs->color_control = R300_SHADE_MODEL_SMOOTH;
- }
-
- return (void*)rs;
- }
-
- /* Bind rasterizer state. */
- static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
- {
- struct r300_context* r300 = r300_context(pipe);
- struct r300_rs_state* rs = (struct r300_rs_state*)state;
- boolean scissor_was_enabled = r300->scissor_enabled;
-
- if (r300->draw) {
- draw_flush(r300->draw);
- draw_set_rasterizer_state(r300->draw, &rs->rs);
- }
-
- if (rs) {
- r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
- r300->scissor_enabled = rs->rs.scissor;
- } else {
- r300->polygon_offset_enabled = FALSE;
- r300->scissor_enabled = FALSE;
- }
-
- UPDATE_STATE(state, r300->rs_state);
- r300->rs_state.size = 17 + (r300->polygon_offset_enabled ? 5 : 0);
-
- if (scissor_was_enabled != r300->scissor_enabled) {
- r300->scissor_state.dirty = TRUE;
- }
- }
-
- /* Free rasterizer state. */
- static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
- {
- FREE(state);
- }
-
- static void*
- r300_create_sampler_state(struct pipe_context* pipe,
- const struct pipe_sampler_state* state)
- {
- struct r300_context* r300 = r300_context(pipe);
- struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
- boolean is_r500 = r300_screen(pipe->screen)->caps->is_r500;
- int lod_bias;
- union util_color uc;
-
- sampler->state = *state;
-
- sampler->filter0 |=
- (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
- (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
- (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
-
- sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
- state->mag_img_filter,
- state->min_mip_filter,
- state->max_anisotropy > 0);
-
- sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
-
- /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
- /* We must pass these to the merge function to clamp them properly. */
- sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
- sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
-
- lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
-
- sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
-
- /* This is very high quality anisotropic filtering for R5xx.
- * It's good for benchmarking the performance of texturing but
- * in practice we don't want to slow down the driver because it's
- * a pretty good performance killer. Feel free to play with it. */
- if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
- sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
- }
-
- util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
- sampler->border_color = uc.ui;
-
- /* R500-specific fixups and optimizations */
- if (r300_screen(r300->context.screen)->caps->is_r500) {
- sampler->filter1 |= R500_BORDER_FIX;
- }
-
- return (void*)sampler;
- }
-
- static void r300_bind_sampler_states(struct pipe_context* pipe,
- unsigned count,
- void** states)
- {
- struct r300_context* r300 = r300_context(pipe);
- struct r300_textures_state* state =
- (struct r300_textures_state*)r300->textures_state.state;
-
- if (count > 8) {
- return;
- }
-
- memcpy(state->sampler_states, states, sizeof(void*) * count);
- state->sampler_count = count;
-
- r300->textures_state.dirty = TRUE;
-
- /* Pick a fragment shader based on the texture compare state. */
- if (r300->fs && count) {
- if (r300_pick_fragment_shader(r300)) {
- r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
- R300_NEW_FRAGMENT_SHADER_CONSTANTS;
- }
- }
- }
-
- static void r300_lacks_vertex_textures(struct pipe_context* pipe,
- unsigned count,
- void** states)
- {
- }
-
- static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
- {
- FREE(state);
- }
-
- static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
- unsigned count,
- struct pipe_sampler_view** views)
- {
- struct r300_context* r300 = r300_context(pipe);
- struct r300_textures_state* state =
- (struct r300_textures_state*)r300->textures_state.state;
- unsigned i;
- boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
- boolean dirty_tex = FALSE;
-
- /* XXX magic num */
- if (count > 8) {
- return;
- }
-
- for (i = 0; i < count; i++) {
- if (state->fragment_sampler_views[i] != views[i]) {
- struct r300_texture *texture;
-
- pipe_sampler_view_reference(&state->fragment_sampler_views[i],
- views[i]);
- dirty_tex = TRUE;
-
- texture = (struct r300_texture *)views[i]->texture;
-
- /* R300-specific - set the texrect factor in the fragment shader */
- if (!is_r500 && texture->is_npot) {
- /* XXX It would be nice to re-emit just 1 constant,
- * XXX not all of them */
- r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
- }
- }
- }
-
- for (i = count; i < 8; i++) {
- if (state->fragment_sampler_views[i]) {
- pipe_sampler_view_reference(&state->fragment_sampler_views[i],
- NULL);
- }
- }
-
- state->texture_count = count;
-
- r300->textures_state.dirty = TRUE;
-
- if (dirty_tex) {
- r300->texture_cache_inval.dirty = TRUE;
- }
- }
-
- static struct pipe_sampler_view *
- r300_create_sampler_view(struct pipe_context *pipe,
- struct pipe_texture *texture,
- const struct pipe_sampler_view *templ)
- {
- struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
-
- if (view) {
- *view = *templ;
- view->reference.count = 1;
- view->texture = NULL;
- pipe_texture_reference(&view->texture, texture);
- view->context = pipe;
- }
-
- return view;
- }
-
-
- static void
- r300_sampler_view_destroy(struct pipe_context *pipe,
- struct pipe_sampler_view *view)
- {
- pipe_texture_reference(&view->texture, NULL);
- FREE(view);
- }
-
- static void r300_set_scissor_state(struct pipe_context* pipe,
- const struct pipe_scissor_state* state)
- {
- struct r300_context* r300 = r300_context(pipe);
-
- memcpy(r300->scissor_state.state, state,
- sizeof(struct pipe_scissor_state));
-
- if (r300->scissor_enabled) {
- r300->scissor_state.dirty = TRUE;
- }
- }
-
- static void r300_set_viewport_state(struct pipe_context* pipe,
- const struct pipe_viewport_state* state)
- {
- struct r300_context* r300 = r300_context(pipe);
- struct r300_viewport_state* viewport =
- (struct r300_viewport_state*)r300->viewport_state.state;
-
- r300->viewport = *state;
-
- /* Do the transform in HW. */
- viewport->vte_control = R300_VTX_W0_FMT;
-
- if (state->scale[0] != 1.0f) {
- viewport->xscale = state->scale[0];
- viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
- }
- if (state->scale[1] != 1.0f) {
- viewport->yscale = state->scale[1];
- viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
- }
- if (state->scale[2] != 1.0f) {
- viewport->zscale = state->scale[2];
- viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
- }
- if (state->translate[0] != 0.0f) {
- viewport->xoffset = state->translate[0];
- viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
- }
- if (state->translate[1] != 0.0f) {
- viewport->yoffset = state->translate[1];
- viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
- }
- if (state->translate[2] != 0.0f) {
- viewport->zoffset = state->translate[2];
- viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
- }
-
- r300->viewport_state.dirty = TRUE;
- if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
- r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
- }
- }
-
- static void r300_set_vertex_buffers(struct pipe_context* pipe,
- unsigned count,
- const struct pipe_vertex_buffer* buffers)
- {
- struct r300_context* r300 = r300_context(pipe);
- int i;
- unsigned max_index = (1 << 24) - 1;
- boolean any_user_buffer = false;
-
- if (count == r300->vertex_buffer_count &&
- memcmp(r300->vertex_buffer, buffers, count * sizeof(buffers[0])) == 0)
- return;
-
- for (i = 0; i < count; i++) {
- pipe_buffer_reference(&r300->vertex_buffer[i].buffer, buffers[i].buffer);
- if (r300_buffer_is_user_buffer(buffers[i].buffer))
- any_user_buffer = true;
- max_index = MIN2(buffers[i].max_index, max_index);
- }
-
- for ( ; i < r300->vertex_buffer_count; i++)
- pipe_buffer_reference(&r300->vertex_buffer[i].buffer, NULL);
-
- memcpy(r300->vertex_buffer, buffers,
- sizeof(struct pipe_vertex_buffer) * count);
-
- r300->vertex_buffer_count = count;
- r300->vertex_buffer_max_index = max_index;
- r300->any_user_vbs = any_user_buffer;
-
- if (r300->draw) {
- draw_flush(r300->draw);
- draw_set_vertex_buffers(r300->draw, count, buffers);
- }
- }
-
- static boolean r300_validate_aos(struct r300_context *r300)
- {
- struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
- struct pipe_vertex_element *velem = r300->velems->velem;
- int i;
-
- /* Check if formats and strides are aligned to the size of DWORD. */
- for (i = 0; i < r300->velems->count; i++) {
- if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 ||
- util_format_get_blocksize(velem[i].src_format) % 4 != 0) {
- return FALSE;
- }
- }
- return TRUE;
- }
-
- static void r300_draw_emit_attrib(struct r300_context* r300,
- enum attrib_emit emit,
- enum interp_mode interp,
- int index)
- {
- struct r300_vertex_shader* vs = r300->vs_state.state;
- struct tgsi_shader_info* info = &vs->info;
- int output;
-
- output = draw_find_shader_output(r300->draw,
- info->output_semantic_name[index],
- info->output_semantic_index[index]);
- draw_emit_vertex_attr(&r300->vertex_info, emit, interp, output);
- }
-
- static void r300_draw_emit_all_attribs(struct r300_context* r300)
- {
- struct r300_vertex_shader* vs = r300->vs_state.state;
- struct r300_shader_semantics* vs_outputs = &vs->outputs;
- int i, gen_count;
-
- /* Position. */
- if (vs_outputs->pos != ATTR_UNUSED) {
- r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
- vs_outputs->pos);
- } else {
- assert(0);
- }
-
- /* Point size. */
- if (vs_outputs->psize != ATTR_UNUSED) {
- r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS,
- vs_outputs->psize);
- }
-
- /* Colors. */
- for (i = 0; i < ATTR_COLOR_COUNT; i++) {
- if (vs_outputs->color[i] != ATTR_UNUSED) {
- r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
- vs_outputs->color[i]);
- }
- }
-
- /* XXX Back-face colors. */
-
- /* Texture coordinates. */
- gen_count = 0;
- for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
- if (vs_outputs->generic[i] != ATTR_UNUSED) {
- r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
- vs_outputs->generic[i]);
- gen_count++;
- }
- }
-
- /* Fog coordinates. */
- if (vs_outputs->fog != ATTR_UNUSED) {
- r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
- vs_outputs->fog);
- gen_count++;
- }
-
- /* XXX magic */
- assert(gen_count <= 8);
- }
-
- /* Update the PSC tables. */
- static void r300_vertex_psc(struct r300_vertex_element_state *velems)
- {
- struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
- uint16_t type, swizzle;
- enum pipe_format format;
- unsigned i;
-
- assert(velems->count <= 16);
-
- /* Vertex shaders have no semantics on their inputs,
- * so PSC should just route stuff based on the vertex elements,
- * and not on attrib information. */
- for (i = 0; i < velems->count; i++) {
- format = velems->velem[i].src_format;
-
- type = r300_translate_vertex_data_type(format) |
- (i << R300_DST_VEC_LOC_SHIFT);
- swizzle = r300_translate_vertex_data_swizzle(format);
-
- if (i & 1) {
- vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
- vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
- } else {
- vstream->vap_prog_stream_cntl[i >> 1] |= type;
- vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
- }
- }
-
- /* Set the last vector in the PSC. */
- if (i) {
- i -= 1;
- }
- vstream->vap_prog_stream_cntl[i >> 1] |=
- (R300_LAST_VEC << (i & 1 ? 16 : 0));
-
- vstream->count = (i >> 1) + 1;
- }
-
- /* Update the PSC tables for SW TCL, using Draw. */
- static void r300_swtcl_vertex_psc(struct r300_context *r300,
- struct r300_vertex_element_state *velems)
- {
- struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
- struct r300_vertex_shader* vs = r300->vs_state.state;
- struct vertex_info* vinfo = &r300->vertex_info;
- uint16_t type, swizzle;
- enum pipe_format format;
- unsigned i, attrib_count;
- int* vs_output_tab = vs->stream_loc_notcl;
-
- /* For each Draw attribute, route it to the fragment shader according
- * to the vs_output_tab. */
- attrib_count = vinfo->num_attribs;
- DBG(r300, DBG_DRAW, "r300: attrib count: %d\n", attrib_count);
- for (i = 0; i < attrib_count; i++) {
- DBG(r300, DBG_DRAW, "r300: attrib: offset %d, interp %d, size %d,"
- " vs_output_tab %d\n", vinfo->attrib[i].src_index,
- vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit,
- vs_output_tab[i]);
- }
-
- for (i = 0; i < attrib_count; i++) {
- /* Make sure we have a proper destination for our attribute. */
- assert(vs_output_tab[i] != -1);
-
- format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
-
- /* Obtain the type of data in this attribute. */
- type = r300_translate_vertex_data_type(format) |
- vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT;
-
- /* Obtain the swizzle for this attribute. Note that the default
- * swizzle in the hardware is not XYZW! */
- swizzle = r300_translate_vertex_data_swizzle(format);
-
- /* Add the attribute to the PSC table. */
- if (i & 1) {
- vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
- vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
- } else {
- vstream->vap_prog_stream_cntl[i >> 1] |= type;
- vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
- }
- }
-
- /* Set the last vector in the PSC. */
- if (i) {
- i -= 1;
- }
- vstream->vap_prog_stream_cntl[i >> 1] |=
- (R300_LAST_VEC << (i & 1 ? 16 : 0));
-
- vstream->count = (i >> 1) + 1;
- }
-
- static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
- unsigned count,
- const struct pipe_vertex_element* attribs)
- {
- struct r300_context *r300 = r300_context(pipe);
- struct r300_screen* r300screen = r300_screen(pipe->screen);
- struct r300_vertex_element_state *velems;
-
- assert(count <= PIPE_MAX_ATTRIBS);
- velems = CALLOC_STRUCT(r300_vertex_element_state);
- if (velems != NULL) {
- velems->count = count;
- memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
-
- if (r300screen->caps->has_tcl) {
- r300_vertex_psc(velems);
- } else {
- memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
- r300_draw_emit_all_attribs(r300);
- draw_compute_vertex_size(&r300->vertex_info);
- r300_swtcl_vertex_psc(r300, velems);
- }
- }
- return velems;
- }
-
- static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
- void *state)
- {
- struct r300_context *r300 = r300_context(pipe);
- struct r300_vertex_element_state *velems = state;
-
- if (velems == NULL) {
- return;
- }
-
- r300->velems = velems;
-
- if (r300->draw) {
- draw_flush(r300->draw);
- draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
- }
-
- if (!r300_validate_aos(r300)) {
- /* XXX We should fallback using draw. */
- assert(0);
- abort();
- }
-
- UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
- r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
- }
-
- static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
- {
- FREE(state);
- }
-
- static void* r300_create_vs_state(struct pipe_context* pipe,
- const struct pipe_shader_state* shader)
- {
- struct r300_context* r300 = r300_context(pipe);
-
- struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
- r300_vertex_shader_common_init(vs, shader);
-
- if (r300_screen(pipe->screen)->caps->has_tcl) {
- r300_translate_vertex_shader(r300, vs);
- } else {
- vs->draw_vs = draw_create_vertex_shader(r300->draw, shader);
- }
-
- return vs;
- }
-
- static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
- {
- struct r300_context* r300 = r300_context(pipe);
- struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
-
- if (vs == NULL) {
- r300->vs_state.state = NULL;
- return;
- }
- if (vs == r300->vs_state.state) {
- return;
- }
- r300->vs_state.state = vs;
-
- // VS output mapping for HWTCL or stream mapping for SWTCL to the RS block
- if (r300->fs) {
- r300_vertex_shader_setup_wpos(r300);
- }
- memcpy(r300->vap_output_state.state, &vs->vap_out,
- sizeof(struct r300_vap_output_state));
- r300->vap_output_state.dirty = TRUE;
-
- /* The majority of the RS block bits is dependent on the vertex shader. */
- r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
-
- if (r300_screen(pipe->screen)->caps->has_tcl) {
- r300->vs_state.dirty = TRUE;
- r300->vs_state.size = vs->code.length + 9;
-
- r300->pvs_flush.dirty = TRUE;
-
- r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
- } else {
- draw_flush(r300->draw);
- draw_bind_vertex_shader(r300->draw,
- (struct draw_vertex_shader*)vs->draw_vs);
- }
- }
-
- static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
- {
- struct r300_context* r300 = r300_context(pipe);
- struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
-
- if (r300_screen(pipe->screen)->caps->has_tcl) {
- rc_constants_destroy(&vs->code.constants);
- } else {
- draw_delete_vertex_shader(r300->draw,
- (struct draw_vertex_shader*)vs->draw_vs);
- }
-
- FREE((void*)vs->state.tokens);
- FREE(shader);
- }
-
- static void r300_set_constant_buffer(struct pipe_context *pipe,
- uint shader, uint index,
- struct pipe_buffer *buf)
- {
- struct r300_context* r300 = r300_context(pipe);
- struct r300_screen *r300screen = r300_screen(pipe->screen);
- void *mapped;
- int max_size = 0;
-
- if (buf == NULL || buf->size == 0 ||
- (mapped = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
- {
- r300->shader_constants[shader].count = 0;
- return;
- }
-
- assert((buf->size % 4 * sizeof(float)) == 0);
-
- /* Check the size of the constant buffer. */
- switch (shader) {
- case PIPE_SHADER_VERTEX:
- max_size = 256;
- break;
- case PIPE_SHADER_FRAGMENT:
- if (r300screen->caps->is_r500) {
- max_size = 256;
- /* XXX Implement emission of r400's extended constant buffer. */
- /*} else if (r300screen->caps->is_r400) {
- max_size = 64;*/
- } else {
- max_size = 32;
- }
- break;
- default:
- assert(0);
- }
-
- /* XXX Subtract immediates and RC_STATE_* variables. */
- if (buf->size > (sizeof(float) * 4 * max_size)) {
- debug_printf("r300: Max size of the constant buffer is "
- "%i*4 floats.\n", max_size);
- abort();
- }
-
- memcpy(r300->shader_constants[shader].constants, mapped, buf->size);
- r300->shader_constants[shader].count = buf->size / (4 * sizeof(float));
- pipe_buffer_unmap(pipe->screen, buf);
-
- if (shader == PIPE_SHADER_VERTEX) {
- if (r300screen->caps->has_tcl) {
- r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
- r300->pvs_flush.dirty = TRUE;
- }
- }
- else if (shader == PIPE_SHADER_FRAGMENT)
- r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
- }
-
- void r300_init_state_functions(struct r300_context* r300)
- {
- r300->context.create_blend_state = r300_create_blend_state;
- r300->context.bind_blend_state = r300_bind_blend_state;
- r300->context.delete_blend_state = r300_delete_blend_state;
-
- r300->context.set_blend_color = r300_set_blend_color;
-
- r300->context.set_clip_state = r300_set_clip_state;
-
- r300->context.set_constant_buffer = r300_set_constant_buffer;
-
- r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
- r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
- r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
-
- r300->context.set_stencil_ref = r300_set_stencil_ref;
-
- r300->context.set_framebuffer_state = r300_set_framebuffer_state;
-
- r300->context.create_fs_state = r300_create_fs_state;
- r300->context.bind_fs_state = r300_bind_fs_state;
- r300->context.delete_fs_state = r300_delete_fs_state;
-
- r300->context.set_polygon_stipple = r300_set_polygon_stipple;
-
- r300->context.create_rasterizer_state = r300_create_rs_state;
- r300->context.bind_rasterizer_state = r300_bind_rs_state;
- r300->context.delete_rasterizer_state = r300_delete_rs_state;
-
- r300->context.create_sampler_state = r300_create_sampler_state;
- r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
- r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
- r300->context.delete_sampler_state = r300_delete_sampler_state;
-
- r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
- r300->context.create_sampler_view = r300_create_sampler_view;
- r300->context.sampler_view_destroy = r300_sampler_view_destroy;
-
- r300->context.set_scissor_state = r300_set_scissor_state;
-
- r300->context.set_viewport_state = r300_set_viewport_state;
-
- r300->context.set_vertex_buffers = r300_set_vertex_buffers;
-
- r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
- r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
- r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
-
- r300->context.create_vs_state = r300_create_vs_state;
- r300->context.bind_vs_state = r300_bind_vs_state;
- r300->context.delete_vs_state = r300_delete_vs_state;
- }
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