Clone of mesa.
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vparray.c 7.5KB

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  1. /*
  2. * Test vertex arrays with GL_NV_vertex_program
  3. *
  4. * Based on a stripped-down version of the isosurf demo.
  5. * The vertex program is trivial: compute the resulting
  6. * RGB color as a linear function of vertex XYZ.
  7. */
  8. #include <assert.h>
  9. #include <stdio.h>
  10. #include <string.h>
  11. #include <stdlib.h>
  12. #include <string.h>
  13. #include <math.h>
  14. #include "GL/glew.h"
  15. #include "GL/glut.h"
  16. #define MAXVERTS 10000
  17. static float data[MAXVERTS][6];
  18. static GLint numverts;
  19. static GLfloat xrot;
  20. static GLfloat yrot;
  21. static GLboolean useArrays = GL_TRUE;
  22. static GLboolean useProgram = GL_TRUE;
  23. static GLboolean useList = GL_FALSE;
  24. static void read_surface( char *filename )
  25. {
  26. FILE *f;
  27. f = fopen(filename,"r");
  28. if (!f) {
  29. printf("couldn't read %s\n", filename);
  30. exit(1);
  31. }
  32. numverts = 0;
  33. while (numverts < MAXVERTS) {
  34. int result;
  35. result = fscanf( f, "%f %f %f %f %f %f",
  36. &data[numverts][0], &data[numverts][1], &data[numverts][2],
  37. &data[numverts][3], &data[numverts][4], &data[numverts][5] );
  38. if (result == EOF) {
  39. break;
  40. }
  41. numverts++;
  42. }
  43. printf("%d vertices, %d triangles\n", numverts, numverts-2);
  44. printf("data = %p\n", (void *) data);
  45. fclose(f);
  46. }
  47. static void Display(void)
  48. {
  49. if (useProgram)
  50. glEnable(GL_VERTEX_PROGRAM_NV);
  51. else
  52. glDisable(GL_VERTEX_PROGRAM_NV);
  53. glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
  54. glPushMatrix();
  55. glRotatef(xrot, 1, 0, 0);
  56. glRotatef(yrot, 0, 1, 0);
  57. glScalef(2, 2, 2);
  58. if (useArrays) {
  59. if (useProgram) {
  60. glVertexAttribPointerNV( 0, 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
  61. glEnableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV );
  62. glVertexAttribPointerNV( 2, 3, GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3);
  63. glEnableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV);
  64. }
  65. else {
  66. glVertexPointer( 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
  67. glEnableClientState( GL_VERTEX_ARRAY );
  68. glNormalPointer( GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3);
  69. glEnableClientState( GL_NORMAL_ARRAY );
  70. }
  71. if (useList) {
  72. /* dumb, but a good test */
  73. glNewList(1,GL_COMPILE);
  74. glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
  75. glEndList();
  76. glCallList(1);
  77. }
  78. else {
  79. glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
  80. }
  81. glDisableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV );
  82. glDisableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV);
  83. glDisableClientState( GL_VERTEX_ARRAY );
  84. glDisableClientState( GL_NORMAL_ARRAY );
  85. }
  86. else {
  87. int i;
  88. glBegin(GL_TRIANGLE_STRIP);
  89. for (i = 0; i < numverts; i++) {
  90. glNormal3fv( data[i] + 3 );
  91. glVertex3fv( data[i] + 0 );
  92. }
  93. glEnd();
  94. }
  95. glPopMatrix();
  96. if (glGetError())
  97. printf("Error!\n");
  98. glutSwapBuffers();
  99. }
  100. static void InitMaterials(void)
  101. {
  102. static float ambient[] = {0.1, 0.1, 0.1, 1.0};
  103. static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
  104. static float position0[] = {0.0, 0.0, 20.0, 0.0};
  105. static float position1[] = {0.0, 0.0, -20.0, 0.0};
  106. static float front_mat_shininess[] = {60.0};
  107. static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
  108. static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
  109. /*
  110. static float back_mat_shininess[] = {60.0};
  111. static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
  112. static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
  113. */
  114. static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
  115. static float lmodel_twoside[] = {GL_FALSE};
  116. glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
  117. glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
  118. glLightfv(GL_LIGHT0, GL_POSITION, position0);
  119. glEnable(GL_LIGHT0);
  120. glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
  121. glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
  122. glLightfv(GL_LIGHT1, GL_POSITION, position1);
  123. glEnable(GL_LIGHT1);
  124. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
  125. glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
  126. glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
  127. glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
  128. glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
  129. glEnable(GL_LIGHTING);
  130. }
  131. static void init_program(void)
  132. {
  133. /*
  134. * c[0..3] = modelview matrix
  135. * c[4..7] = inverse modelview matrix
  136. * c[30] = color scale
  137. * c[31] = color bias
  138. */
  139. static const char prog[] =
  140. "!!VP1.0\n"
  141. "# RGB is proportional to XYZ \n"
  142. "MUL R0, v[OPOS], c[30]; \n"
  143. "ADD o[COL0], R0, c[31]; \n"
  144. "# Continue with typical modelview/projection\n"
  145. "MOV R3, v[OPOS]; \n"
  146. "DP4 o[HPOS].x, c[0], R3 ; # object x MVP -> clip\n"
  147. "DP4 o[HPOS].y, c[1], R3 ;\n"
  148. "DP4 o[HPOS].z, c[2], R3 ;\n"
  149. "DP4 o[HPOS].w, c[3], R3 ;\n"
  150. "END";
  151. static const GLfloat scale[4] = {2.0, 2.0, 2.0, 0.0};
  152. static const GLfloat bias[4] = {1.0, 1.0, 1.0, 0.0};
  153. if (!glutExtensionSupported("GL_NV_vertex_program")) {
  154. printf("Sorry, this program requires GL_NV_vertex_program");
  155. exit(1);
  156. }
  157. glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
  158. strlen(prog), (const GLubyte *) prog);
  159. assert(glIsProgramNV(1));
  160. glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
  161. /* Load the program registers */
  162. glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
  163. glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
  164. glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 30, scale);
  165. glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 31, bias);
  166. }
  167. static void init(void)
  168. {
  169. xrot = 0;
  170. yrot = 0;
  171. glClearColor(0.0, 0.0, 1.0, 0.0);
  172. glEnable( GL_DEPTH_TEST );
  173. glEnable(GL_NORMALIZE);
  174. InitMaterials();
  175. read_surface( "../demos/isosurf.dat" );
  176. init_program();
  177. }
  178. static void Reshape(int width, int height)
  179. {
  180. glViewport(0, 0, (GLint)width, (GLint)height);
  181. glMatrixMode(GL_PROJECTION);
  182. glLoadIdentity();
  183. glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
  184. glMatrixMode(GL_MODELVIEW);
  185. glLoadIdentity();
  186. glTranslatef(0, 0, -15);
  187. }
  188. static void Key( unsigned char key, int x, int y )
  189. {
  190. (void) x;
  191. (void) y;
  192. switch (key) {
  193. case 27:
  194. exit(0);
  195. case 'a':
  196. useArrays = !useArrays;
  197. printf("use arrays: %s\n", useArrays ? "yes" : "no");
  198. break;
  199. case 'l':
  200. useList = !useList;
  201. printf("use list: %s\n", useList ? "yes" : "no");
  202. break;
  203. case 'p':
  204. useProgram = !useProgram;
  205. printf("use program: %s\n", useProgram ? "yes" : "no");
  206. break;
  207. }
  208. glutPostRedisplay();
  209. }
  210. static void SpecialKey( int key, int x, int y )
  211. {
  212. (void) x;
  213. (void) y;
  214. switch (key) {
  215. case GLUT_KEY_LEFT:
  216. yrot -= 15.0;
  217. break;
  218. case GLUT_KEY_RIGHT:
  219. yrot += 15.0;
  220. break;
  221. case GLUT_KEY_UP:
  222. xrot += 15.0;
  223. break;
  224. case GLUT_KEY_DOWN:
  225. xrot -= 15.0;
  226. break;
  227. default:
  228. return;
  229. }
  230. glutPostRedisplay();
  231. }
  232. int main(int argc, char **argv)
  233. {
  234. glutInit(&argc, argv);
  235. glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE );
  236. glutInitWindowPosition(0, 0);
  237. glutInitWindowSize(400, 400);
  238. if (glutCreateWindow("Isosurface") <= 0) {
  239. exit(0);
  240. }
  241. glewInit();
  242. glutReshapeFunc(Reshape);
  243. glutKeyboardFunc(Key);
  244. glutSpecialFunc(SpecialKey);
  245. glutDisplayFunc(Display);
  246. init();
  247. glutMainLoop();
  248. return 0;
  249. }