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- /*
- * 'Texture leak' test
- *
- * Allocates and uses an additional texture of the maximum supported size for
- * each frame. This tests the system's ability to cope with using increasing
- * amounts of texture memory.
- *
- * Michel Dänzer July 2009 This program is in the public domain.
- */
-
-
- #include <math.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <sys/time.h>
- #include <unistd.h>
- #include <GL/glew.h>
- #include <GL/glut.h>
-
-
- GLint size;
- GLvoid *image;
- static GLuint numTexObj;
- static GLuint *texObj;
-
-
- static void Idle( void )
- {
- glutPostRedisplay();
- }
-
-
- static void DrawObject(void)
- {
- static const GLfloat tex_coords[] = { 0.0, 0.0, 1.0, 1.0, 0.0 };
- static const GLfloat vtx_coords[] = { -1.0, -1.0, 1.0, 1.0, -1.0 };
- GLint i, j;
-
- glEnable(GL_TEXTURE_2D);
-
- for (i = 0; i < numTexObj; i++) {
- glBindTexture(GL_TEXTURE_2D, texObj[i]);
- glBegin(GL_QUADS);
- for (j = 0; j < 4; j++ ) {
- glTexCoord2f(tex_coords[j], tex_coords[j+1]);
- glVertex2f( vtx_coords[j], vtx_coords[j+1] );
- }
- glEnd();
- }
- }
-
-
- static void Display( void )
- {
- struct timeval start, end;
-
- texObj = realloc(texObj, ++numTexObj * sizeof(*texObj));
-
- /* allocate a texture object */
- glGenTextures(1, texObj + (numTexObj - 1));
-
- glBindTexture(GL_TEXTURE_2D, texObj[numTexObj - 1]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- memset(image, (16 * numTexObj) & 0xff, 4 * size * size);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, image);
-
- gettimeofday(&start, NULL);
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glScalef(5.0, 5.0, 5.0);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-
- glFinish();
- gettimeofday(&end, NULL);
- printf("Rendering frame took %lu ms using %u MB of textures\n",
- end.tv_sec * 1000 + end.tv_usec / 1000 - start.tv_sec * 1000 -
- start.tv_usec / 1000, numTexObj * 4 * size / 1024 * size / 1024);
-
- sleep(1);
- }
-
-
- static void Reshape( int width, int height )
- {
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -70.0 );
- }
-
-
- static void Init( int argc, char *argv[] )
- {
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
- printf("%d x %d max texture size\n", size, size);
-
- image = malloc(4 * size * size);
- if (!image) {
- fprintf(stderr, "Failed to allocate %u bytes of memory\n", 4 * size * size);
- exit(1);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- Idle();
- }
-
-
- int main( int argc, char *argv[] )
- {
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
- glewInit();
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutDisplayFunc( Display );
- glutIdleFunc(Idle);
-
- glutMainLoop();
- return 0;
- }
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