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- /**
- * Test rubber-band selection box w/ logicops and blend.
- */
-
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- #include <GL/glew.h>
- #include <GL/glut.h>
- #include "readtex.c"
-
- #define IMAGE_FILE "../images/arch.rgb"
-
- static int ImgWidth, ImgHeight;
- static GLenum ImgFormat;
- static GLubyte *Image = NULL;
-
- static int Win;
- static int Width = 512, Height = 512;
-
- struct rect
- {
- int x0, y0, x1, y1;
- };
-
- static struct rect OldRect, NewRect;
-
- static GLboolean ButtonDown = GL_FALSE;
- static GLboolean LogicOp = 0*GL_TRUE;
-
- static GLboolean RedrawBackground = GL_TRUE;
-
- static const GLfloat red[4] = {1.0, 0.2, 0.2, 1.0};
- static const GLfloat green[4] = {0.2, 1.0, 0.2, 1.0};
- static const GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
-
-
- /*
- * Draw rubberband box in front buffer
- */
- static void
- DrawRect(const struct rect *r)
- {
- glDrawBuffer(GL_FRONT);
-
- if (LogicOp) {
- glLogicOp(GL_XOR);
- glEnable(GL_COLOR_LOGIC_OP);
- }
- else {
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE);
- glBlendEquation(GL_FUNC_SUBTRACT);
- }
-
- glColor3f(1, 1, 1);
-
- glLineWidth(3.0);
-
- glBegin(GL_LINE_LOOP);
- glVertex2i(r->x0, r->y0);
- glVertex2i(r->x1, r->y0);
- glVertex2i(r->x1, r->y1);
- glVertex2i(r->x0, r->y1);
- glEnd();
-
- glDisable(GL_COLOR_LOGIC_OP);
- glDisable(GL_BLEND);
-
- glDrawBuffer(GL_BACK);
- }
-
-
- static void
- PrintString(const char *s)
- {
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
- }
-
-
- static void
- DrawBackground(void)
- {
- char s[100];
-
- sprintf(s, "[L/B] %s mode. Use mouse to make selection box.",
- LogicOp ? "LogicOp" : "Blend");
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- glWindowPos2i((Width - ImgWidth) / 2, (Height - ImgHeight) / 2);
- glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
-
- glWindowPos2i(10, 10);
- PrintString(s);
-
- glutSwapBuffers();
- }
-
-
- static void
- Draw(void)
- {
- if (RedrawBackground) {
- DrawBackground();
- }
-
- if (ButtonDown) {
- if (!RedrawBackground)
- DrawRect(&OldRect); /* erase old */
-
- DrawRect(&NewRect); /* draw new */
-
- OldRect = NewRect;
- }
-
- RedrawBackground = GL_FALSE;
- }
-
-
- static void
- Reshape(int width, int height)
- {
- Width = width;
- Height = height;
-
- glViewport(0, 0, width, height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, Width, Height, 0, -1, 1); /* Inverted Y! */
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- RedrawBackground = GL_TRUE;
- }
-
-
- static void
- Key(unsigned char key, int x, int y)
- {
- (void) x;
- (void) y;
- switch (key) {
- case 'b':
- case 'B':
- LogicOp = GL_FALSE;
- break;
- case 'l':
- case 'L':
- LogicOp = GL_TRUE;
- break;
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- RedrawBackground = GL_TRUE;
- glutPostRedisplay();
- }
-
-
- static void
- SpecialKey(int key, int x, int y)
- {
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- }
- glutPostRedisplay();
- }
-
-
- static void
- MouseMotion(int x, int y)
- {
- if (ButtonDown) {
- NewRect.x1 = x;
- NewRect.y1 = y;
- glutPostRedisplay();
- }
- }
-
-
- static void
- MouseButton(int button, int state, int x, int y)
- {
- if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
- ButtonDown = GL_TRUE;
- RedrawBackground = GL_TRUE;
- NewRect.x0 = NewRect.x1 = x;
- NewRect.y0 = NewRect.y1 = y;
- OldRect = NewRect;
- }
- else if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) {
- ButtonDown = GL_FALSE;
- }
- glutPostRedisplay();
- }
-
-
- static void
- Init(void)
- {
- Image = LoadRGBImage(IMAGE_FILE, &ImgWidth, &ImgHeight, &ImgFormat);
- if (!Image) {
- printf("Couldn't read %s\n", IMAGE_FILE);
- exit(0);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- }
-
-
- int
- main(int argc, char *argv[])
- {
- glutInit(&argc, argv);
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutMotionFunc(MouseMotion);
- glutMouseFunc(MouseButton);
- glutDisplayFunc(Draw);
- Init();
- glutPostRedisplay();
- glutMainLoop();
- return 0;
- }
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