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- .. _depth,stencil,&alpha:
-
- Depth, Stencil, & Alpha
- =======================
-
- These three states control the depth, stencil, and alpha tests, used to
- discard fragments that have passed through the fragment shader.
-
- Traditionally, these three tests have been clumped together in hardware, so
- they are all stored in one structure.
-
- During actual execution, the order of operations done on fragments is always:
-
- * Stencil
- * Depth
- * Alpha
-
- Depth Members
- -------------
-
- enabled
- Whether the depth test is enabled.
- writemask
- Whether the depth buffer receives depth writes.
- func
- The depth test function. One of PIPE_FUNC.
-
- Stencil Members
- ---------------
-
- XXX document valuemask, writemask
-
- enabled
- Whether the stencil test is enabled. For the second stencil, whether the
- two-sided stencil is enabled.
- func
- The stencil test function. One of PIPE_FUNC.
- ref_value
- Stencil test reference value; used for certain functions.
- fail_op
- The operation to carry out if the stencil test fails. One of
- PIPE_STENCIL_OP.
- zfail_op
- The operation to carry out if the stencil test passes but the depth test
- fails. One of PIPE_STENCIL_OP.
- zpass_op
- The operation to carry out if the stencil test and depth test both pass.
- One of PIPE_STENCIL_OP.
-
- Alpha Members
- -------------
-
- enabled
- Whether the alpha test is enabled.
- func
- The alpha test function. One of PIPE_FUNC.
- ref_value
- Alpha test reference value; used for certain functions.
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